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Dragonhunter pull is almost an exploit!


frareanselm.1925

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@Sigmoid.7082 said:I really question if people know what exploit means almost 100% of the time...I really do.

Well it could be used as one in the past, DH could pull players jumping from top to down, when the toon was near the wall bottom slope one would pull, if on inner the pulled toon would fly away and die outside xD if on outer and lucky pull would die of fall damage directly.

IF OP complains about DH pull i would love to see its face when he notices the mesmer pulls people on other side of the wall, and if near stair one m8 be pulled outside xD.

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@frareanselm.1925 said:When I play WVW this crazy thing happened multiple times, I was on the top of a tower defending as a ranger, and a dragonhunter who was on the floor pulls me out of the tower to the floor. Cmon this has zero logic, how can a chain have so OP range that can reach to the top of a tower???This is has no sense, in real life a tower may have at least 12 meters!I hope anet understand hgow OP this is that looks like science fiction. At least the range should be shorter!

Whiny little. Learn to position yourself. Mesmer has been able to do this since forever, more than one target, and with or without LOS. I'm surprised you haven't target them. Necro with their endless Fears. This game isn't about standing ANYWHERE and just shoot missiles away to win. And if you put yourself in a position you couldn't notice the DH, you probably put yourself in great danger without any plan/observation. WvW is a place unwary noobs can get killed anytime . just delete the comment. Honestly.

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@quaniesan.8497 said:

@frareanselm.1925 said:When I play WVW this crazy thing happened multiple times, I was on the top of a tower defending as a ranger, and a dragonhunter who was on the floor pulls me out of the tower to the floor. Cmon this has zero logic, how can a chain have so OP range that can reach to the top of a tower???This is has no sense, in real life a tower may have at least 12 meters!I hope anet understand hgow OP this is that looks like science fiction. At least the range should be shorter!

Whiny little. Learn to position yourself. Mesmer has been able to do this since forever, more than one target, and with or without LOS. I'm surprised you haven't target them. Necro with their endless Fears. This game isn't about standing ANYWHERE and just shoot missiles away to win. And if you put yourself in a position you couldn't notice the DH, you probably put yourself in great danger without any plan/observation. WvW is a place unwary noobs can get killed anytime . just delete the comment. Honestly.

Looking at the avatar of those who respond to the post, there are just dragonhunters defending their broken skill, looking for their own interests.If people assume as normal that pulls ignore walls and heigh this doesnt mean that this is right, fair and defendable.I maintain my opnion that either pulls fom reaper, dragonhunter , mesmer are overpowered.

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@frareanselm.1925 said:

@frareanselm.1925 said:When I play WVW this crazy thing happened multiple times, I was on the top of a tower defending as a ranger, and a dragonhunter who was on the floor pulls me out of the tower to the floor. Cmon this has zero logic, how can a chain have so OP range that can reach to the top of a tower???This is has no sense, in real life a tower may have at least 12 meters!I hope anet understand hgow OP this is that looks like science fiction. At least the range should be shorter!

Whiny little. Learn to position yourself. Mesmer has been able to do this since forever, more than one target, and with or without LOS. I'm surprised you haven't target them. Necro with their endless Fears. This game isn't about standing ANYWHERE and just shoot missiles away to win. And if you put yourself in a position you couldn't notice the DH, you probably put yourself in great danger without any plan/observation. WvW is a place unwary noobs can get killed anytime . just delete the comment. Honestly.

Looking at the avatar of those who respond to the post, there are just dragonhunters defending their broken skill, looking for their own interests.If people assume as normal that pulls ignore walls and heigh this doesnt mean that this is right, fair and defendable.I maintain my opnion that either pulls fom reaper, dragonhunter , mesmer are overpowered.

There is nothing broken about a 1200 range pull. And I main (and only play) engineer, not even have a guardian character to begin with.People have told you repeatedly how to counter that skill, now it is just up to you to apply these tips in your actual gameplay.

