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Can't get into other MMOs after GW2


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@Dawdler.8521 said:

@Xenash.1245 said:It'll probably sound stupid since but one of the things I've always found best with GW2 is the class design and there's really nothing else out there that comes close to it in my opinion. That's of course not to say that the classes are all that well balanced at times, but aesthetically they're really top notch in looks and theme.

You must be new :)

It’s interesting cause gw2 class balance atm are really f up, I can build to win at first second massive mobility killing with autos, what is possible to achieve is actually one of the most broken mmos for pvp, with just a few practice some builds can carry the most or unskilled players, I am not a good player and I have won due build damage and condi spam, not due personal skill.

Hot and forward changes made game less and less skilled.

On the upside topic of the thread gw2 pvp is so bad that a prefer to spend time in other games.

I don’t mind to loose to better players, but wining or loosing 90% due build performance that’s how I feel being even on the winning side when i lame up.And on top of that Anet has painted themselves into a corner with elite specs as there is little to no way to balance them without gutting them, hence why we keep seeing situations where class X with traitlines A/B/C is considered weak and rarely played, but traitlines A/B/D is super OP and top meta... so lets nerf traitlines A/B to balance it. And if you buff them to make that weak build viable well A/B/D become that much stronger...

The class design
was
good.

Now, not so much.

IMO the old traitlines was superior with how they made you either go wide across all lines for low/mid tier traits or go deep in one or two lines to focus on higher tier traits.

They do that to make players understand how or what is the gimmick, Anet tough every 1 wants to play best overperformance build, cause that is what game is/was about play broken for low effort reason bosses in gw2 tend to be easy just stack n spam where aoe won’t hit and it’s predictable.

Anything that is balanced is weak and is cannon fodder for gimmicks, that’s how game supposed to work, it’s a forced chain or events and win based on bad coding(note rangers on combat cam) and bad gameplay atitude to find ways to win.

All balance changes we have are to shown a path to what players should be playing...

When u have a team of devs player full zerker builds 6-8 vs 1 more than 4 they bail out.. or in teamspeak cursing enemy Zerg for defending and wanting to ktrain w/o fights... u start to understand how they think or have been thinking all this years.

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@Zok.4956 said:

@"Trise.2865" said:When you're playing that or any game (including GW2), are you thinking about what you're
doing
? or what you're
going
to do? Do you think "I love this activity/action and I hope I get to do that again/longer." or are you thinking "I wish I could just get through this so I can finally get/do/make that thing I want and be done with this!" One of those is a positive growth experience that brings joy. The other is an assigned task holding joy hostage from you to make it look bigger.

It is usually not this black-and-white, not in-game and not in real-life.

If I am good in some sport, and it is fun in general, and I want to win an olympic medal, I have to excercise for this a lot. Even if my sport is fun, training not (always) is.

For some people, the joy of achieving/mastering something is fun by itself, even if not every step on the road to this goal is fun (and sometimes it is frustrating because it is hard).

For some people, building a legendary item brings joy by itself, for some having a legendary item is joy and justifies the not-so-fun parts that are required, and for other people nothing of this brings joy and they just ignore legendaries (or they want it badly and find it hard work and grind doing so).

None of that is filling a meter. You haven't "mastered" anything, you've only been told you can stop doing it.

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@Gryphon.2875 said:

@Jimbru.6014 said:Counterpoint: accomplishment is what you choose to make it. Making a legendary. Finally beating that effin' jumping puzzle. Finishing a story episode. Simply having a fun night doing silly stuff with your guild. Accomplishment in GW2 is tied to what YOU want to do with your time, not a cut and dried grind up the gear ladder like WoW.

Well said. Wouldn't want it any other way. That's why I don't play other MMO's.

One I forgot to add for the accomplishment list: solo roaming in WvW and being such a PITA flipping stuff that the whole enemy zerg stops to specifically chase you down. :)

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The MMO audience is getting older and the business models for most games are not keeping up, while GW2's did. Every single major game in the western market released in the past decade or so is low-or-reasonable-grind, only-cosmetic paid content (LoL, GW2, Warframe, etc.).

