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Legendary trinket : PVP tournaments


kiranslee.4829

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I would like to say this is unreasonable req. There is little to no guilds and i asked, who like to do tourneys and in addition all welcome teams leave as soon as get 1 loss. there is few premade plat teams who run and thats it. To me getting this looks quite boring (waiting ) and having everyone on map at least saying "dont look for guild no one does it ".

How do you guys feel about requirements ?

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There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

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You don't need to be good to win 20 random matches in an AT, there are so many bad All Welcome teams in for the 5g that it's more than enough to be average and you will get it eventually, probably faster than the 120 Ranked Wins. Actual AT wins, not just random matches in ATs, would have been spicy. Then we would really get some salt for the vial...

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I have never entered a PvP tournament despite wanting to try it. They rarely fit my play schedule, and the barrier to entry is just too steep compared to joining ranked PvP.

With that said, I completely agree with Ben. I can still reasonably achieve a Legendary amulet as a PvP player, which is great. The T2 version of this amulet will remain something of a prestige item and a long term goal. I think this is a really good approach and am happy with the implementation.

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@Ben Phongluangtham.1065 said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

I wont go for leggy but this right here is a good way to go about it.Wanna shiny carrot? go and put some freaking effort into it.you not good enough? get better.

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@"Ben Phongluangtham.1065" said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

Problem i see is that no one likes to do tournaments. Finding team is hell and so far almost 90% cases went to players getting upset quit and leave. Matches you get as "pug" group match with premade plat groups and have 0 chance to win. And add to that waiting for hours literally to be smacked by those few teams who constantly run it is a bit of a issue. How you compare it to wvw ring for example that went other way , too easy and almost no actual skill/effort ?I was trying for few days now asking on map for guild, team, to play tournaments and i asure you answers i got went from "gto" to no one does that sht. Not single person responded positive. And im player who does pvp on some "regular" base.I wish to play the mode to achieve item, but it feels really really bad as it is atm.

I would say , if we would have waiting fixed, better matchups to similar skill level teams, this could work better but right now , at least to me its really mess.

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@kiranslee.4829 said:

@"Ben Phongluangtham.1065" said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

Problem i see is that no one likes to do tournaments. Finding team is hell and so far almost 90% cases went to players getting upset quit and leave. Matches you get as "pug" group match with premade plat groups and have 0 chance to win. And add to that waiting for hours literally to be smacked by those few teams who constantly run it is a bit of a issue. How you compare it to wvw ring for example that went other way , too easy and almost no actual skill/effort ?I was trying for few days now asking on map for guild, team, to play tournaments and i asure you answers i got went from "gt*o" to no one does that kitten. Not single person responded positive. And im player who does pvp on some "regular" base.I wish to play the mode to achieve item, but it feels really really bad as it is atm.

I would say , if we would have waiting fixed, better matchups to similar skill level teams, this could work better but right now , at least to me its really mess.

PS.Just my own point of view, not blaming or hating anyone.

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@kiranslee.4829 said:

@"Ben Phongluangtham.1065" said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

Problem i see is that no one likes to do tournaments. Finding team is hell and so far almost 90% cases went to players getting upset quit and leave. Matches you get as "pug" group match with premade plat groups and have 0 chance to win. And add to that waiting for hours literally to be smacked by those few teams who constantly run it is a bit of a issue. How you compare it to wvw ring for example that went other way , too easy and almost no actual skill/effort ?I was trying for few days now asking on map for guild, team, to play tournaments and i asure you answers i got went from "gt*o" to no one does that kitten. Not single person responded positive. And im player who does pvp on some "regular" base.I wish to play the mode to achieve item, but it feels really really bad as it is atm.

I would say , if we would have waiting fixed, better matchups to similar skill level teams, this could work better but right now , at least to me its really mess.

It's match wins, not winning the whole tournament. During the swiss rounds, the system does its best to match you against a team with the same record. So, assuming you lose the first 2 rounds, by the 3rd swiss round, you are not against any team that could likely be considered good. Your chances of winning should go up every round, assuming you're trying at all.

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@Ben Phongluangtham.1065 said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

This effect does not combine into a new effect with the other Legendary trinkets from PvE.Are we getting a 5-trinket-effect for the Aurora+Vision+Coalescence+2more from PvE in the future? Or is the jumping black poo effect the final form?Are you going to include more PvP Legendary trinkets that combine with this one in the future?

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@"Ben Phongluangtham.1065" said:It's match wins, not winning the whole tournament. During the swiss rounds, the system does its best to match you against a team with the same record. So, assuming you lose the first 2 rounds, by the 3rd swiss round, you are not against any team that could likely be considered good. Your chances of winning should go up every round, assuming you're trying at all.

First, thanks a lot for reply.I do understand how it works what you say makes sense if there is many teams. Sadly as i said most pug teams quit after first loss , and that maybe like mostly 5-6 teams. Today i see 2 lfg teams and we made one on map , and thats about it. As opposed to that 3 matches we got had palt players and twice "god of pvp" tittle players in, premade. Chance to win those by pugs is , well u can guess. Out of 4 tournaments today i did try 3 of them quit on first or 2nd match so its loss. If you you add waiting time between , its hard to focus on it and not be disheartened.

I would suggest, if possible ask one of QA to test what i said for a week and if he does not RQ his job i rest my case ;). Joke ofc. <3

Thanks for reading.