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@frareanselm.1925 said:Your argument is more pointless than asking a thief to fight without stealth and teleports... why should a ranger give up his best bet that is kiting???

And to be honest your argument is just as pointless , multiple people have pointed out that it is a prevalent theme of attack by multiple classes and a way to counter those attackers who use range attacks with impunity and that some classes have been using this style of attack since the start of the game and some have been added with the various elite sub classes. Most players are well aware of these type of attacks and adjust their style of fighting to account for these threats.

Multiple people have suggested ways for you to adjust your play style to avoid and counter these type of attacks but your defense of your argument is to totally ignore any of the constructive comments(there are going to be attacks and unconstructive ones this the internet after all) and say that everybody who disagrees with your opinion is just bias and your right and everybody else is just wrong.

I will repeat these sort of attacks are meant to counter the effect classes that can attack from range with impunity some of the classes that do these style of attacks have been doing them since the start of the game some came in with new elites etc...They are in no way an exploit, you are aware of what happens to a DH that tries to use his pull against a target that has Stability if he doesn't the DH gets yanked to his target.Please learn the environment you are fighting in , work on your situational awareness while you are fighting, work on ways to gain stability either from yourself or from other player in your party(there is a reason Guardians are always to have Stand Your Ground up in squads in WvW) and if you really want to learn how to counter a class that you have problem with try playing it for awhile then you get understand it's strengths and it's weaknesses along with it's Tell's for its different attacks etc.Any Ranger that I have run up against in WvW has learned these lessons many times over and it is often a matter of getting your opponent to overextend themselves in a way that plays to your strengths versus their weakness, also you may want to try PvP environment somewhat to help improve flexibility etc.. This is just an honest suggestion you can listen to them or not it is up to you.

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@frareanselm.1925 said:

@"Turkeyspit.3965" said:Spear of Justice has 1200 unit range (
)

That's 1200 units whether you are standing on the top of a tower, keep, hill, etc. Also can't help giggle abit at the irony of a longbow tower ranger complaining about an ability having too long a range. Good thing players aren't reporting rangers for hitting people with longbow beyond 1500 units heheh

A Ranger by definition has to have the longest range in the game. A guardian, with heavy armor, tons of blocks and heals, shouldnt have that long range.

That doesn't make sense ... There ISN'T any such definition and nothing says Guardian shouldn't have the range for that skill. Such rules only exists in your head ... so they aren't very relevant to the actual game design.

Don't want to get pulled? OK .. that's a L2P issue, not a "hey the game isn't designed to cater to the rules I make" issue.

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@frareanselm.1925 said:When I play WVW this crazy thing happened multiple times, I was on the top of a tower defending as a ranger, and a dragonhunter who was on the floor pulls me out of the tower to the floor. Cmon this has zero logic, how can a chain have so OP range that can reach to the top of a tower???This is has no sense, in real life a tower may have at least 12 meters!I hope anet understand hgow OP this is that looks like science fiction. At least the range should be shorter!

It's a magic chain. That's like wondering how an elementalist can throw a fireball so far, or how a mesmer can shoot a ray out of a greatsword. Magic !

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@Kulvar.1239 said:

@frareanselm.1925 said:When I play WVW this crazy thing happened multiple times, I was on the top of a tower defending as a ranger, and a dragonhunter who was on the floor pulls me out of the tower to the floor. Cmon this has zero logic, how can a chain have so OP range that can reach to the top of a tower???This is has no sense, in real life a tower may have at least 12 meters!I hope anet understand hgow OP this is that looks like science fiction. At least the range should be shorter!

YES I KNOW! Isn't crazy that is about as possible as a ranger firing 12 arrows at a target area in 2 3/4 seconds(Barrage much)
.... I mean really are you having this discussion about something being unrealistic in a online fantasy game....REALLY!

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Complaints about Dragonhunter being able to pull him off a tower.Completely ignores Mesmar's focus pull that can pull multiple people off ledge and towers.

