Jump to content
  • Sign Up

Please disable minion and pet tagging for loot.


Recommended Posts

@kharmin.7683 said:

@"Friday.7864" said:Some of you seem to be arguing how earning drops and meta participation without doing anything isn't botting because you're just standing there.Can you then at least prove how it is an okay thing to do, or get anet to verify it?I would definitely afk with a few accounts in drizzlewood or somewhere with enough mobs before going to work each day then.

If you haven't, please read the policy on unattended gameplay:

In that case it's not okay to use pets and turrets and they should change their behavior. Period.I don't understand why it's even being discussed anymore, at this point people can literally gain meta participation while being afk instead of losing it.

Link to comment
Share on other sites

@Friday.7864 said:

@Friday.7864 said:Some of you seem to be arguing how earning drops and meta participation without doing anything isn't botting because you're just standing there.Can you then at least prove how it is an okay thing to do, or get anet to verify it?I would definitely afk with a few accounts in drizzlewood or somewhere with enough mobs before going to work each day then.

If you haven't, please read the policy on unattended gameplay:

In that case it's not okay to use pets and turrets and they should change their behavior. Period.

As long as the player responds to a GM, it's within the existing rules. That's why it's important to report suspected bots or afk'ers, so that the GMs can check to see if they are present at the keyboard or not.

Link to comment
Share on other sites

You can't disable minion/pet/turret loot tagging because that then invalidates those GAME FEATURES. Those game mechanics are perfectly valid play styles...its a pet class.

If AFKing is the problem, then focus on that and how to fix it without completely removing a strong game mechanic.

Link to comment
Share on other sites

@kharmin.7683 said:

@Friday.7864 said:Some of you seem to be arguing how earning drops and meta participation without doing anything isn't botting because you're just standing there.Can you then at least prove how it is an okay thing to do, or get anet to verify it?I would definitely afk with a few accounts in drizzlewood or somewhere with enough mobs before going to work each day then.

If you haven't, please read the policy on unattended gameplay:

In that case it's not okay to use pets and turrets and they should change their behavior. Period.

As long as the player responds to a GM, it's within the existing rules. That's why it's important to report suspected bots or afk'ers, so that the GMs can check to see if they are present at the keyboard or not.

Who in their right mind would pay for employees to whisper afk players 24/7 just to check if they're botting?They can't even respond to tickets on time for the past few months. Even if they had someone who did that occasionally I'd say they long switched to support.The tools to bot without even using a macro are there, baked right into the game. And while it is clearly said how it is against the Terms of Service, nothing is being done about it. Hilarious really, I have no other words to describe it.

Link to comment
Share on other sites

@"kharmin.7683" said:Again, you think that y9u know me so well. Please, then, show me how these suspected botters directly affect your ability to play the game. How do they prevent you from completing content? How do their rewards affect your rewards? Why does it bother you?

About that "How do their rewards affect your rewards?"He is probably referring to the devaluation effect caused by excessive amount of farmed items on market created by these semi-AFKers.Best thing I think would be writing an example: Lets say we have a map, where at start, 100 ppl are farming thishttps://wiki.guildwars2.com/wiki/Armored_Scalefor, lets say 2 hours per day. Now, that Map would became flooded with semi-AFK players, and thus the status would change to, lets say 100 players will farm these Scales for 2 hours per day (previously mentioned, "normal non-AFK" players) + another 100 players (=semi-AFKers) will farm them for 24 hours per day. Please keep in mind that exact numbers or exact item in this example actually does not matter, Im just writing them to give you better insight into this situation. That would cause greatly increased amounts of Scales spread through playerbase when compared to average amout of Scales farmed per day without these semi-AFKers on Map, and if these Scales will be then offered in TP, then this increased excessive supply (with not changed demand) will cause a loss of the price of 1 piece of Armored Scale. Thus, we can say that existence of these semi-AFKers farming items will impact the price of these items on the TP market, thus actually impacting "time spent / gained reward" ratio for normal active players trying to farm these items for gold profit.

