Oogabooga.3812 Posted April 29, 2020 Share Posted April 29, 2020 Having played firebrand, druid, scourge, tempest, scrapper, and renegade healers, here are some comparisons between them, as they all have various strengths and weaknesses.FirebrandAdvantages:Highest amount of blocks, and aegis heals upon blockModerate spike healsGood regeneration and/or pulsing heals upkeepHigh condition clear abilityExcellent party buffsHigh access to stabilityAverage mobilityGood survivabilityDisadvantages:Low self healCareful management of mantras requiredNormal revive speedLow CC contributionLong cooldown of tomesThe healbrand is best as a preemptive healer; needs to know fight mechanics to know when to apply blocks or stability.Difficulty: moderateDruidAdvantages:High spike healingEasy continuous party buffsGood regeneration upkeepGood self mobilityGood CC contributionModerate DPS contribution Disadvantages:Long recharge of celestial avatarSpirits are not easy to move around quicklyLow survivabilityNormal revival speedAverage condition clearThe druid is a reactionary healer i.e. heals after damage, and managing the spirit location on a mobile boss can be problematic.Difficulty: moderate highScourgeAdvantages:Spammable barrierModerate condition clear, but barrier will also soak condition damageThe best revival skillsModerately high CC contributionHigh regeneration upkeepCan diversify into boon stripper and trash mob pullsSome condition DPS contributionDisadvantages:Low spike heal, as barrier is the trade offLow party buffsAverage mobilityNo stabilityVery low projectile block accessThe scourge relies on mitigating damage through the barrier preemptively, and the teleport revival covers up many mistakes by either the scourge or the downed player.Difficulty: easyTempestAdvantages:Excellent party buffsThe best pure healerHigh condition clear abilityHigh survivabilityModerate CC contribution Moderate spike healingModerate projectile reflectsDisadvantages:Low DPS contribution Average mobilityNormal revive speed, unless using ArcaneLow or no party stabilityBeing caught off rotation can take a while to get to the needed attunementMany skills take a long time to finish to get to the benefits Small area of effect for skillsThe tempest is usually busy rotating skills to keep buffs up, and can be messed up due to mechanics or the need to revive someone.Difficulty: moderate easy unless facing a battle against many CC skills.ScrapperAdvantages:High condition conversion or removalConstant channeled healing abilityHigh damage mitigationModerate CC contribution if using a hammerHigh survivability Some DPS contributionDisadvantages:Low spike healingLow reflect accessLow stability accessLow party boonsAverage mobilityThe scrapper is more useful against high condition damage situations than physical damage, making this far more useful in WvW than PvE.Difficulty: highRenegadeAdvantages:Moderate spike healHigh protection accessHigh CC contribution Excellent area block accessPermanent alacrity contributionModerate DPS contribution, but high party DPS buffDisadvantages:Moderately low condition clear abilityEnergy management is a constant issueNormal revive speedManaging Ventari’s tablet can be cumbersomeOn demand healing is slowThe renegade contributes greatly to the offense part of the fight with alacrity and the area of effect CCs (can single-handedly break Blasting Black Peter’s defiance bar).Difficulty: moderate highFeel free to agree or disagree! I have not toyed with warrior, thief or mesmer healers. Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted April 29, 2020 Share Posted April 29, 2020 you forgot to mention quickness, fury and might. also missed 10target might for druid and tempest and 10target alacrity for ren.Also moderate spike heal and low on demand heal for ren? tablet heals for 11k, healskill for like 4k and renegade healskill heals for ~30k. thats super high spike heal.It has also the highest heal with fast attacking players. Link to comment Share on other sites More sharing options...
Oogabooga.3812 Posted April 29, 2020 Author Share Posted April 29, 2020 @Nephalem.8921 said:you forgot to mention quickness, fury and might. also missed 10target might for druid and tempest and 10target alacrity for ren.Also moderate spike heal and low on demand heal for ren? tablet heals for 11k, healskill for like 4k and renegade healskill heals for ~30k. thats super high spike heal.It has also the highest heal with fast attacking players.I did shorten a lot of details; otherwise this would be an extremely long overview. I summarized them as “party boons.”I said slow on demand heal. There is the cast time and then a 1 second delay.Where are you getting the 11k and 30k numbers? Sounds like a sum total for the entire team instead of an individual party member. The renegade elite channel is great if the energy management is going well. Link to comment Share on other sites More sharing options...
