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What Classes do you enjoy outside of gw2?


Lily.1935

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Just a general question. What sort of classes do you love that art not in GW2? It could be from any RPG, tabletop game or other.

If you could translate it into gw2, would you and how would you do it? Could an existing profession fill that role?

Why do you love that class?

This is a fun discussion and not at all serious. Just have fun with your response.

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For me it's:

-Knight from Final Fantasy Explorers (3DS)A classic and very efficient sword and board tank that has high attack and defense but has very limited AoE attacks. In GW2, I think we'll need some major tweak to warrior if I could even play that, though for the AoE part, we already got that.

-Inquisitor from Grim DawnSome kind of mix between a dual pistol thief and guardian in gw2, really enjoyed that class in GD. However, not sure how I could do that in GW2.

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For myself, I really like the idea of the Blue Mage from the Final fantasy series. Although I don't generally like how FF did the blue mage, I do enjoy the signet capture from GW1. Hunting monsters for new skills would be a breath of fresh air for me so a class like that is one I would like to see more in games in general.

If I was to implement that into GW2 I'd definitely have you roaming the world in search of monsters to capture your mechanic skills as well as your utility and elite skills. Probably not the weapon skills just so you could kill the monsters to capture them.

I really enjoyed games like that, Castlevania Symphony of the Night having a skill and passive capture mechanic like this too. I adore these types of classes and these types of games.

If I was to add it, I'd have the class have a unique transformation mechanic as its F abilities and have an odd selection of skills since its capturing monster skills. It would be a Medium profession and probably called something like the Monster Slayer or just Slayer for short.

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@Edge.8724 said:For me it's:

-Knight from Final Fantasy Explorers (3DS)A classic and very efficient sword and board tank that has high attack and defense but has very limited AoE attacks. In GW2, I think we'll need some major tweak to warrior if I could even play that, though for the AoE part, we already got that.

-Inquisitor from Grim DawnSome kind of mix between a dual pistol thief and guardian in gw2, really enjoyed that class in GD. However, not sure how I could do that in GW2.

I'm not too familiar with the inquisitor from grim dawn. I played their ritualist cross class mostly.

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@"Lily.1935" said:Just a general question. What sort of classes do you love that art not in GW2? It could be from any RPG, tabletop game or other.

There is one class, Warden in LoTRO, that I used to love. It is medium armor predictive tank class, with high in-combat flexibility. Even thought that the class was not always exactly the AA tank classes and required quite a lot practising to be used, its versatility paid it off in my opinion. It worked fine with all sorts of exotic team compositions, and even thought time to time it was not the wanted tanking class, it was still used to all sorts of crazy "black ops" missions, for example, under-manning instances and such. It was strong at PvP side, but not without its drawbacks: people who were familiar with Warden were able to use those weaknesses and win, and people who didn't know were ruining the attempts of others.

If you could translate it into gw2, would you and how would you do it? Could an existing profession fill that role?

Basically I would, but it does not fit well to GW2 controls. In very simple form, to play you need something like 15 skill buttons. Luckily GW2 classes are all generally flexible and versatile.

Why do you love that class?

I mostly loved it because it paid off the learning curve. It was flexible, and that flexibility was in-combat flexibility - I loved how I had tools in my pocket to fix a run that was turning towards chaos and wipe. I loved how it fit to different team compositions, so that you were able to use the strengths of other classes by strengthening the weaknesses your team composition had by yourself.

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That's a really hard question considering that the 9 classes in gw2 are covering a huge range of thematics.

MerchantThese characters are all about money. It has been a job for your character in games like Bravely Default with mechanics like being able to defeat enemies by paying them, summoning items by spending money, making some RNG rolls for for either getting a huge pay off or losing alot.Also I always enjoyed stuff like the skill Gil Toss that has become a staple in final fantasy, letting you spend money to deal damage to the enemy.

Implementing such a class in gw2, I would make them a new adventurer class. Their skills would resolve around money thematically, but of course you wouldn't actually spend money to use their skills.They can summon minions, which are some thugs they have paid to get rid of their enemies. Themselves, I imagine that they would be great users of blunt weapons like maces and staves. With the warhorn they become a hawker.

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Trader from Anarchy Online.

It's fun because you get to steal a ton of stats from your enemies to make them weak and make you strong.

