First of all, I’m not sure I understand the purpose of this patch. Devs are lowering damage coefficients and nerfing healing. Doesn’t that bring us back to square one in terms of time to kill? But at the same time we’re throwing 7 years worth of skill balance out the window? If time to kill is a concern wouldn’t tweaking base armor and HP stats achieve that without breaking game balance?
Secondly, a lot of the balance changes that I recall since launch have been about lowering cooldowns but shortening their effects to make combat more fluid. Increasing cooldowns significantly seems to be working against this design and will make the game lethargic.
Lastly, wouldn’t it be better for the devs to focus on balancing what’s making combat not fun in the game mode, namely “combat inhibiting mechanics” such as stealth, mounts, excessive mobility (run away, get out of combat, and re-engage) etc?