The first fight after patch showed very little change so I am wondering if it isn't fully applying the changes
That was from the fight starting 10 mins after patch dropped. There was also a mass dc, so there could be a bug where Drakkar itself isn't fully changed. IIn case I miss the next round to test again - could anyone doing it post here to see if they notice any significant changes during the next rounds (or if they experienced something different on a diff map shard). Right now the fight is on par/easier than pre-patch, but I am hoping that's down to a glitch.
edit: Second run we got a little caught out with barely anyone on 3rd champ. It made no difference. The shield was never in danger (why does it even have a health bar?) and the event still completed without issue. The fight in my opinion needs a whole rethink. It needs phases, it needs to pull people apart more to reduce the visual overload. It needs mechanics that mean something. Right now, it's a long champ fight and that is it.
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Comments
The only thing I've noticed that was new is a prolonged "claw stomp" attack after 20%.
*...the biggest challenge in creating more is the small audience they attract.* - Andrew Gray, February 3, 2020
Well that's one opinion.
Yes, mine
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Drakkar was alot easier and faster this time. Could be that we had a huge zerg , food etc
Felt kinda meh... It was still just punching his poor left leg, nothing more.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
H. P. Lovecraft
Only noticed these:
more damage on attacks
more mobs
tanked up shrine bosses
cc bar took a bit longer but doesnt really matter considering the health of the shield
meteors give a damage buff or something, didn't get punished by them as the patch notes mentioned.
meh...this is 2bad, still very repetitive boss fight.
And whats inside your pockets after the Meta Fight? More than 0,0001% of the loot you get at the Tarir Meta?
I didn't notice a huge amount of extra, but I will admit to not closely monitoring it beforehand either. No one posted the ascended weapon if they got it
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Also, it keeps mass Dcing
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Didn't notice anything different except the 8 min timer on the portal lockout. Might have been completed slightly faster. Loot was the same. The 20 stacks on Nimble was there of course, but the description "Defeat Drakkar without dying or being hit more than 20 times" is wrong. I didn't die once, I didn't even get downed once, and yet it disappeared without unlocking.
And you still get stuck inside one of the chests at the end if you stand where they spawn.
I just did the fight. We had a nice group and the only things i recognized were shorter event time, still no drops on the way to the arena, only a handful (i have tiny hands) drops inside. Champs got more HP but can still be blindly zerked down. The stomp of the dragons paw (sounds like eastern karate movie) does a bit more damage.
Its like fighting Tequatl and hoping for the ascended box.
Supposedly ANet is doing a Let's Play of the fight in their live stream starting four minutes ago, but the stream isn't live, chat is silent, and per the timer on the wiki the next Drakkar fight is an hour away. I've triple checked their announced time vs. the current time, it is just past noon Pacific right now.
I live in Seattle and will head down to their office today after work and find out whats up
This is especially worth remembering given that they have clearly marked this as a standard World Boss, given its additional to the boss portal and its position with Teq and Shatterer in the achieve list. It seems like this one is meant to be for a more general audience which is fine. I hope that there is a couple metas more in the Oil Floes kind of level along the way, but a World Boss of the broader level is completely appropriate too.
Yeah, just did it successfully.
So we devided the squad to have some also on the second champ, as a result it took a little longer per champ and in general.
Visual noice seems to have increased a little, annoying as always.
Otherwise as long as you get on a map using LFG with enough people, it should not be a problem even after the change.
And apparently someone got the new ascended chest. Not me, but at least I got the ugly hat box
But DCs seems to be a problem. Drakkar was fine on my map, but I got disconnected twice with Karka Queen, and roughly at the same time in the fight.
I got on a map that did it successfully after that, so it seems to work sometimes, but it looks like a generic boss fight problem, when I read about the DCs with Drakkar.
And it looks like the instance crashed, because everyone was disconnected. But not disconnected from GW2, just the map.
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Thanks, that wasn't up when I posted
Guess they really meant 1 pm Pacific. Oh well, I'm in a squad about to personally do the fight.
