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β€‹πŸ”°β€‹ Commander/Mentor/Squad/Mechanics in need of improvements? PvE+WvW [Comments/Feedback/Suggestions]


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@Dreamy Lu.3865 said:I voted to keep as is. Of course, like lot of things in the game, it could be better. However, for me personally, the way it works is good enough. I would like the priority to be set to other things before improving the leading UI.

Thanks for the vote :) yes you are right, resources definitely should be directed towards other items such as the expansion long-term, without it there'd be a lack of additional financial resources to innovate, I must've gotten carried away from the nostalgia during the golden days of GW1, this post is only food for thought, nothing is absolute or imposed, hopefully there'll be a time in the future where ideas shared here today will help the game of tomorrow, even if it's just by a little bit :p

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@Woop S.7851 said:Thanks for the comments! Consolidated list below, updated as they're found:

Thanks to @JusticeRetroHunter.7684 and @Virtuality.8351 for mentioning the below:

  • Squads should have more control over the party element in the squad, what he referred to as β€œnested squads”
  • Basically each party/subgroup in a squad should have the ability of having their own commander tag (a sub-commander tag) which would make fights more complex by adding a new level of organization & micro-management

Full image: https://i.imgur.com/jIWFeGA.jpg

jIWFeGA.jpg

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Commander tag needs to be bigger and more visible. (Stands out from the sea of name plates)

Party member names plates with different colour.

Option to turn off none squad member name plates.

Get rid of the dot on simplified name plates for allies. (in WvW)

Option to turn off squad health bar.

Option to reposition party UI grid.

Add a keybind for toggling squad/party view. Or able to show both at the same time.

Add party prioritized markers.

Option to enable standard character model for mounts.

Option to enable standard character model in pve. (Same as in wvw and pvp)

Option to turn off other players spell effects.

Option to turn off other players legendary items effects.

Everything listed above are my wishlist to reduce unwanted flashy effects and visual clutters inorder to focus on performance.

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@"Infusion.7149" said:

  • Needs a label for WvW : closed/private guild group , open (Public) , size (<10 , 25+) denoted by bars , circles, stars, or something
  • For PvE : a way to label what the squad is for if it's not in LFG , stop random people from merging with another squad on a completely different map
  • on right clicking a tag: view squad message , etc

Thanks for the comments! Keep them coming! :)

Full image link:https://i.imgur.com/79RZMiX.png

79RZMiX.png

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  • 5 months later...
22 minutes ago, Woop S.7851 said:

Encourage WvW teamups using a popup trigger window when players exit spawn:

Full image link:Β https://i.imgur.com/dX3OtJt.png

https://imgur.com/dX3OtJt

Definely not, that would be annoying as all kitten.

Β 

Far in favor of commander visibility instead, such as the WvW menu showing which active commanders are on each border next to the buttonΒ by adding the commander icons and hover over short description.

Edited by Dawdler.8521
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  • 4 weeks later...

Date: 7.6.2021
World vs World Restructuring + Alliances (additional compiled notes):

Β 

New weapon: "Spear"
- Skills bound to the weapon
- Ranged usage versus melee
- PvP, WvW, PvE skills/attribute split?
- Profession reference from GW1: Paragon

Β 

Implementation Methodologies/tools:
- Nash equilibrium (checks & balances)
- Agile Kaizen (data driven feature integration on the fly)
- Scrum (weekly goal oriented mini-sprints)
- Toyota Kanban (incremental evidence/data driven production/flow, are we on the right track?)
- Fishbone Ishikawa Model (break game down into its raw/bare components for scenario analysis)

Β 

Traditional board games:
- Chess (2-player, unique units/movement/speed/abilities, class balance reference)
- Sternhalma (3-player, expandable player numbers/gameboard, movement control reference)
- Go (Control points, precision, area analysis, commander reference)
- Settlers of Catan (Resource control/decision making, commander reference)

Β 

Classic games for reference:
- Team fortress (profession balance)
- GW1 Alliance battles (gameplay/profession balance)
- Battlefield (commander system/rewards/badges/progression)
- Starcraft (resource control, micro-management, team work)
- Zelda a link to the past (story/PvE/experience design)

Β 

Sandbox testing (limit wasteful time/resources/code):
- Edge of the Mists as experimental sandbox to test functions
- Incremental launch of micro-updates using Agile/Scrum
- Use events/high rewards to draw players for "Big Data" analysis
- Instanced match analysis (multi-faceted scenarios)
- Data analysis of unit combinations in such scenarios
- Terrain design analysis (chokes/spawns/elevation)
- Spawn timer
- Unit movement distance/speed
- Monetization not by server transfers
- But by fashion/prestige/badges/battlefield recognitions

Β 

Macro-environmental variables:
*Example problem/scenario: Group of 5 versus group of 50 at spawn
- Minus 50% movement speed de-buff
- Spawn elevation/terrain
- Handicaps
- Spawn speed/rate timing
- Respawn travel time calculation
- Instanced match timers

Β 

Micro-environmental variables:
- NPCS (commander siege razer/siege crusher)
- Control points, and its NPCs
- Banners/Golems/Siege items (50 player vs 5 player)
- High population units versus low population

Β 

A/B Scenario testing of assumptions:
- Scenario examples: "removal of downstate"
- Impacts on projectile speeds?
- Dynamics/movement speed of groups
- Hotjoin versus Structured join (GW1 Alliance Battles)

Β 

Anti-cheat/hacking (before Steam launch):
- Steam anti-hack/cheat system (better option once game launches on steam)
- GW1 Alliance Battles: used instanced matches
- GW1 Alliance Battles: Dishonor report system of cheaters during match
- Dishonored player disabled from joining match by "x" amount of minutes/hours

Β 

Anything missed? :)

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The commander radiant button panel ofΒ Woop S.7851Β makes sense except we could add 'Fall Back!'Β or 'Retreat!'


The description field for each contact added has been asked for some time now. It helps me identify whom is whom amoungst my added friends. Just simple short text field will do too

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  • Woop S.7851 changed the title to β€‹πŸ”°β€‹ Commander/Mentor/Squad/Mechanics in need of improvements? PvE+WvW [Comments/Feedback/Suggestions]
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