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Thief best roamer class for 7 years


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@Lincolnbeard.1735 said:

@Skyronight.6370 said:Every1 keeps talking about holos and revs but people forgot how thief has been the best roamer class for the entire existence of the game with the exception of HoT launch where rev replaced thief for a few months. If you wanna play any sort of glass cannon roamer +1 spec thats not a thief well good luck because its not viable as soon as you re in plat and even less in at/mat.

Thief needs some nerfs in the next patch to make other roamers more viable. just how the current side noders need nerfs to make other side noders more viable. Either nerf thief or buff some other specs that could fit the same role. Even power rev is dead now, every1 just went condi side node in tournaments and high tier pvp.

So you want the most squishy, mediocre damage class in the game to not have the best mobility? Man I sure hope a-net hires you to manage balance, so I can finally quit this game.

if you think thief is squishy try playing any other full zerker glass cannon build and see how fast you die compared to thief. you will get easely focused and die cuz you dont have an insta cast 1200 range teleport or stealth on demand and evades.

Yeah, do that. And you will see that you dont die nearly as fast as the thief does if he doesnt instantly run away. Squishy doesnt mean "cant run away", it means "cant survive when fighting". If you remove thieves mobility, he cant even run away. What do you think that does to the class?

Edit: Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.

the usual things that you type are kitten stupid but this one takes the cake

" Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed. "holly molly dude

Don't know if that is the one that takes the cake. He has an impressive resume of face-palmy stuff.

how did it go?1 Power mesmer counters thief2 Swipe to interrupt blocks is a waste3 Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.4 Backstab screenshots are fabricateddid I miss something?

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@Leonidrex.5649 said:

@Skyronight.6370 said:Every1 keeps talking about holos and revs but people forgot how thief has been the best roamer class for the entire existence of the game with the exception of HoT launch where rev replaced thief for a few months. If you wanna play any sort of glass cannon roamer +1 spec thats not a thief well good luck because its not viable as soon as you re in plat and even less in at/mat.

Thief needs some nerfs in the next patch to make other roamers more viable. just how the current side noders need nerfs to make other side noders more viable. Either nerf thief or buff some other specs that could fit the same role. Even power rev is dead now, every1 just went condi side node in tournaments and high tier pvp.

So you want the most squishy, mediocre damage class in the game to not have the best mobility? Man I sure hope a-net hires you to manage balance, so I can finally quit this game.

if you think thief is squishy try playing any other full zerker glass cannon build and see how fast you die compared to thief. you will get easely focused and die cuz you dont have an insta cast 1200 range teleport or stealth on demand and evades.

Yeah, do that. And you will see that you dont die nearly as fast as the thief does if he doesnt instantly run away. Squishy doesnt mean "cant run away", it means "cant survive when fighting". If you remove thieves mobility, he cant even run away. What do you think that does to the class?

Edit: Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.

the usual things that you type are kitten stupid but this one takes the cake

" Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed. "holly molly dudeRegarding the P/D core build he is even right. That build does not use any endurance generating skill or trait and besides SB3 not a single skill with a built in evasion.

But the fun fact is, that this is still the strongest current thief build and generally speaking about teef, that you have to be very (!) ignorant to ignore the acro traitline, the staff evades, the mh-dagger endurance generation, the sword3 evades, the agility signet ...

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@Leonidrex.5649 said:

@Skyronight.6370 said:Every1 keeps talking about holos and revs but people forgot how thief has been the best roamer class for the entire existence of the game with the exception of HoT launch where rev replaced thief for a few months. If you wanna play any sort of glass cannon roamer +1 spec thats not a thief well good luck because its not viable as soon as you re in plat and even less in at/mat.

Thief needs some nerfs in the next patch to make other roamers more viable. just how the current side noders need nerfs to make other side noders more viable. Either nerf thief or buff some other specs that could fit the same role. Even power rev is dead now, every1 just went condi side node in tournaments and high tier pvp.

So you want the most squishy, mediocre damage class in the game to not have the best mobility? Man I sure hope a-net hires you to manage balance, so I can finally quit this game.

if you think thief is squishy try playing any other full zerker glass cannon build and see how fast you die compared to thief. you will get easely focused and die cuz you dont have an insta cast 1200 range teleport or stealth on demand and evades.

Yeah, do that. And you will see that you dont die nearly as fast as the thief does if he doesnt instantly run away. Squishy doesnt mean "cant run away", it means "cant survive when fighting". If you remove thieves mobility, he cant even run away. What do you think that does to the class?

