I clipped this from the balance patch preview.
@Cal Cohen.2358 said:
Future Balance Cadence
This patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes. Moving forward with competitive balance, we want to make smaller adjustments more often. The specific cadence for balance will always depend on our overall release schedule, but ideally it will be closer to every 4-6 weeks, while still having the opportunity to make minor tweaks outside of the regular balance update. The goal here is to have better flexibility to fix problems in a timely manner.
Here we all are in panic mode.
Looking at our numbers, pointing our fingers.
But, some of us seem to be missing the main point of this patch.
Rolling back the power creep and changing the expectations.
Okay, so if the above quote is somewhat true (as possible), then this will be only a temporary state of game.
There is no public test server, and the devs don't have the time to measure the results of every change themselves.
So, when the changes go live, all of the players will try builds, play games, and be in normal scenarios where the devs can collect data, and players can give real feedback over the patch versus the speculation.
If something is weak, they say the may be able to fix it quick, and if something is strong, again the same concept applies.
Maybe they will change some things before the patch, but if they don't, then don't panic.
There is hope for faster balancing.
Soon™ ( ͡° ͜ʖ ͡°) nom nom nom🥔