GW2 is extremely highly-polished relative to most other games released today, which is great, too. I can't play Korean grinders. I just don't have the time, and while I'm fine with helping support games I like, I'm not spending more than maybe $20 or so a month on a game on average, which is just a far cry from what's needed to be competitive in most imported grinders.

The sole issue for me in GW2 is the game balancing and class design, which are frankly paramount to enjoying a game and why I no longer really play at all.

Every single gameplay addition in respects to the PvP/WvW modes have all been net negatives since HoT with only two exceptions, being the reaper and gliding. Otherwise the new stats, runes, elite specs, systems changes, warclaw and mounts... hell, even the changes TO reaper that upped its burst damage... it could all be removed from these modes and the game would be directly improved.

At the end of the day, I play MMO's for interacting with other players. If I wanted an amazing story and PvE content, I'd go read more books, watch more movies, and play single-player games and stuff like Dark Souls. If I wanted to grind, I would either be working overtime or playing Runescape, and would never have signed up for GW2 at all. Grinding meta events and raids really isn't why I came here. I think ANet has largely forgotten why people came here in the first place.

It's not that it's ruined MMO's, but that life changes and MMO's as a genre kind of died out for a reason some years ago. Life changes and the MMO style isn't conducive to most players anymore unless they get made and designed like GW2. And even if it's the best MMO out there, it's not good enough for me to keep playing and paying; I just won't play MMO's. I'll continue to have my eye on it until it shuts down, or when something blatantly superior comes along, because the potential is and will always be there.

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By the fact this is posted on GW2 forums, probably means the responses are a bit biased - those that have moved on are most likely not reading those forums, and those reading the forums are probably are very interested in the game.Personally, I've been getting back into ESO a bit. There are many things I dislike about that game in which I think GW2 is superior, but I like that there are lots of new areas to explore. For GW2, have pretty much been everywhere, and at this point, most of what is left for me is just grinding certain things for collections, which I'm not particularly interested in doing.A lot of ESO seems pretty casual - I can wander around zones without optimal equipment and unless I wander into group content, don't have an issue surviving. This is also pretty true for GW2. ESO also has more side quests/story - I'll have to see how many of those I go through before I find them repetitive. But a lot of the GW2 open world events are pretty much the same (kill things showing up here, escort person A to point C, or collect some item). I suppose ESO they really are the same when you get to the basics, but the story around makes it feel a little different at least.Plus, for the most part, I have not found that many annoying companions as I play through it.

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@Solvar.7953 said:those that have moved on are most likely not reading those forums

They're all over on Reddit trying to drive other players away.

Anyway, about the OP: I've been having an itch to get back to LOTRO recently. The ability to set up my skills the way I want and the slower combat seems like a pleasant day dream after a few years of attunement and kit swapping. I wonder if I can readjust to taking several months to hit level cap instead of a fortnight?

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@Solvar.7953 said:By the fact this is posted on GW2 forums, probably means the responses are a bit biased - those that have moved on are most likely not reading those forums, and those reading the forums are probably are very interested in the game.Personally, I've been getting back into ESO a bit. There are many things I dislike about that game in which I think GW2 is superior, but I like that there are lots of new areas to explore. For GW2, have pretty much been everywhere, and at this point, most of what is left for me is just grinding certain things for collections, which I'm not particularly interested in doing.A lot of ESO seems pretty casual - I can wander around zones without optimal equipment and unless I wander into group content, don't have an issue surviving. This is also pretty true for GW2. ESO also has more side quests/story - I'll have to see how many of those I go through before I find them repetitive. But a lot of the GW2 open world events are pretty much the same (kill things showing up here, escort person A to point C, or collect some item). I suppose ESO they really are the same when you get to the basics, but the story around makes it feel a little different at least.Plus, for the most part, I have not found that many annoying companions as I play through it.

