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Fun but probably unrealistic idea for the next elite spec, would love your feedback fellow Warriors


Girth.9731

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Elite Spec = Champion

New weapon = Polearm

Strength = Focuses on dueling with a brawler type playstyle. Good single target damage, decent tankiness, and sustain over time

Weakness = Low mobility and very kiteable, lacks AOE damage, susceptible to poison, damage is conditional.

Focus/Theme = Taunts, counter attacks, inflincting vulnerability, might generation, healing based on damage dealt to opponents

Profession mechanic = "Duel", the Warrior's burst is replaced with the ability "Duel". Duel counts as a burst skill.

Duel - 15s CD, 1s cast time ability that creates an arena in a 600 range around the Warrior. Those who attempt to cross the arena will be inflicted with knockback. The duration of Duel depends on the adrenaline level of the skill, maybe something like 6s/8s/10s. While inside the arena, the Warrior gains pulsing might, swiftness, and fury and gains access to his normal burst skills. Opponents inside the arena are inflicted with an initial taunt followed by pulsing cripple and vulnerability every few seconds. The Warrior cannot leave the arena, but he can reactivate the skill to end it early. When Duel ends, the Warrior can no longer use his normal weapon burst skills.

Polearm skills

1: Relatively low dps autoattack chain, the last hit inflicts a stack of vulnerability and cripple

2: "Sundering Strike" - 6s CD, hit your opponent with the hammer of your polearm, dealing moderate damage and inflicting 5 stacks of vulnerability.

3: "Impaling Thrust" - 12s CD, mediocre base damage, thrust with the spike of your polearm to find a weakness in your opponents armor. If your opponent is inflicted with 10 or more stacks of vulnerability, this ability does 100% more damage and the cooldown is reduced to 50%.

4: "Counter Bash" - 18s CD, block incoming attacks for 2s. If a skill is blocked while in melee range during this time frame, you lash out with the blunt end of your polearm, stunning your opponent for 1s as well as inflicting vulnerability and cripple.

5: "Axe Rake" - 25s CD, use the axe head of your polearm to hook the opponent's feet. If they are crippled, they are pulled towards you and knocked down for 2s.

Burst: "Death's Blow" - 8s CD, Raise your polearm above your head and strike your opponent with a devastating blow, cracking their armor and inflicting a large amount of vulnerabilty. Enemies who are under 50% health are marked for death for the next 4s. You heal based on a proportion of the damage you deal to marked targets.

Was basically trying to combine the themes of axe and hammer with this weapon. Would see this weapon as having not as much damage as axe and not as much CC as hammer, but laying somewhere in between them. Most of the damage would be tied up in "Impaling Thrust", so maintaining vulnerability stacks would be very important.

Utilities would focus on taunting your opponent, inflincting vulnerability, crippling them, and empowering yourself through might and fury generation

Heal skill would passively heal you based on damage dealt, activating would taught nearby enemies and heal you based on the damage you take over the next few seconds

Would like to here your ideas. I think this would be a really cool theme to pursue.

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@Yasai.3549 said:

Weakness = Low mobility and very kiteable, lacks AOE damage, susceptible to poison, damage is conditional.

Yea no.This is on a Warrior, which has access to GS and Bull's Rush.

Low mobility my beautiful butt.

I guess I meant the weapon itself and the skills associated with the spec would not provide much mobility.

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Yea... no. The main thing i disagree with here is how easy it would be to play this bc only 1-5 opponents would be allowed in the arena if you aimed well, also, with the arena you could just pick them off 1-5 at a time. That's the only thing i disagree with in this entire thing.

@"Girth.9731" said:Elite Spec = Champion

New weapon = Polearm

Strength = Focuses on dueling with a brawler type playstyle. Good single target damage, decent tankiness, and sustain over time

Weakness = Low mobility and very kiteable, lacks AOE damage, susceptible to poison, damage is conditional.

Focus/Theme = Taunts, counter attacks, inflincting vulnerability, might generation, healing based on damage dealt to opponents

Profession mechanic = "Duel", the Warrior's burst is replaced with the ability "Duel". Duel counts as a burst skill.

Duel - 15s CD, 1s cast time ability that creates an arena in a 600 range around the Warrior. Those who attempt to cross the arena will be inflicted with knockback. The duration of Duel depends on the adrenaline level of the skill, maybe something like 6s/8s/10s. While inside the arena, the Warrior gains pulsing might, swiftness, and fury and gains access to his normal burst skills. Opponents inside the arena are inflicted with an initial taunt followed by pulsing cripple and vulnerability every few seconds. The Warrior cannot leave the arena, but he can reactivate the skill to end it early. When Duel ends, the Warrior can no longer use his normal weapon burst skills.

Polearm skills

1: Relatively low dps autoattack chain, the last hit inflicts a stack of vulnerability and cripple

2: "Sundering Strike" - 6s CD, hit your opponent with the hammer of your polearm, dealing moderate damage and inflicting 5 stacks of vulnerability.

3: "Impaling Thrust" - 12s CD, mediocre base damage, thrust with the spike of your polearm to find a weakness in your opponents armor. If your opponent is inflicted with 10 or more stacks of vulnerability, this ability does 100% more damage and the cooldown is reduced to 50%.

4: "Counter Bash" - 18s CD, block incoming attacks for 2s. If a skill is blocked while in melee range during this time frame, you lash out with the blunt end of your polearm, stunning your opponent for 1s as well as inflicting vulnerability and cripple.

5: "Axe Rake" - 25s CD, use the axe head of your polearm to hook the opponent's feet. If they are crippled, they are pulled towards you and knocked down for 2s.

Burst: "Death's Blow" - 8s CD, Raise your polearm above your head and strike your opponent with a devastating blow, cracking their armor and inflicting a large amount of vulnerabilty. Enemies who are under 50% health are marked for death for the next 4s. You heal based on a proportion of the damage you deal to marked targets.

Was basically trying to combine the themes of axe and hammer with this weapon. Would see this weapon as having not as much damage as axe and not as much CC as hammer, but laying somewhere in between them. Most of the damage would be tied up in "Impaling Thrust", so maintaining vulnerability stacks would be very important.

Utilities would focus on taunting your opponent, inflincting vulnerability, crippling them, and empowering yourself through might and fury generation

Heal skill would passively heal you based on damage dealt, activating would taught nearby enemies and heal you based on the damage you take over the next few seconds

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