shockturtle.7903 Posted February 19, 2020 Share Posted February 19, 2020 The jump pads in Skyhammer require you to jump on them to activate, though I feel like it would be better if you could activate them with the special action key as well. What do you guys think? Link to comment Share on other sites More sharing options...
mrauls.6519 Posted February 19, 2020 Share Posted February 19, 2020 They're too unreliable and buggy in their current state. Special action key makes the most sense. More control Link to comment Share on other sites More sharing options...
hotte in space.2158 Posted February 19, 2020 Share Posted February 19, 2020 Jump pads are more or less something like an evade. Only jumping gives opponents the chance to stun/immobilize etc an escaping player in last second when hes juming on it. Saw many players die on jump pads - funny - good - no change Link to comment Share on other sites More sharing options...
The Ace.9105 Posted February 19, 2020 Share Posted February 19, 2020 Please just only special action key. Jumping on the pads is bad and if you land on the pad you auto proc it. Link to comment Share on other sites More sharing options...
Luthan.5236 Posted February 19, 2020 Share Posted February 19, 2020 Auto activate it when moving on them. Much easier than having to jump first.Also the map was more fun back then years ago after release when it was different before they changed stuff.I would have preferred it in the old version (could have been unranked then like Spirit Watch). Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 19, 2020 Share Posted February 19, 2020 if you have bad internet or lag when using them it takes about 5x longer to finish the animation (you get stuck spinning just off the ground where you can get kilt). Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted February 19, 2020 Share Posted February 19, 2020 why not just make them work when you walk on them? Link to comment Share on other sites More sharing options...
Eugchriss.2046 Posted February 19, 2020 Share Posted February 19, 2020 @Leonidrex.5649 said:why not just make them work when you walk on them?I remember before the changes, this and knock back rangers made me hate this map. The problem with just walking on them is that you could trigger its effect unwillingly. Just by dodging too far enough, getting feared, getting knock back or using some skills like war gs #3, gs #5 or ranger gs #3 (any gap closer which is not tp).Adding a specific action to trigger it (jump or something else) is much more better since you have more control. Link to comment Share on other sites More sharing options...
shockturtle.7903 Posted February 19, 2020 Author Share Posted February 19, 2020 @Leonidrex.5649 said:why not just make them work when you walk on them?that seems like it would be nice but some of the pads are out in the open and you could accidentally step on them (or get knocked back into one) making it almost a hazard Link to comment Share on other sites More sharing options...
Shao.7236 Posted February 19, 2020 Share Posted February 19, 2020 I knocked people so many times in those pads, they should require an action and that action should share the same cooldown as well as stunned cooldown. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted February 19, 2020 Share Posted February 19, 2020 They are ready did change and no they are fine as they are Link to comment Share on other sites More sharing options...
Avatar.3568 Posted February 20, 2020 Share Posted February 20, 2020 Just bring old skyhammer with old jump pads and no invisible wall Link to comment Share on other sites More sharing options...
Tycura.1982 Posted February 20, 2020 Share Posted February 20, 2020 Jumping is the superior form of JUMP pad. Link to comment Share on other sites More sharing options...
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