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Your opinion of Whisper of Jormag strike mission?


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@Marxx.5021 said:

@Marxx.5021 said:It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

Well this is just a lie. How are strikes unplayable content for casual PVE players?

I have monitored LFG over the weekend. There was no group that accepted player without exp.

And still everytime when i create a squad without any kind of exp needed it gets filled in few minutes and 90% of the times we kill boss. Have you tought that there isnt squads up coz they get filled so fast? Try to create your own squad.

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Here's a question for you: Has ANYONE gotten gold or even REMOTELY close to it? I was honestly surprised when I logged in today and the Gold time limit wasn't nerfed. I've gone many rounds fighting Whisper since release. 95% of them get Bronze. The remaining 5% manage to get silver--and BARELY silver at that. I don't think it's possible to get gold.

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@Marxx.5021 said:

@Marxx.5021 said:It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

Well this is just a lie. How are strikes unplayable content for casual PVE players?

I have monitored LFG over the weekend. There was no group that accepted player without exp.

I did see one group ask for LIs for the strike, but that was just one group. Some groups expected you to know the mechanics, but that's the least you can do. Otherwise I only see groups who don't mind if you are not experienced. And those groups fill up super fast.

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@Gamora.1584 said:

@Marxx.5021 said:It easier to get into a raid than into a strike mission (except the first) for a non raider. It is unplayable content for a casual PvE player.

Well this is just a lie. How are strikes unplayable content for casual PVE players?

I have monitored LFG over the weekend. There was no group that accepted player without exp.

I did see one group ask for LIs for the strike, but that was just one group. Some groups expected you to know the mechanics, but that's the least you can do. Otherwise I only see groups who don't mind if you are not experienced. And those groups fill up super fast.

I had joined an "all welcome" group now. Just after the world boss there were some strike missions in LFG. As for the mission itself we did it with 9 players without any particular roles or strategy.

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  • 3 weeks later...

My only problem with this one is the icicle atack, dunno if it's bugged or supossed to work like that, you have to dodge when the red AoE ends, not when the projectiles lands on you, but since i have a somewhat high ping (160-190), i have to dodge a bit earlier, but even then sometimes it does not work and i still get hit, can get confusing sometimes.Good thing is that so far, in all groups i went people knew to get away so the circles don't stack.

Aside from that, i liked it, easier that buggskinner hehe, i just need to train my DPS a bit, i can do 20-28k DPS on most fractal and strike bosses (with proper buffs of course), but this guy i can never go above 15k lol, or maybe i need to change class for this one, Guardian is kinda crapy on "non stationary" bosses, due to relliance on symbols to do damage.

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  • 3 weeks later...

Im new on this stuff, but i will tell my experience with whisper of Jormag and Boneskinner

So, to prepare for the encounter i read the wiki to see what kind of skills they can throw at me, then joined in a squad.

I did whisper of Jormag until the third phase, like 10 times, then resigned, first 2 phases are doable but in the third one, like the boss literally FARTS EVERY SKILL AVAILABLE, covering so much of the map that i dont have space to dodge.

Today tried boneskiner, so first, grasp is a death sentence, this skills gives you half a second to dodge the mortal aoe, i mean do you know the mean reaction time of a driver? it oscilates between half a second and a second, depending of age, so yes, you are fucked. Also, every fucking commander comes with "its not necesary to lit the tochers if we have enough healers" then the i have 7000 dots from no litting the torches, i dont care for your achievement.

So thats it, lets see tomorrow what one shot skill i will face, with 0,00001 seconds of reaction time...

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@"Conqueror.3682" said:Im new on this stuff, but i will tell my experience with whisper of Jormag and Boneskinner

So, to prepare for the encounter i read the wiki to see what kind of skills they can throw at me, then joined in a squad.

I did whisper of Jormag until the third phase, like 10 times, then resigned, first 2 phases are doable but in the third one, like the boss literally FARTS EVERY SKILL AVAILABLE, covering so much of the map that i dont have space to dodge.

This is a player issue as everyone should be spreading out.