Firstly - It's game a mechanic, It's a form of CC. Pulling a foe to your or knocking them away. Should we take the Knock Back off of Ranger's Longbow 4 skill? it's unfairly quick and easy to follow into. I can ensure you that many more people have been unjustily knocked off ledges, cliffs and towers by that skill, then Dragonhunter's pulling people off places with its spear.

Secondly - Did you expect to just stand in a tower and burst foes randomly safely from a distance with a longbow without them ever retaliating or defending themselves.

Thirdly - If you're getting pulled off form a tower then you're doing something wonrg, take cover, there are parts of the tower you can use to defend yourself.

Lastly - Should I complain every time a Ranger uses Longbow 4 and knocks back me off ledge or knocks me back then burst my most of health down with Barrage?

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Why do people still pew pew off walls? It only took a few pulls (honestly I thought I was slow to fall for it that many times) for me to realize it's a stupid idea.

It makes sense to drop aoes and quickly dodge back for some damage on siege, or siege disable but only for small periods at a time. In the event you do down someone; unless you're dealing with very few players they'll just get res'd. And if it's only a few players, you can easily stunbreak and go back in even if you do get dragged. If it's a lot of players, the AOEs are probably going to flatten you anyways. If the people kite away, you cannot help your teammates down there. So it's high risk, no reward.

It's very likely that your average person would realize this eventually, and stop doing it, because even without pulls, it's a really bad idea.

In summary, it's not just about being pulled, but also playing with a build that has no stunbreaks, or emergency defense utility. Using the tower as a crutch only masks these issues. Today I saw a group of players defending a keep vs a smaller group of attackers but they would just not leave the wall. They could have just all come down and killed the attackers in an instant. Which is what happened once they figured it out.

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@ArchonWing.9480 said:It's very likely that your average person would realize this eventually, and stop doing it, because even without pulls, it's a really bad idea.

Two exceptions:

  1. Burn DH - stand your ground + scepter 2 (on catas/rams) + 1-2 casts of SoJ + Wings of Resolve back to safety.
  2. DPS Engy with Mortar Kit + Elixir U + spacial awareness to calculate where you can stand at the back of the wall yet still arc your mortars down onto the attackers. Watch for reflects.

But Tower Rangers and Eles are just rolling the dice, since there are plenty of DHs and Mesmers out there. Can Spectral Grasp yoink off a wall as well? Haven't seen it or tried it.

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@Turkeyspit.3965 said:

@ArchonWing.9480 said:It's very likely that your average person would realize this eventually, and stop doing it, because even without pulls, it's a really bad idea.

Two exceptions:
  1. Burn DH - stand your ground + scepter 2 (on catas/rams) + 1-2 casts of SoJ + Wings of Resolve back to safety.
  2. DPS Engy with Mortar Kit + Elixir U + spacial awareness to calculate where you can stand at the back of the wall yet still arc your mortars down onto the attackers. Watch for reflects.

But Tower Rangers and Eles are just rolling the dice, since there are plenty of DHs and Mesmers out there. Can Spectral Grasp yoink off a wall as well? Haven't seen it or tried it.

Oh yeah Spectral Grasp works. I love the old days in EOTM and folks would stand next edge of cliffs and rangers would pop up long bow 4 them right off.. Rinse and repeat.. lol People are just slow about things like this...

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@Lysico.4906 said:

@ArchonWing.9480 said:It's very likely that your average person would realize this eventually, and stop doing it, because even without pulls, it's a really bad idea.

Two exceptions:
  1. Burn DH - stand your ground + scepter 2 (on catas/rams) + 1-2 casts of SoJ + Wings of Resolve back to safety.
  2. DPS Engy with Mortar Kit + Elixir U + spacial awareness to calculate where you can stand at the back of the wall yet still arc your mortars down onto the attackers. Watch for reflects.

