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[Bug] Mirror Blade damage lower than intended


Quadox.7834

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I tested MB in with no amulet or rune equipped. Results:

236178134101*(* only with bountiful blades equipped)In the patchnotes and tooltip it says damage is reduced by 15% each hit. In reality:178/236 = 0.75134/178 = 0.75101/134 = 0.75The damage is reduced by 25%. If it were 15% it would look something like this:236236*0.85=200200*0.85=170170*0.85=145You might be wondering "maybe it is reduced twice because MB also bounces on your own character?" No:236*0.85*0.85=170 -> Wrong.Or maybe this unnecessarily complicated variant:236-(236*0.15*2)=165 -> Wrong.Tell me if I'm missing something.

TL;DR: Mirror Blade damage is reduced by 25% rather than 15% each hit. Hotfix please @Ben Phongluangtham.1065 @Cal Cohen.2358 @Irenio CalmonHuang.2048 or whoever.

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@Quadox.7834 said:Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

Mesmer has structural issues that make it, by far, the worst class of the 9 existing. Elites are flawed designs and core Mesmer is too underwhelming after the excessive amount of nerf waves it has received.

This reality is not going to change with a bugfix of a single trait affecting a single skill.

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@Ansau.7326 said:

@Quadox.7834 said:Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

Mesmer has structural issues that make it, by far, the worst class of the 9 existing. Elites are flawed designs and core Mesmer is too underwhelming after the excessive amount of nerf waves it has received.

This reality is not going to change with a bugfix of a single trait affecting a single skill.

Sure but here we don't need to convince them to make any particular changes, just to fix a bug.

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@Stand The Wall.6987 said:I think what they're doing is reducing it like 15% of 1k 30% of 1k etc. instead of each new value. regardless its damage is way too low, same goes for all classes # 2 weapon skills. its only doing 3k on medium golem with zerk amulet lol (pretty sure I had fury too).

I don't understand what you mean. I already went through the example of 236-236*0.15=201. Which is wrong.

Or maybe you mean total damage:236+178+134=548 (let's go without trait).548*0,15=82,2236-82,2=154154-82,2=72If this is what you meant, it is also wrong as you see.

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@"Quadox.7834" said:I tested MB in with no amulet or rune equipped. Results:

236178134101*(* only with bountiful blades equipped)In the patchnotes and tooltip it says damage is reduced by 15% each hit. In reality:178/236 = 0.75134/178 = 0.75101/134 = 0.75The damage is reduced by 25%. If it were 15% it would look something like this:236236*0.85=200200*0.85=170170*0.85=145You might be wondering "maybe it is reduced twice because MB also bounces on your own character?" No:236*0.85*0.85=170 -> Wrong.Or maybe this unnecessarily complicated variant:236-(236*0.15*2)=165 -> Wrong.Tell me if I'm missing something.

TL;DR: Mirror Blade damage is reduced by 25% rather than 15% each hit. Hotfix please @Ben Phongluangtham.1065 @Cal Cohen.2358 @Irenio CalmonHuang.2048 or whoever.

Mesmer doing less damage than intended, nothing to see here.Likely won't get fixed, ever. Don't you all have other classes?

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  • 2 weeks later...

Hmm, I didn't take vulnerability and might into consideration in the OP.Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline.

Let's use this formula:

Damage = Weapon Strength Power Coefficient / ArmorFirst let's first find out greatsword weapon strength using Mind Stab as a test:Weapon Strength = Damage Armor / (Power Coefficient) = 1012This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134.But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula:Damage = Vulnerability Weapon Strength (Power + Might) Coefficient / ArmorOr...Coefficient = Armor Damage / (Vulnerability Weapon Strength (Power + Might))Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade:1: Coefficient = 2185 236 / (1.0 1012 (1000 + 0)) = 0.512: Coefficient = 2185 178 / (1.045 1012 (1000 + 90)) = 0.3373: Coefficient = 2185 134 / (1.09 1012 (1000 + 180)) = 0.225So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by 34%* (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af.

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@Quadox.7834 said:Hmm, I didn't take vulnerability and might into consideration in the OP.Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline.

Let's use this formula:

Damage = Weapon Strength
Power
Coefficient / ArmorFirst let's first find out greatsword weapon strength using Mind Stab as a test:Weapon Strength = Damage
Armor / (Power
Coefficient) = 1012This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134.But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula:Damage = Vulnerability
Weapon Strength
(Power + Might)
Coefficient / ArmorOr...Coefficient = Armor
Damage / (Vulnerability
Weapon Strength
(Power + Might))Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade:1: Coefficient = 2185
236 / (1.0
1012
(1000 + 0)) = 0.512: Coefficient = 2185
178 / (1.045
1012
(1000 + 90)) = 0.3373: Coefficient = 2185
134 / (1.09
1012
(1000 + 180)) = 0.225So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by
34%* (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af.

im bored AF waiting for pizza, wanna test it properly ?we could set up clone to bounce hits between me and the clone, so the might wouldnt be an issue.just the vulnerability

EDIT im eu

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@Leonidrex.5649 said:

@Quadox.7834 said:Hmm, I didn't take vulnerability and might into consideration in the OP.Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline.

Let's use this formula:

Damage = Weapon Strength
Power
Coefficient / ArmorFirst let's first find out greatsword weapon strength using Mind Stab as a test:Weapon Strength = Damage
Armor / (Power
Coefficient) = 1012This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134.But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula:Damage = Vulnerability
Weapon Strength
(Power + Might)
Coefficient / ArmorOr...Coefficient = Armor
Damage / (Vulnerability
Weapon Strength
(Power + Might))Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade:1: Coefficient = 2185
236 / (1.0
1012
(1000 + 0)) = 0.512: Coefficient = 2185
178 / (1.045
1012
(1000 + 90)) = 0.3373: Coefficient = 2185
134 / (1.09
1012
(1000 + 180)) = 0.225So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by
34%* (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af.

im bored AF waiting for pizza, wanna test it properly ?we could set up clone to bounce hits between me and the clone, so the might wouldnt be an issue.just the vulnerability

EDIT im eu

I wanna test the pizza!

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