Edit: Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.

the usual things that you type are kitten stupid but this one takes the cake

" Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed. "holly molly dude

Go ahead, point out where thats supposed to be false. Well actually there is one slight error. Its 1 extra evade at the start, and 1 every 30 seconds. Remember, the current thief build is D/P, which has no evade skills itself, using HiS which doesnt have evade, Blinding powder which doesnt have evade, shadowstep which doesnt have evade, signet of agility which is the one per 30 seconds I mentioned, and currently basilisk venom. Which, you guessed it! Aint got an evade.

And yeah, in-combat stealth is bad for survivability. Weve been over this. The simple fact is that if the thief tries to stealth up mid-combat, he either gets ccd and killed, or just killed. Thats why thieves dont do it, if they want to survive, they run. If they couldnt run, they would just die.

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@KrHome.1920 said:

@Skyronight.6370 said:Every1 keeps talking about holos and revs but people forgot how thief has been the best roamer class for the entire existence of the game with the exception of HoT launch where rev replaced thief for a few months. If you wanna play any sort of glass cannon roamer +1 spec thats not a thief well good luck because its not viable as soon as you re in plat and even less in at/mat.

Thief needs some nerfs in the next patch to make other roamers more viable. just how the current side noders need nerfs to make other side noders more viable. Either nerf thief or buff some other specs that could fit the same role. Even power rev is dead now, every1 just went condi side node in tournaments and high tier pvp.

So you want the most squishy, mediocre damage class in the game to not have the best mobility? Man I sure hope a-net hires you to manage balance, so I can finally quit this game.

if you think thief is squishy try playing any other full zerker glass cannon build and see how fast you die compared to thief. you will get easely focused and die cuz you dont have an insta cast 1200 range teleport or stealth on demand and evades.

Yeah, do that. And you will see that you dont die nearly as fast as the thief does if he doesnt instantly run away. Squishy doesnt mean "cant run away", it means "cant survive when fighting". If you remove thieves mobility, he cant even run away. What do you think that does to the class?

Edit: Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.

the usual things that you type are kitten stupid but this one takes the cake

" Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed. "holly molly dudeRegarding the P/D core build he is even right. That build does not use any endurance generating skill or trait and besides SB3 not a single skill with a built in evasion.

But the fun fact is, that this is still the strongest current thief build and generally speaking about teef, that you have to be very (!) ignorant to ignore the acro traitline, the staff evades, the mh-dagger endurance generation, the sword3 evades, the agility signet ...

he also said " and "on demand stealth" is pretty useless in-combat, and just gets you killed."he sure went out of his way to sound stupid on this one, not that the most mobile build in the game should need much evasion, expecially since it also stealthed most of the game and enemies that it hits are instantly stunned or blinded, or both.

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@UNOwen.7132 said:

@Skyronight.6370 said:Every1 keeps talking about holos and revs but people forgot how thief has been the best roamer class for the entire existence of the game with the exception of HoT launch where rev replaced thief for a few months. If you wanna play any sort of glass cannon roamer +1 spec thats not a thief well good luck because its not viable as soon as you re in plat and even less in at/mat.

Thief needs some nerfs in the next patch to make other roamers more viable. just how the current side noders need nerfs to make other side noders more viable. Either nerf thief or buff some other specs that could fit the same role. Even power rev is dead now, every1 just went condi side node in tournaments and high tier pvp.

So you want the most squishy, mediocre damage class in the game to not have the best mobility? Man I sure hope a-net hires you to manage balance, so I can finally quit this game.

if you think thief is squishy try playing any other full zerker glass cannon build and see how fast you die compared to thief. you will get easely focused and die cuz you dont have an insta cast 1200 range teleport or stealth on demand and evades.

Yeah, do that. And you will see that you dont die nearly as fast as the thief does if he doesnt instantly run away. Squishy doesnt mean "cant run away", it means "cant survive when fighting". If you remove thieves mobility, he cant even run away. What do you think that does to the class?

Edit: Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.

the usual things that you type are kitten stupid but this one takes the cake

" Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed. "holly molly dude

Go ahead, point out where thats supposed to be false. Well actually there is one slight error. Its 1 extra evade at the start, and 1 every 30 seconds. Remember, the current thief build is D/P, which has no evade skills itself, using HiS which doesnt have evade, Blinding powder which doesnt have evade, shadowstep which doesnt have evade, signet of agility which is the one per 30 seconds I mentioned, and currently basilisk venom. Which, you guessed it! Aint got an evade.

