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Path of Corruption and Scourge: Time to Undo its Nerf?


FalsePromises.6398

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As of February 25, Nefarious Favor, scourge's second "shroud" skill as per traits, was reworked. It was increased in both condition to boon conversion AND increased in cooldown, over double the cooldown of what it used to be. Previously, it was one condition conversion at a 5 second cooldown, and is now 2 condition conversion at 12 second cooldown. With this in mind, Path of Corruption used to be taken as a trait to enhance this skill to corrupt 2 enemy boons, but was nerfed specifically for scourge after people realized the sheer cooldown and accessibility difference between Nefarious Favor and other necromancer second shroud skills such as Dark Path and Death's Charge, and it became one boon corrupted per cast. With that rework previously mentioned in mind, and given Nefarious Favor is now a longer cooldown than either Dark Path or Death's Charge (literally double Death's Charge's cooldown and 1.5x the cooldown of Dark Path), would it be too much to ask for the second boon corrupted to be returned when using scourge specialization and Nefarious Favor? Scourge in PvP in particular is in a tight spot, and, among other things, would greatly benefit from the return of that corruption ability. However, I feel this change wouldn't even be related to its weak spots or needs, rather just something that should be done merely to make sense across the necromancer specializations and seem fair.

tl;dr revert path of corruption to 2 boons corrupted when you cast nefarious favor, given it's been reworked to be higher cooldown with matching effects in other manners that would imply inconsistency with its current bonuses from the trait

What are yall's thoughts on this? Any concerns about the area coverage of scourge's nefarious favor compared to the other two shroud two skills? Or would it be warranted despite that due to its loss of shroud and cooldown increase? (Do note, this is only referring to PvP. I don't know enough about WvW to make a judgement in that sense, and PvE scourge's Nefarious Favor wasn't affected by the Feb 25 patch.)

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Well, no reasons other than they despise admitting mistakes or have poor version/change-control over their code.

We, as (game) customers, cannot rake them over the coals like would happen in other industries. Forum flames and whining are insignificant penalties for SW gaffes.

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Overnerfing in the long term with several minor nerfs is the normal balancing behavior of anet.

The best example are the good old shroud procs:

  • first patch: damage nerfs by 50% as the overall damage was too high
  • second patch: crit ability removed as they decided that all procs in the game should not critical hit
  • no rebuff of the damage, because of reasons...
  • useless damage component for procs as a result
  • third patch: utility nerfs (less corrupts, less condi duration) for procs as the final nail

That's how the do it with every mechanic. The don't revert changes (I guess to not look incompetent for changing and reverting all the time). After a change turns out to not work properly, they prefer other adjustments which often don't have the targeted effect. Just look at the 3 recent core necro hotfixes! 100% clueless nonsense. The LF degen nerf which they should have added right from the beginning came as the last addition after several gm traits have been nuked to unviability for reaper and scourge.

There is only one example where they reverted a skill and this has been the thief dagger auto attack. The damage was buffed, then nerfed again but with several months (or even years? I forgot.) in between.

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