The futur roaming challenge! — Guild Wars 2 Forums

The futur roaming challenge!

Dadnir.5038Dadnir.5038 Member ✭✭✭✭

How fun do you think it will be to try to solo camps with your damage nerfed by 33% and your sustain/CC resistance gutted?
(They didn't say mobs were nerfed as well after all)

Comments

  • lodjur.1284lodjur.1284 Member ✭✭✭

    So it will take 50% longer to kill guards, on average killing all the guards in a camp takes me maybe 10-20 seconds of actually beating on them, so I'm the future it will take 15-30, doesn't sound so bad.

    On a semi-related note, please remove the invisible blind fields from the scout guards (and ideally the cabalist pull). Not really difficult just annoying, especially the invisible fields

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • Strages.2950Strages.2950 Member ✭✭✭

    Yeah honestly kitten those scout guards.

  • Yeah, because 5 seconds to clear a camp is how it should be.

    Clearing camps and soloing towers was easy enough back in core days and this was when guards etc were upgraded to level 82.

    If you can't solo clear a camp in 30-40 seconds after the patch, well, you have bigger problems. I swear some people think you should just look at things and they die.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • ....most camp rings are half capped before the swords appear(so long as I'm not messing around). I see no issue with it. Might give defense a chance to actually spot a camp being hit and save it for once without requiring some unlucky sob standing there to guard it.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @TinkTinkPOOF.9201 said:
    Yeah, because 5 seconds to clear a camp is how it should be.

    Clearing camps and soloing towers was easy enough back in core days and this was when guards etc were upgraded to level 82.

    If you can't solo clear a camp in 30-40 seconds after the patch, well, you have bigger problems. I swear some people think you should just look at things and they die.

    Can u blame em tho, 95% of pve is like that lol so why should they assume the guards in wvw be any different?

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    You would think they aren't going to do across the board dmg reduction and not touch the mobs whether in pve or wvw. I mean camps and things will still be no problem but smc/keep lords while fighting off the zerg could be very time consuming but well see

  • @Lightning Xv.8705 said:
    ....most camp rings are half capped before the swords appear(so long as I'm not messing around). I see no issue with it. Might give defense a chance to actually spot a camp being hit and save it for once without requiring some unlucky sob standing there to guard it.

    Indeed, most people however are lazy and don't care to learn. They have no concept of stacking etc to clear, for me, T1, T2, T3 all cap at the same speed, every camp has at LEAST one stacking area, use one of your templates for a camp clearing build, swap to it, stack, burst 10-15seconds max for most classes and just wait for the ring, which as you said, will often be ticking before swords even show.

    @Psycoprophet.8107 said:

    @TinkTinkPOOF.9201 said:
    Yeah, because 5 seconds to clear a camp is how it should be.

    Clearing camps and soloing towers was easy enough back in core days and this was when guards etc were upgraded to level 82.

    If you can't solo clear a camp in 30-40 seconds after the patch, well, you have bigger problems. I swear some people think you should just look at things and they die.

    Can u blame em tho, 95% of pve is like that lol so why should they assume the guards in wvw be any different?

    True enough.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    Currently with max Guard damage, I can demolish camps within 10 seconds.

    It will be slower for sure in the future but it won't be too bad.

    Everyone who roams should definitely prioritize Guard Damage and Defense over Siege masteries anyway.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • borgs.6103borgs.6103 Member ✭✭✭

    It's all about knowing the spots where you can stack all the guards then doing your PVE rotations.

    Check out the fable of the Boiling Frog.

  • Anput.4620Anput.4620 Member ✭✭✭✭

    Will be so much fun to have all your mobility cds nerfed while Thiefs still have shortbow 5 and 3 warclaw gankers chase you down on the horizon while you are in combat and your leap is on a 75 second cooldown!

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @borgs.6103 said:
    It's all about knowing the spots where you can stack all the guards then doing your PVE rotations.

    Yeah.
    Stack them and avoid the shield bash and the blind field. It is pretty easy unless you take it wrong then it can turn into a joke where you are cripple and blind spammed rofl.

    Anet buff me :-(
    Make me good at game!

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    We managed somehow in 2012-2015.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    Borgs know's what's up. Honestly just bring condi guard or condi teef same old, dump it all on the stack and watch everything die. Ez pz.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @joneirikb.7506 said:
    We managed somehow in 2012-2015.