And yeah, in-combat stealth is bad for survivability. Weve been over this. The simple fact is that if the thief tries to stealth up mid-combat, he either gets ccd and killed, or just killed. Thats why thieves dont do it, if they want to survive, they
run
. If they couldnt run, they would just die.

poor thief with only 3 dodges and perma stealth, cant even get some extra free dodges on his weapon sets, and has do spam blind to pressure people, oh the tragedy

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@Leonidrex.5649 said:

@Skyronight.6370 said:Every1 keeps talking about holos and revs but people forgot how thief has been the best roamer class for the entire existence of the game with the exception of HoT launch where rev replaced thief for a few months. If you wanna play any sort of glass cannon roamer +1 spec thats not a thief well good luck because its not viable as soon as you re in plat and even less in at/mat.

Thief needs some nerfs in the next patch to make other roamers more viable. just how the current side noders need nerfs to make other side noders more viable. Either nerf thief or buff some other specs that could fit the same role. Even power rev is dead now, every1 just went condi side node in tournaments and high tier pvp.

So you want the most squishy, mediocre damage class in the game to not have the best mobility? Man I sure hope a-net hires you to manage balance, so I can finally quit this game.

if you think thief is squishy try playing any other full zerker glass cannon build and see how fast you die compared to thief. you will get easely focused and die cuz you dont have an insta cast 1200 range teleport or stealth on demand and evades.

Yeah, do that. And you will see that you dont die nearly as fast as the thief does if he doesnt instantly run away. Squishy doesnt mean "cant run away", it means "cant survive when fighting". If you remove thieves mobility, he cant even run away. What do you think that does to the class?

Edit: Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.

the usual things that you type are kitten stupid but this one takes the cake

" Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed. "holly molly dude

Don't know if that is the one that takes the cake. He has an impressive resume of face-palmy stuff.

how did it go?1 Power mesmer counters thief

A lie. A lie I pointed out to be a lie. Multiple times. So please, stop lying.

2 Swipe to interrupt blocks is a waste

This is objectively correct. If you save swipe (which you usually dont), you never save it for interrupting blocks. If you desperately want to interrupt blocks, youve got shortbow 4.

3 Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.

Likewise objectively correct. I explained it above.

4 Backstab screenshots are fabricated

The particular screenshot that was about was objectively fabricated. Which I proved. Repeatedly. But you got duped, and instead of admitting that you were naive and fell for a fake that just happens to fit your worldview, you doubled and tripled down on it. Pathetic.

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@Leonidrex.5649 said:

@Skyronight.6370 said:Every1 keeps talking about holos and revs but people forgot how thief has been the best roamer class for the entire existence of the game with the exception of HoT launch where rev replaced thief for a few months. If you wanna play any sort of glass cannon roamer +1 spec thats not a thief well good luck because its not viable as soon as you re in plat and even less in at/mat.

Thief needs some nerfs in the next patch to make other roamers more viable. just how the current side noders need nerfs to make other side noders more viable. Either nerf thief or buff some other specs that could fit the same role. Even power rev is dead now, every1 just went condi side node in tournaments and high tier pvp.

So you want the most squishy, mediocre damage class in the game to not have the best mobility? Man I sure hope a-net hires you to manage balance, so I can finally quit this game.

if you think thief is squishy try playing any other full zerker glass cannon build and see how fast you die compared to thief. you will get easely focused and die cuz you dont have an insta cast 1200 range teleport or stealth on demand and evades.

Yeah, do that. And you will see that you dont die nearly as fast as the thief does if he doesnt instantly run away. Squishy doesnt mean "cant run away", it means "cant survive when fighting". If you remove thieves mobility, he cant even run away. What do you think that does to the class?

Edit: Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed.

the usual things that you type are kitten stupid but this one takes the cake

" Oh and thief has far below average evades nowadays (basically 1 extra evade every 30 seconds, and maybe 1 evade in daggerstorm every 90, except most thieves dont run daggerstorm anymore), and "on demand stealth" is pretty useless in-combat, and just gets you killed. "holly molly dude

Go ahead, point out where thats supposed to be false. Well actually there is one slight error. Its 1 extra evade at the start, and 1 every 30 seconds. Remember, the current thief build is D/P, which has no evade skills itself, using HiS which doesnt have evade, Blinding powder which doesnt have evade, shadowstep which doesnt have evade, signet of agility which is the one per 30 seconds I mentioned, and currently basilisk venom. Which, you guessed it! Aint got an evade.