lare.5129 Posted April 29, 2020 Share Posted April 29, 2020 where boonsupport theif? and healboon support thief ?and well spammer heal/boon chrno chrnoAdvantages:continues healalac + quickness boonsDisadvantages:is ppl not understand what it is 3th well tick - not luck for yousometimes you should properly predict that 2 tick if is depend from boss mechanicthiefAdvantages:it is coolDisadvantages:it is cool only on few boses. Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted April 29, 2020 Share Posted April 29, 2020 @Oogabooga.3812 said:I did shorten a lot of details; otherwise this would be an extremely long overview. I summarized them as “party boons.”I said slow on demand heal. There is the cast time and then a 1 second delay.Where are you getting the 11k and 30k numbers? Sounds like a sum total for the entire team instead of an individual party member. The renegade elite channel is great if the energy management is going well.10 target reason is important. same for kind of boon since all can give might but only fb quickness and only ren alac. fury is also a problem with offmeta.11k is the number on ventari skill with healing orbs added. 30k is indeed per target. it ticks for ~3k lasting 10seconds. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted April 29, 2020 Share Posted April 29, 2020 Try cleric(or zealots this way one wont be a wet noodle) Herald/Ventaristaff, sword shield, heals and cleanses, ventari f2 is also a heal and cleanse, passsive regen to party and other boons as well prot if needed.infuse light passive u should be healing 1k+ regen ticks your allies (could reach 1.3k regen ticks before patch). Link to comment Share on other sites More sharing options...
LadyKitty.6120 Posted April 30, 2020 Share Posted April 30, 2020 There's quite a bit of misinformation. Kitty's adding her fixes. (as someone who's literally played all healbuilds and spent years theorizing and testing them)@"Oogabooga.3812" said:Having played firebrand, druid, scourge, tempest, scrapper, and renegade healers, here are some comparisons between them, as they all have various strengths and weaknesses.FirebrandDisadvantages:Rather short range compared to other healersDruidAdvantages:High spike healingWeak spike healing if trying to provide boons while healing.Easy continuous party buffsModerate DPS contributionWeak compared to heal scourge, rene, herald, X+Wh tempest and healbrand.Can provide extra conditions for classes that provide from condicount on bossDisadvantages:Normal revival speedDruid is 3rd best, Kitty would say as they have 5-target insta-ress at 32s cooldown as long as you can keep up the Nature Spirit and properly timed their self-ress is instant.Average condition clearDruid sucks in this regard, to be honest.Needs to choose between decent heals with Lingering Light or boonbotting with GotL while providing weak healsWeak on sustained healsThe druid is a reactionary healer i.e. heals after damage, and managing the spirit location on a mobile boss can be problematic.Difficulty: easy to start, moderate high to masterScourgeAdvantages:Moderate condition clear, but barrier will also soak condition damageOne of the best condition clearers, among with heal engi and tempest.The best revival skillsModerately high CC contributionHigh regeneration upkeepYou simply cannot die as a heal scourge if you actually know how to properly play itCan diversify into boon stripper and trash mob pullsSome condition DPS contribution (if you use scepter to deal condidamage instead of using dagger and wasting 1500 stats to be able to epi at a couple bosses)Or decent power dps contribution 'cause Kitty's new secret Zealot's build. (which actually makes proper use of dagger's power damage. Video on Kitty's youtube.)Extremely versatile build-wise as you can make it into boonbot, insane barrierbot, barriering epibot or backstabbing carrier. If you only need resses, though, play Blood Magic condi scourge to ress while doing good condidamage.Disadvantages:Low party buffsOne of the best mightbots if you go for boon duration. Though then again, nobody cares about might so Kitty's given up on even trying to make people see it as viable.Very low projectile block accessCorrosive Poison Cloud is a very good projectile block, though still loses to rev's tablet. Lacks reflects, however. No blocks for tanking purposes and needs to rely on Unholy Sanctuary against blockable 1-shot mechanics.The scourge relies on mitigating damage through the barrier preemptively, and the teleport revival covers up many mistakes by either the scourge or the downed player.Difficulty: easy to start, moderate to masterTempestAdvantages:The best pure healerLoses to heal renegade and heal scrapper. Heal tempest is about 4500 heals per sec for 5 + some extra for other 5 thru aurashare while heal-rene is 6500ish and heal scrapper is about 7000. Unlike some people seem to misunderstand, Soothing Mist heals the tooltip number over the duration, not per sec (seen people think that a lot).Moderate CC contributionKitty would say low. Unless you specifically take extra CC skills as utilities, heal tempest is among the lowest when it comes to breakbar contribution.Moderate projectile reflectsIs one