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Should Combo Finishers get buffed?


Tycura.1982

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@Bazsi.2734 said:

@Falan.1839 said:Even more stealth for thief? :D No thanks.

That's literally the only combo that is powerful enough. All the rest could be rebalanced.For example. 20% chance for 1-2 seconds of burning when firing through your allies flamewall is kind of irrelevant.

I think about the same. For slow one-hit skill (like most ranged autos) trigger chance can be 50%. And for multi-hit skills (like Rapid Fire and Unload) it can be 30%.Also projectile finisher and water field should heal you and your frendly target or someone who in line of fire.

When the game was released, combo fields and finishers were positioned as an important part of group gameplay. But now only few of them are using for team advantges.

Perhaps if the game suggested how and when to use them, this prompted players to more skillfully and frequently use other people's fields. If you stand in field, then hint appears and tell you what combo can be done or in what field you standing in. And hint will will be toggleable, so experience players can switch it off.

There was a similar problem in ESO. There, the developers improved the visual component. They made a hint and increased the time during which the player could use a special skill.

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