    True. But guard stacks were a thing too..

    🙂

    Thank You for the {MEME}

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭
    edited February 11, 2020

    @Justine.6351 said:

    @borgs.6103 said:
    It's all about knowing the spots where you can stack all the guards then doing your PVE rotations.

    Yeah.
    Stack them and avoid the shield bash and the blind field. It is pretty easy unless you take it wrong then it can turn into a joke where you are cripple and blind spammed rofl.

    That can be the most humiliating thing when you are killing them semi afk and you suddenly realize: ‘Oh kitten, I’m gonna die...’. And you only hope it happens fast enough to WP fast out so no one sees... 🥴

    Thank You for the {MEME}

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    @Strider Pj.2193 said:

    @joneirikb.7506 said:
    We managed somehow in 2012-2015.

    True. But guard stacks were a thing too..

    🙂

    To be honest, most of us learned to take out camps before we got the stacks trained up. And taking camps was usually the way to build up them stacks. Besides everyone today could have stuffed their gear full of infusions with +/-1 % dmg vs guard anyways, I still think we'd be stronger off now than before.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @joneirikb.7506 said:

    @Strider Pj.2193 said:

    @joneirikb.7506 said:
    We managed somehow in 2012-2015.

    True. But guard stacks were a thing too..

    🙂

    To be honest, most of us learned to take out camps before we got the stacks trained up. And taking camps was usually the way to build up them stacks. Besides everyone today could have stuffed their gear full of infusions with +/-1 % dmg vs guard anyways, I still think we'd be stronger off now than before.

    Not gonna argue that. Unfortunately, many (not you) forget both the challenges and advantages there were originally.

    Thank You for the {MEME}

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @TinkTinkPOOF.9201 said:
    Yeah, because 5 seconds to clear a camp is how it should be.

    Clearing camps and soloing towers was easy enough back in core days and this was when guards etc were upgraded to level 82.

    If you can't solo clear a camp in 30-40 seconds after the patch, well, you have bigger problems. I swear some people think you should just look at things and they die.

    Exactly camps werent a problem pre hot, the ppl disliking the reduced dmg are rly starting to pulling their last hair out for arguments against it.

    BUT one thing has to be considered, mount wasnt a thing pre hot, ppl will respawn and run back way quicker than in ye good ol times, so that might become a problem.

    And thats my queue to advocate for HEAVY mount nerfs (id remove it, but anet surely wont, selling skins n stuff)
    Make it only travel buffed character speed, so classes with bad self speed buffs are a bit faster, remove dodge, reduce hp to 1,but remove the knockdown on dismount, also remove stomp.

  • @RedShark.9548 said:

    @TinkTinkPOOF.9201 said:
    Yeah, because 5 seconds to clear a camp is how it should be.

    Clearing camps and soloing towers was easy enough back in core days and this was when guards etc were upgraded to level 82.

    If you can't solo clear a camp in 30-40 seconds after the patch, well, you have bigger problems. I swear some people think you should just look at things and they die.

    Exactly camps werent a problem pre hot, the ppl disliking the reduced dmg are rly starting to pulling their last hair out for arguments against it.

    BUT one thing has to be considered, mount wasnt a thing pre hot, ppl will respawn and run back way quicker than in ye good ol times, so that might become a problem.

    And thats my queue to advocate for HEAVY mount nerfs (id remove it, but anet surely wont, selling skins n stuff)
    Make it only travel buffed character speed, so classes with bad self speed buffs are a bit faster, remove dodge, reduce hp to 1,but remove the knockdown on dismount, also remove stomp.

    For sure, and mount speed is already an issue on ABL, less so DBL. Which, like you said, is why mounts should be nerfed. I would like full removal, however, I, just like you, don't believe that will happen at this point. If it's reduced to perm swiftness only, I would be very happy, but I am not sure we will even get that.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • kraai.7265kraai.7265 Member ✭✭✭

    @Dadnir.5038 said:
    How fun do you think it will be to try to solo camps with your damage nerfed by 33% and your sustain/CC resistance gutted?
    (They didn't say mobs were nerfed as well after all)

    They won't be nerfing camps, like they should before warclaw release, and they will not nerf overall hp too, so imagine the fun times you will have spamming between 3 players basics to a downed player until you can finally finish them off, this devs don't care about this game anymore, they don't even think what they implement.