It could fit into GW2 as an Elite spec for Necromancer. Give them Rifle to work similarly to Trader's signature Shotgun (Or P/P as Traders often dual wielded one handed shotguns) and then give them Manipulation utilities that allow them to siphon stats from their enemies. Potentially, also providing the stats to nearby allies too (Since Traders were often wanted to give stat boosts to allow twinking gear on), I'm imagining something similar to how Warrior Banners work only instead of the constantly buffing AoE it's a one shot siphon with a duration with of course the same stat modifier applied to enemies as stat down (I.e. Enemy gets -100 Power and Condi Damage, Necro and allies get 100 Power and Condi damage)

Druid from WoW.

It's fun because you can switch forms to access new skills which can fulfil different roles (Bear form = Tank, Cat form = melee DPS, Moonkin form = ranged DPS, Tree form = Healing)

It could fit into GW2 as an Elite spec for Revenant. Whereby it causes their Legend F2's to become transformation skills, providing them with a new set of weapon skills and enhanced stats based off the particular Legend. Throw in a new Legend that would let them fill a ranged DPS role as the spec's unique one and that'd work just fine.

Dirge from EQ2.

It's fun, because it's your traditional "Bard" support class. But with the twist of not being useless when it comes to fighting because you can stab things, shoot things or use your voice to send high power sound waves to hurt and debilitate your foes.

It could fit into GW2 as an Elite spec for Thief. Give them Facets which work as Songs providing Boons to allies at the cost of max Init. Also give them Warhorn to allow for further buffing.

Mastermind from City of Villains.

It's fun, because you had an army of goons doing your dirty work for you.

It could fit into GW2 as an Elite spec for Mesmer. It would forgo its shatters and instead gain the ability to permenantly keep 3 clones that are much stronger. Its F skills would become abilities for the clones to use (Similar to Ranger's Beast skills) and Phantasms would simply be destroyed instead of becoming clones, while clone generating skills would simply heal the clones.

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My two favorite classes from a very old RPG were the Crusader and the Arcanist.

The Crusader would be an offensive rather than a defensive Guardian. With only Virtue of Justice, more health, and offensive support abilities rather than defensive ones. Blue fire replaced by yellow holy light effects.

The Arcanist would be a mesmer without clones/phantasm/shatter nor pets. Instead if would have the Life force bar of the Necromancer (called "arcane shield"). Incoming attacks damage would be split 50/50 between the actual health pool and the arcane shield. The shield would only recharge outside of combat or converting mana points. It had visible traps, colored runes on the ground that would trigger an effect when stepped on. Similar to Guardian symbols, the runes would have both a beneficial effect or a negative effect depending on the targets (ally or foe). There was a way to trigger them at will at a cost of MP (their trigger radius was smaller than their effect radius so you might hit someone doing it). But usually you had a melee fighter shoving a foe into the rune. The game was 2D, it also helped with things stepping on your runes.

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Well there is quite a few in games or other.

  • From rappelz, I like quite the evoker which isn't very far from what Soulbeast is (maybe a bit more selfish). The battle summoner's ability to sacrifice health from their pet to fuel their magic might find a place in a necromancer's e-spec.
  • Runes of magic dual profession's skillset have their charm but It's a bit difficult to adapt to gw2 (might have been possible for gw). The warden in this game was a profession that seemed promising (before the game became a damage race) but ultimately became the most disappointing profession of the game (mainly due to the fact that it did have the potential to control PvE mobs/boss through plants but this facet of the profession was brushed off. Misleading skills of the firsts levels).
  • Neverwinter have an interesting take to their professions, they ultimately follow similar achetype to gw2's. I feel like some of the scourge's warlock's mechanisms could be used in a gw2's thief's e-spec.
  • Back in the days, I enjoyed a lot playing LOTRO, the warden having an interesting combo mechanic, maybe a bit to difficult to introduce in GW2 unfortunately, or maybe in an elementalist's e-spec (finding a proper tradeoff could be difficult thought).
  • I don't think there is much to take in SWTOR, or maybe a better barrier system out of the guardian (it might have changed since the time I played it).
  • ... etc.
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There are two class tropes which I really miss in GW2.

The first is a brawler/monk type which fights with gauntlets (oh how I wish I had this). Best reference for one would be the Tales games (Farah, Senel, Jude, Velvet to a certain extend). Sadly, we'll never get new weapon types in GW2 so this is not happening. Closest would be dual wielding foci, as a few of their skins seem suitable for melee fighting.

