WarLordZ.4217 Posted February 14, 2020 Share Posted February 14, 2020 You are free to add your ideas. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 14, 2020 Share Posted February 14, 2020 The people, mainly the salty tears, the high fives after wiping another group of roamers, and just general ***hattery that appears in Team Chat that makes you go WTF?! long enough that you get ganked due to the distraction. Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted February 14, 2020 Share Posted February 14, 2020 i actually just really like the gamemode overall. the thing with having objectives, keeps etc to fight over against other groups is just a pretty cool thing. plus, it rarely 1:1 repeats itself, tho the lack of new content does surely make it sometimes feel alike. still, each fight is unique. i enjoy battles pretty much, but it'd be not my thing without having something to defend tbh. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted February 14, 2020 Share Posted February 14, 2020 The feel of battle. The clashing of bone and sinew. Link to comment Share on other sites More sharing options...
kratan.4619 Posted February 14, 2020 Share Posted February 14, 2020 I love the fights that accompany trying to take defended objectives. Truly dislike any running back just to do open field zerg on zerg fights, so pointless. Link to comment Share on other sites More sharing options...
Bassdeff.1895 Posted February 14, 2020 Share Posted February 14, 2020 @kratan.4619 said:I love the fights that accompany trying to take defended objectives. Truly dislike any running back just to do open field zerg on zerg fights, so pointless.I feel the same. I get annoyed when our commanders run around chasing open field zerg on zerg fights or when the enemy zergs attack an objective with tthe only intention of luring us out into an open field zerg fight. One side will wipe and the other and just sit there waiting for them to regroup. It's dumb AF. Luckily there is usually a roaming commander running a private tag in my friends list that also hates to pointless fights that I can party up with and ninja a t3 hill or bay while the zergs play pirate ship simulator. Link to comment Share on other sites More sharing options...
Loffels.5934 Posted February 14, 2020 Share Posted February 14, 2020 WvW is all about the journey... not the reward. Link to comment Share on other sites More sharing options...
ilMasa.2546 Posted February 14, 2020 Share Posted February 14, 2020 I liked the original vision of WvW: persistent/neverending idea of freedom of conflict.Which is the closest thing to "open world pvp" you can get.Persistent: its not like queueing for a ranked (or any sort of arena/structured pvp).Its always there.Neverending: server matchups (lol) its not a seasonal chapterFreedom of conflict: you can engage the enemies in so many different ways and situations (roaming,defending,zerging,scouting,siegewars,supplyrun,golem rushes...) you get that feeling of THRILL when u are running around: "whats next,what is coming"It was kinda like that at the beginning.WAS. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted February 14, 2020 Share Posted February 14, 2020 Tho infrequent as they are. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted February 14, 2020 Share Posted February 14, 2020 Obviously the excellent optimization, quality QA, and great balance..... lol no.If it weren't for the people I would have quit like 4 years ago. I am impressed by how trash this game mode is atm yet it keeps on refusing to die. With any bit of care, it could have reached far greater potential, but this game in general is just one wasted opportunity after another. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted February 14, 2020 Share Posted February 14, 2020 There are times when attacking or defending just seems like a pointless exercise, either getting nuked from orbit by siege, or have your walls spammed by AoEs while the gates melt away - both can be frustrating. The fun part though is when you break in and have to fight to take down the lord and control ring long enough to cap.As for quick daily, meh, I'd say sPvP is probably fastest, since at times you get a daily done just for queuing up, and even if you have no idea how to play that mode, it isn't hard to get a top score or participate in player kills.Well except Big Spender..yeah, nothing is faster than that :) Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted February 14, 2020 Share Posted February 14, 2020 Couldn't pick multiple lol...between the fights/capturing/defending (which leads to fights) and the people I meet Link to comment Share on other sites More sharing options...
Infusion.7149 Posted February 15, 2020 Share Posted February 15, 2020 Narrow down the choices:fights = why not go fight in EOTM or in PvPcapture = this usually means ktraining , why not go to silverwastes thenquick daily = wrong, PvP usually quicker or easy PvE ones such as vista/gatherer/mystic forgegood loot = a delusion and lie So it's:because of the people --> since being in a WvW guild isn't a requirement it doesn't apply to allbalance of fights/capture ---> reword this to fight to tier/detier structures and it would probably be more applicable , without the tiering aspect you might as well fight in ruins . It adds meaning to fights rather than just fighting. Without siege golems, catapults, trebuchets, cannons, siege disablers, shield generators, ballistae, and arrow carts it wouldn't be WvW either. Link to comment Share on other sites More sharing options...
Dayra.7405 Posted February 15, 2020 Share Posted February 15, 2020 Somehow, I'm missing my option:There are surprises (in contrast to PvE) and the results of actions are less predictable. Link to comment Share on other sites More sharing options...
enkidu.5937 Posted February 16, 2020 Share Posted February 16, 2020 @"Dayra.7405" said:Somehow, I'm missing my option:There are surprises (in contrast to PvE) and the results of actions are less predictable.Well, thats the ingenious part I guess: enemies create content for each other. Very social experience xDThe one day at borderland keep:"Knock-knock!""Who's there?""6 Golems, surprise :3 ""Welcome, welcome! Come in, lets have some fun :p "The other day at EBG:. . . you get one-shotted from a perma-stealth Deadeye duo :# Link to comment Share on other sites More sharing options...
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