And yeah, in-combat stealth is bad for survivability. Weve been over this. The simple fact is that if the thief tries to stealth up mid-combat, he either gets ccd and killed, or just killed. Thats why thieves dont do it, if they want to survive, they
run
. If they couldnt run, they would just die.

poor thief with only 3 dodges and perma stealth, cant even get some extra free dodges on his weapon sets, and has do spam blind to pressure people, oh the tragedy

Why are you going off-topic? The question is, "is thieves survivability good?". Permastealth does nothing for survivability. Thieves currently do not "spam blind" (not that they could, initiative costs too high). So were left with active defenses. Which thief has very few of. 1 evade at the start, and 1 every 30 seconds. Mesmer blows that out of the water in, well, 16 seconds. So yes, thieves survivability is extremely awful. If they couldnt run away, they would always die.

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@bluri.2653 said:

@Crab Fear.1624 said:I doubt you play the game 7 years, or you actually play one of the real problematic classes.

NecroRevEngiGuard

Always in conquest are top picks in one form or another

But but but...thief can decap...lol...

That is literally going to be your argument.

i can safely tell you thief has been meta for 7 years.rev/engi/guard also had very long up time, necro is less so, but none of them compete with thief. i can't remember thief being non meta except hot launch.thief has been one of my most played class simply because it is meta for so long.

@"Skyronight.6370" said:not a single class has been viable for 7 years straight except thief. i wonder why....

it's called the shortbow 5 syndrome. if the wiki's correct, it's amazing this skill has never been nerfed before. there were times where thief as a class was bad and weak, but still got played just because of its mobility.

not just mobility, steal backstab is also too good at coordinating burst in team play. it's entire kit is just good for conquest. shortbow 5 alone without steal couldn't secure thief's spot for so long.

Close but almost whole HoT until the end rev > thief and thief wasnt picked at all.

So very close, there was also a cele meta with 2 medi hammer 2 dd cele ele and shoutbow.

you mean cele meta like this? ;)R61Z1Rn.png

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@Lighter.5631 said:

@Crab Fear.1624 said:I doubt you play the game 7 years, or you actually play one of the real problematic classes.

NecroRevEngiGuard

Always in conquest are top picks in one form or another

But but but...thief can decap...lol...

That is literally going to be your argument.

i can safely tell you thief has been meta for 7 years.rev/engi/guard also had very long up time, necro is less so, but none of them compete with thief. i can't remember thief being non meta except hot launch.thief has been one of my most played class simply because it is meta for so long.

@"Skyronight.6370" said:not a single class has been viable for 7 years straight except thief. i wonder why....

it's called the shortbow 5 syndrome. if the wiki's correct, it's amazing this skill has never been nerfed before. there were times where thief as a class was bad and weak, but still got played just because of its mobility.

not just mobility, steal backstab is also too good at coordinating burst in team play. it's entire kit is just good for conquest. shortbow 5 alone without steal couldn't secure thief's spot for so long.

Close but almost whole HoT until the end rev > thief and thief wasnt picked at all.

So very close, there was also a cele meta with 2 medi hammer 2 dd cele ele and shoutbow.

you mean cele meta like this? ;)
R61Z1Rn.png

That cant be the cele meta. The left team only has 1 ele instead of 4.

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@hotte in space.2158 said:

@Skyronight.6370 said:not a single class has been viable for 7 years straight except thief. i wonder why....you forgot ranger

if you were dying to ranger in cele meta, you were bad

the meta for killing ranger is and always, double pressure cooldowns -> easy kill ... still the same thing. it's a free kill when pressured even over a necro especially now.

ranger has only survived metas through gimmicks, not raw class potential like some classes have

  1. spirit ranger , put spirit in middle of map and res people on far / home
  2. druid , run zerker and heal like a support class
  3. soulbeast , absurd damage on tank with demolisher with 2 pet combos in melding

i mean, these are gimmicks and the only reason was meta and was nerfed the quickest out of most professions. the longest spot a ranger has had was BM meta whn pets dealt absurd damage

jacaranda should be nerfed soon also, because the aoe is broken on point.

this isn't attacking thief though, just your broad assumption ranger has even had a chance to hold a spotlight next to thief in team/conquest necessity.

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@Jekkt.6045 said:

@Skyronight.6370 said:not a single class has been viable for 7 years straight except thief. i wonder why....

it's called the shortbow 5 syndrome. if the wiki's correct, it's amazing this skill has never been nerfed before. there were times where thief as a class was bad and weak, but still got played just because of its mobility.