Today tried boneskiner, so first, grasp is a death sentence, this skills gives you half a second to dodge the mortal aoe, i mean do you know the mean reaction time of a driver? it oscilates between half a second and a second, depending of age, so yes, you are kitten. Also, every kitten commander comes with "its not necesary to lit the tochers if we have enough healers" then the i have 7000 dots from no litting the torches, i dont care for your achievement.

So thats it, lets see tomorrow what one shot skill i will face, with 0,00001 seconds of reaction time...

You have about 3-4 seconds to react which is plenty of time.

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Did it first time today, wiped the first time after time ran out but killed the second time.

It's probably the hardest strike i've done so far mechanically as there's quite a bit to pay attention to (specially for a first time run) and it's really easy to screw up or pay for someone else screwing up.

I found that my group missed a few of the green circle parts at times and there were a couple of instances where someone would run through the chains but overall it was fun.Probably not a strike I would do outside of daily though just because it was a bit more demanding than I'm in the mood for most days when I just want to get dailies done.. and it did bring in a little of the raid mentality where people were using DPS checkers which imo are largely unneccessary on this content.It also caused some disagreements between some of the group over what was acceptable DPS and what wasn't.. but thankfully that didn't evolve into arguments and kicking despite raid mentality often tending to go that way a lot of the time.I found it a little uncomfortable as I try to avoid that sort of thing but it all turned out well in the end and nobody was forced to do anything they were not comfortable with so it was no biggie in the end.

I would think the public grouping for this strike would be troublesome though because of the difficulty and lack of player experience, I did attempt this first as I prefer to try my luck with pugs than risk conflict in more specific groups but I continued to get caught in bugged instances over and over where the boss would not spawn so was forced to join a pre-existing squad, I joind one advertising "All Welcome" and Tbh I only joined the squad because of that statement alone.. (as someone who always uses that for my own dungeon/fractal groups I was very happy to see other people using it in Strikes.)

From my experience I think this strike boss could probably do with a bit less HP to balance against the more difficult mechanics and make it a little easier for public groups But I don't know all that much about balance so whatever XD

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  • 4 weeks later...

Whisper is... Alright. Almost a raid boss. Usually the second boss of my nightly rotation behind Boneskinner. The mechanics are raid-lite, but the fight itself is very easy. Typically clear gold with a good 10-15 seconds to spare. It's not bad difficulty wise, but once you learn the fight there are very few things to punish you for staying mostly stacked and wailing on the boss, only sidestepping chains or having your tempest "Rebound!" The icicles.

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Not a raider, but the one thing that stands out for me on this strike, more than others, is that a few downed players can quickly cascade into a wipe, especially towards P3. Before you know it you don't have enough players to CC during blizzard or to stack on green, and then you're just finished.

Heal Scourge is great to pull downed players in for a revive (but this can backfire quickly with chains) and Flesh Wurm is pretty handy in P3. The vast majority of the wipes I've seen have been at or just below 10%, which tells you all you need to know about the fight.

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  • 4 weeks later...

Needed this strike today for a collection. Found a decent group with no requirements on lfg and got it done second attempt (first attempt had a spam wave at 25% which Im told is a bug?). Was a bit concerned since I hadn't really tried it since day one and wasn't sure I'd be good enough to pull my weight in the fight and it was clear the fight required certain builds or classes.

Anyway, thoroughly enjoyed the fight on my condi berserker. It was a bit messy due to Anets obsession with plagueing the game with visual noise, but in general I followed it enough to contribute and react where I could to what the mechanics seemed to be doing.

Good work and ty to the team who was welcoming to all and didn't discriminate based on experience, kp, profession etc

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@"ZeftheWicked.3076" said:Hello raiders! Just to sate my curiosity as i haven't raided for ages nor consider myself a raider - how does the new Strike mission strike you in terms of difficulty?Is it far too easy, just right as a semi-raid boss, or actually hard and not that far from actual raid enounter difficulty?

I have not raided very often, but the Whisper of Jormag is a lot easier than any raid encounter. That's why it saddens me that there are so many non-raiders out there who just can't handle it properly and cause the group to fail.