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@Ben Phongluangtham.1065 said:

@Ben Phongluangtham.1065 said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

Problem i see is that no one likes to do tournaments. Finding team is hell and so far almost 90% cases went to players getting upset quit and leave. Matches you get as "pug" group match with premade plat groups and have 0 chance to win. And add to that waiting for hours literally to be smacked by those few teams who constantly run it is a bit of a issue. How you compare it to wvw ring for example that went other way , too easy and almost no actual skill/effort ?I was trying for few days now asking on map for guild, team, to play tournaments and i asure you answers i got went from "gt*o" to no one does that kitten. Not single person responded positive. And im player who does pvp on some "regular" base.I wish to play the mode to achieve item, but it feels really really bad as it is atm.

I would say , if we would have waiting fixed, better matchups to similar skill level teams, this could work better but right now , at least to me its really mess.

It's match wins, not winning the whole tournament. During the swiss rounds, the system does its best to match you against a team with the same record. So, assuming you lose the first 2 rounds, by the 3rd swiss round, you are not against any team that could likely be considered good.
Your chances of winning should go up every round, assuming you're trying at all.

This is the Anet version of "Get Gud"

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@Ben Phongluangtham.1065 said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

If we want to make the one with the fancy effects can we turn off the effect anyway?

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@"bOTEB.1573" said:

@"bOTEB.1573" said:If we want to make the one with the fancy effects can we turn off the effect anyway?

I did wvw one and u cant . But i guess u can craft one with no effect ill try tomorrow, coz wvw one is a joke :S.

I can't find the recipes for these without effects

https://wiki.guildwars2.com/wiki/Slumbering_ConfluxHope this helps.

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@Ben Phongluangtham.1065 said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

I felt the requirements were backward.I pug tourney's with any+ lfg description, and will most likely complete 25 wins long before completing 120 of the 2v2 wins.It is nice the legendary takes work, and for those who want the visual the extra step is easy(hardest part is being online when a tournaments are starting).

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@Ben Phongluangtham.1065 said:

@Ben Phongluangtham.1065 said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

Problem i see is that no one likes to do tournaments. Finding team is hell and so far almost 90% cases went to players getting upset quit and leave. Matches you get as "pug" group match with premade plat groups and have 0 chance to win. And add to that waiting for hours literally to be smacked by those few teams who constantly run it is a bit of a issue. How you compare it to wvw ring for example that went other way , too easy and almost no actual skill/effort ?I was trying for few days now asking on map for guild, team, to play tournaments and i asure you answers i got went from "gt*o" to no one does that kitten. Not single person responded positive. And im player who does pvp on some "regular" base.I wish to play the mode to achieve item, but it feels really really bad as it is atm.

I would say , if we would have waiting fixed, better matchups to similar skill level teams, this could work better but right now , at least to me its really mess.

It's match wins, not winning the whole tournament. During the swiss rounds, the system does its best to match you against a team with the same record. So, assuming you lose the first 2 rounds, by the 3rd swiss round, you are not against any team that could likely be considered good. Your chances of winning should go up every round, assuming you're trying at all.

Don’t worry similar ppl who struggle to get them won’t be good. I can assure you these teams are actually more competitive, I even tried to join one once and was kicked for only being lvl 80, rank 220 and having a top 25 title.Just lose the first 2 then your guaranteed to win some, heck I think it would be fine to make it 20 tourney wins because this secret method is a 100% free pass to win every match.I even heard a rumor that that’s how shadow the jedi got his perfect dual record, maybe he’ll make a post about it when he’s unbanned.

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@Ben Phongluangtham.1065 said:There is a reason we made both the T1 and T2 versions legendary. The T1 version (slumbering) doesn't require tournament wins. But if you want the version that provides some fancy effects, it's going to take a bit of effort to find a team (maybe put one together yourself!) or brave lfg. T2 is purely a cosmetic reward, so I personally don't feel it's out of line to make it require a bit more leg work and team coordination. GW2 PvP is essentially a team mode and at least some of the higher tier rewards should reflect the effort it takes to build and maintain a team.

I love you Ben

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@kiranslee.4829 said:

@"bOTEB.1573" said:

@"bOTEB.1573" said:If we want to make the one with the fancy effects can we turn off the effect anyway?

I did wvw one and u cant . But i guess u can craft one with no effect ill try tomorrow, coz wvw one is a joke :S.

I can't find the recipes for these without effects

Hope this helps.

So we can actually upg the one without effects to the one with effects, wherever we want?

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it good idea, want simple leg - make Slumbering Conflux and be happy.Additional effect = some tournament.Also we always try play tournament with reg at least minimum 2 equal commands from guild. It give us chance and silver rang layers, but who is active 50% chance to get reward.So try find non toxic active guild, and play your game.

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@lare.5129 said:it good idea, want simple leg - make Slumbering Conflux and be happy.Additional effect = some tournament.Also we always try play tournament with reg at least minimum 2 equal commands from guild. It give us chance and silver rang layers, but who is active 50% chance to get reward.So try find non toxic active guild, and play your game.

Thanks for re. I look for guild for days. Im currently 5/20 wins but as i said had day with terrible fails . Waiting is still biggest issue . In addition , losing member (we just did ) who went offline ruins tournament for all. So now again 2h wait.

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