of the few classes capable of quite reliably reflecting Matt's shards.Has Rebound! to prevent whole squad from going down if well-timed. (That skill's ridiculously broken if used correctly)Disadvantages:Average mobilityGood mobility with Eye of the Storm which you want at any boss with CCs.Low or no party stabilityCovers for it with automatic party stunbreak and Eye of the Storm's manual stunbreak.Being caught off rotation can take a while to get to the needed attunement if playing auramancer-versionThe tempest is usually busy rotating skills to keep buffs up, and can be messed up due to mechanics or the need to revive someone.Difficulty: moderate easy with staff, moderately complicated with X+warhorn.ScrapperAdvantages:Strongest pure healer in the game if focusing on heals instead of trying to deal the little dps it can do even if you camped hammer2nd best ressbot in general and best ranged resses, thanks to Function Gyro and Toss Elixir R. If mastered, stronger support than heal scourge in almost every regard.Moderate damage mitigationModerate CC contribution (both with hammer and shield), very high CC contribution if slotting in Personal Battering Ram and such.Lots of channeled blocks if needed for blocking boss mechanics while tankingFull healing power to 600 range and 60% to 900 range.Disadvantages:Low spike healingRidiculously strong spike healing if you use Mortar 5, Elixir Gun 5 and Med Kit auto at same time.Low stability accessBulwark Gyro's toolbelt skill, just saying. Toss Elixirs as well if you need lots of stab.Can only provide reflects thru extremely inconvenient and unreliable meansDifficulty: high (condi engi-tier)RenegadeAdvantages:Can heal at 95% power from long range while providing strong sustained healsCan provide slow for dps chronosThe renegade contributes greatly to the offense part of the fight with alacrity and the area of effect CCs (can single-handedly break Blasting Black Peter’s defiance bar).Difficulty: moderate highFeel free to agree or disagree! I have not toyed with warrior, thief or mesmer healers.HeraldAdvantages:Strong spike healGood party boons (regen, protection, fury, swiftness and might for 10, Assassin's Presence and some alacrity for 5 though might stacking takes time to ramp up)Excellent survivability2 Channeled blocks to deal with dangerous mechanicsCapable of healing and providing boons from decent range (within 600) and good choice for kiting dutiesStrong regenExcellent projectile blockDecent CCs and knockbacksDisadvantages:Essentially locked out of healing others when in Dragon StanceNo access to stab unless sacrificing boon output by taking Dwarf Stance instead of Dragon.No reflectsToo slow might ramp-up to seriously compete with warhorn tempest, heal/boonbot scourge and druid but works if none of those are presentRequires some focus on energy management and correct facet usageDifficulty: moderate highHeal DeadeyeAdvantages:Can easily provide full might and fury for 10 as well as tons of vigor and swiftness for 5Extremely good mobilityCapable of stealthing allies (but who needs it?)Extremely fun and good meme-valueDecent amount of CC now that they boosted pistol 4Easily convertable into Heal Thief on bosses where you can use Detonate Plasma for booningDisadvantages:SquishyCan only heal in boss's melee rangeNo blocks to deal with 1-shot mechsWeak Druid-tier healsPeople can't see it as a healer so good luck trying to get into a squad. Even if your name is Lady Kitty.Difficulty: High 'cause you gotta move extremely well while managing initiative.Heal BerserkerAdvantages:Decent condi cleanses (shouts "Shake It Off!" every 10 seconds)Can provide fury, swiftness and resistance for 10 as well as barrierAlso capable of bringing might for 5Can bring that famous warrior CC power with maceAverage mobilityGood survivabilityHas reliable stun-breaksCan also be specced as Spellbreaker for boonstripHas a reliable channeled block if neededShouts a lot so good fun factorDisadvantages:Heals are mostly triggered by cleansing conditions and thus heal berserker is mostly applicable at bosses where squad gets lots of condis.At bosses with lots of incoming condis, rivals druid in heal outputSerious meme. Don't ever try it at any boss that doesn't spit conditions at you and even then ask yourself wtf you're doing with your life.Difficulty: moderate as it requires timing the few heals well.Heal chronomancerAdvantages:Really strong burst healsProvides solid stream of heals around it though on relatively weaker side (through Illusionary Inspiration-trait spamming clones with scepter, though even then 2-4x what you'd usually need)Can provide quickness for 10 semi-reliablyCan also provide some alacrityCapable of tanking like a chronoFull chrono's CC capabilityDecent mobilityHas Feedback and all the usual mesmer utilitiesHas access to squad stabs and blocksDecent condi cleanseDisadvantages:Mainly capable of providing alacrity and quickness but nothing else.Rather weak Druid-tier total healsUnknown to most players and you get easily mistaken as normal chronoLots of things going on at the same time and can be confusingDifficulty: Easier than good boon chrono Link to comment Share on other sites More sharing options...
