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About healing nerf


Crozame.4098

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@GewRoo.4172 said:That's no overall 'bigger' nerf compared to other classes but to certain builds that rely on all three points mentioned (Strength Spb). Core Warr doesn't suffer from the tether nerf obviously. Other classes' traits got adjusted too btw.

I am not sure how and to what extent other class's traits influence overall healing. But this is a larger than 33% healing hit for Strength Spb, which is the most used in sPvP.

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@Crozame.4098 said:Consequently, the overall nerf is more than other classes?

xD.Lemme compare it to...for example Weaver.From 6 stab sources its down to 2, also ToF got 2x longer cd, evade and water field from sword 2 got 1.5x longer cd. Also nerfs to several healing sources, including signet which is the only viable healing skill for ele (compared to warrior).

Yeah, for sure poor warrior got the biggest nerf amongst all classes...xD

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@Crozame.4098 said:Just a question. For war, the healing signet got nerfed, which is inline with other classes. However, MMR got another hit, and tether got a further hit. Consequently, the overall nerf is more than other classes?

Firebrand got healing nerf on healing skill and mantras. Monks focus got reduced healing for both core guard and dh. Warrior isn't an outlier.

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@"AngelLovesFredrik.6741" said:

Firebrand got healing nerf on healing skill and mantras. Monks focus got reduced healing for both core guard and dh. Warrior isn't an outlier.

Firebrand got healing nerf on healing skill and mantras.Both of the two are the main source of healing. So nerfed about 33%?

Monks focus got reduced healing for both core guard and dh.You are right, but this a second source of healing for guards.

Tether's might gen got halved.

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@Crozame.4098 said:

@"AngelLovesFredrik.6741" said:

Firebrand got healing nerf on healing skill and mantras. Monks focus got reduced healing for both core guard and dh. Warrior isn't an outlier.

Firebrand got healing nerf on healing skill and mantras.Both of the two are the main source of healing. So nerfed about 33%?

Monks focus got reduced healing for both core guard and dh.You are right, but this a second source of healing for guards.

Tether's might gen got halved.

Tether shouldn't have had might to begin with.

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@"AngelLovesFredrik.6741" said:

@"AngelLovesFredrik.6741" said:

Firebrand got healing nerf on healing skill and mantras. Monks focus got reduced healing for both core guard and dh. Warrior isn't an outlier.

Firebrand got healing nerf on healing skill and mantras.Both of the two are the main source of healing. So nerfed about 33%?

Monks focus got reduced healing for both core guard and dh.You are right, but this a second source of healing for guards.

Tether's might gen got halved.

Tether shouldn't have had might to begin with.

Already got nerfed. And I believe there are still many things that shouldnt have been that OP are not properly addressed yet. Like the thief blind field utility as one example.

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@Crozame.4098 said:

@"AngelLovesFredrik.6741" said:

@"AngelLovesFredrik.6741" said:

Firebrand got healing nerf on healing skill and mantras. Monks focus got reduced healing for both core guard and dh. Warrior isn't an outlier.

Firebrand got healing nerf on healing skill and mantras.Both of the two are the main source of healing. So nerfed about 33%?

Monks focus got reduced healing for both core guard and dh.You are right, but this a second source of healing for guards.

Tether's might gen got halved.

Tether shouldn't have had might to begin with.

Already got nerfed. And I believe there are still many things that shouldnt have been that OP are not properly addressed yet. Like the thief blind field utility as one example.

What you believe isn't necessarily in line with what the majority believes.

Of course there are more stupid things than tether, and it just might be the guardian in me taking. But I think tether shouldn't have left the drawing board, as it's a straight upgrade from dh f1.

That being said, warrior still has top level healing skills in both mending and spellbreaker heal (now that might will be more scarce). So it's not like you don't have options lol.

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@Tayga.3192 said:

@Crozame.4098 said:I believe there are still many things that shouldnt have been that OP are not properly addressed yet. Like the thief blind field utility as one example.

It will have 45 second cooldown. In a way it is addressed.

increase cool down is not enough. They should make it focus on one functionality. For example, if serve as a field to stealth, then should remove the blind. etc.

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@Crozame.4098 said:

@Crozame.4098 said:I believe there are still many things that shouldnt have been that OP are not properly addressed yet. Like the thief blind field utility as one example.

It will have 45 second cooldown. In a way it is addressed.

increase cool down is not enough. They should make it focus on one functionality. For example, if serve as a field to stealth, then should remove the blind. etc.

Smoke fields blind though...it makes more sense than absorbing all projectiles but that is the function of the skill.

It is also a field for stealth only with blasts and leaps. It takes a lot more than just the 45 second cooldown to apply stealth.

Regardless, by going from 25 -> 45 seconds thief won’t be able to use it reliably for stealth access. Thief will also have it less available for on point defense and projectile blocks (more often once a fight rather than twice a fight).

It’s functionality isn’t too much in of itself. It is a defensive field which mitigates melee fighters while blocking some kinds of ranged attacks. Resistance and unblockable respectively mitigate the effects or you can play around the field in several other ways.

All the 45 second cooldown will do is make most thieves not even bother to slot the skill at all. So OP you won’t be seeing it.

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