I do not want to agree or disagree with him or with you in this, I am just explaining you an economic effect called "devaluation of item price caused by increased supply with not adequately increased demand" referred in this discussion. Hope this explanation helped you to understand the arguments of that player you were responding to.

Link to comment
Share on other sites

@Howdy its me Brad.6132 said:Everyday the same players are standing around the log farm in Malchor's Leap AFK with their minions and pets farming mobs, just like the same bums you see standing around the convenience store. Now they are strategically placed on the escort trails in Drizzlewood where the mobs spawn, just like the same bums you see everyday at the traffic lights. Are they bots? Probably not, but they are AFK and the only reason they do it is because they get loot from the minions and pets without having to do anything. They don't affect me other than I gotta look at their corpses when Lyssa spawns, just like I gotta look at garbage the real life bums leave laying on the ground at their loitering spots. It's pitiful really, newer players keep trying to resurrect them out of the kindness of their hearts thinking they are helping their fellow player when they are really just helping someone who is probably playing some other game or on a different account. Call me a jerk if you want, but it's an exploit. If I ran a company that relied on gem sales as part of our income, i'd make dang sure players that trade gold for gems weren't stealing real money from us by standing around doing nothing in game. When a player is actually controlling a Necromancer or Ranger, they have plenty of AOE for loot without the minions and pets helping them... So please disable minion/pet tagging for loot in the next patch so we don't have to look at these deadbeats.

I somehow doubt you know how gems to gold works.At the point where gems are available to buy for gold, someone already payed cold hard cash.It is irrelevant who acquires those gems and how they made their gold after that point.And as more expensive gems become because of free gold, as more people will pay cold hard cash for them.Welcome to reality

Link to comment
Share on other sites

@Faenar.8036 said:

@"kharmin.7683" said:Again, you think that y9u know me so well. Please, then, show me how these suspected botters directly affect your ability to play the game. How do they prevent you from completing content? How do their rewards affect your rewards? Why does it bother you?

About that "How do their rewards affect your rewards?"He is probably referring to the devaluation effect caused by excessive amount of farmed items on market created by these semi-AFKers.Best thing I think would be writing an example: Lets say we have a map, where at start, 100 ppl are farming this
for, lets say 2 hours per day. Now, that Map would became flooded with semi-AFK players, and thus the status would change to, lets say 100 players will farm these Scales for 2 hours per day (previously mentioned, "normal non-AFK" players) + another 100 players (=semi-AFKers) will farm them for 24 hours per day. Please keep in mind that exact numbers or exact item in this example actually does not matter, Im just writing them to give you better insight into this situation. That would cause greatly increased amounts of Scales spread through playerbase when compared to average amout of Scales farmed per day without these semi-AFKers on Map, and if these Scales will be then offered in TP, then this increased excessive supply (with not changed demand) will cause a loss of the price of 1 piece of Armored Scale. Thus, we can say that existence of these semi-AFKers farming items will impact the price of these items on the TP market, thus actually impacting "time spent / gained reward" ratio for normal active players trying to farm these items for gold profit.

I do not want to agree or disagree with him or with you in this, I am just explaining you an economic effect called "devaluation of item price caused by increased supply with not adequately increased demand" referred in this discussion. Hope this explanation helped you to understand the arguments of that player you were responding to.

And if the price of something on the TP drops, and if you need to buy it... Happy day!

Link to comment
Share on other sites

@MokahTGS.7850 said:You can't disable minion/pet/turret loot tagging because that then invalidates those GAME FEATURES. Those game mechanics are perfectly valid play styles...its a pet class.

If AFKing is the problem, then focus on that and how to fix it without completely removing a strong game mechanic.

Exactly. It really is that simple. AFK may be a problem - pets & minions are a game mechanic.