Wasabi Kitty.8247 Posted May 2, 2020 Share Posted May 2, 2020 One thing that I think tends to get overrated is the total healing when comparing classes/builds. If Class A is able to go into a raid and keep a squad above 90% health for the entire encounter provided people don't majorly fail big mechanics (like constantly standing in poison at Sloth) , then Class B healing for 25% more really isn't relevant. So when it comes to healing in encounters the mindset shouldn't be "lets bring as much healing as possible" it should be, "let's make sure we have enough healing and then we can focus on other things." Link to comment Share on other sites More sharing options...
Euclid.2517 Posted May 2, 2020 Share Posted May 2, 2020 @LadyKitty.6120 said:There's quite a bit of misinformation. Kitty's adding her fixes. (as someone who's literally played all healbuilds and spent years theorizing and testing them)@"Oogabooga.3812" said:Having played firebrand, druid, scourge, tempest, scrapper, and renegade healers, here are some comparisons between them, as they all have various strengths and weaknesses.FirebrandDisadvantages:Rather short range compared to other healersDruidAdvantages:High spike healingWeak spike healing if trying to provide boons while healing.Easy continuous party buffsModerate DPS contributionWeak compared to heal scourge, rene, herald, X+Wh tempest and healbrand.Can provide extra conditions for classes that provide from condicount on bossDisadvantages:Normal revival speedDruid is 3rd best, Kitty would say as they have 5-target insta-ress at 32s cooldown as long as you can keep up the Nature Spirit and properly timed their self-ress is instant.Average condition clearDruid sucks in this regard, to be honest.Needs to choose between decent heals with Lingering Light or boonbotting with GotL while providing weak healsWeak on sustained healsThe druid is a reactionary healer i.e. heals after damage, and managing the spirit location on a mobile boss can be problematic.Difficulty: easy to start, moderate high to masterScourgeAdvantages:Moderate condition clear, but barrier will also soak condition damageOne of the best condition clearers, among with heal engi and tempest.The best revival skillsModerately high CC contributionHigh regeneration upkeepYou simply cannot die as a heal scourge if you actually know how to properly play itCan diversify into boon stripper and trash mob pullsSome condition DPS contribution (if you use scepter to deal condidamage instead of using dagger and wasting 1500 stats to be able to epi at a couple bosses)Or decent power dps contribution 'cause Kitty's new secret Zealot's build. (which actually makes proper use of dagger's power damage. Video on Kitty's youtube.)Extremely versatile build-wise as you can make it into boonbot, insane barrierbot, barriering epibot or backstabbing carrier. If you only need resses, though, play Blood Magic condi scourge to ress while doing good condidamage.Disadvantages:Low party buffsOne of the best mightbots if you go for boon duration. Though then again, nobody cares about might so Kitty's given up on even trying to make people see it as viable.Very low projectile block accessCorrosive Poison Cloud is a very good projectile block, though still loses to rev's tablet. Lacks reflects, however. No blocks for tanking purposes and needs to rely on Unholy Sanctuary against blockable 1-shot mechanics.The scourge relies on mitigating damage through the barrier preemptively, and the teleport revival covers up many mistakes by either the scourge or the downed player.Difficulty: easy to start, moderate to masterTempestAdvantages:The best pure healerLoses to heal renegade and heal scrapper. Heal tempest is about 4500 heals per sec for 5 + some extra for other 5 thru aurashare while heal-rene is 6500ish and heal scrapper is about 7000. Unlike some people seem to misunderstand, Soothing Mist heals the tooltip number over the duration, not per sec (seen people think that a lot).Moderate CC contributionKitty would say low. Unless you specifically take extra CC skills as utilities, heal tempest is among the lowest when it comes to breakbar contribution.Moderate projectile reflectsIs one of the few classes capable of quite reliably reflecting Matt's shards.Has Rebound! to prevent whole squad from going down if well-timed. (That skill's ridiculously broken if used correctly)Disadvantages:Average mobilityGood mobility with Eye of the Storm which you want at any boss with CCs.Low or no party stabilityCovers for it with automatic party stunbreak and Eye of the Storm's manual stunbreak.Being caught off rotation can take a while to get to the needed attunement if playing auramancer-versionThe tempest is usually busy rotating skills to keep buffs