Didn't it get nerfed like 2 patches ago?

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@White Kitsunee.4620 said:

@Skyronight.6370 said:not a single class has been viable for 7 years straight except thief. i wonder why....

it's called the shortbow 5 syndrome. if the wiki's correct, it's amazing this skill has never been nerfed before. there were times where thief as a class was bad and weak, but still got played just because of its mobility.

Didn't it get nerfed like 2 patches ago?

Nope. Its still 6 initiative and still 900 range. They wont ever nerf it.

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@"UNOwen.7132" said:Why are you going off-topic? The question is, "is thieves survivability good?". Permastealth does nothing for survivability. Thieves currently do not "spam blind" (not that they could, initiative costs too high). So were left with active defenses. Which thief has very few of. 1 evade at the start, and 1 every 30 seconds. Mesmer blows that out of the water in, well, 16 seconds. So yes, thieves survivability is extremely awful. If they couldnt run away, they would always die.

I imagine that the issue is that you're saying that the thief have bad survivability when in fact it's the specific build that you have in mind that do have bad survivability. The tools are there, you are free to take them but making a generalization based on a build that does not take those tools make people doubt your credibility.

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@Dadnir.5038 said:

@"UNOwen.7132" said:Why are you going off-topic? The question is, "is thieves survivability good?". Permastealth does nothing for survivability. Thieves currently do not "spam blind" (not that they could, initiative costs too high). So were left with active defenses. Which thief has very few of. 1 evade at the start, and 1 every 30 seconds. Mesmer blows that out of the water in, well, 16 seconds. So yes, thieves survivability is extremely awful. If they couldnt run away, they would always die.

I imagine that the issue is that you're saying that the thief have bad survivability when in fact it's the specific build that you have in mind that do have bad survivability. The tools are there, you are free to take them but making a generalization based on a build that does not take those tools make people doubt your credibility.

Other builds fare not much better. The most survivable is probably staff daredevil, and its still outclassed by all other classes (and quite significantly so). There is a reason those tools do not see any use. Or in simpler terms, all theif builds have bad survivability. It just ranges from "unbelievably atrocious", which is D/P, to "really really bad", which is staff DD.

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@Skyronight.6370 said:Thief needs some nerfs in the next patch to make other roamers more viable.

Okay, let's consider nerfing thief.

What are we nerfing on thief? Shortbow range? Port distance?What will keep Thief playable post nerf, if other classes can fill the same roaming role? Are you planning to suggest making thief more durable so that it can contribute more to fights instead of being relegated to Decap/+1, in exchange for it being worse at decap/+1?

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@Dadnir.5038 said:I imagine that the issue is that you're saying that the thief have bad survivability when in fact it's the specific build that you have in mind that do have bad survivability. The tools are there, you are free to take them but making a generalization based on a build that does not take those tools make people doubt your credibility.

Thieves has the worst survivablity on the game and by FAR. Maybe mes are as bas as thief on this matter.

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@UNOwen.7132 said:

@Crab Fear.1624 said:I doubt you play the game 7 years, or you actually play one of the real problematic classes.

NecroRevEngiGuard

Always in conquest are top picks in one form or another

But but but...thief can decap...lol...

That is literally going to be your argument.

i can safely tell you thief has been meta for 7 years.rev/engi/guard also had very long up time, necro is less so, but none of them compete with thief. i can't remember thief being non meta except hot launch.thief has been one of my most played class simply because it is meta for so long.

@"Skyronight.6370" said:not a single class has been viable for 7 years straight except thief. i wonder why....

it's called the shortbow 5 syndrome. if the wiki's correct, it's amazing this skill has never been nerfed before. there were times where thief as a class was bad and weak, but still got played just because of its mobility.

not just mobility, steal backstab is also too good at coordinating burst in team play. it's entire kit is just good for conquest. shortbow 5 alone without steal couldn't secure thief's spot for so long.

Close but almost whole HoT until the end rev > thief and thief wasnt picked at all.

So very close, there was also a cele meta with 2 medi hammer 2 dd cele ele and shoutbow.

you mean cele meta like this? ;)
R61Z1Rn.png

That cant be the cele meta. The left team only has 1 ele instead of 4.

that was past cele meta. but good try.

rom was marauder with gs+hammerfrae carriontage bunkerme normal

the true cele meta was with cele rifle engi and nadesdd ele celeshoutbow cele

you see non there. i think even the eles in wts there ran something other than cele if im not mistaken since they nerfed cele before this tournament

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@Crab Fear.1624 said:I doubt you play the game 7 years, or you actually play one of the real problematic classes.

