Girth.9731 Posted February 14, 2020 Share Posted February 14, 2020 Elite Spec = ChampionNew weapon = PolearmStrength = Focuses on dueling with a brawler type playstyle. Good single target damage, decent tankiness, and sustain over timeWeakness = Low mobility and very kiteable, lacks AOE damage, susceptible to poison, damage is conditional.Focus/Theme = Taunts, counter attacks, inflincting vulnerability, might generation, healing based on damage dealt to opponentsProfession mechanic = "Duel", the Warrior's burst is replaced with the ability "Duel". Duel counts as a burst skill.Duel - 15s CD, 1s cast time ability that creates an arena in a 600 range around the Warrior. Those who attempt to cross the arena will be inflicted with knockback. The duration of Duel depends on the adrenaline level of the skill, maybe something like 6s/8s/10s. While inside the arena, the Warrior gains pulsing might, swiftness, and fury and gains access to his normal burst skills. Opponents inside the arena are inflicted with an initial taunt followed by pulsing cripple and vulnerability every few seconds. The Warrior cannot leave the arena, but he can reactivate the skill to end it early. When Duel ends, the Warrior can no longer use his normal weapon burst skills. Polearm skills1: Relatively low dps autoattack chain, the last hit inflicts a stack of vulnerability and cripple2: "Sundering Strike" - 6s CD, hit your opponent with the hammer of your polearm, dealing moderate damage and inflicting 5 stacks of vulnerability. 3: "Impaling Thrust" - 12s CD, mediocre base damage, thrust with the spike of your polearm to find a weakness in your opponents armor. If your opponent is inflicted with 10 or more stacks of vulnerability, this ability does 100% more damage and the cooldown is reduced to 50%.4: "Counter Bash" - 18s CD, block incoming attacks for 2s. If a skill is blocked while in melee range during this time frame, you lash out with the blunt end of your polearm, stunning your opponent for 1s as well as inflicting vulnerability and cripple.5: "Axe Rake" - 25s CD, use the axe head of your polearm to hook the opponent's feet. If they are crippled, they are pulled towards you and knocked down for 2s.Burst: "Death's Blow" - 8s CD, Raise your polearm above your head and strike your opponent with a devastating blow, cracking their armor and inflicting a large amount of vulnerabilty. Enemies who are under 50% health are marked for death for the next 4s. You heal based on a proportion of the damage you deal to marked targets.Was basically trying to combine the themes of axe and hammer with this weapon. Would see this weapon as having not as much damage as axe and not as much CC as hammer, but laying somewhere in between them. Most of the damage would be tied up in "Impaling Thrust", so maintaining vulnerability stacks would be very important.Utilities would focus on taunting your opponent, inflincting vulnerability, crippling them, and empowering yourself through might and fury generationHeal skill would passively heal you based on damage dealt, activating would taught nearby enemies and heal you based on the damage you take over the next few secondsWould like to here your ideas. I think this would be a really cool theme to pursue. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted February 14, 2020 Share Posted February 14, 2020 I'll take anything that gets polearms into the game! They would probably just give us a reskin of a staff if they went this path. I love the idea of a forced arena for combat. Link to comment Share on other sites More sharing options...
Yasai.3549 Posted February 14, 2020 Share Posted February 14, 2020 @Girth.9731 said:Weakness = Low mobility and very kiteable, lacks AOE damage, susceptible to poison, damage is conditional.Yea no.This is on a Warrior, which has access to GS and Bull's Rush.Low mobility my beautiful butt. Link to comment Share on other sites More sharing options...
Girth.9731 Posted February 14, 2020 Author Share Posted February 14, 2020 @Yasai.3549 said:@Girth.9731 said:Weakness = Low mobility and very kiteable, lacks AOE damage, susceptible to poison, damage is conditional.Yea no.This is on a Warrior, which has access to GS and Bull's Rush.Low mobility my beautiful butt. I guess I meant the weapon itself and the skills associated with the spec would not provide much mobility. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted February 14, 2020 Share Posted February 14, 2020 I like this idea, pole arm would become a permanent fixture on my samurai warriors back :) Link to comment Share on other sites More sharing options...