By the time you play ESO as many hours as you have GW 2, you'll end up with the same problem. 2 new members of my guild came here from ESO because they don't get new content fast enough. They're starting here, basically from scratch. My issue was ESO is how floaty I felt jumping and that the combat doesnt' feel nearly as good. Sure it's new stuff. But when you go through that stuff, and it'll take a while, you'll be exactly where you are now.

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I played (and still play sometimes) Eve Online, and it's in almost any way better than GW2, or almost any other mmorpg. It's complex, full of adrenaline and never let you feel that you've reached the top level of something and there is no challenge and gameplay has become dull. After it, all other mmorpgs feel boring and dull, actually. At least, after you reach some point in your development. It's because free pvp always puts you against the most sophisticated npc AI in the world - human's mind, and these kittens are crafty when they want to kill you.

GW2 was nice experience for 6 months, but then it became a boring kindergarten where you can find a decent challenge only by replaying high-lv instanced content again and again, what is boring as kitten. I've noticed that I spend literally hours of my ingame time by killing training NPC opponents in PvP lobby - because that's the only mobs that are still fun to kill. This is how any trash mob in this game should fight, in the first place. Or at least there should be a hardcore instance of each map where all mobs must be like that. Otherwise, I don't have any interest in keep playing it all.

The problem with Eve online is that feel I experience when staying in the game for a while is hard to bear. It's just hard for me to associate myself with a ship - and that's the only thing you see on your screen most of the time (when you are not in tactical mode, otherwise you don't see anything at all, just schematics and interface). And the monotonous background of endless space which never changes makes it even worse. That's probably how persons with depersonalization syndrome feels - like you are loosing yourself and dissolve. That's just my personal grief with it, other players are totally fine with it.

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@Solvar.7953 said:By the fact this is posted on GW2 forums, probably means the responses are a bit biased - those that have moved on are most likely not reading those forums, and those reading the forums are probably are very interested in the game.Personally, I've been getting back into ESO a bit. There are many things I dislike about that game in which I think GW2 is superior, but I like that there are lots of new areas to explore. For GW2, have pretty much been everywhere, and at this point, most of what is left for me is just grinding certain things for collections, which I'm not particularly interested in doing.A lot of ESO seems pretty casual - I can wander around zones without optimal equipment and unless I wander into group content, don't have an issue surviving. This is also pretty true for GW2. ESO also has more side quests/story - I'll have to see how many of those I go through before I find them repetitive. But a lot of the GW2 open world events are pretty much the same (kill things showing up here, escort person A to point C, or collect some item). I suppose ESO they really are the same when you get to the basics, but the story around makes it feel a little different at least.Plus, for the most part, I have not found that many annoying companions as I play through it.

I like ESO's world. I can't stand the UI and having to constantly hit E for seemingly every single function in the game. I guess I'm too much of a traditional WASD player.

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@"DeceiverX.8361" said:The MMO audience is getting older and the business models for most games are not keeping up, while GW2's did. Every single major game in the western market released in the past decade or so is low-or-reasonable-grind, only-cosmetic paid content (LoL, GW2, Warframe, etc.).SNIPIt's not that it's ruined MMO's, but that life changes and MMO's as a genre kind of died out for a reason some years ago. Life changes and the MMO style isn't conducive to most players anymore unless they get made and designed like GW2. And even if it's the best MMO out there, it's not good enough for me to keep playing and paying; I just won't play MMO's. I'll continue to have my eye on it until it shuts down, or when something blatantly superior comes along, because the potential is and will always be there.

GW2 figured out what a lot of games haven't. The majority of MMO players are and always have been adults, 20something to middle age. They have families, jobs, and all the other facets of real life to deal with. They don't have time in their lives to spend hours upon hours grinding and striving to push the meta. Games like EQ , WoW, STO et al -- indeed, the majority of all MMOs ever made -- have never understood that. They expect you to spend literally hours every day just doing the basic daily things, like the game is a second job. Ain't nobody got time for that. In GW2, I can log in, do three dailies of my choice for the daily AP, clean out my home instance, do the daily for whatever holiday event is running, and I'm done with the "grind" in an hour or so, leaving me plenty of time to actually ENJOY THE GAME in whatever mode I do so. Other games just don't get that idea.