The second one is an actual dual sword class. GW2's design makes this unfeasible as main hand skills are split from offhand ones, and even if thief could get dual swords, only skill 3 would use them together. For reference, take the warrior class from Tera: every skill uses both swords, and it's a thing of beauty to behold the attack animations.

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Some were already mentioned, so I'll just focus on the rest:

  • Controller from City of Heroes. A very different take on a support class that's more about debilitating your foes through CC and debuffs, instead of buffing your allies. GW2 already has that with conditions, but as it is, they are mostly an afterthought or cover for your damaging conditions. Spellbreaker comes very close to that playstyle, but lacks proper gear support to really shine.Imagine for example a rune/sigil/trait that increased the duration of your non-damaging conditions at the cost of reducing your condi damage. So you could play a support focused on weakens, slows, chills, immob, ect, as well as hard CC, instead of boon spam.

  • Demonology Warlock from WoW. I really enjoyed the feel of the spec, a mix between minionmancer and mage. Instead of having the minions do all the work for you, you use bombastic spells that also produce minions. Just the flavour of calling down an infested meteor that unleashes imps on impact, or using your minions as suicide bombers is something I enjoyed a lot.Necro has a similar thing with the Bone Minions (the small skull rats), and I would love to see an elite spec expand on the concept, so that you could have a small army of them that pop up from your abilities. Reaper has Rise and that's fun, but it needs lots of enemies to work, so it's mostly an open world pve skill.

I also like classes that can permanently steal skills from enemies and build around those. Many games have them, though I'm not sure how that could translate to GW2. I guess Thief and Rev short of approach that concept already.

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One of my favorite classes of all time is the SWTOR assassin in particular first few years after launch, when you could split specs. Just love the light armor tank play style but I really like the taunt and shield mechanics in the games along with the push pull.

Which is why I also loved the Vanguard a mid range to melee range heavy armor dancer with a pull and a bit of a glass cannon at times. For similar reasons really like W* Engineer class.

Rifts Rogue class with Sabetour at release was really fun. But their Bard I loved I wish Gw2 had a bard class. Loved Rifts class flexibility.

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I really enjoy playing Rogue/Ranger type classes in pretty much any game where those options are available.

In Baldur's Gate I often favour the Thief kit, though mostly for the open locks and pickpocketing elements.In Elder Scrolls games I like to play a Ranger/Thief/Archer type character.In general I like to be the sneaky guy at the back with a Bow which is kinda how I play some elements of Guildwars and Guildwars 2 as well.. well on Ranger anyway xDDepends on the class and build naturally.

I do occasionally enjoy a mage though too, but only if it's got a lot of options.Skyrim for example totally gutted the magic system from past games and removed a lot of the mage potential.. including spellcrafting which was so much fun in past games.

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Rift had my favorite playstyles of all time. The problem is I don't see this game being able to replicate it.Mage had Harbringer and Chronomancer.Harbringer was an epic melee mage. What made it different is that it was a mage. It's melee abilities just procced the ability for normal spells to bein instant. It was fun rotating the right spell in to your rotation for the given situation. It truly felt like a melee mage, while having ranged spells.Chloromancer was a healing specialist that healed by DPSing the enemy. You had flat AOE healing or TANK healing as an option. Tank healing required buffing the TANK and that person received significant more healing at the expense of everyone else receiving less healing. WOW tried to do some of this with DISC, but it was nowhere near as successful or engaging.Combining the two was my favorite. This allowed you to play support that heals the group with minor DPS loss.

WOW:Death Knight (Frost or Unholy) and Hunter (Beast Master). I love minion based classes. I find the minions based builds in this game disappointing. Necromancers can't even direct their minions are enrage them...

If there is a minion based spec that does competitive damage I will almost always take it. In D3 I play the necromancer all day.

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@Josiah.2967 said:Rift had my favorite playstyles of all time. The problem is I don't see this game being able to replicate it.Mage had Harbringer and Chronomancer.Harbringer was an epic melee mage. What made it different is that it was a mage. It's melee abilities just procced the ability for normal spells to bein instant. It was fun rotating the right spell in to your rotation for the given situation. It truly felt like a melee mage, while having ranged spells.Chloromancer was a healing specialist that healed by DPSing the enemy. You had flat AOE healing or TANK healing as an option. Tank healing required buffing the TANK and that person received significant more healing at the expense of everyone else receiving less healing. WOW tried to do some of this with DISC, but it was nowhere near as successful or engaging.Combining the two was my favorite. This allowed you to play support that heals the group with minor DPS loss.