RedShark.9548 Posted February 16, 2020 Share Posted February 16, 2020 wow, another low aoe single target spec, never seen before on warrior Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted February 16, 2020 Share Posted February 16, 2020 @RedShark.9548 said:wow, another low aoe single target spec, never seen before on warriorYeah polearm speaks AoE to me. Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted February 18, 2020 Share Posted February 18, 2020 New weapons? ?Pay attention Anet, this is how you get people hyped. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 20, 2020 Share Posted February 20, 2020 The monkey king transmogriffer staff handling would be could on staff warrior.Inc mage knight with staff lol. Link to comment Share on other sites More sharing options...
Drizzt.1796 Posted February 22, 2020 Share Posted February 22, 2020 Yea... no. The main thing i disagree with here is how easy it would be to play this bc only 1-5 opponents would be allowed in the arena if you aimed well, also, with the arena you could just pick them off 1-5 at a time. That's the only thing i disagree with in this entire thing.@"Girth.9731" said:Elite Spec = ChampionNew weapon = PolearmStrength = Focuses on dueling with a brawler type playstyle. Good single target damage, decent tankiness, and sustain over timeWeakness = Low mobility and very kiteable, lacks AOE damage, susceptible to poison, damage is conditional.Focus/Theme = Taunts, counter attacks, inflincting vulnerability, might generation, healing based on damage dealt to opponentsProfession mechanic = "Duel", the Warrior's burst is replaced with the ability "Duel". Duel counts as a burst skill.Duel - 15s CD, 1s cast time ability that creates an arena in a 600 range around the Warrior. Those who attempt to cross the arena will be inflicted with knockback. The duration of Duel depends on the adrenaline level of the skill, maybe something like 6s/8s/10s. While inside the arena, the Warrior gains pulsing might, swiftness, and fury and gains access to his normal burst skills. Opponents inside the arena are inflicted with an initial taunt followed by pulsing cripple and vulnerability every few seconds. The Warrior cannot leave the arena, but he can reactivate the skill to end it early. When Duel ends, the Warrior can no longer use his normal weapon burst skills. Polearm skills1: Relatively low dps autoattack chain, the last hit inflicts a stack of vulnerability and cripple2: "Sundering Strike" - 6s CD, hit your opponent with the hammer of your polearm, dealing moderate damage and inflicting 5 stacks of vulnerability. 3: "Impaling Thrust" - 12s CD, mediocre base damage, thrust with the spike of your polearm to find a weakness in your opponents armor. If your opponent is inflicted with 10 or more stacks of vulnerability, this ability does 100% more damage and the cooldown is reduced to 50%.4: "Counter Bash" - 18s CD, block incoming attacks for 2s. If a skill is blocked while in melee range during this time frame, you lash out with the blunt end of your polearm, stunning your opponent for 1s as well as inflicting vulnerability and cripple.5: "Axe Rake" - 25s CD, use the axe head of your polearm to hook the opponent's feet. If they are crippled, they are pulled towards you and knocked down for 2s.Burst: "Death's Blow" - 8s CD, Raise your polearm above your head and strike your opponent with a devastating blow, cracking their armor and inflicting a large amount of vulnerabilty. Enemies who are under 50% health are marked for death for the next 4s. You heal based on a proportion of the damage you deal to marked targets.Was basically trying to combine the themes of axe and hammer with this weapon. Would see this weapon as having not as much damage as axe and not as much CC as hammer, but laying somewhere in between them. Most of the damage would be tied up in "Impaling Thrust", so maintaining vulnerability stacks would be very important.Utilities would focus on taunting your opponent, inflincting vulnerability, crippling them, and empowering yourself through might and fury generationHeal skill would passively heal you based on damage dealt, activating would taught nearby enemies and heal you based on the damage you take over the next few seconds Link to comment Share on other sites More sharing options...
Fueki.4753 Posted February 24, 2020 Share Posted February 24, 2020 Given that both ranged weapons are trash on Power Builds, Warriors need to have high mobility to catch up with ranged enemies and all those coward runaways. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 24, 2020 Share Posted February 24, 2020 I'd love it if ANet stopped powercreeping warrior's bursts with each new e-spec, so it's a "no".The duel mechanism itself is basically laying a wider guardian's hammer#5 (Ring of Warding) when using F1. Sure you put some restrictions but it's far from being original. Link to comment Share on other sites More sharing options...
Traveller.7496 Posted February 26, 2020 Share Posted February 26, 2020 IF we get a new elite spec and IF it's with current weapons I'd like some kind of PbAoE staff spec. Link to comment Share on other sites More sharing options...
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