NecroRevEngiGuard

Always in conquest are top picks in one form or another

But but but...thief can decap...lol...

That is literally going to be your argument.

Well they did nerf thief dmg pretty hard so now their way is to wait to outnumber em and smack em repeteadly

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@Axl.8924 said:

@Crab Fear.1624 said:I doubt you play the game 7 years, or you actually play one of the real problematic classes.

NecroRevEngiGuard

Always in conquest are top picks in one form or another

But but but...thief can decap...lol...

That is literally going to be your argument.

Well they did nerf thief dmg pretty hard so now their way is to wait to outnumber em and smack em repeteadly

? thief ate same nerfs as everyone else, about 33%edit with proof.Trick Shot: Reduced power coefficient from 0.55 to 0.366. -> 33% nerf in lineDetonate Cluster Bomb (Cluster Bomb): Reduced power coefficient per strike from 0.5 to 0.375. -> 25% nerf, less then most, becomes stronger compared to othersSneak Attack: Reduced power coefficient per hit from 0.36 to 0.3. -> 17% nerf, this is what cthief hits you with btw. wink winkDancing Dagger: Reduced power coefficient from 0.6 to 0.45. -> 25% nerfVault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6. -> 19,2% nerf, way less then others.Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8. -> 25% nerf, actually stronger then pre patch compared to others lolShadow Shot: Increased initiative cost from 4 to 5. -> no damage nerfs just 1 extra ini cost, at best 25% nerf right?

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@Leonidrex.5649 said:

@Axl.8924 said:

@Crab Fear.1624 said:I doubt you play the game 7 years, or you actually play one of the real problematic classes.

NecroRevEngiGuard

Always in conquest are top picks in one form or another

But but but...thief can decap...lol...

That is literally going to be your argument.

Well they did nerf thief dmg pretty hard so now their way is to wait to outnumber em and smack em repeteadly

? thief ate same nerfs as everyone else, about 30%

They never nerfed thief mobility and stealth re-application frequency...that's why thief has always been meta, they never touched what makes thief strong to play on the contrary of other profession, which at one point or another have seen their strong points severely affected by nerfs

All the dmg nerfs talk are absolute BS talk because all dmg nerfs come with sustain nerfs to other professions, the number changes but thief is always in the same spot more or less

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@Arheundel.6451 said:

@Axl.8924 said:

@Crab Fear.1624 said:I doubt you play the game 7 years, or you actually play one of the real problematic classes.

NecroRevEngiGuard

Always in conquest are top picks in one form or another

But but but...thief can decap...lol...

That is literally going to be your argument.

Well they did nerf thief dmg pretty hard so now their way is to wait to outnumber em and smack em repeteadly

? thief ate same nerfs as everyone else, about 30%

They never nerfed thief mobility and stealth re-application frequency...that's why thief has always been meta, they never touched what makes thief strong to play on the contrary of other profession, which at one point or another have seen their strong points severely affected by nerfs

All the dmg nerfs talk are
absolute BS talk
because all dmg nerfs come with sustain nerfs to other professions, the number changes but thief is always in the same spot more or less

I was not talking to you, I dont want to talk to you. Talking to you is not productive, please dont respond to my posts, thank you.

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@Leonidrex.5649 said:

@Axl.8924 said:

@Crab Fear.1624 said:I doubt you play the game 7 years, or you actually play one of the real problematic classes.

NecroRevEngiGuard

Always in conquest are top picks in one form or another

But but but...thief can decap...lol...

That is literally going to be your argument.

Well they did nerf thief dmg pretty hard so now their way is to wait to outnumber em and smack em repeteadly

? thief ate same nerfs as everyone else, about 30%

They never nerfed thief mobility and stealth re-application frequency...that's why thief has always been meta, they never touched what makes thief strong to play on the contrary of other profession, which at one point or another have seen their strong points severely affected by nerfs

All the dmg nerfs talk are
absolute BS talk
because all dmg nerfs come with sustain nerfs to other professions, the number changes but thief is always in the same spot more or less

I was not talking to you, I dont want to talk to you. Talking to you is not productive, please dont respond to my posts, thank you.

I don't give in BS talk from people expecting to play Judge-jury and executioner with the only class they play ..that's all. I state facts and not once I cared if people like me or not on this forum , you should take your own advice and stop quoting my posts in other threads

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