WOW:Death Knight (Frost or Unholy) and Hunter (Beast Master). I love minion based classes. I find the minions based builds in this game disappointing. Necromancers can't even direct their minions are enrage them...

If there is a minion based spec that does competitive damage I will almost always take it. In D3 I play the necromancer all day.

Minions were a lot better in GW1. You couldn't direct them but they were so bulky and you got so many of them it didn't matter much.

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@Teratus.2859 said:I really enjoy playing Rogue/Ranger type classes in pretty much any game where those options are available.

In Baldur's Gate I often favour the Thief kit, though mostly for the open locks and pickpocketing elements.In Elder Scrolls games I like to play a Ranger/Thief/Archer type character.In general I like to be the sneaky guy at the back with a Bow which is kinda how I play some elements of Guildwars and Guildwars 2 as well.. well on Ranger anyway xDDepends on the class and build naturally.

I do occasionally enjoy a mage though too, but only if it's got a lot of options.Skyrim for example totally gutted the magic system from past games and removed a lot of the mage potential.. including spellcrafting which was so much fun in past games.

I moded skyrim till it broke. Stealth archer was fun for sure. My favorite character was a vampire cryomancer.

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Enhancement Shaman from Wow. Not a fan of the game anymore, but I've always loved this class. The way it combines elemental magic into melee attacks. The mechanic that allows you to Insta cast certain abilities after delivering some melee attacks, which gives off a real mage-warrior feel. You could argue that weaver gives off a simular vibe, but there's just no comparing to the primal, elemental warrior that is the enhancement shaman.

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In SW:ToR I really enjoyed the Bounty Hunter with all those cool and surprisingly useful gadgets, was a lot of fun to play it. In Lineage II, a long time ago, I played a nuker/trank-hybrid for a couple of years and then a DPS/buffer-hybrid. Both required extended learning phases but payed off in the end. Especially with the last character, I was the only person on the server who played that combination.

In regular RPGs I usually prefer to ignore magic and special abilities and rather overpower my characters with strength, speed and powerful attacks. In the Final Fantasy games, I always ignored the summons and most often even the magic in general. It is challenging and requires working with your enemies strengths and weakpoints. In the PoKeMoN games, I usually pick the ugly ones and give them some extremely powerful abilities. I am also a huge fan of secret weapons and items which look useless on the first view. Figuring out their true purpose is often tedious, but quite rewarding.

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It's funny that you ask that. I was just thinking about this the other day. In this game, GW2, there isn't any one particular class that grabs me and makes me want to 'main' it. I find myself constantly bouncing around all nine classes. In other mmo's I've played, that was never the case. I've played many mmo's but only two I played regularly and the few classes that stand out are:

SWTOR: Commando Healer - Great healer for all content and extremely mobile.SWTOR: Shadow Tank - Funnest tank I've played in any game, love the mechanics of it.SWG: Medic - My first foray into healing and never looked back. I heal in any game I play now.SWG: Commando - Had the simplest rotation of any class I've played, if you could call it a rotation, but still a beast, especially if you stacked Devastation. For the simplicity of the class, it was still a lot of fun to play.

Whether you could implement any of those classes into this game or not would probably remove their uniqueness and their niche in the Sci-Fi genre. This game has a plethora of classes and weapons to choose from, which are probably some of its most valued assets.

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I also enjoyed both druid and necromancer in diablo II. I would say a bit more druid than necromancer and in general with any build for both of the profession from the simple minionmancer to the cursemancer without neglecting spellcasters build or metamorph's ones.

Diablo III, it was witchdoctor. I especially liked playing with insects (spiders and locusts). I had the most fun having locusts jumping from foe to foe.

In rift I mainly played cleric archetype enjoying the justicar (tank), the cabalist (high curse dps) and the shaman (power dps, melee (?) ). I also enjoyed the reaver from the warrior's archetype (melee aoe curse... yeah, that was fun!)

Elder's scrolls... I mainly played custom class and in daggerfall.

Baldur's gate: bard. Baldur's gate II: Monk! Icewind dale: thief (too many deadly traps to avoid playing thief)

Arcanum, of steamwork and magick. Well, there is no classe per se in this game but all paths ended up being interesting (unfortunate how the game seem short after the few first time you reached the end.)

