Boneskinner strike damage[fixed] — Guild Wars 2 Forums
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Boneskinner strike damage[fixed]

Shadowmoon.7986Shadowmoon.7986 Member ✭✭✭

Post jan 28 update, the boneskinner strike mission is doing massively more damage than it did 3 weeks ago. At 75% it does a aoe that does 15k per tick.
Edit: The damage has now been fixed.

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Comments

  • Either it is a bug or difficulty is nowhere between fractals and raids.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭
    edited February 4, 2020

    According to patch notes, it was supposed to be changed.

    Damage from the boneskinner has returned to intended levels.

    Jan. 30th Update

  • @Inculpatus cedo.9234 said:
    According to patch notes, it was supposed to be changed.

    Damage from the boneskinner has returned to intended levels.

    Jan. 30th Update

    It is far from indended or Anet totally lost contact with difficulty levels. Try yourself.

  • I've no idea if the intention is to be more challenging or less.

  • @Inculpatus cedo.9234 said:
    I've no idea if the intention is to be more challenging or less.

    Intentions were clearly stated. Difficulty was meant to be between fractals and raid bosses and should encourage people to take part in it.
    As I said before go and try it yourself because I think you have no idea what are you discussing about.

  • You seem to think I'm disputing what you are saying. I only posted that the Patch Notes said the BoneSkinner was adjusted. Whether that happened, or not, I have no idea. If not, then the Patch Notes are in error. There have been no other posts about it here.

  • banshee.9328banshee.9328 Member ✭✭
    edited February 4, 2020

    @Inculpatus cedo.9234 said:
    I only posted that the Patch Notes said the BoneSkinner was adjusted. Whether that happened, or not, I have no idea. If not, then the Patch Notes are in error.

    Whether it was stated in patch notes or not is irrelevant since we all see how fight now looks like and that's why such topic was created. They most likely haven't checked if it was really at intended level . Probably messed up with numbers. Nonetheless leaving it as it is, is rather discouraging for non elite players.

    @Inculpatus cedo.9234 said:
    There have been no other posts about it here.

    https://en-forum.guildwars2.com/discussion/95846/how-to-do-boneskinner/p2

  • This is obviously not a 'light' raid mode. Hopefully it's bugged...

  • Jong.5937Jong.5937 Member ✭✭

    I'd like to know how many have beaten this today. So far I am about 0/20 xD. Maybe I'm the common denominator :D

  • For pete's sake. I was only notifying the Devs that they had posted that it was changed. And that some players thought it was bugged, albeit only the one post here in the Bugs sub-forum.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    Yeah he was a kitten. The one he linked was made before change but recently that thread discussed this threads topic so he wins right

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Jong.5937 said:
    I'd like to know how many have beaten this today. So far I am about 0/20 xD. Maybe I'm the common denominator :D

    At least two groups

  • people on lfg are already asking for LI proof , for a strike mission... ridiculous.. that should be easier

  • Jong.5937Jong.5937 Member ✭✭

    Well that's 2, maybe 3, hours of my life I won't get back! Thanks for letting us know anyway :). Shame it can't be done for this week, but hey!

  • banshee.9328banshee.9328 Member ✭✭
    edited February 5, 2020

    @Fire Attunement.9835 said:
    You’re right, the Boneskinner in the strike mission is still acting up and is now doing the extra damage via a new bug. (Boneskinner’s haunted.)

    We’re sorry about that, but we’ve identified a fix that should take care of it for good and we’ll have it implemented in time for the next rotation.

    And this is the reaction I expect from devs. GJ!

  • Jojo.6140Jojo.6140 Member ✭✭✭

    So a fix will only come in 3 weeks?

    :(

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Jojo.6140 said:
    So a fix will only come in 3 weeks?

    :(

    That depends, are you feeling lucky?

  • @Jong.5937 said:
    I'd like to know how many have beaten this today. So far I am about 0/20 xD. Maybe I'm the common denominator :D

    There are at least two groups right now who finished it. The first one actually had a real strat by staying behind the pillars to relight them as soon as they go out at 75%, 50% and 25% and using the Pylon Deadeyes from Qadim 2 and Scourges as DPS that can self sustain pretty well. And then there's Teapot who just outhealed the dmg with his 8 healers.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    I beat it today twice with trailblazer scourges and minstrel firebrands, but I also noticed the special skill that is supposed to appear when breakbar is up also is buggy. It's not just the damage that is broken.

    People that haven't done it before but wanted it for the achievement yesterday were really turned off from ever trying it again though.