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@MoriMoriMori.5349 said:I played (and still play sometimes) Eve Online, and it's in almost any way better than GW2, or almost any other mmorpg. It's complex, full of adrenaline and never let you feel that you've reached the top level of something and there is no challenge and gameplay has become dull. After it, all other mmorpgs feel boring and dull, actually. At least, after you reach some point in your development. It's because free pvp always puts you against the most sophisticated npc AI in the world - human's mind, and these kittens are crafty when they want to kill you.

GW2 was nice experience for 6 months, but then it became a boring kindergarten where you can find a decent challenge only by replaying high-lv instanced content again and again, what is boring as kitten. I've noticed that I spend literally hours of my ingame time by killing training NPC opponents in PvP lobby - because that's the only mobs that are still fun to kill. This is how any trash mob in this game should fight, in the first place. Or at least there should be a hardcore instance of each map where all mobs must be like that. Otherwise, I don't have any interest in keep playing it all.

The problem with Eve online is that feel I experience when staying in the game for a while is hard to bear. It's just hard for me to associate myself with a ship - and that's the only thing you see on your screen most of the time (when you are not in tactical mode, otherwise you don't see anything at all, just schematics and interface). And the monotonous background of endless space which never changes makes it even worse. That's probably how persons with depersonalization syndrome feels - like you are loosing yourself and dissolve. That's just my personal grief with it, other players are totally fine with it.

A lot of people have argued this for a while, myself included, and it would help unify the PvP and PvE balancing because the mobs would behave like players and subsequently make the game more balanced by allowing stuff like the various really potent necromancer builds to be powerful still.

The common response to this is that many people keep claiming that if they wanted to play PvP then they'd play PvP... so they just demand more stat-check/comp-check bosses, instead.

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@t sakacs.7568 said:I have been trying for years to capture the same experience i had in Dark Age Of Camelot. I have not been able to find it, not even in GW2 but i do like GW2. I keep flip flopping between a few MMORPGs. I get kinda bored real easy now and that is due to being so far behind everyone usually and then i switch again to another game haha. I would have to say my second favorite behind dark age would be Star Wars TOR. I still play it off and on also.

DAOC was my favorite of all time. Nothing compares.

It saddens me that Camelot Unchained did not do so well it its stress test, so most likely will not be out for another few more years--which will put me waiting for a total of 8 years

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While I have no doubt I'll run out of content in ESO, at least for the zones I have gone through, it feels like there is more content in them than most GW2 zones. For GW2 LS stories, it feels like a couple hours to play through the story, maybe another couple hours to finish exploration of the zone (map completion) and various events, and then unless I want to do grindy collections, its basically done.OTOH, I always liked the Elder Scroll standalone (SRPG) games, and ESO feels a lot like a multiplayer version of those. I also like that they allow a lot of addons, so if one finds the GUI lacking, there may be an addon that fixes it.I personally don't get the feeling that I'm needing to hit the key to interact with objects more than I do in GW2 - one has to hit F all the time in GW2 for most things. That said, I did rebind the keys in ESO to better match those in GW2, so F is my interact with object in ESO now.

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I started with WoW as my first MMO, then went to SWTOR, Gw2 was my third one when I was still in SWTOR and then I moved to FFXIV. Now I just shift from Gw2 and FFXIV. FFXIV is definitely worth trying out, the story is great (despite the vanilla/2.0 story being kind of cliche in the beginning, but I mean it's a FF game, they're all kind of like that to some extent), there's neat mechanics in there and some neat content (except pvp, it kinda sucks, lol). It's not a very alt character friendly game, but it allows you to have literally every class/job on one character, which is neat I guess. The story has ups and downs but the lead up to where it is now is definitely worth it, and it's a pretty easy game to pick up on imo.