Link to comment
Share on other sites

Stop worrying about what other people are doing in game and just play your own game.

No one has any right to further define inattentive farming. Whether someone is watching Netflix on another screen or not while playing is absolutely none of your business.

Link to comment
Share on other sites

@"Tukaram.8256" said:Exactly. It really is that simple. AFK may be a problem - pets & minions are a game mechanic.Pet's & Minions are part of game, but how they work (are design) can be affect the AFK issue.

There is many different way to fix situations. Only issue is that Rangers Pet can not allways be fixed same way than Minions and Turrents, because it's behavior is totally different.

  1. Disable pets loots

    • Doesn't solve the issue if player character can example use AoE autoattack. This isn't right way to do it. Pets/Minions/Turrents are part of class design as characters "Weapons".
  2. Remove autolooting feature

    • This has way to negative affect to hole game community as they gameplay. So I don't support this.
  3. End Minions and Turrents, if player character is example 5min AFK (doesn't move or player do some actions (not autoactions))

    • This is pretty harmless idea, but little annoying as need to recall the Minions, just because been AFK little time.
  4. Limit Minions and Turrent life spawn to general example in 5 min.

    • This does work, but it cause thet Minions and Turrent has to be recalled as they have life spawn. Of cause Elementalist Summoners is only 2min, so a lot easyer than that.
  5. Make so that if player character hasn't moved in 5min Pet/Minions/Turrents damage goes to Zero. If player moves then the damage returns back.

    • I'm supporting this, because it has very little affect the real active players actions and it does affect Bots or general passive gameplaying. Because Pets/Minions/Turrent doesn't anymore kill the enemies, even if they fight. It could/will cause player character to die, because too many enemies around in after certain time, because Pet/Minions/Turrents will die. Only issue what I see is long boss fights, where some range attack class can sometimes stay put in same spot for longer time. How ever GW2 is trying to go agaist this in it's active combat design as players would not be able to stand same spot as passive ways anyway.

As for people saying that bots don't harm others. They do harm in many ways. Even this thread would not even exist if they would not. In general they harm games economy and player emotions (Community) towards this game. When I say emotion, I mean many players sees them and they don't like seeing bots. It makes game look like it's "better" played as AFK, than been activily part of gameworld. Also bots hug resources, when they keep killing in everyting in the area.

Link to comment
Share on other sites

@Lumikki.1725 said:

@"Tukaram.8256" said:Exactly. It really is that simple. AFK may be a problem - pets & minions are a game mechanic.Pet's & Minions are part of game, but how they work (are design) can be affect the AFK issue.

There is many different way to fix situations. Only issue is that Rangers Pet can not allways be fixed same way than Minions and Turrents, because it's behavior is totally different......
  1. Make so that if player character hasn't moved in 5min Pet/Minions/Turrents damage goes to Zero. If player moves then the damage returns back....

As a minion master main, ranger/pets secondary - I can get behind that idea. There are plenty of ways of dealing with AFKers. This is a good idea, the OP had a horrid idea B)

Link to comment
Share on other sites

@Tukaram.8256 said:

@Tukaram.8256 said:Exactly. It really is that simple. AFK may be a problem - pets & minions are a game mechanic.Pet's & Minions are part of game, but how they work (are design) can be affect the AFK issue.

There is many different way to fix situations. Only issue is that Rangers Pet can not allways be fixed same way than Minions and Turrents, because it's behavior is totally different......
  1. Make so that if player character hasn't moved in 5min Pet/Minions/Turrents damage goes to Zero. If player moves then the damage returns back....

As a minion master main, ranger/pets secondary - I can get behind that idea. There are plenty of ways of dealing with AFKers. This is a good idea, the OP had a horrid idea B)

The classes are called necro and engineer, not minion master and turret master for people to rely solely on those to deal damage.If the player himself doesn't hit the mob with an attack or one of their many other skills the kill shouldn't count. If the actual player hits the mob just add up the damage dealt so far by turrets/minions.Minions and turrets are meant to complement your class, not do all the work for you... Otherwise we'd all be fools for playing any other class where you have to press buttons to do damage.

