Jump to content
  • Sign Up

Engineer new profession: the mad scientist.


ledernierrempart.6871

Recommended Posts

when the engineer go nuts and use unconventional dangerous inventions. more focused toward condi. (holosmith was more power focused and scrapper power/tank).

weapon: staff.a staff used as a power generator. some wires are connected from it to your left hands power glove which you use to launch attacks.

1: unlimited power.fire an hitscan (similar to mesmer greatsword auto attack) electrical arc toward the target. dealing direct damage, bleeding on vulnerable foes and vulnerability.then, after a little channelling, fire a hitscan electrical discharge that jump up to 2 times on nearby foes dealing direct damage + bleeding on vulnerable foes and increase bleeding, vulnerability stack per jump. also apply blind + torment on the last jump.

2: unstable concoction:have 3 charge. fire an exploding projectile on a target which detonate upon impact and leave a toxic gas cloud. apply poison and burning leave a poison field for combo. it is an explosion type.each charge could have an additional random damaging condition.

3: condition conversion:channeling for X seconds. while channeling create an hitscan link with your target. for each pulse earn 1, then 2 then 3 then 4 boons per condition stack on your target. the boon depend on the condition.4: dreadful smoke:leak a dreadful smoke all around the caster for X seconds which fear any foes inside. the fear itself don't last long but if you stay near your foes you can extend the fear duration. (it is a well)

5: death link:require a little chaneling. a dreadful projectile that apply confusing, torment and slow. it consume all your boons stack and apply as many conditions stacks on your target. condition depend on the boon.if your target dies while death link is active all conditions on him will spread to nearby foes.

f5: illegal turret: (turret type)spawn a special turret that can't move with normal means. the turret design depends on the race of the caster (a charr would get a different looking turret than a asura).the turret gets a copy of your weapon. while the turret is active you can swap weapons/kits and any WEAPON ability you use will be used by the turret instead. the turret will target your target.the turret will disapear after X seconds or if you cancel the skill which trigger the cooldown or if you get too far away from it.using this ability will give a barrier to the caster and refresh the currently used weapon, weapon skills.but,any boon the turret gets isn't shared with you.while CC you can still use your weapon skills from the turret!turret has same stats as you and can be destroyed but you don't share your boons with it.if the turret gets destroyed before the time limit the cooldown is extended.

■ disclaimer:for balancing purpose we could not be able to swtich to weapon or kits while the turret is active OR the turret could have its own original weapon ability like the holosmith stance.the goal here is to have your weapon skills come from another entity other than you and be manually controlled. the turret could also share your boons upon invokation..

new abilities:the theme is inventions. all are stance type.

heal: shield generator. (stance type) (norn like design)adds a little generator above your head.periodically generate an average amount of barrier for X seconds. when stance ends, convert half of any barrier you have into health.belt ability: defensive field. (aura type)grant a random aura. no channeling time (so can be used while stun.)if you get hit while the aura is active, grants you a little barrier.■ if you use this ability while the shield generator is active share the aura with all nearby allies instead. (tho they will not get a barrier upon being hit.)

ability1: jetpack (stance type) (charr like design)adds a jetpack on your back.for X seconds give you permanent swiftness (or superspeed), allow you to move at the same speed no matter the direction and let you slightly hover above groud. you can jump normally but you will slow fall while in this stance.periodically apply burning around you.belt ability: smoke generator.a violent explosion deal minor initial damage and leak smoke behind you for X seconds. create little smoke fields behind you that may cause blindness. (explosion type)■ create a blast combo and burn foes on the initial explosion if the jetpack is active.

ability2: weapon enhancer nanomachines (stance type) (azura like design)adds little nanomachine aura around your weapon.for X seconds all your weapon abilities launch a mini nanomachine towards your targets and apply vunlerability and weakness.belt ability: nanomachine strike.a swarm of nanomachines charge at your target. it deals direct damage overtime. (like ranger warhorn birds strike) with bonus damage depending on the target's number of vulnerability stacks. the swarm deals only direct damage but will scale with both power AND condition stats. (so a full condi character can still deal a good amount of direct damage with it )if the target dies while nanomachines is still active on the target it will jump towards the nearest enemy.■ the nanomachine strike deals AOE damage around the target instead if used while the weapon enhancer nanomachine is active.

ability3: condition pump (stance type). (sylvari like design)adds a big syringe on your chest.the syringe periodically suck conditions from you and store them.when the stance ends you have the choice for a few seconds to throw the syringe toward your target to apply every condition that was sucked by it. (beware of projectile bounce!)(explosion type)(shame on you if your target repel this back to you ^^. would be fun if this projectile would be specifically able to bounce back more than once.)belt ability: health pump.plant the syringe on your target chest. it will pump his health, ignore barrier and does not trigger retaliation. when the ability ends or if the target dies it will leave a little health potion on the floor which heals for the same amount of damage it has done.■ if used while condition mup is active, copy each condition sucked by the condition pump syringe ability and apply them directly on the health pump target each time the condition mup suck a condition from you.

abilty4: scarlet puppet (stance type). (human (krytian) like design. )a scarlet littrle flying machgine appear above your headfor X seconds. the machine act like a puppet master and act like it move your body even if you are sleeping.give you periodically breakstun and resistance.belt ability: puppeter strings.throw a pointy mechanical leg (from the scarlet puppet) with a string to try and control your taget movement.taunt your target for x seconds.can be used while stun. deal extra damage + bleeding to foes with stability.■ if used while scarlet puppet is active then also launch puppet strings all around you.

■ disclaimer: using a belt ability when its main ability is active will increase its cooldown.

ultimate: copy cat drone.(stance type) (cantha like design.. whatever that means..)create a drone above your head for X seconds that will use any weapon skill you use with a delay. it share any boons you get with you. also work with the special f5 turret but the drone will stay above you. some weapon skill will however not work exactly like the weapon itslef. (rifle jump ability will not make the drone jump but generate a blast around it. shield ability will be cast on the character instead of on the drone, etc..)

in case of the f5 turret having original weapon abilities the drone will copy them too.pvp only: the copy cat drone could be prematurely destroyed if the character recieve too much damage or lose some barrier, or get stun, ... etc.

Link to comment
Share on other sites

For my taste, the design is way too chaotic. I know, this might probably have been the intention, considering that the theme is "mad scientist", but it just looks all over the place. I prefer e-specs with a clear thematical focal point and koherent design, not stuff that is literally supposed to be random....

I like the Sylvari part of your elite spec. Bio-engineering and chemical warfare is definitely something that I am missing in the current elite specs, so I would like an e-spec that focuses on these thematics.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...