Crab Fear.1624 Posted May 3, 2020 Share Posted May 3, 2020 it has the same properties as the power amulets you removed. please take it out of pvp Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted May 3, 2020 Share Posted May 3, 2020 No. Removing amulets isn't a good solution. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted May 3, 2020 Author Share Posted May 3, 2020 @Ayrilana.1396 said:No. Removing amulets isn't a good solution.removing this one is Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted May 3, 2020 Author Share Posted May 3, 2020 make new amulets but no more toughness and vitality amulets that have high offensive stats. 5 hundo for those kinds of defenses MAX Link to comment Share on other sites More sharing options...
Solaerin.8635 Posted May 3, 2020 Share Posted May 3, 2020 I feel like there should be tons of amulets, but just have them all adhere to the same set of rules. Something like:All amulets have to be 4-stat amulets --> Maybe include a dedicated support amulet (e.g. Healing Power/Vitality/Concentration)Toughness/Vitality cannot both appear on the same amuletToughness/Vitality cannot be primary statsI want there to be tons of choice with amulets, but there are some that just overperform and that results in the opposite of choice. Berserker is another one that is just too strong right now, and they should remove it to make room for a choice between 4-stat amulets Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted May 3, 2020 Share Posted May 3, 2020 Lets remove everything except Cele. Im serious, i want to see this. Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted May 3, 2020 Share Posted May 3, 2020 @Crab Fear.1624 said:make new amulets but no more toughness and vitality amulets that have high offensive stats. 5 hundo for those kinds of defenses MAXWhat's wrong with vitality on offensive amulets? I mean you can't just have every build be full glass. Seriously? Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted May 3, 2020 Share Posted May 3, 2020 @Crab Fear.1624 said:it has the same properties as the power amulets you removed. please take it out of pvpIt doesn't have toughness as a main stat like the others. Link to comment Share on other sites More sharing options...
kratan.4619 Posted May 3, 2020 Share Posted May 3, 2020 Could just make PvP like keg brawl then, everyone is the same class with no amulet. sigils, or runes. We can just run round and punch each other. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted May 3, 2020 Share Posted May 3, 2020 It's not like the amulets removed. It has one defensive stat, and it's not the larger of the 3 stats.Removing Rabid would be like removing Demolisher's. Link to comment Share on other sites More sharing options...
lare.5129 Posted May 3, 2020 Share Posted May 3, 2020 The message "we need remover all amulets !! leave only zerk!" was smele sarcasm and hype few year ago .. Now it sound like "Nostradamus words" Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted May 3, 2020 Share Posted May 3, 2020 I just want to push buttons until I win, I'm not here to think. Don't give me this kitten about having choices, if I wanted to think I would do sudoku or something. I'm a GW2 player, give me that participation trophy, and keep removing the amulets! Diversity is a weakness, we need to keep removing options anyway. Link to comment Share on other sites More sharing options...
Zenfooki.2034 Posted May 4, 2020 Share Posted May 4, 2020 @Bazsi.2734 said:I just want to push buttons until I win, I'm not here to think. Don't give me this kitten about having choices, if I wanted to think I would do sudoku or something. I'm a GW2 player, give me that participation trophy, and keep removing the amulets! Diversity is a weakness, we need to keep removing options anyway.I know you’re being sarcastic, but these balance patches are proving what you’re saying.The skill ceiling is being destroyed for the sake of low tier players refusing to adapt. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted May 4, 2020 Author Share Posted May 4, 2020 @Drennon.7190 said:@Bazsi.2734 said:I just want to push buttons until I win, I'm not here to think. Don't give me this kitten about having choices, if I wanted to think I would do sudoku or something. I'm a GW2 player, give me that participation trophy, and keep removing the amulets! Diversity is a weakness, we need to keep removing options anyway.I know you’re being sarcastic, but these balance patches are proving what you’re saying.The skill ceiling is being destroyed for the sake of low tier players refusing to adapt.They can add more amulets, just remove low effort, low risk, high reward class specific synergistic amulets that give an advantage not based on skill. Link to comment Share on other sites More sharing options...