up, and can be messed up due to mechanics or the need to revive someone.Difficulty: moderate easy with staff, moderately complicated with X+warhorn.ScrapperAdvantages:Strongest pure healer in the game if focusing on heals instead of trying to deal the little dps it can do even if you camped hammer2nd best ressbot in general and best ranged resses, thanks to Function Gyro and Toss Elixir R. If mastered, stronger support than heal scourge in almost every regard.Moderate damage mitigationModerate CC contribution (both with hammer and shield), very high CC contribution if slotting in Personal Battering Ram and such.Lots of channeled blocks if needed for blocking boss mechanics while tankingFull healing power to 600 range and 60% to 900 range.Disadvantages:Low spike healingRidiculously strong spike healing if you use Mortar 5, Elixir Gun 5 and Med Kit auto at same time.Low stability accessBulwark Gyro's toolbelt skill, just saying. Toss Elixirs as well if you need lots of stab.Can only provide reflects thru extremely inconvenient and unreliable meansDifficulty: high (condi engi-tier)RenegadeAdvantages:Can heal at 95% power from long range while providing strong sustained healsCan provide slow for dps chronosThe renegade contributes greatly to the offense part of the fight with alacrity and the area of effect CCs (can single-handedly break Blasting Black Peter’s defiance bar).Difficulty: moderate highFeel free to agree or disagree! I have not toyed with warrior, thief or mesmer healers.HeraldAdvantages:Strong spike healGood party boons (regen, protection, fury, swiftness and might for 10, Assassin's Presence and some alacrity for 5 though might stacking takes time to ramp up)Excellent survivability2 Channeled blocks to deal with dangerous mechanicsCapable of healing and providing boons from decent range (within 600) and good choice for kiting dutiesStrong regenExcellent projectile blockDecent CCs and knockbacksDisadvantages:Essentially locked out of healing others when in Dragon StanceNo access to stab unless sacrificing boon output by taking Dwarf Stance instead of Dragon.No reflectsToo slow might ramp-up to seriously compete with warhorn tempest, heal/boonbot scourge and druid but works if none of those are presentRequires some focus on energy management and correct facet usageDifficulty: moderate highHeal DeadeyeAdvantages:Can easily provide full might and fury for 10 as well as tons of vigor and swiftness for 5Extremely good mobilityCapable of stealthing allies (but who needs it?)Extremely fun and good meme-valueDecent amount of CC now that they boosted pistol 4Easily convertable into Heal Thief on bosses where you can use Detonate Plasma for booningDisadvantages:SquishyCan only heal in boss's melee rangeNo blocks to deal with 1-shot mechsWeak Druid-tier healsPeople can't see it as a healer so good luck trying to get into a squad. Even if your name is Lady Kitty.Difficulty: High 'cause you gotta move extremely well while managing initiative.Heal BerserkerAdvantages:Decent condi cleanses (shouts "Shake It Off!" every 10 seconds)Can provide fury, swiftness and resistance for 10 as well as barrierAlso capable of bringing might for 5Can bring that famous warrior CC power with maceAverage mobilityGood survivabilityHas reliable stun-breaksCan also be specced as Spellbreaker for boonstripHas a reliable channeled block if neededShouts a lot so good fun factorDisadvantages:Heals are mostly triggered by cleansing conditions and thus heal berserker is mostly applicable at bosses where squad gets lots of condis.At bosses with lots of incoming condis, rivals druid in heal outputSerious meme. Don't ever try it at any boss that doesn't spit conditions at you and even then ask yourself kitten you're doing with your life.Difficulty: moderate as it requires timing the few heals well.Heal chronomancerAdvantages:Really strong burst healsProvides solid stream of heals around it though on relatively weaker side (through Illusionary Inspiration-trait spamming clones with scepter, though even then 2-4x what you'd usually need)Can provide quickness for 10 semi-reliablyCan also provide some alacrityCapable of tanking like a chronoFull chrono's CC capabilityDecent mobilityHas Feedback and all the usual mesmer utilitiesHas access to squad stabs and blocksDecent condi cleanseDisadvantages:Mainly capable of providing alacrity and quickness but nothing else.Rather weak Druid-tier total healsUnknown to most players and you get easily mistaken as normal chronoLots of things going on at the same time and can be confusingDifficulty: Easier than good boon chronoWow kitty you are the second person I know in game who is active in forum.Thanks for the helpful information. 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