Link to comment
Share on other sites

I have reported over 60+ players that are afk farming + using a macro set up to set traps or cast trap spells.There is a feeling that anet doesnt do anything, thus i stopped reporting. And will only start until anet releases data regarding what they do with these people. (probably nothing)

Link to comment
Share on other sites

@Hirukaru.4539 said:I have reported over 60+ players that are afk farming + using a macro set up to set traps or cast trap spells.There is a feeling that anet doesnt do anything, thus i stopped reporting. And will only start until anet releases data regarding what they do with these people. (probably nothing)

And that's just it. Anet does not publicly state what their actions are toward any players. For all we know, a GM could have whispered to all 60+ of your reported players and gotten a reply from all 60+ of them, which does not violate the CoC. All of us are making assumptions with no basis in fact.

Link to comment
Share on other sites

@kharmin.7683 said:

@Hirukaru.4539 said:I have reported over 60+ players that are afk farming + using a macro set up to set traps or cast trap spells.There is a feeling that anet doesnt do anything, thus i stopped reporting. And will only start until anet releases data regarding what they do with these people. (probably nothing)

And that's just it. Anet does not publicly state what their actions are toward any players. For all we know, a GM could have whispered to all 60+ of your reported players and gotten a reply from all 60+ of them, which does not violate the CoC. All of us are making assumptions with no basis in fact.

Iagree but their privacy statement is just wrong. I believe is they are more transparant about their way of work, more reports would come in.

(i deliver screenshot included whsipers and than wait around 5 minutes no answer = report). As most work in Clusters of 2 - 5 so lets round the average cluster to 4. Meaning aprox 75m of waiting to report if i am correct for 60 people clustered as 4 people in one area.

Link to comment
Share on other sites

@kharmin.7683 said:

@"Hirukaru.4539" said:I have reported over 60+ players that are afk farming + using a macro set up to set traps or cast trap spells.There is a feeling that anet doesnt do anything, thus i stopped reporting. And will only start until anet releases data regarding what they do with these people. (probably nothing)

And that's just it. Anet does not publicly state what their actions are toward any players. For all we know, a GM could have whispered to all 60+ of your reported players and gotten a reply from all 60+ of them, which does not violate the CoC. All of us are making assumptions with no basis in fact.

You can put them on your block or friend list and see if they still "play". I have "people" on my list who have been standing on the same spot for years and they will continue to stand there as they play on their actual account. As i said somewhere, they log out, not out of the game but the character occasionally, then come back with another character on the same spot. This has been going on FOR YEARS. You can say they play but we all know that is BS. It's highly likely that you also take part in this "activity" at this point, no other reason for so vehemently defending anets indifference.

Link to comment
Share on other sites

@Yggranya.5201 said:

@"Hirukaru.4539" said:I have reported over 60+ players that are afk farming + using a macro set up to set traps or cast trap spells.There is a feeling that anet doesnt do anything, thus i stopped reporting. And will only start until anet releases data regarding what they do with these people. (probably nothing)

And that's just it. Anet does not publicly state what their actions are toward any players. For all we know, a GM could have whispered to all 60+ of your reported players and gotten a reply from all 60+ of them, which does not violate the CoC. All of us are making assumptions with no basis in fact.

You can put them on your block or friend list and see if they still "play". I have "people" on my list who have been standing on the same spot for years and they will continue to stand there as they play on their actual account. As i said somewhere, they log out, not out of the game but the character occasionally, then come back with another character on the same spot. This has been going on FOR YEARS. You can say they play but we all know that is BS. It's highly likely that you also take part in this "activity" at this point, no other reason for so vehemently defending anets indifference.

You just keep on assuming that you know me.

