Plz rework ICE construct at the end of Underground facility — Guild Wars 2 Forums
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Plz rework ICE construct at the end of Underground facility

So ICE boss at the end of UF fractal is hard meme if ur Talking about attacks indicators. In case of this boss their range and timing is completly desynchronised with Real attacks, and as more experience players already learned it, PPL below that line, will wonder what did actually happen when they lost their mistlock/went down state.
Plz remake indicators so they are in pair with attacks, or just remake boss.
Its not just "OMG to hard, plz nerf" thread, but rather ask for change that should happen long Time ago.

make prepardness baseline plz


  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭
    edited February 15, 2020

    One of the original fractals when Fotm was introduced, long before the game updated warning indicators(red outline & bright orange/red for AoE; could use the update). "Desynchronised" could be from lag/delay. The boss attacks are slow hence predictable, simply stand behind or move behind it when its facing your direction.

    Randomly pulled this tutorial from Youtube :

    Watch out for the V-shaped frontal stomp (8:35) & charged-attack AoE on the ground (8:45) in the vid. Can easily be missed due to visual noise & colour blends with the snow.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    V shaped attack dont have indicators, and is often hidden under other ICE shards aoes, and/or melting with ground texture. Also hitbox is bigger than actuall animation, so its ez for New players to get hit by it.
    ICE shards indicators are actually smaller than Real hitbox- if ull stand right next to it, ull get hit, and indicators stay on ground for a moment after hit which should be fixed as well.
    Basicly if u dont want to get hit, u need to keep more distamce from indicators, than in case of other aoes in the game

    make prepardness baseline plz