Path of exile: While I mainly enjoy the minionmaster's path, I often find myself more drawn into a tankier approach of the game with the duellist champion.

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@Dadnir.5038 said:

  • I also enjoyed both druid and necromancer in diablo II. I would say a bit more druid than necromancer and in general with any build for both of the profession from the simple minionmancer to the cursemancer without neglecting spellcasters build or metamorph's ones.
  • Diablo III, it was witchdoctor. I especially liked playing with insects (spiders and locusts). I had the most fun having locusts jumping from foe to foe.
  • In rift I mainly played cleric archetype enjoying the justicar (tank), the cabalist (high curse dps) and the shaman (power dps, melee (?) ). I also enjoyed the reaver from the warrior's archetype (melee aoe curse... yeah, that was fun!)
  • Elder's scrolls... I mainly played custom class and in daggerfall.
  • Baldur's gate: bard. Baldur's gate II: Monk! Icewind dale: thief (too many deadly traps to avoid playing thief)
  • Arcanum, of steamwork and magick. Well, there is no classe per se in this game but all paths ended up being interesting (unfortunate how the game seem short after the few first time you reached the end.)
  • Path of exile: While I mainly enjoy the minionmaster's path, I often find myself more drawn into a tankier approach of the game with the duellist champion.

I would love to see GW2's version of a Witch Doctor! ?

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@Lily.1935 said:

@Teratus.2859 said:I really enjoy playing Rogue/Ranger type classes in pretty much any game where those options are available.

In Baldur's Gate I often favour the Thief kit, though mostly for the open locks and pickpocketing elements.In Elder Scrolls games I like to play a Ranger/Thief/Archer type character.In general I like to be the sneaky guy at the back with a Bow which is kinda how I play some elements of Guildwars and Guildwars 2 as well.. well on Ranger anyway xDDepends on the class and build naturally.

I do occasionally enjoy a mage though too, but only if it's got a lot of options.Skyrim for example totally gutted the magic system from past games and removed a lot of the mage potential.. including spellcrafting which was so much fun in past games.

I moded skyrim till it broke. Stealth archer was fun for sure. My favorite character was a vampire cryomancer.

Haha Yeah I run around 100 mods on Skyrim myself, couple I even made myself.I also love running a Vampire if it's an option, im a sucker for Vamps.. pun intended.

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Well i cheat a bit.Ranger in DnD 5e.Its not the same ranger as in Gw2 but also not the official PHB ranger of dnd.

Mainly the class variant ranger with a horizon walker subclass.I like the teleporting, the theme, the connection to the outer planes etc.It could fit with thief in some way if thief would beef up. Or like a slinkier guardian. Or just a more naturey mesmer etc.Its really unique and hard to fit properly in Gw2s roster.

Also ranger in neverwinter online is also pretty different than ranger in Gw2.Mainly summoning plants to ensnare your enemies constanly with huge AoE damage.love it. Sadly the game grind is pretty bad thus i stopped playing.This could be implemented as a ranger e-spec. Ranger lacks proper control and AoE damage, so something like a warden could be cool.

Druid in pillars of eternity is also quite fun. Mainly becaus you can tank with beastshape and still deal good damage with spells. Although i am not a big beastshape fan aesthetically, mechanically it's really fun.Improving on the norn Elite skills eould. lore tham suffice to make this something substantial. But thats wishfull thinking.

Dragonknight in ESO. Either poison snekay dragon knight or absolute solo tank DK with Good AoE damage against trash mobs.Mainly i love the one against 100 feeling in many games.This can be kinda achieved with berserker or thief. Although thief wouldnt hit the aesthetic.

The slayer in Tera was also fun, but the leveling was so tediously slow that i stopped playing before i ever reached level cap. I liked the combo system but thatd rather weird to implement in Gw2.

Dervish in gw1 is ofc also on the list. I like the tear mechanic of the enchantments and that you can hit so many targets at once.Still wish for a Rev e-soec that channels legends as avatars with razzahs help and improve on revs skillset.

To go back to DnD:Hexblade and Feylock are also fun. And ofc any pally multiclass shenanigans with either sorc , bard or warlock. or any combination of the three.Clerics are cool too. Except life. It may be a good subclass but i swear ppl are like idiotic toddlers that cry "i need healing" every six seconds.Generally you can make any DnD class your style depending on background and flavoring.

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