It's really not that hard if you mind the mechanics, folks! Last night was the first time in weeks that I had a group where every single individual was doing a great job so that we finished the mission quickly and smoothly. It was a blast. If only every run went that smoothly (especially when you explicitly write in LFG that you want "experienced players only" or "Know the mechanics!").

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normal mission if require 250 cm100 kp. fail rate 5-10%.If make "welcome all" - 80%+ fail rate.

tip: Also better kick player if see what woj achievements not done, no matter have kp or not. After that people who left more chill and friendly !

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We (3-5 guildies) do WoJ regularly. On of us plays healbrand, the others dps (DH, bs, reaper, thief -> depending on who is online). In lfg we just write "1 heal + x dps. We never ask for a special profession or any kp or even experience. Sometimes there is one wipe, sometimes two, but in general we clear it without problems.

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@Ashantara.8731 said:

@"ZeftheWicked.3076" said:Hello raiders! Just to sate my curiosity as i haven't raided for ages nor consider myself a raider - how does the new Strike mission strike you in terms of difficulty?Is it far too easy, just right as a semi-raid boss, or actually hard and not that far from actual raid enounter difficulty?

I have not raided very often, but the Whisper of Jormag is a lot easier than any raid encounter. That's why it saddens me that there are so many non-raiders out there who just can't handle it properly and cause the group to fail.I've not raided much either but I found WoJ harder than Mursaat Overseer. I think the main difference is that MO requires only a few people in the group to understand the special action mechanic, the rest to position correctly, and one player with Epidemic to make it pretty easy.I find the chains mechanic on WoJ means one player can easily cause the deaths of others and derail the whole team.It's really not that hard if you mind the mechanics, folks! Last night was the first time in
weeks
that I had a group where every single individual was doing a great job so that we finished the mission quickly and smoothly. It was a blast. If only every run went that smoothly (especially when you explicitly write in LFG that you want "experienced players only" or "Know the mechanics!").Absolutely true here. If your whole team knows what to do it's a very fun encounter.

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@Ashantara.8731 said:I have not raided very often, but the Whisper of Jormag is a lot easier than any raid encounter.In my experience, it's at least as hard as Cairn, and probably harder than Mursaat (i don't count Escort in such comparisons, since it's not really a boss fight). So, it fits easily at the lowest tier of raid difficulty.

@Ayrilana.1396 said:

@Conqueror.3682 said:I did whisper of Jormag until the third phase, like 10 times, then resigned, first 2 phases are doable but in the third one, like the boss literally FARTS EVERY SKILL AVAILABLE, covering so much of the map that i dont have space to dodge.

This is a player issue as everyone should be spreading out.In my experience, in third phase, if people are too close, chains kill everyone. But if everyone is spreading out nicely, half of the people die due to no heal, people don't get in green, and chains still kill at random. And of course the ice spikes while in flight combo usually downs several players as well. That's in a casual group of course. Players with raiding experience usually have no problem, unless they're seeing the fight for the first time maybe.

@sokeenoppa.5384 said:And still everytime when i create a squad without any kind of exp needed it gets filled in few minutes and 90% of the times we kill boss.Fair enough, with the caveat that practically none of those people are actual casuals. If you get more than half casual players in such a group, you get 99% wiped at the last phase, unless you're running like 4 healers. The only reason why a lot of tries are a success now is because the casual players simply stopped trying.

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@Asum.4960 said:I haven't tried it with an organized group with 10 competent players yet (since most of those I know have quit playing due to lack of content and the template fiasco, incl. me for the most part) so it's a bit hard to judge with PuG's, but it has actual mechanics you have to keep track of, so that is a huge improvement.

I can see it becoming very easy with everybody doing 20-30k DPS depending on how much mechanic skipping you can do with that, but with low DPS it actually feels pretty comparable in difficulty to easy W4 bosses like Cairn.So I would say just right for a semi-raid boss intending to prepare people for Raids by requiring the forming a decent composition, learning and keeping track of mechanics, communicating and having decent builds/DPS.