Still, you haven't shown how any of this affects your ability to play the game. Here's a hint: it doesn't.

Link to comment
Share on other sites

@kharmin.7683 said:

@"Hirukaru.4539" said:I have reported over 60+ players that are afk farming + using a macro set up to set traps or cast trap spells.There is a feeling that anet doesnt do anything, thus i stopped reporting. And will only start until anet releases data regarding what they do with these people. (probably nothing)

And that's just it. Anet does not publicly state what their actions are toward any players. For all we know, a GM could have whispered to all 60+ of your reported players and gotten a reply from all 60+ of them, which does not violate the CoC. All of us are making assumptions with no basis in fact.

You can put them on your block or friend list and see if they still "play". I have "people" on my list who have been standing on the same spot for years and they will continue to stand there as they play on their actual account. As i said somewhere, they log out, not out of the game but the character occasionally, then come back with another character on the same spot. This has been going on FOR YEARS. You can say they play but we all know that is BS. It's highly likely that you also take part in this "activity" at this point, no other reason for so vehemently defending anets indifference.

You just keep on assuming that you know me.

Still, you haven't shown how any of this affects your ability to play the game. Here's a hint: it doesn't.

Still not denying that it's fact. Not like it's necessary...

Link to comment
Share on other sites

@Yggranya.5201 said:

@"Hirukaru.4539" said:I have reported over 60+ players that are afk farming + using a macro set up to set traps or cast trap spells.There is a feeling that anet doesnt do anything, thus i stopped reporting. And will only start until anet releases data regarding what they do with these people. (probably nothing)

And that's just it. Anet does not publicly state what their actions are toward any players. For all we know, a GM could have whispered to all 60+ of your reported players and gotten a reply from all 60+ of them, which does not violate the CoC. All of us are making assumptions with no basis in fact.

You can put them on your block or friend list and see if they still "play". I have "people" on my list who have been standing on the same spot for years and they will continue to stand there as they play on their actual account. As i said somewhere, they log out, not out of the game but the character occasionally, then come back with another character on the same spot. This has been going on FOR YEARS. You can say they play but we all know that is BS. It's highly likely that you also take part in this "activity" at this point, no other reason for so vehemently defending anets indifference.

You just keep on assuming that you know me.

Still, you haven't shown how any of this affects your ability to play the game. Here's a hint: it doesn't.

Still not denying that it's fact. Not like it's necessary...

Not denying what fact? That I do botting? Um.... yeah, I have. But you would rather make assumptions about me and the way that I play GW2. That's fine.

As for defending ANet's "indifference" as you put it, that's not entirely true. I have stated that I do not condone the practice of botting. Refer the previous link. However, it appears that you would rather cast aspersions and try to drum up support for your assumption that I am a botter despite my claim otherwise.

I have not made any statements beyond what the official CoC says with regards to unattended gameplay. There is a report tool in the game, with an option specifically for botting. Anet has never been specific about any actions taken against specific players, so complaining here on the forums is pointless.

But you can keep on doing what you're doing. Good luck to you and your endeavors.

Link to comment
Share on other sites

@kharmin.7683 said:Still, you haven't shown how any of this affects your ability to play the game. Here's a hint: it doesn't.

It has been show in this tread that boting hurts others. I give you examples. What is purpose of Boting in first place?Answer is gather resources for them self or/and make money by selling them in TP. So how is botting harmin others.