Two people got a Drakkar's Hoard chest in the map I was in now. Choice of ascended "of the Broken Voice" weapons with Superior sigil of Malice on them, and they were pretty nice looking too.
ok what in the kittens is going on in the office let me start out with yes Drakkar needed some buffing to match all the hype but as in the past OVERKILL 3 times now on maps that arnt quite full TT with a map roughly the same does better same with shatter after it got its buff and in the jahi fight but kitten when I see it take the full 20 min and health is at like 70% still well like I said OVER KILL I stoped doing AB meta for one reason got sick of sudo commander barking do this go there and when kitten went south it was every ones falt it faild as for this posable new drop I wont go in to how that's going to pan out I have played gw and gw2 frome bata as for GW2 to date never see a pree drop ascended drop take a look at that mount you all called a Pegasus a cross between a Unicorn and a Griffon or as I call it the out come of My Little Pony having kittens with a griffon get my point OVERkill don't fix things using the noodle between them ears and thinking it threw does if this is where GW is heading ill go back to Table top rpg's at least I can smack the GM up side his head for being a fool
https://imgur.com/a/KxV9F37
You see that symbol between "ron" and "6157"? It's called a period, and its use is encouraged.
02/11/2020—February 11 Release Notes
Living World
As Jormag's influence continues to grow throughout the region, Drakkar and its minions grow more powerful.
-> Hmm hmm really? Got barely same number of downed there before and after patch (Jade Sea EU), the pterodactyl was killed as fast as usual. 10 Mins left.
-> Wiped in 2 secs, no differences seen.
-> Well noticed the health was decreasing a little faster, that's all.
-> Nope, no new abilities, same 5 boring phases as before.
-> The only change i noticed, gate champion take more time. But well it's just bounty ones with ley line mechanics, no special things, still meh.
-> Barely noticed it, same peoples come to the gates when the same stay at middle... It infuriates me to be locked out from 2 of 3 portals.
-> Completely broken, sometime I'm hit big attack freezing the whole arena and it removes me points for the achievement, sometimes not, sometimes remove points when I dodge it, sometimes not.
-> Nope it does nothing, several other players and me took 0 orbs, no problem for us. No consequences.
-> Well I think there is an issue with that giant frozen chest! Everytime I do Drakkar it doesn't open like I'm not looting it with autoloot! Can't check because can't interact with it! If it's bugged it means I missed ton of loot! I don't see any difference, doing a 30 min meta for a such big unrewarding scam is outrageous.
Either the patch is bugged and 3/4 of the changes aren't applied, or you are definitely doing your best to ruin world bosses and destroy the soul of that game.
I'm actually scary about the incoming fractal if it's the same level as that. It's just bad, you did worst than core tyria world bosses that are 7 years old, just wow! Plus would not care that much if it wasn't a big figure of gw1! In addition of ruining the appearance, you ruined its credibility. I can only urge you to re-edit all of that but seriously this time. It's worrying seeing that decrease of quality, lunar new years weapons, and now that? I prefer to not see SAB world 3 and 4, that way it will not be ruined.
You could have used those useless kodans escorting (btw they can summon frozen shield! wooo), make those three rooms more marionette like, making the shield phase really threatening but not. Just see Nightmare fractal final boss, that is shield defense! Plus as many said the visual clutter.. You have snowflakes explosions, flying debris everywhere! It's the apocalypse? For the achiev I have to jump over waves, avoid flying debris when drakkar emerge, avoid cone, avoid all area attack (kinda impossible even if i evade it's counted as failed), deal with foes.... Check for falling orbs....
TLDR: Less Area Of Effects fest, more big main unique mechanics, no feet fighting simulator (it's the case here) why we don't attack and break claws, then it emerges like during gate phase and we have to fight its head? And then we end it by channeling the three spirits power? And god please fix rewards, LS1-Personal stories and Hot are more rewarding than your ice-brood saga! Ensure the big main chest is looted and not bugged. Make all ravens armor droppable from the chest (same rate as ice golem helmet) Make ascended drop each 20 metas done. Make them reachable. Make a real carrot that push players to go back to those areas, and not false hopes.
