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Guild Hall - how many people are needed?


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Hello guys,

I'm leader of a small guild and we want to start our guild hall, how many people is reccomended in order to take a guild hall? is the mission hard?

Thanks for the info


EDIT:

thanks for the support guys, we made it yesterday at the first attempt in 5!it was a really fun experience! now we are studying all the things we can unlock :D

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5 to 10 should be more than enough, provided you got enough DPS.

The minute you exceed the 10, it will scale up with 2 locations per rotation so keep that in mind.First part you have to defeat 5 waves of Mordrem Maws which are protected by 2 vine tenders each. It's timed.

The thing is, 1 spawns, you deal with it, wait for the next round... when you have more than 10 people, each round will spawn 2.

A good strategy to start with, is to let everyone position themselves in the center of the Guild Hall, before you interact with the NPC inside and start the mission. This reduces the travel time to the first Maw.

Another tip: You can get help from outside the guild. Anyone coming along with you, doesn't need to be in the guild even, as long as they are in your squad before you enter, you'll be fine.

(This is the 2 HoT guild halls. I am not aware of any differences with the PoF one)

I've seen people struggle with 10, and others breeze through with 5 or 6.As long as you have one or two players that can melt the vine tenders quickly, you'll be fine. (Power Reapers for example)

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Last time we did it with a group of 4, without any meta-build. As long as you do not exceed the 9 players, the difficulty should not be a problem.

Timelimit was not a problem, but you should have a person in the group who is familiar with the terrain, to show the others how to reach certain locations quicker.

Make sure the person who leads the team either did the event already or knows the mechanics. That person should call the targets, the Vinetenders on priority.

The final boss can be a bit of a pain, especially for classes with GC builds. Normally the timer is more than enough, so you can easily get it down ranged.

Note: Don't bother with the other mobs in the guildhall. Just focus on the Maws.

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