  1. Where bots work, there is more difficult to other active players hunt, because bots will kill anyting that pops up. This reduce real players ability hunt in that same area and that way reduse active plyers loot. Bot seem to allways be in best easy spots for loots, what is little bit hiding from public eyes. Why would active player has to go somewhere else, when bot's are doing there what isn't even acceptable by GW2 rules.
  2. When bots sells they year after year 24/7 loots, it will lower the value of that loot in TP. That means any casual player who tries to make money by selling stuff in TP get less money because bots. Yes, I know it also lower for buyers, but all that money flows to botters. Even now GW2 economy has major issue as supplay is alot higher than demand. Boting just make situation alot worst, because 24/7 loot colleting does affect the games economy.
  3. People get upset when they see AFK botters and games reputation goes down. Because who would even wanna play game if there would be alot boting. I'm not saying that GW2 has, but boting has no positive affect for games future in customers eyes. Even these posts in here is evidence that players get upset by it. That means it's affecting GW2 customers happiness in this game.

In general there is no reason to defend boting or very passive AFK gameplay in GW2. Even the official CoC says that as regards to unattended gameplay. Now what's wrong trying to figure what would be best way to reduse boting and passive AFK gameplay, without hurting the other active players.

Link to comment
Share on other sites

@Lumikki.1725 said:

@kharmin.7683 said:Still, you haven't shown how any of this affects your ability to play the game. Here's a hint: it doesn't.

It has been show in this tread that boting hurts others. I give you examples. What is purpose of Boting in first place?I never said anything about hurting anyone. I said that it does not prevent players from playing the game.

Answer is gather resources for them self or/and make money by selling them in TP. So how is botting harmin others.It does not prevent other players from selling or making money in the TP. Even so, if this really harmed the in-game economy, then Anet would step in just like they did with the previously mentioned example of the leather farm.
  1. Where bots work, there is more difficult to other active players hunt, because bots will kill anyting that pops up. This reduce real players ability hunt in that same area and that way reduse active plyers loot. Bot seem to allways be in best easy spots for loots, what is little bit hiding from public eyes. Why would active player has to go somewhere else, when bot's are doing there what isn't even acceptable by GW2 rules.If the player is farming an area, and appears to be AFK but still responds to a GM, then they are not breaking any rules. Too many people seem to think otherwise.
  2. When bots sells they year after year 24/7 loots, it will lower the value of that loot in TP. That means any casual player who tries to make money by selling stuff in TP get less money because bots. Yes, I know it also lower for buyers, but all that money flows to botters. Even now GW2 economy has major issue as supplay is alot higher than demand. Boting just make situation alot worst, because 24/7 loot colleting does affect the games economy.Again, this does not prevent a player from playing the game. See above for my point on the economy.
  3. People get upset when they see AFK botters and games reputation goes down. Because who would even wanna play game if there would be alot boting. I'm not saying that GW2 has, but boting has no positive affect for games future in customers eyes. Even these posts in here is evidence that players get upset by it. That means it's affecting GW2 customers happiness in this game.Sure. And I've even said in this thread and in others on the same topic that I don't condone botting. I think it should be removed when and where it is found. But, again, people make assumptions that ANet is turning a blind eye to this when none of us (including me) know what action(s) Anet is taking. Maybe when reported, GMs do whisper the player and s/he responds. That is not against the CoC.In general there is no reason to defend boting or very passive AFK gameplay in GW2. Even the official CoC says that as regards to unattended gameplay. Now what's wrong trying to figure what would be best way to reduse boting and passive AFK gameplay, without hurting the other active players.I have never defended this practice and challenge anyone to show that I have. I have only defended the official rules for unattended gameplay as set out by Anet.

Link to comment
Share on other sites

@kharmin.7683 said:

@"Hirukaru.4539" said:I have reported over 60+ players that are afk farming + using a macro set up to set traps or cast trap spells.There is a feeling that anet doesnt do anything, thus i stopped reporting. And will only start until anet releases data regarding what they do with these people. (probably nothing)

And that's just it. Anet does not publicly state what their actions are toward any players. For all we know, a GM could have whispered to all 60+ of your reported players and gotten a reply from all 60+ of them, which does not violate the CoC. All of us are making assumptions with no basis in fact.

