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Nick.5276

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@"Nick.5276" said:Did they ever say, clearly, why soulbeast didn't need it?Did they not try tweaking the numbers of abilities down some before taking away a choice entirely?

Because they decided so. It's in the patch notes; did you not read them?

"Soulbeasts, long standing without a tradeoff, are now receiving theirs—they lose combat access to a second pet and must choose carefully which pet they're going to be bonded with in battle."

There were several threads in the Ranger profession sub-forum about this change. You may want to do some searching through there for more feedback and opinions about this change.

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@Lan Deathrider.5910 said:

@Nick.5276 said:Can my ranger have the pet swap in combat ability back again so he doesn't lose 30% of his dps please?

No, just increase rangers base dps by 30% to compensate for repeated pet nerfing.

You can get that via Beast Mastery and merging with a pet as a Soulbeast :wink:

How does that help core/Druid that also suffered as a result of pet nerfs?

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@Abyssisis.3971 said:

@Nick.5276 said:Can my ranger have the pet swap in combat ability back again so he doesn't lose 30% of his dps please?

No, just increase rangers base dps by 30% to compensate for repeated pet nerfing.

You can get that via Beast Mastery and merging with a pet as a Soulbeast :wink:

How does that help core/Druid that also suffered as a result of pet nerfs?

To be fair: druid is a support elite spec. They are not really supposed to dps in the first place.

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@Kodama.6453 said:

@Nick.5276 said:Can my ranger have the pet swap in combat ability back again so he doesn't lose 30% of his dps please?

No, just increase rangers base dps by 30% to compensate for repeated pet nerfing.

You can get that via Beast Mastery and merging with a pet as a Soulbeast :wink:

How does that help core/Druid that also suffered as a result of pet nerfs?

To be fair: druid is a support elite spec. They are not really supposed to dps in the first place.

Yeah but druid got still hampered over the years.Making ranger self sufficient and the pets a utility tool would solve a lot of problems IMO.Druid looses damage by being a druid.That they castrated the pet of a druid made sense in some way, bit how they did it was just bad.Still hope for a complete druid rework.

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@Kodama.6453 said:

@Nick.5276 said:Can my ranger have the pet swap in combat ability back again so he doesn't lose 30% of his dps please?

No, just increase rangers base dps by 30% to compensate for repeated pet nerfing.

You can get that via Beast Mastery and merging with a pet as a Soulbeast :wink:

How does that help core/Druid that also suffered as a result of pet nerfs?

To be fair: druid is a support elite spec. They are not really supposed to dps in the first place.

Just because something is supposed to be a support spec doesn’t mean they cannot deal damage. After these nerfs, the crit hits I’ve seen my birds do range between 350 to 1000 damage and that’s if they can get to the target that is. IMO, the problem with pet damage was always damage mods that could be applied to pets and that’s what needed to be looked at, not nerfing base pet damage as not all builds use those trait lines that can multiply damage numbers. But hey, anet caves to trash muppets on the pvp forum because that’s how they balance.

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I'm still confused. They added Soul Beast as a different elite spec and way for the Ranger to play. Rather than reduce Soul Beast abilities to compensate for the apparent "No downside" * gains, they just take away a standard mechanic of the class?

*Elite specs are exactly that ELITE, of course they are going to out perform, that's why they have the specific word Elite in them, "a select group that is superior in terms of ability or qualities to the rest of a group or society."

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@"Nick.5276" said:I'm still confused. They added Soul Beast as a different elite spec and way for the Ranger to play. Rather than reduce Soul Beast abilities to compensate for the apparent "No downside" * gains, they just take away a standard mechanic of the class?

*Elite specs are exactly that ELITE, of course they are going to out perform, that's why they have the specific word Elite in them, "a select group that is superior in terms of ability or qualities to the rest of a group or society."

Elite spec is just some fancy name nothing more. It's great that they aren't upgrades over base classes because their playstyle is significantly different.The idea where elite specs are just different playstyle flavour while performing better in some specific tasks and worse in other is a sound one(druid = support, immoblize heal, soulbeast - damage, core - balanced) and it imho should be that way.Ofc it still needs some balancing(for example druid is kinda terrible everywhere besides raids and a rework would be appreciated).

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@"Nick.5276" said:I'm still confused. They added Soul Beast as a different elite spec and way for the Ranger to play. Rather than reduce Soul Beast abilities to compensate for the apparent "No downside" * gains, they just take away a standard mechanic of the class?

*Elite specs are exactly that ELITE, of course they are going to out perform, that's why they have the specific word Elite in them, "a select group that is superior in terms of ability or qualities to the rest of a group or society."

It is to unify the system.

Elite specs didn't get treated equally from the very beginning. There have been elite specs which had to give up parts of their core mechanics to get access to their elite spec mechanic, then there are other elite specs which don't give up anything.

When Heart of Thorns released, the reaper got introduced. They got designed directly with a trade off, since reaper's don't have access to their core ranged death shroud anymore. Instead, it is replaced with a reaper's shroud. Necromancer's had to give up a core mechanic right from the beginning to get this new tool.Anet then later added also the faster life force depletion to warrant reaper as a dps elite spec. The shroud mechanic still made them pretty tanky, so they took away some tankiness to let them become actual dps machines.But they were designed with giving up a core mechanic right from the start.

Another example would be the holosmith. The new photonforge mechanic is replacing the elite toolbelt skill. Again, there is a mechanic from core given up to get access to a new mechanic. I know, it feels like an upgrade for many, but it is still a trade off in Anet's sense.

Then there have been other classes, which didn't have to give up anything for their new mechanic.Soulbeast were one of them, they just got the mechanic to fuse with their pet added, but it didn't replace anything.

Scrapper's initially didn't give up anything for the function gyro (even if that mechanic was actually the weakest of all new elite spec mechanics), but they got their trade off added later when they were reworked. The function gyro is now replacing the elite toolbelt skill, just like the holoforge for holosmith does. The vitality penalty got installed later just to balance out the added tankiness from the barrier generation trait, so scrapper doubles up on trade offs here.

There is no reason why the elite specs should get treated differently on such a fundamental level. Anet decided that elite specs are supposed to give up core mechanics to get the new tools.Now they are just going back and apply this rule to every elite spec that isn't following it by now.

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