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@"Cuks.8241" said:I started with Lineage II and that type of Korean masochism. Luckily I stopped because that stuff just ruins your life. The guild castle siege type pvp and open world assassinations were awesome and it really did wonders for the community, guild rivalries and the drama but it required to give up your life to be able to stay competitive.

I started with even worse gargabe,, with WYD(With your destiny) the only good side of that trash run in any PC with a minimum of video-card, then Neverwinter from PWE(Pay to Win entertaiment), and some fried from neverwinter bring me to GW2. My friend leave early, he was thats guys turn into gold sellers and he found Gw2 economy not based on Pay to win and gear grind wasnt a place to him.

Before deep into GW2, i break from online MMos and played almost offline "build your character" games, like Dragon Age or Titan Quest, the GW2 is a online game with a closest "chill" experience that offline games have.

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I hope game companies start trying new things and upping their game, cuz I think that's the main reason so many people are drawn to gw2. every other mmo out there feels like a copy of something else, bland and generic. they're stuck in the past and as soon as I try out a new mmo and that's what I feel, I quit. heck even just watching youtube vids of different games I can tell if its just another copy. its kind of sad really. the market is there, despite what people may say, but no one is taking any risks so the content is stagnating. would be nice if gw2 got some competition lol. even tho I do bring up what I think are big problems often enough (gw1's fault for spoiling me) gw2 is still #1.

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it's easy, because of GW2 and playing other MMO's i see all the mistakes GW2 has, it makes leaving GW2 all that easier.but i am sure ppl would say the usual "then leave" or "can i have your stuff", kinda the reason why i don't leave, just to see if Anet learns their lesson. (it's bin 7 years and still seem to screw it up but sure, just don't listen to me)

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I agee, this MMO is so much more especially when first getting into it, from its rich story to everything it covers mechanically and in every game aspect makes things convenient and make sense. Maybe the pvp is a little short of some people's expectations right now but the story aspect along with the world's, music and lore are just downright immersive and truly bring you into a plane of existence beyond your own.

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@"sorudo.9054" said:it's easy, because of GW2 and playing other MMO's i see all the mistakes GW2 has, it makes leaving GW2 all that easier.but i am sure ppl would say the usual "then leave" or "can i have your stuff", kinda the reason why i don't leave, just to see if Anet learns their lesson. (it's bin 7 years and still seem to screw it up but sure, just don't listen to me)

So it's easy to leave (according to you), but you don't leave because what random internet strangers think of you is of high importance to you?

Just to be safe I understood you: you'd rather stick with a game you do not enjoy, while experiencing better games (which you failed to mention) which do things better than GW2 only because of people you do not know opinions and what they might say?

? well it's your life and you get to decide how to spend it.

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MMORPGs are like drugs in that sense, you are always chasing your first big high. But trying to return to the old drug with the expectation to experience anything equally mindblowing simply doesn't work. They need to be outstandingly intense and entirely new for you to be able to feel like that again.

I don't doubt the games in question were decent, even great games, but we will never be able to approach new games with the same open minds we had when we tried our first MMORPGs. Not to mention the the fact that most of us were much younger with far lower expectations and fewer demands.

That's why you have to take reminiscing about old games with a grain of salt. Nostalgia combined with the great feelings we associate with our first games are strong forces but they can be misleading. There is a reason why most of the vanilla private versions and even official versions of old games do not last. It is the reason why quite a few of the these Kickstarter games, which were supposed to channel the spirit of our beloved classics by changing very little about old and often quite outdated mechanics, didn't end up being well received (developer incompetence aside). There are exceptions to that rule but they are very rare.

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  • 2 months later...

Let me tell you a story .

