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Introducing the (other) Siren

Xenon.4537Xenon.4537 Member ✭✭✭
edited March 20, 2020 in Mesmer

Looks like I'm late to this party, but I wanted to put my idea out there... and I think my take is sufficiently different so here goes...

Theme: Tempting hapless victims to their demise using taunts, pulls, and trickery

Class Mechanic: Songs

The mesmer's shatter skills will be replaced with pulsing abilities called "songs" which are similar to shouts. The number of pulses depends on how many illusions you spend (1-3). The effects are offensive-oriented. Some will deal damage, others will provide temporary group damage buffs.

New weapon: Warhorn

Going with the theme of auditory expression, the warhorn seems fitting. It will provide a long range pull and a long range taunt, useful for CC bars and bringing enemies close so you can beat them up.

New utilities: Traps

Going with the temptress theme, traps are a good choice for mesmer. They can provide nice burst damage as we've seen with dragonhunters and rangers. The idea is you plant your traps and lure enemies into them with your siren abilities.

Trade-off: no clones

Since Anet likes trade-offs and the community likes reducing visual clutter, I figured I'd do a 2-for-1. No clones! Instead you generate wisps which float around your body to indicate how many "shatter charges" or "song pulses" you have saved up. A potential benefit to this idea is that enemy players love to see a lonely mesmer with no clones. They will be thirsty to run up and attack you because they don't have to worry about getting tricked by illusions. This will lead them into a false sense of courage as they come charging into your traps. As for sustain/survival, the Siren can make use of pre-existing stealth abilities, as well as trapper runes. The siren will be a truly nasty duelist even with no clones to hide behind.


The general pros are damage, CC, and group effects similar to frost spirit or soulcleave summit. The drawback to this spec is you have relatively low mobility and you are more vulnerable to targeting. You are essentially using yourself as bait to tempt enemies into attacking you, which you then turn the tables on them with big damage.


  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    I would be pleased with this design as well, but I would make some changes.

    Still, luring people into traps would be fun.

  • necromaniac.7629necromaniac.7629 Member ✭✭✭

    nice, i would switch the shatter concept with traps, make traps shouts and make illusions "traps" in some way to lure enemies

  • necromaniac.7629necromaniac.7629 Member ✭✭✭

    i had most these ideas in my head, especially giving mes more access to taunt

  • I like the idea of sounds manipulation with the warhorn, but only if it applies confusion damage and bleeding. :D

    possibly creating a controllable clone, within range, that when attacked could deal damage back instead of no clones whatsoever. but 10/10 would play this spec.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    I like the thematic, but not the gameplay niche.

    As I pointed out in some discussions, I get the feeling that Anet has designed the elite specs with 3 roles in mind: dps, bruiser, and support.
    All classes currently have access to 2 of these playstyles with their elite specs.

    Mesmer has a support elite spec (chronomancer) and a dps elite spec (mirage).
    The third elite spec should fill the missing role, which is bruiser.
    Which also meshes well with your idea that the spec should have a focus on CC (taunts and pulls).

    Therefore, I think the elite spec should have some damage, sure, but it shouldn't be the main focus. They should be split between some damage and some defense. Create a mesmer that can withstand focus fire while fighting, like the scrapper or daredevil.

  • Lan Deathrider.5910Lan Deathrider.5910 Member ✭✭✭✭

    This sounds like a neat idea!

    Since it appears we're going to Cantha it would mesh well with Kurzik lore. They are/were artisans and musicians.