  • spent 2-3 hours with random pugs yesterday trying to beat the boneskinner. we did it in the end, and it was definitely worth it and a great learning experience as a druid.
    How we did it:
    tons of scourges for barrier. I was druid.
    We split in 3 groups, each group making sure 2 torches between them stayed lit.
    we made sure to call targets with the target button (Ctrl+T for me), so that people would notice the wisps, and the torches.
    at about 76% I'd call torches so that everyone would run behind one.
    Rinse and repeat, it gets progressively easier as the boneskinner takes out torches, but its a real struggle especially when the pull happens, as all torches need to be lit asap.

    As a druid, I split my long range heals (staff 5, celestial avatar 2 and 3) to the other groups, while i used my short range heals on my own group. the other groups had scourges so that helped a lot. staff 3 allowed me to dash to torches if needed, or burst heal someone, or dash to downed players and revive them with the spirit elite (reaaallly good in this encounter btw).
    Was tons of struggle and tons of fun, and any of you who played with me are reading this: "gg ez =)"

    Bugs we noticed are:

    • the random insane dps tick at around after 75%, which appears sometimes, and seemingly out of nowhere
    • the hitbox of the Aura around the boneskinner is way bigger than its visual indicates when 2 torches (i think 2) are out.
    • some people got stuck inside torches when the pull happened.
    • not sure if its a bug or intented, but the red special action key only shows up after the cc phase with boneskinner. i saw not sure bc they do appear when the wisps show up. and I'm wondering if its intended to be used on the wisps.
  • @BlackBullWings.2734 said:
    How we did it:

    should also add:

    • you MUST have ranged damage, there's no other way really. Don't worry too much about dps rotations and such, and more about making sure you don't get yeeted by spawned AoE's or the incredibly annoying claw attack
    • in regards to the claw attack (the AoE wave that goes forward, sounds like bones rattling and deals a ton of damage). dodge to the left, the attack spawns a second wave to the right.
      Further on the claw attack, after he does it once, he will do another spawn AoE under players attack, and THEN he'll do a second claw attack. you should at least have 1 dodge spared for this, as it's an easy tell after the first one came.

    Gl if you want a legit challenge. but remember that it's strike missions rewards.

  • @Fire Attunement.9835 said:
    You’re right, the Boneskinner in the strike mission is still acting up and is now doing the extra damage via a new bug. (Boneskinner’s haunted.)

    We’re sorry about that, but we’ve identified a fix that should take care of it for good and we’ll have it implemented in time for the next rotation.

    You can still kill it though

    vabbi.eu

  • DirtyDan.4759DirtyDan.4759 Member ✭✭✭
    edited February 5, 2020

    @Fire Attunement.9835 said:
    You’re right, the Boneskinner in the strike mission is still acting up and is now doing the extra damage via a new bug. (Boneskinner’s haunted.)

    We’re sorry about that, but we’ve identified a fix that should take care of it for good and we’ll have it implemented in time for the next rotation.

    I was part of the group in the video and we encountered many problems besides the high damage.

    • The special action key is mostly available after the defiance bar gets broken.

    • After the first ever defiance bar gets broken the bar keeps on refilling throughout the entire fight instead of going away. This can prevent players from actively preventing him to destroy a torch. This results in failing a mechanic even when playing perfectly.

    • The attack where he stands up resets his defiance bar unconditionally. With bad timing players willl use cc skills to break the constantly refilling bar only to have it to break again for the standup attack.

    • The conal attack that knocks down does not match the animation of the boneskinner. Judging from the animation you would never guess that a knockdown is about to happen.

    • The whisps are sometimes invulnerable to Epidemic, propably to attacks in general. Proof

  • @Fire Attunement.9835 said:
    You’re right, the Boneskinner in the strike mission is still acting up and is now doing the extra damage via a new bug. (Boneskinner’s haunted.)

    We’re sorry about that, but we’ve identified a fix that should take care of it for good and we’ll have it implemented in time for the next rotation.

    Thank you for the prompt response !!

  • Shadowmoon.7986Shadowmoon.7986 Member ✭✭✭
    edited February 5, 2020

    Boneskinner is not triggering special actions, only the whisps when they hit 50%. That is what causing all the "weird" interactions and why is shows up after break bar. Break bar summons whisps, whisps hit 50%, special action then appears and stays there only is whips are still alive.

  • Actually had fun clearing on bugged mode, since it actually requires some IQ from players. Guess your converting it to brain dead golem again. Thank you I won't be playing again and I'm sure I won't be missed.

  • @Fire Attunement.9835 said:
    You’re right, the Boneskinner in the strike mission is still acting up and is now doing the extra damage via a new bug. (Boneskinner’s haunted.)

    We’re sorry about that, but we’ve identified a fix that should take care of it for good and we’ll have it implemented in time for the next rotation.

    What about the Special Action key not aligning at all with the boneskinner CC phase?

  • lare.5129lare.5129 Member ✭✭✭✭

    @Jong.5937 said:
    Well that's 2, maybe 3, hours ..

    what? how?? why so long ??
    we come, do fist try, .. wiped .. do second. Same result. That all. Raid(strike) over.

    now I read message "a fix that should take care of it for good and we’ll have it implemented in time for the next rotation."
    ok, I will try again on next. May be.

  • been at it for 3 days straight but still no victory though... people quit squad when they got frustrated.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Arteros.9184 said:
    been at it for 3 days straight but still no victory though... people quit squad when they got frustrated.

    Well considering that it's bugged...

  • Jong.5937Jong.5937 Member ✭✭
    edited February 6, 2020

    What's quite impressive is, according to GW2 Efficiency, more people have completed the Kodan achievements than have defeated Boneskinner and that Strike Mission hasn't even been in rotation yet xD!

    (.....yes I know there was a brief time at release when the strike missions were rotating frequently but still!...)

  • It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

  • Yasi.9065Yasi.9065 Member ✭✭✭

    @stormseeker.5361 said:
    It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

    Guess what, of my 7 accounts, only 1 has the achievement :o
    You have to take gw2efficiency percentages with a grain of salt. Lots of altaccounts (after all, especially for those its really comfy... not having to log in to check something) and inactive ones.

  • Jong.5937Jong.5937 Member ✭✭

    The point wasn't the exact % but that the achievements for the voice & claw mission, that officially hasn't even been up since these achievements arrived, have a higher number of completions than the Boneskinner ones!

  • Jong.5937Jong.5937 Member ✭✭

    @stormseeker.5361 said:
    It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

    Actually they all are part of the meta achievement, but luckily you don't need to do all to get 37 and the emote :).

  • darksome.1697darksome.1697 Member ✭✭✭
    edited February 7, 2020

    @Jong.5937 said:

    @stormseeker.5361 said:
    It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

    Actually they all are part of the meta achievement, but luckily you don't need to do all to get 37 and the emote :).

    I believe that was sarcasm from stormseeker's side.

    Love that they require you to do strikes for the story meta now. I wish they would require you to do WvW, Fractals, PvP and Raids for the story meta too. (hint: this is sarcasm)

  • Tsakhi.8124Tsakhi.8124 Member ✭✭✭

    @Dazaraki.7891 said:
    Actually had fun clearing on bugged mode, since it actually requires some IQ from players. Guess your converting it to brain dead golem again. Thank you I won't be playing again and I'm sure I won't be missed.

    It is not as if we don't hear this on a daily basis or anything. XD

    Back on topic, sort of, the Boneskinner actually reminds me of the legends of the skinwalkers/wendigos/Colorado Phantasma. I wanna play strike mission, just to say I killed a irl boss. XD

    There is a reason the old paths are behind us; the only way we can see what's in front of us is to look forward and remember why the old paths were left behind.
    Resident Hug Addict and Fire Extinguisher

  • Jong.5937Jong.5937 Member ✭✭
    edited February 8, 2020

    @darksome.1697 said:

    @Jong.5937 said:

    @stormseeker.5361 said:
    It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

    Actually they all are part of the meta achievement, but luckily you don't need to do all to get 37 and the emote :).

    I believe that was sarcasm from stormseeker's side.

    Love that they require you to do strikes for the story meta now. I wish they would require you to do WvW, Fractals, PvP and Raids for the story meta too. (hint: this is sarcasm)

    Well I'm still not sure it was sarcasm but, even if it was, it's still relevant that you do not actually need to do any of those achievements to get the meta achievement :).

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited February 8, 2020

    @Jong.5937 said:

    @darksome.1697 said:

    @Jong.5937 said:

    @stormseeker.5361 said:
    It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

    Actually they all are part of the meta achievement, but luckily you don't need to do all to get 37 and the emote :).

    I believe that was sarcasm from stormseeker's side.

    Love that they require you to do strikes for the story meta now. I wish they would require you to do WvW, Fractals, PvP and Raids for the story meta too. (hint: this is sarcasm)

    Well I'm still not sure it was sarcasm but, even if it was, it's still relevant that you do not actually need to do any of those achievements to get the meta achievement :).

    You do. Strikes are required for the meta. i do believe one has to wait for the bosses to rotate out before they can try for the next achievements, so until then these ones are the ones available.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Jong.5937Jong.5937 Member ✭✭
    edited February 8, 2020

    @Dante.1763 said:

    @Jong.5937 said:

    @darksome.1697 said:

    @Jong.5937 said:

    @stormseeker.5361 said:
    It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

    Actually they all are part of the meta achievement, but luckily you don't need to do all to get 37 and the emote :).

    I believe that was sarcasm from stormseeker's side.

    Love that they require you to do strikes for the story meta now. I wish they would require you to do WvW, Fractals, PvP and Raids for the story meta too. (hint: this is sarcasm)

    Well I'm still not sure it was sarcasm but, even if it was, it's still relevant that you do not actually need to do any of those achievements to get the meta achievement :).

    You do. Strikes are required for the meta. i do believe one has to wait for the bosses to rotate out before they can try for the next achievements, so until then these ones are the ones available.

    You don't sorry. You only need 37 and there are more than that available. I already have the meta achievement without any of the bugged or not yet available strike misssions, as do quite a few others. ("Flickering Light" you can do solo if you want, even in it's bugged state and there are 38 currently available even without that)

  • Just killed it with 10 Full Viper Scourges running Parasitic Contagion; Epi and Grasp. Got all the achievements done in one go. No real pressure as long as people did their DPS and didn't require rezzing all the time. Could even facetank most of the attacks (except small hand AOEs that you can just casually sidestep). Took 1,5h with a pug group until we found the right people. Was nice having to come up with a decent strategy

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited February 11, 2020

    @Jong.5937 said:

    @Dante.1763 said:

    @Jong.5937 said:

    @darksome.1697 said:

    @Jong.5937 said:

    @stormseeker.5361 said:
    It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

    Actually they all are part of the meta achievement, but luckily you don't need to do all to get 37 and the emote :).

    I believe that was sarcasm from stormseeker's side.

    Love that they require you to do strikes for the story meta now. I wish they would require you to do WvW, Fractals, PvP and Raids for the story meta too. (hint: this is sarcasm)

    Well I'm still not sure it was sarcasm but, even if it was, it's still relevant that you do not actually need to do any of those achievements to get the meta achievement :).

    You do. Strikes are required for the meta. i do believe one has to wait for the bosses to rotate out before they can try for the next achievements, so until then these ones are the ones available.

    You don't sorry. You only need 37 and there are more than that available. I already have the meta achievement without any of the bugged or not yet available strike misssions, as do quite a few others. ("Flickering Light" you can do solo if you want, even in it's bugged state and there are 38 currently available even without that)

    Im looking at my achievement tab -right now- in game, and i have 27 out of 37 complete(including 3 strike achievements already), i have 8 achievements left that are obtainable through story or on the map itself(the hidden ones for the most part dont count and i have all those) which brings me up to 35 out of 37, and the rest that actually count for the Meta are all strike missions, i need to do at least two strike mission achievements(minus the ones i already have done.)

    Please, tell me how one doesnt need strike missions for the meta, when they clearly are required.

    https://imgur.com/a/gJpmavU

    And yes, im aware that the bosses have thankfully rotated now.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Elrey.5472Elrey.5472 Member ✭✭
    edited February 11, 2020

    Still very doable, though.

    Strat explained here: https://www.reddit.com/r/Guildwars2/comments/f1b58a/boneskinner_no_unlit_torches_strat/

    And Anet, new bug (not damage one): His blue breakbar to stop him from breaking a torch desync IF we miss any breakbar. This is because the stunned animation doesnt works correctly after he broke the torch I believe. However if stopped before he break the torch, then it's consistent and we can complete the fight by breaking every single bar.
    Make tests where you fail to break first torch breakbar and you'll not see a bluebar for when he breaks the 2nd/3rd/4th torch, etc.

  • Jong.5937Jong.5937 Member ✭✭
    edited February 11, 2020

    @Dante.1763 said:

    @Jong.5937 said:> > > @Dante.1763 said:

    @Jong.5937 said:

    @darksome.1697 said:

    @Jong.5937 said:

    @stormseeker.5361 said:
    It's a good job none of those achievements were tied to the story meta achievement, based on those unlock %'s

    Actually they all are part of the meta achievement, but luckily you don't need to do all to get 37 and the emote :).

    I believe that was sarcasm from stormseeker's side.

    Love that they require you to do strikes for the story meta now. I wish they would require you to do WvW, Fractals, PvP and Raids for the story meta too. (hint: this is sarcasm)

    Well I'm still not sure it was sarcasm but, even if it was, it's still relevant that you do not actually need to do any of those achievements to get the meta achievement :).

    You do. Strikes are required for the meta. i do believe one has to wait for the bosses to rotate out before they can try for the next achievements, so until then these ones are the ones available.

    You don't sorry. You only need 37 and there are more than that available. I already have the meta achievement without any of the bugged or not yet available strike misssions, as do quite a few others. ("Flickering Light" you can do solo if you want, even in it's bugged state and there are 38 currently available even without that)

    Im looking at my achievement tab -right now- in game, and i have 27 out of 37 complete(including 3 strike achievements already), i have 8 achievements left that are obtainable through story or on the map itself(the hidden ones for the most part dont count and i have all those) which brings me up to 35 out of 37, and the rest that actually count for the Meta are all strike missions, i need to do at least two strike mission achievements(minus the ones i already have done.)

    Please, tell me how one doesnt need strike missions for the meta, when they clearly are required.

    https://imgur.com/a/gJpmavU

    And yes, im aware that the bosses have thankfully rotated now.

    As you say, it's a bit old news now! But, I assumed people really looking for the achievement could get/would have got the Whisper of Jormag achievements and at least the 2 "easy" Fraenir achievements as those strikes were not bugged. With those and all the others available (i.e. not Sanctifier or any Kodan or Boneskinner achievements) you would be done.

    As it happens, I missed out on "Whisper Boxing", but got "Flickering Light" instead which, as I said, could easily be done, even solo, in the bugged state as you just needed to take part in some failed attempts at Boneskinner, lighting a few torches in each.

    This is what I have, now with Kodan Dodger 38/37. If I had got "Whisper Boxing" (just couldn't be bothered to retry it after getting the meta) I wouldn't have needed "Flickering Light".

  • Tomorrow boneskinner will be in rotation, has the the encounter been fixed last update or should we expect the fix be Tuesday? Nothing was mentioned in the patch notes, but sanctifier being fix was not mentioned either.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    @Shadowmoon.7986 said:
    Tomorrow boneskinner will be in rotation, has the the encounter been fixed last update or should we expect the fix be Tuesday? Nothing was mentioned in the patch notes, but sanctifier being fix was not mentioned either.

    I would think Boneskinner will still be bugged tonight and patch will address it tomorrow so I'll wait till then to try

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    I did boneskinner last night with a PUG team on LFG and beat it on first try, so it looks like it is better now.

  • I managed to clear it with a group but we had to have 5 healers and ignore mechanics to do it. So its hardly back to where it was and still a ridiculous encounter that's harder than many actual raid fights.

  • Zaxares.5419Zaxares.5419 Member ✭✭✭

    After doing the Boneskinner fight 4 times yesterday (with 3 successes), my conclusion is "It's doable, but only if your strategy is to completely ignore the mechanics and basically forget about getting Silver+". I think there IS still a bug in that you seem to be taking more damage from the floor the further you are away from the middle; for instance, during our "ignore all torches, just stack close on Boneskinner, rotate clockwise" strategy, when everybody is just bunching up around Boneskinner, I noticed that the damage we're taking was easily outhealed by our healers. However, in the one attempt that failed, when everybody was trying to do torches, I'd notice that the people on the edges relighting torches would frequently get downed by huge damage packets in excess of 5-8k (and no, it wasn't Boneskinner's long range cascading slams). So yeah, something does still seem to be broken, although I don't have the hard data to look at to figure out what's really going on.

    Regardless, if the one reliable strategy for beating this encounter is basically for players to just ignore the mechanics altogether, something is seriously wrong. I'm not saying that the encounter should be made even HARDER to force players to interact with torches (because I suspect all they'll do is just bring even MORE healers); rather, the floor damage should be reduced so torch lighters (probably 1 or 2) do need to be careful about not getting downed by slams/Wisps, but the floor damage is something their self-heal should be able to manage, and Boneskinner should get a damage reduction buff based on how many torches are unlit so if players want to kill him fast enough to get Silver/Gold, they need to do the torches.

    Also, to add to what someone said earlier, yeah, Boneskinner's breakbar does not seem to be synced very well to his charge+destroy torch attack. A lot of times we failed to break his bar and nothing happened. I'd extend his breakbar duration by maybe another 2-3 seconds, and have him use it at 75/50/25% health. (Make it so that each unlit/destroyed torch increases Boneskinner's DR by 15%, so if all 6 torches are out or destroyed, Boneskinner has a 90% damage reduction.)