I start as a young high school student to get into the mmos . The game that impact most of my life was lineage 2 . A game with tons of server and xp rates . This Korean mmo was like cocaine addictive as crazy, i mostly was playing as a pve grind player trying to do quest and stuff . That all changed when one time at a server i was invited in one of the biggest clans (guild) in europe that was pvp based. And then it all started pvp versus clans, russian servers, mobs, admins, noobs, and more. The game was all about who will grind faster to end game kill other players-clans flame till they start cry as babies post on youtube and start all over on new server just to prove we faking rock the place. Seriously the game mechanics need absolute support classes like healers buffers plus being on a competitive constant party meant you had to play like 10 hours just to be changed by a driver to the same character so your party be the fastest on exping top. The mass pvp was amazing although design was kitten and the clan that was winning was mostly the bigger one in numbers which meant politics came into the table. I saw a clan split just because the 1st epic juel's was given to party A and party B though they deserve. Infinity grind fest with no real story . Wars and drama for castles raids and farm areas . The game was releasing your inner demons making you truly hate your enemies . The epic raid bosses was hard to get the required a lot parties and even enemy clans merging to kill them truly making those dungeons one of the most fun times cause of the mass pvp to who will get that damn boss. All in all after some years i left the clan and this addicted game and try many more to get the same sensation of pvp addiction (Neverwinter. BNS . BDO and more ) . When i came to gw2 at start i didn't like it cause of no mass map pvp . But the thing that got me hooked up was 1 thing the "holy trinity". Meaning every class could be good at all aspects of the game . At this point it was like if i was smoking weed and picking berries. Gw2 offers a unique play style both for competitive and casual players .. I wont leave this game although i am taking long breaks, but the no hard grind and no p2w policy rules always feel like i never left. Plus the achievment's are so many you always have something to roll . The community is international and you can make friends with some really nice people, the personal story is good and the quests with dragon's put the epicness it needs. Although a lot need to be fixed to this game but if you really had played other mmos you will come to agree at one thing . GW2 = fun time > real life + money

P/S The nostalgia for the Lineage 2 is always gonna be strong .

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gw2 has spoiled me completely because it does not have the "kill 10 of X and collect 10 of Y" missions that are staple in pretty much every mmorpg ever. also in whole lot of other mmorpgs i am required to actively team up with other players to do group missions. in gw2 i can just swoop in to participate to group events with absolutely no commitment or hassle.

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@Ashantara.8731 said:

@"Dante.1763" said:Ive looked into all the MMOS that id be interested in on the market and they all fall short compared to what this one has.

Except for better stories and deeper RPG immersion...

I agree with this one. For years I've struggled to truly get into GW2. I've always thought that ArenaNet's model was superior to any other MMO on the market; no subscription fee, no gear disparity in PVP, no increased level cap/item levels... GW2 looks stellar and the controls are super slick in comparison to other MMOs.

However, I'll agree that the game does fall short when it comes to story and, not necessarily RPG immersion, but narrative immersion. Full disclaimer: I've actually not played through all the story content so I'm basing this on what I've seen from the original game and from the first few bits of Heart of Thorns. GW2 doesn't split their player base into two factions which, in itself, is a good thing! However, the narrative tends to feel very black and white. We are all the good guys fighting the big bad, all the time. The PVP takes place in an area with little to no lore (from what I've been able to find in the game); when you ask a mist warrior what the mist war is, he basically says "it's a war that's going on in the mists". PVP is fun, but the narrative context is extremely weak. There's no narrative consequence to losing a battle. It's just a battle for the sake of battle. In contrast, PVP in WoW and SWTOR gets a bit more exciting. I'd argue that this is especially the case in SWTOR as that game doesn't have any cross servers, so rivalries and bickering between the factions tend to crop up, which is a wonderful thing to see in an MMORPG.

I also don't really like the "Living World" story content. The name is not very apt as all the story content takes place in a prescripted instance that separates you from the actual living world; the one you share with all the other players. SWTOR did the same thing, but I'd argue that SWTOR had higher quality to their storytelling. No, when it comes to narrative I think the original World of Warcraft actually did the best job. Consider events like the Gates of Ahn'Qiraj where your whole server got involved. This created a near infinite amount of mini narratives for each player that was involved. The player in the original WoW was not the main protagonist, they were one tiny cog in a much greater machinery. In GW2 and SWTOR we're being told by the game that we're the most important character in the game and that kind of goes against the key tenets of an MMORPG.

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