You can put them on your block or friend list and see if they still "play". I have "people" on my list who have been standing on the same spot for years and they will continue to stand there as they play on their actual account. As i said somewhere, they log out, not out of the game but the character occasionally, then come back with another character on the same spot. This has been going on FOR YEARS. You can say they play but we all know that is BS. It's highly likely that you also take part in this "activity" at this point, no other reason for so vehemently defending anets indifference.

You just keep on assuming that you know me.

Still, you haven't shown how any of this affects your ability to play the game. Here's a hint: it doesn't.

Still not denying that it's fact. Not like it's necessary...

Not denying what fact? That I do botting? Um....
. But you would rather make assumptions about me and the way that I play GW2. That's fine.

As for defending ANet's "indifference" as you put it, that's not entirely true. I have stated that I do not condone the practice of botting. Refer the previous link. However, it appears that you would rather cast aspersions and try to drum up support for your assumption that I am a botter despite my claim otherwise.

I have not made any statements beyond what the official CoC says with regards to
. There is a report tool in the game, with an option specifically for botting. Anet has never been specific about any actions taken against specific players, so complaining here on the forums is pointless.

But you can keep on doing what you're doing. Good luck to you and your endeavors.

All you ever actually say is "it doesn't affects your ability to play the game" every time. We all know that reporting is useless so parroting how anet doesn't care about it seems redundant. And as i said many times as well, why else would you go to these lenghts to cover for them if not to also cover yourself? Not like you are showing anything else, especially when we both know it doesn't matter as anet simply does not care at all. Why do you keep saying the same thing when nothing is going to be done one way or another? I tell people so they know that companies are out for profit only and in this sitsuation, savings (which should be obvious but seems like it isn't), why do you do you?

Link to comment
Share on other sites

Common thing about AFK farming is to take advantage of the hostile mobs bad skill designs. In GW2 the need to make it more easy is quite the cause for ease of uninvolved farming, even in areas that you would expect to be hard to do so.

GW1 could patch the harmful farm spots with mobs to defeat farming builds, but GW2 not so.

Some holes in the newer content, but huge holes in the Core gameplay experience. The big bad of the Core GW2 "The Risen" are example of bad mob design. Some Core hostile mobs can't even use their given abilities unless they're ranked Veteran or Champion.

But then again, Diminishing Returns exists. Perhaps it should have 0% as the lowest possible diminishing return if they AFK farm.

Link to comment
Share on other sites

@"kharmin.7683" said:

I have never defended this practice and challenge anyone to show that I have. I have only defended the official rules for unattended gameplay as set out by Anet.

Then, when people here are saying that tools to deal with these afk farm players isn't working right and are talking new ways to make it better so that "official rules" can be followed without current tools, are you supporting it?

I ask this because we seem to here spliting hairs, as what is AFK playing. It seem that some are says that AFK playing is not, when you response to GM. I mean, GW2 tools to testing "the AFK" is the response to GM. In my opinion while this is how Anet is doing it, it's not actually working as intended. Point been, AFK playing can be done also so that you do something else like watching anime and ones a while checking games chat, do you need to response to GM. I consider this still AFK playing, because you don't play the game as it's intented. AFK means you will not be at your keyboard for a while, or that you will not be online for a period of time. Basicly in games it means You aren't playing, but You leave you character standing in gameworld by it self. Rules how ever say while you can stand idle, but you can't perform actions, participate in content, or otherwise engage with the world "while you are away from your computer". Problem here is wording "while you are away from your computer", because you can even be AFK while you are using your computer to someting else. Example many of us are reading GW2 wiki while still in the game. How ever we should not leave our characters in that time to spawn spots.

So we need to fix this because if player gonna be idle in game world they should move they character to spot where it doesn't perform actions, participate in content, or otherwise engage with the game world. So, if players leaves they character in spawn spots while not controlling character, they are basicly playing AFK farming. Only way to fix this is to make so that game design doesn't make it possible to players to do this. Because GM checking are players with you computer is not enough.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...