But Tower Rangers and Eles are just rolling the dice, since there are plenty of DHs and Mesmers out there. Can Spectral Grasp yoink off a wall as well? Haven't seen it or tried it.

Oh yeah Spectral Grasp works. I love the old days in EOTM and folks would stand next edge of cliffs and rangers would pop up long bow 4 them right off.. Rinse and repeat.. lol People are just slow about things like this...

Or how about Core Necro using Spectral Walk + Spectral Grasp by the bridge near Blue Keep? He only got me once...but I loled at the bottom of the gorge with the other 2 lemmings he snagged.

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@Turkeyspit.3965 said:

@"ArchonWing.9480" said:It's very likely that your average person would realize this eventually, and stop doing it, because even without pulls, it's a really bad idea.

Two exceptions:
  1. Burn DH - stand your ground + scepter 2 (on catas/rams) + 1-2 casts of SoJ + Wings of Resolve back to safety.

Even for that, you shouldn't have to stand on the wall for long. What I do is have the targeting ready, and hop around from the side, cast, and then dodge back. All you need is syg.

  1. DPS Engy with Mortar Kit + Elixir U + spacial awareness to calculate where you can stand at the back of the wall yet still arc your mortars down onto the attackers. Watch for reflects.

Makes more sense, but mostly since you can elixir S anyways. Necros can spectral walk as well.

But Tower Rangers and Eles are just rolling the dice, since there are plenty of DHs and Mesmers out there. Can Spectral Grasp yoink off a wall as well? Haven't seen it or tried it.

Not sure, but I know Necro GS can pull you off a wall. But even ranger can survive with a bird pet and stone signet.

But honestly even in these cases the reward is still dubious and mostly for killing the siege; it's often a much safer option to use these tricks to disable it. Yes you can kill players too if they're not paying attention but if that's the case, you never really had a threat and probably could have just oil'd them.

Or.... build a ballista!

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@ArchonWing.9480 said:Why do people still pew pew off walls? It only took a few pulls (honestly I thought I was slow to fall for it that many times) for me to realize it's a stupid idea.

It makes sense to drop aoes and quickly dodge back for some damage on siege, or siege disable but only for small periods at a time. In the event you do down someone; unless you're dealing with very few players they'll just get res'd. And if it's only a few players, you can easily stunbreak and go back in even if you do get dragged. If it's a lot of players, the AOEs are probably going to flatten you anyways. If the people kite away, you cannot help your teammates down there. So it's high risk, no reward.

It's very likely that your average person would realize this eventually, and stop doing it, because even without pulls, it's a really bad idea.

In summary, it's not just about being pulled, but also playing with a build that has no stunbreaks, or emergency defense utility. Using the tower as a crutch only masks these issues. Today I saw a group of players defending a keep vs a smaller group of attackers but they would just not leave the wall. They could have just all come down and killed the attackers in an instant. Which is what happened once they figured it out.

Ranger has no aoes because the traps have to be put in your feet, and n5 longbow has too much cooldown.Pewpew is very rewarding in zerg fights because the enemy cleanse too much and condi builds arent viable in longscale fights. (when I roam I switch to condi btw)People is so egocentric that wont resurrect a buddy if there is a bit of risk, so when I down somebody its a certain death.

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The DH pull has been bonkers since day 1, probably because it's one of the only pulls that actually works properly and pulls people to you rather than halfway because they ran over a rock; looking at you, Scorpion Wire.

The flip side is that it is busted. I've pulled people when my chain was through the floor and it not only brought them to the edge of the tower but sent them flying into the air. Same thing often happens with mesmers focus pull and that one straight up ignores all obstacles and will pull you from halfway down the stairs.

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@Turkeyspit.3965 said:Spear of Justice has 1200 unit range (https://wiki.guildwars2.com/wiki/Spear_of_Justice)

That's 1200 units whether you are standing on the top of a tower, keep, hill, etc. Also can't help giggle abit at the irony of a longbow tower ranger complaining about an ability having too long a range. Good thing players aren't reporting rangers for hitting people with longbow beyond 1500 units heheh

LB projectiles are given an arc on purpose. People whine about it all the time. What are they even worried about anyway? Either the Ranger is having little to no impact or he's super OP, it can't be both at the same time.

