This is meant to be an informative and educational post. And mainly meant to help players (the ones that want to) make better choices based on the most coveted outcome: the big WIN.
I also want to disclose that I am in no shape and form a great PvP player. By some standards, I might be a bad player, or by other standards, I might be just average.
So, I've noticed this obsession with FAR, not in the sense of decapping it by the most mobile class on your team but by let's say: engineers, necros (this is the one that ticks me the most) and dh class (squishy PvE build).
This strategy results in a loss almost every time. Another disclosure here. A quarter of my games are ridden with bots. But the other ones I actually see players:
1. Going on far, dying every time on full enemy team respawn.
2. Going on far when you have 2 points (and you are at an advantage in team fights) and full capping instead of just decapping
3. Complete failure to keep close because one of the team members wastes half the game walking from base to far only to die in under 1 minute (at best).
I write this post in hope that some of the better players here can explain the complex nuances of the far strategy and help a tiny fraction of the community reading this post understand more about when they should be looking at far as a good strategy to tip the scales.
How I understand the close, far strategy works.
1. Only if you are a team weak in team fights (no necro on your team, no form of support)
2. Most of your team is more mobile (revs, thieves, rangers)
If so, I believe it is beneficial to fight side nodes more and take (cap mid) when safe. WHEN SAFE!
Most of the game I lose (when there is a fighting chance on both sides) is because one of my teammates chooses to be food for far.
I am not playing at an MMR where people know what kiting is. So they genuinely stay on the point until they run out of cooldowns and hp.
When did this become a cool thing?
And with this strategy I see losses happen every time, EVERY TIME!