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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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When we gather from nodes, the things go in our inventory, and then we have to open it, and choose to deposit them into our mats collection

Can we please have a choice for the game to automatically put all our mats in our collection, as soon as theyre gathered from nodes?

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Guild Decos being account bound instead of Guild bound:

Pros:1-Don't have to recraft everything you made with ton of gold.2-Since account bound, those consumables could help developing housing or putting those decos in home instance to make it more well decorated.3-Scribe Station could be put in EOTN or in main cities, making easier to craft things instead of swapping constantly between main city-Guild hall for Trading post.4-No need of being into a guild to enjoy decorating or crafting decos.

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Add Bookshelves.It might feel kind of stupid....but I'd actually like to have a place to put all my books that I've collected, and for others who might join my home instance or maybe guild hall...to be able to check out all of our books.

Bring back the title:"I have many leather bound books"-Eros of Ascalon

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One thing that I've always really wanted was some way to adjust the volume of sound effects like footsteps, character grunting while jumping/attacking, and spell/attack sound effects individually. Right now it feels like combat is disproportionately loud, especially on certain classes like necromancer with their loud life drain effects. Also, when my character jumps she sometimes makes sounds like she's in pain and it kind of takes me out of the world because I can't stop thinking about the sound effects lol.

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Suggestion: remove enrage timers in raids, and update all raid achievements that depend from timers.I understand why it is on other mmo's, and It is valid, because after short time they got new additional stats, and do solo old raid content and complete it.But hope we not have this attribute stats boost. So why we have timers??

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Change Gift of Exploration requirement to something like 10 core map completions + 15 any map completions (any expansion, LWS, IBS).

Not only is core Tyria map completion mind-numbingly boring for lvl 80’s, this would also give incentive to map complete outside of core Tyria.

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Suggestion 1:Mystic Forge Recipe to reset stats of:Wegloop's Air HelmetWegloop's Air MaskWegloop's Air Veil

Recipe:Aqua Breather ( any of three listed above )5 Globs of EctoplasmAnthology of Heroes5 Mystic Runestone

As we know some of Aqua Breather stats like Diviner of Plaguedoctor cannot be used with Winterberry Aqua Breathers to change stats. Recipe to reset their stats will be fair.

Suggestion 2:Add automatic appliement of Guild Enhancement depending on Infusion currently equipped in Amulet Item.Magical Enrichment will activate Guild Enhancement: Magic FindWxP Enrichment will activate Guild Enhancement: World ExperienceKarmic Enrichment will activate Guild Enhancement: KarmaEtc...

In other words Enrichment Infusions will activate respective Guild Enhancement if Amulet with such Infusion will be equipped via Template change or from inventory.Guild Enhancement will be applied from current 'represent' Guild, depending on maximum upgrade level of Guild Enhancement. If respective Guild Enhancement in Guild is 0, Guild Enhancement won't be apllied by Amulet+Infusion.( P.s. just PLEASE!!!!!!!! Give us this automatic Guild Enhancement change!!! It is so annoying to running back and forth to Guild Hall. In case with PvP, Enrichment Infusion appliement can be added directly in PvP Templates to seperate Open World+WvW from PvP effects )

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Some way to craft the ascended Sunless Skins, maybe?

They're basically just Rabid ascended weapons otherwise. Maybe something with the ascended Grizzlemouth Weapon + Anthology of Heroes + Idk ectos or something + 250 Sunless runes... Would give us stuff to do with all those tequatl runes. Could even lock the recipe until a player actually gets a Tequatl's Hoard to drop from the boss itself, then afterward you'd be able to MF rabid ascended into Sunless.

Bank Material Storage For: Mystic Forge Stones, Mystic Crystals, Philosopher's Stones, Shing Jea Orchids, Koda's Blossoms, Krytan Spiderwort, Ascalonian Irises, Baubles, Bauble Bubbles, Bundles of Loot (The stuff from the loot event during Festival of the Four Winds), Spare Parts (the drop for inquest turrets from Kourna), Queen's Gauntlet Tickets, Casino Coins, Guild Decoration currencies from Raid bosses / World Bosses (I know you can just dump them into a guild but what if you like, want to keep them?), Festive Transoms, Ascalonian Blueprints, Jungle Grass Seeds, Feldspar Cores, Pristine Feathers, All Lumber Cores

Some way for the Skyscale and Upcoming Jackal chairs to apply whatever skyscale/jackal skin you have on the mount itself? So you can sit on your actual mount, not just Generic Skyscale / Jackal. C:

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A big QoL change would be to revert the changes to right-clicking salvage kits. It's a bit annoying that "Salvage all masterwork and lower" doesn't work if I don't have any masterwork items. I don't want to check my entire recent loot every time I salvage for the quality of the items in there. Just using the "masterwork and lower" option used to salvage everything I wanted all the time. Now, my habitual clicks on that option sometimes don't result in any salvaging being done. I don't see the point of this change. What was so objectionable about trying to salvage greens if I didn't have them?

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For real tho, why y'all always make'n male Sylvari's butt huge in coats? Do some adjusting for specific race/gender mixes or add physics like the sunspear outfit if you're going to keep making things like this. It's been 8 years and you're still releasing low quality armor/outfits.

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@"Manasa Devi.7958" said:A big QoL change would be to revert the changes to right-clicking salvage kits. It's a bit annoying that "Salvage all masterwork and lower" doesn't work if I don't have any masterwork items. I don't want to check my entire recent loot every time I salvage for the quality of the items in there. Just using the "masterwork and lower" option used to salvage everything I wanted all the time. Now, my habitual clicks on that option sometimes don't result in any salvaging being done. I don't see the point of this change. What was so objectionable about trying to salvage greens if I didn't have them?

Indeed, both this and the sell junk change are the type of updates I can't think of anyone actually playing the game ever asking for. Clicking "salvage masterwork and lower" and "sell junk" are actions you do habitually without looking at the status of the button. If no junk is sold, or masterworks being salvaged -who cares? All the while stuff like confusing transparencies at the edge of windows (where does the inventory window end and the bank window begin again when they overlap?), messages popping up behind the open inventory window instead of next to it, and worst of all - the "your inventory is full" message blocking the middle of the screen (happened to me when using an emergency waypoint in wvw - arriving in the middle of an enemy blob) - remain present.

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