@frareanselm.1925 said:

@Turkeyspit.3965 said:Spear of Justice has 1200 unit range (
)

That's 1200 units whether you are standing on the top of a tower, keep, hill, etc. Also can't help giggle abit at the irony of a longbow tower ranger complaining about an ability having too long a range. Good thing players aren't reporting rangers for hitting people with longbow beyond 1500 units heheh

A Ranger by definition has to have the longest range in the game. A guardian, with heavy armor, tons of blocks and heals, shouldnt have that long range.

Ranger by definition is a roaming specialist, not a long range specialist. To "Range" is to move with complete freedom around a large area.

@frareanselm.1925 said:

@Turkeyspit.3965 said:Spear of Justice has 1200 unit range (
)

That's 1200 units whether you are standing on the top of a tower, keep, hill, etc. Also can't help giggle abit at the irony of a longbow tower ranger complaining about an ability having too long a range. Good thing players aren't reporting rangers for hitting people with longbow beyond 1500 units heheh

A Ranger by definition has to have the longest range in the game. A guardian, with heavy armor, tons of blocks and heals, shouldnt have that long range.

Your lack of skill at playing at Ranger doesn't make Guardian OP. Stop standing on top of a tower like a turret, get into the game and learn your profession. Incidentally, when I'm on my DH, I specifically look for Tower Rangers (and Staff Eles) to pull them down, and invite them to actually get into the fight.

I'd also invite you to use the wiki, and look up boons like Stability, Protection and Vigor, and identify which Ranger abilities grant them, and how to maintain uptime in game - it will come in handy the next time you want to talk about a Guardian's "heavy armor, blocks and heals" lol.

Until then though, on behalf of others who play DH in WvW, I want to thank you for the salt-flavoured bags.

Do you know what the backline wvw roles mean? Power builds of Staff ele and lb ranger attack behind fortesses and zergs because they are the most vulnerable. Let people play the style they want, not what you want. Thats the problem with the meta elitists, forcing eles and rangers to play melee vs guardians and reves to abuse of their tankiness :)

Ranger has a place in WvW. That place is either roaming (which is basically dead) or with 3 other SicEm snipers and a FB as a pin sniping party within a zerg. Anything else is a pointless rezbot.

@DanAlcedo.3281 said:I dont want to play in a world where rangers can just pew pew for free , 100% safe from towers.

Get down here and fight like a man!

That would be reality. Defense of towers is very difficult because you can rarely stand or place siege anywhere that isnt bomb-able from the ground outside, which is kinda ridiculous. In what scenario would a defender on a wall ever be at a disadvantage to those attacking? That's the point of building walls to begin with.

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@"kuteykathy.8123" said:GW2 is not real life, so I hope you understand that it makes no sense to try to compare the skills and abilities in-game to what exist in real life. What could exist "in real life" is not a good foundation for trying to nerf the range of a skill.

When I play my ranger, it certainly makes no sense either that I have a never-ending supply of arrows drawn from thin air that can pierce through multiple people and travel further than a bullet. Magical arrows? I certainly hope they don't implement a limited count/ammo system on our longbows to conform to real life :)

For a better tower defense experience, I strongly encourage you to try to have stability before you walk up to the edge of a tower or cliff--otherwise you put yourself at risk of being pulled/pushed to your death. At the very least, scan those below you to determine if any of them pose a risk of pulling you down (thief scorpion wire, DH spear of justice, necro grasping darkness, engineer magnet pull, mesmer, etc.).

What a terrible response, you are literally trolling this person please stop, you know darn well that this does not prove the op literally compares it to real life, but you can easily combine game elements to real life, so what you said is not even completely true.

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