I think it was a mistake for them to allow arcdps to do templates to begin with, that's what made it feel bad. In reality, they gave everyone a free storage space for a new gear set, 6 account wide templates and kept the number of per character templates the same (with the option of buying more, and even allowed you to repurpose templates if you don't WvW/PvP). I didn't notice the 3 character templates at first, but after that i was happy.

@ Op: it's actually really good, i hate the enrage mechanic at the end. It basically forces everyone to go to ranged. Tbh though it's better than boneskinner. Boneskinner mechanics are super twitchy (not a lot of time to react to aoe), and boneskinner requires more group coordination that's difficult to achieve in a PuG.

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@Firebeard.1746 said:I think it was a mistake for them to allow arcdps to do templates to begin with, that's what made it feel bad.Nah, it's just a bad template system, and massively overpriced. It would have been so even if Arc Templates never existed.It's just designed wrong - it's very easy to see that the main design goal was not making a good template system, but making a system you could monetize as kitten.

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@Astralporing.1957 said:

@Firebeard.1746 said:I think it was a mistake for them to allow arcdps to do templates to begin with, that's what made it feel bad.Nah, it's just a bad template system, and massively overpriced. It would have been so even if Arc Templates never existed.It's just designed wrong - it's very easy to see that the main design goal was not making a good template system, but making a system you could monetize as kitten.

Depends. I don't think 6 dollars for 16ish slots worth of gear slots, and 4ish for the corresponding build template is that bad. If you're really cheap you can abuse extra character slots for far cheaper (2 equipment builds and 3 templates for 10 dollars), so they increased the value of additional characters, out of the box. This is why i struggle understanding other players. They gave you free storage space (and free account wide templates to boot). The monetary value of additional storage (if you do a gems to gold conversion) for larger bags is far more expensive i believe. Also, gems are cheap now if you're good at gold farming.

All this makes me believe is that letting people have something for free and then monetizing it later is a bad idea. Even build templates at 4 dollars a pop i would say is not that exorbitant, and then it's even better when you realize they gave everyone 6 for free with account wide ones. Usually when a company does something dirty they just add the item and expect you to buy it. Anet did a lot to soften the blow and even gave everyone more storage space to boot. And even allowed you to repurpose previous, invisible templates.

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@Firebeard.1746 said:

@Firebeard.1746 said:I think it was a mistake for them to allow arcdps to do templates to begin with, that's what made it feel bad.Nah, it's just a bad template system, and massively overpriced. It would have been so even if Arc Templates never existed.It's just designed wrong - it's very easy to see that the main design goal was not making a good template system, but making a system you could monetize as kitten.

Depends. I don't think 6 dollars for 16ish slots worth of gear slots, and 4ish for the corresponding build template is that bad. If you're really cheap you can abuse extra character slots for far cheaper (2 equipment builds and 3 templates for 10 dollars), so they increased the value of additional characters, out of the box. This is why i struggle understanding other players. They gave you free storage space (and free account wide templates to boot). The monetary value of additional storage (if you do a gems to gold conversion) for larger bags is far more expensive i believe. Also, gems are cheap now if you're good at gold farming.

All this makes me believe is that letting people have something for free and then monetizing it later is a bad idea. Even build templates at 4 dollars a pop i would say is not that exorbitant, and then it's even better when you realize they gave everyone 6 for free with account wide ones. Usually when a company does something dirty they just add the item and expect you to buy it. Anet did a lot to soften the blow and even gave everyone more storage space to boot. And even allowed you to repurpose previous, invisible templates.

They didn’t give anything free:One build slot is your PvE, PvP and WvW - It’s just been moved around. The “build templates” are a non-issue as they can be stored externally in a notepad. Most people I know store the “builds” external to GW2 for traits / stuff like that.The equipment templates is just your PvE/WvW one with 2 slots : which is giving you nothing for free. The 6 slots is not enough and too expensive and for things like each strike mission people will swap a different equipment template per boss if needed: Healbrand, Quickbrand, DPS Guard, firebrand ...etc. / soon run out of slots even in a small area of the game such as being forced to do a ranged Jormag build vs Franier for which is pure melee, then bone skinner etc

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