Ovalkvadratcylinder.9365 Posted February 23, 2020 Share Posted February 23, 2020 Edit: haha seems my memory is failing me.. I guess I should change the thread to Wouldnt it be nice to be able to guest in wvw? Which doesnt sound too bad with certain restrictions like time period of guesting, guesting players not affecting the score, pip gain locked while guesting etc. Link to comment Share on other sites More sharing options...
Ronan.9518 Posted February 23, 2020 Share Posted February 23, 2020 The guesting never worked for WvW, it was a PvE only feature, back when each server had it's own instance of the PvE maps.That's the reason why it has no function since we got the mega-servers.https://wiki.guildwars2.com/wiki/World#Guesting Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted February 23, 2020 Author Share Posted February 23, 2020 @"Ronan.9518" said:The guesting never worked for WvW, it was a PvE only feature, back when each server had it's own instance of the PvE maps.That's the reason why it has no function since we got the mega-servers.https://wiki.guildwars2.com/wiki/World#GuestingWait am I remembering totally backwards here?! Maybe you're right haha. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted February 23, 2020 Share Posted February 23, 2020 Yeah there was a reason why this never worked in WvW, just imagine entire servers abandoning their matchup to join another one. It would need severe limitations just to work at all, likely only open up servers that where even more empty than your own at the time, and if they grew full again you had to be either kicked out or moved to another match-up on the again losing side.Which means that no one would use it, because 90+% of the players would want to use it to go to another server that had a zerg.It would actually work better to just change the mode so everyone joining gets randomly put on whichever team has the least members with no way to manipulate it, than enable WvW guesting. I can't imagine anything good coming out off it, because of how the game mode works. Link to comment Share on other sites More sharing options...
Diku.2546 Posted February 23, 2020 Share Posted February 23, 2020 Guesting could totally work....here's how:REDESIGN MATCH-UP of WvW into World vs GlobesStep 1 - WvG - Ranking of World ServersCalculate an Average Server Rank for each World Server based on a moving 12 month period on the 1st of every Monthi.e. - Server A - Consecutively Ranked 3 for 12 months = (3 x 12) / 12 = Average Rank is [ 3.000 ]i.e - Server A - Consecutively Ranked 3 for 11 months & 4 for 1 month = ( (3 x 11) + 4 ) / 12 = Average Rank is [ 3.083 ]Step 2 - WvG - Scoring of World ServersAdjustable Parameters related to [ Rank ] Updates on the [ 1st of every Month ] & [ Reset Friday ]A Server's Rank is based on the Total Points earned by players that picked it to be their Home World Server to DefendCalculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset FridayPlayers ARE NOT directly shown their Server's Total PointsPlayers are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" orderPlayers earn points by Opening WvG Reward Chests that appear after flipping "Capture Rings" at various WvG location objectives"Capture Rings" spawn WvG Reward Chests after players flip them for (x minutes) & remains active to let players collect their Points & Rewards for themselves & their Home Server"Capture Rings" may reset to "Not Captured" for some WvG location objectives to allow it to be "Re-Captured" by Home Defenders or Enemy RaidersServers are numerically Ranked based on the Total Points earned by their Home DefendersAny tie in Rank is decided by Seniority at the time a tie is calculatedStep 3 - WvG - Raiding of Enemy Globes - Use GuestingAdjustable Parameters related to [ Raiding ] Updates based on the [ New Rank & New Score ] of World ServersPlayers are Rewarded ONLY when they defend their Home Server or Raid an Enemy "Globe" that's "Ranked Higher or Equal to" their Home ServerReward Exception - Players on a #1 Ranked WvG are Rewarded 2x for DEFENDINGReward Exception - Players on a #1 Ranked WvG are Rewarded 1x for RAIDING Enemy "Globes" - Average Rank 3 or below - (Rank Adjustable)WvG has a total of 51 Globes - Players are required to pick a single Globe to be their Home World Server to Defend from a list of 24 NA or 27 EU GlobesEach Globe can contain ( 1 - 4 ) maps. High Ranked Servers are given 4 maps to defend while Low Ranked Servers are given 1 map to defend - (Numbers Adjustable)Adjusting the number of maps within a Globe helps to increase or decrease "seat" capacity of a Globe to host more or less players that are battling insideMaximum Globe "Seat" Capacity is set by ANetSeats are Reserved based on the following - [ Home Team - 45% ] / [ Enemy Raider = 40 %] / [ Referee = 15% ] - (Percents Adjustable)Players queue to wait for an open "seat" to enter a GlobePlayers can choose fight in EOTM while waiting in queuePlayers create their own Weekly Match-Ups by picking ANY (2) enemy Globes to Raid using a Re-Purposed Player's 1st Enemy Globe Choice is set to Green & 2nd Choice is set to BlueMap Way Points are re-designed for usage as follows - [ RED = Home Server ] while [ GREEN/BLUE = Enemy Raiders ]Step 4 - WvG - Transferring of World ServersAdjustable Parameters related to [ Transferring ] Updates based on the [ New Rank & New Score ] of World ServersWorld Servers are Not Linked, but can coordinate their attacks by jointly Raiding against a "Common Enemy Globe"Players are not penalized if they choose to Transfer to a New Home Server, but they are restricted by the below conditionsServers are Opened & Closed based on World Server's Capacity Set by ANet - (Capacity Adjustable)Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUMMonthly Average Server Rank impacts Server Transfers based on the belowServers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & 2k WXP Upgrade PointsServers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & 1k WXP Upgrade PointsServers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & 500 WXP Upgrade PointsServers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & 250 WXP Upgrade PointsServers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & 125 WXP Upgrade PointsServers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - FreeStep 5 - WvG - Counter-WeightsRemove Supply when Player Capture Objectives on an Enemy BL, or EBG Enemy TerritoryKeep Supply when Player Capture Objectives on their Home BL, or EBG Home TerritoryImplementing Alliances is far too complex & many questions about How it's supposed to work hasn't been answered...imhoBEING ABLE TO USE GUESTING TO ANY SERVER WOULD BE NICE & IS POSSIBLEYours truly,DikuCredibility requires critical insight & time. 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Ovalkvadratcylinder.9365 Posted February 23, 2020 Author Share Posted February 23, 2020 @joneirikb.7506 said:Yeah there was a reason why this never worked in WvW, just imagine entire servers abandoning their matchup to join another one. It would need severe limitations just to work at all, likely only open up servers that where even more empty than your own at the time, and if they grew full again you had to be either kicked out or moved to another match-up on the again losing side.Which means that no one would use it, because 90+% of the players would want to use it to go to another server that had a zerg.It would actually work better to just change the mode so everyone joining gets randomly put on whichever team has the least members with no way to manipulate it, than enable WvW guesting. I can't imagine anything good coming out off it, because of how the game mode works.Im thinking of it as a tool for players to play with friends on other servers without having to give up the community or guild they are with right now. But I guess u make a good point that it would need alot of restrictions. Additionally with alliances coming this is more like a imaginary thing rather than a full out suggestion :P Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted February 23, 2020 Share Posted February 23, 2020 @Diku.2546 Still trying to drive traffic to that 78 post thread of which 39 of them are yours? It’s on page 7-8 in the WvW forum. Please stop. It borders on spam. Link to comment Share on other sites More sharing options...
displayname.8315 Posted February 23, 2020 Share Posted February 23, 2020 Guesting would be nice yes..And I don't see a problem.. There are already restrictions put in place called map queues. If their all queued just guest somewhere else then.. Link to comment Share on other sites More sharing options...
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