Kuma.1503 Posted May 4, 2020 Share Posted May 4, 2020 Careful, Anet might take you seriously. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted May 4, 2020 Share Posted May 4, 2020 @Crab Fear.1624 said:@Drennon.7190 said:@Bazsi.2734 said:I just want to push buttons until I win, I'm not here to think. Don't give me this kitten about having choices, if I wanted to think I would do sudoku or something. I'm a GW2 player, give me that participation trophy, and keep removing the amulets! Diversity is a weakness, we need to keep removing options anyway.I know you’re being sarcastic, but these balance patches are proving what you’re saying.The skill ceiling is being destroyed for the sake of low tier players refusing to adapt.They can add more amulets, just remove low effort, low risk, high reward class specific synergistic amulets that give an advantage not based on skill.That's the thing though, they won't. Or they end up adding redundant ones. For example, Assassin's amulet over Berserker's, there isn't a simple viable build which benefits from trading power for that extra precision. Many of the current amulets are like this. Sure they are an option, but they are simply an inferior version of some other amulet around. Barbarian's amulet got removed, and noone crying about it because noone even used it. It was a redundant amulet.With condition and boon duration already missing from the amulets, the number of possible playstyles possible is going down. Removing the bruiser amulets rangers used to be somewhat more durable was completely unjustified along with the nerf to literally all of the ranger GS kit(which I advocated for btw, and I'm glad it happened).The thing is, if you count the amulets which actually see use in the meta, you'll end up with 7 or 8. The thing I was joking about a few months ago is becoming dangerously close to being the reality: you can have a power amulet, a condition damage amulet, and an amulet with healing power, ChOsE OnE oF tHe 3 AnD bE UnIQuE! Link to comment Share on other sites More sharing options...
apharma.3741 Posted May 4, 2020 Share Posted May 4, 2020 @apharma.3741 said:First they came for the amulets, and I did not speak out—Because I did not use that amulet.Then they came for the runes, and I did not speak out—Because I did not use that rune.Then they came for the sigils, and I did not speak out—Because I did not use that sigil.Then they came for me—and there was no one left to speak for me.quoted as lazy Link to comment Share on other sites More sharing options...
Vancho.8750 Posted May 4, 2020 Share Posted May 4, 2020 @Bazsi.2734 said:@Crab Fear.1624 said:@Drennon.7190 said:@Bazsi.2734 said:I just want to push buttons until I win, I'm not here to think. Don't give me this kitten about having choices, if I wanted to think I would do sudoku or something. I'm a GW2 player, give me that participation trophy, and keep removing the amulets! Diversity is a weakness, we need to keep removing options anyway.I know you’re being sarcastic, but these balance patches are proving what you’re saying.The skill ceiling is being destroyed for the sake of low tier players refusing to adapt.They can add more amulets, just remove low effort, low risk, high reward class specific synergistic amulets that give an advantage not based on skill.That's the thing though, they won't. Or they end up adding redundant ones. For example, Assassin's amulet over Berserker's, there isn't a simple viable build which benefits from trading power for that extra precision. Many of the current amulets are like this. Sure they are an option, but they are simply an inferior version of some other amulet around. Barbarian's amulet got removed, and noone crying about it because noone even used it. It was a redundant amulet.With condition and boon duration already missing from the amulets, the number of possible playstyles possible is going down. Removing the bruiser amulets rangers used to be somewhat more durable was completely unjustified along with the nerf to literally all of the ranger GS kit(which I advocated for btw, and I'm glad it happened).The thing is, if you count the amulets which actually see use in the meta, you'll end up with 7 or 8. The thing I was joking about a few months ago is becoming dangerously close to being the reality: you can have a power amulet, a condition damage amulet, and an amulet with healing power, ChOsE OnE oF tHe 3 AnD bE UnIQuE!I suggested in another thread , that they can put per class or even elites specific amulets, since some classes scale way, way better then others with certain stats. Link to comment Share on other sites More sharing options...
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