Gave him an helpful, quoted for truth, your maps are becoming empty after x amount of time.
@Randulf.7614: If Anet don't make a feedback thread, you could add [Feedback] in your title, I think this thread can be nice to regroup feedback.
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They should make it so when you break his bar he falls out of the ice and flat on the ground for a while instead of the usual "foot fight".
ArenaNet loves dragon feet(?).
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That's neat, that's neat, that's neat, that's neat, they really love their dragon feet.
(Points for old fogies who get this.)
Thread title now adjusted 👍
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
I’m stealing this BTW.
Thank You for the {MEME}
They try to fetishize me xD
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
H. P. Lovecraft
lockout the 'ledge leechers' from rewards and achieves.
I don't see it being more fun, the only big change is the 8 mins debuff and more time to kill the champion, making the fight a bit difficult.
The new disconnect feature is quite annoying..
, just did the encounter and everyone disconnected fighting the first spirit. Logged back in... no longer in the event.
~SNIP~
~SNIP~
Last I checked the Auto-loot feature on World Boss chests does not open the chest on the map, it just automatically adds the loot to your inventory but the chest does show as already looted in the mini-map(on your mini-map the chest icon is open). You can walk up to the chest and try to interact, but you can't because you already auto-looted it, that's how it works for all of the World Bosses.
Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!
Oh ok ty for answering me about that obscure thing.
Shiny links, take a look!
->Ideas: Housing , Designing a new lounge , New GameMode
->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
->NEW: Crucible of Eternity path 4: Legacy on WIKI
->NEW Asurapedia
Just ran the fight and noticed a few things:
Overall, lethality definitely increased, but the fight doesn't feel significantly different.
This is definitely causing bad blood...
...it really would bring more peace to the community to just lock the entrance behind the players once they get into the first part of the Arena and do the same with the second moshpit so everyone is forced to take part in the fight. Im not grumpy if some people afk sometimes but thats not an achievement that should be honored.
It feels just like before.
Before the patch did it with a group of 30ish people fine. Since the patch tried twice with similar size groups both were fails, didn't even reach the last champ. Wouldn't be so bad if the meta wasn't so long.
The meta is now a blobfest. I thought Anet were trying to get away from that sort of thing?
Hey there everyone, thanks for taking the time to post your feedback on yesterday's changes. Your thoughts are incredibly important to us, and help us work to make the game a better experience for everyone.
There's one thing I'd like to clarify about yesterday's patch notes: Specifically, the note "Drakkar has gained new abilities."
We should've been clearer with this patch note since "new abiltities" is pretty vague--so we wanted to give you some more information on them. These additions were focused on providing a clear incentive to participate in mechanics by punishing failure, as well as giving you reasons to engage with some of the previously arbitrary mechanics.
The Falling Ice Orbs, for example, have a larger and more damaging attack that fires if no one catches the orb--so when you're performing the mechanic correctly, you're not seeing that punishment skill (way to go, being responsible!)
Additionally, Jhavi's shield in the intermission phase now provides protection from the storm (which deals constant damage if you're outside it), and allows you to go out and attack adds - but that protection only lasts a short time once you leave the shield, so you have to balance grabbing the buff with going after incoming enemies, or pulling them into the shield and damaging them down.
Finally, as some of you have experienced, we introduced a unique flavor mechanic to the fight when the group fails, to make it clearer that Drakkar's influence has won out in the struggle.
With these changes, we specifically wanted players to feel punished for ignoring mechanics, while still allowing for a few people to be the "heroes" of the group and save their allies from certain death. Since this is an open world encounter, it's important to encourage coordination while maintaining accessibility, especially as we get further into this content's life span and more diverse player groups of varying skill levels tackle it.
I suspect we're already approaching the end of this content's life span, Cameron. It's a bloated, over-long event that does not reward the player for their 30 minutes.
Thanks for the reply.
Sadly none of your intentions have shone through. It's a mild adjustment at best. There is no punishment because failure with a a full group is almost impossible. It's a very long fight, which is barely more than a straight dps bashing.
