So ICE boss at the end of UF fractal is hard meme if ur Talking about attacks indicators. In case of this boss their range and timing is completly desynchronised with Real attacks, and as more experience players already learned it, PPL below that line, will wonder what did actually happen when they lost their mistlock/went down state.
Plz remake indicators so they are in pair with attacks, or just remake boss.
Its not just "OMG to hard, plz nerf" thread, but rather ask for change that should happen long Time ago.
make prepardness baseline plz