Why not utilise Drakkar's uniqueness in the fight? The whispers for example. It needs meaningful mechanics and a feeling of accomplishment when beaten. There needs to be consequences to failing those mechanics as well and unless you are in a small group, who prob wont have the dps anyway, it doesn't have that.
These are all accessible with consequences and punishments. They also mitigate the visual noise problem pretty well. Use the knowledge you have built up - dont go back to bad habits with design. Whilst I would have preferred a Triple Trouble kind of fight, it needn't be that hard. It just needs those consequences and it needs to be interesting - it's a half hour investment after all.
You seem worried about the life expectancy of the fight, yet all the above examples are still played daily. If you are worried Drakkar is going to be a struggle within the same Season, that does not bode well for the game's future.
If I forgot to mention it...the visual noise problem could use sorting.....
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
You're probably balancing the damage from boss around players who run full glass builds. Because even if you have a bit of toughness and vitality and facetank every mechanic its just tickles your hp bar slightly. I'd say all damage numbers should go up by 100-200%.
The changes to the fight have made it even more of a blob-fest. Without a blob the odds are you will now fail.
The "unique flavour mechanic" is probably the worst idea you have ever implemented. There are already people talking about forming squads on maps to deliberately screw with the Drakkar event to deliberately make it fail and make the "unique flavour mechanic" happen. The "unique flavour mechanic" encourages trolling and is anti-social.
You seriously need to consider rolling this event back and rethinking your changes.
Making it harder is great if you get enough people who will do this over and over and over again. Usually short on people and today dcing everyone, but the timer kept going.
THIS. I get that it's in theme, but there's an undercurrent of open-pvp-lol that's specifically out now to threaten the event. Giving any incentive to failure is going to put the players at odds with those who need that event.
It feels like nothing was learned from Orr shrines...
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
Nothing to reply, I have the same opinion as the last Randulf Post. I don't feel punished by anything. Inspire yourselves with the big metas out there. Plz god, we got "whispers" said everywhere, and those aren't even influencing the fight. Now bring those kodans helping javi to continue the shield, make svanir totems mechanics/ svanir healers or whatever interesting in the fight and we can speak about it.
TLDR: Your fight is currently "jump jump jump", "be bored under javi shield because no gate buff", "gather your awful reward". It's not motivating at all.
I'm sorry for you Cameron, seems like made of good attentions, but haven't seen anything you said in the fight, nothing. It's still meh a zerg fest with skill 1 spam and just jumping over waves really sad.
Shiny links, take a look!
->Ideas: Housing , Designing a new lounge , New GameMode
->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
->NEW: Crucible of Eternity path 4: Legacy on WIKI
->NEW Asurapedia
I even don't know what to say about this "unique flavour mechanic". When I first read about PVP in this open world PVE event I was thinking about a bug. Now someone from ArenaNet is giving a statement that this is intended.
This is a dealbreaker for many people. At least it is a dealbreaker for me.
Good changes
Fun meta.
The scaling on champ2+3 doesnt seem to not work though? Or it really is because so many run to first champ, the first champ always takes 3-4 times as long as champ2 or champ3.
A slight criticism, the green fields give a dmg buff, but drakkar always despawns after the green fields. Maybe change the timing slightly to give a longer burst phase?
@Cameron Rich.3905
I respect your ideas and I respect that it is not for everyone, but it still bums me out that we have no say over it. You could arguably say that we are being "punished", but I'm sorry that's a tad bit excessive in my opinion. That said, I appreciate your honesty and forwardness. I will not be doing that meta, I fear. Thanks for the effort ya'll put into it though! Also, sorry if this is messy, I've been doing beadwork and my eyes are shot. XD
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Full agreement here, and with other posters in this thread saying that this is a dealbreaker. There's a reason why forum posters have said for years that Open World PvP is a very bad idea for this game every time of of those threads asking for it come up.
"A better experience for everyone"? I'm sorry, but this is completely wrong.
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Your skin will wrinkle and your youth will fade but your soul is endless
Can someone elaborate on this post fail mechanic? Surely they weren't naive enough to add any form of pvp in open world?
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .