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Drizzlewood Coast - Lost Its Novelty Already?


Braynz.2906

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@crepuscular.9047 said:

@AgentMoore.9453 said:It's basically a WvW map

it's not even WvW, it's a mini dragon stand

it would be much more interesting if we can lose captured points if we failed to defend like WvW

i stopped playing after finished all the map achieves

You are mistaken, captured points can be lost if not defended. The swarms of enemies that will rush a point will take it if not driven off.

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@LucianDK.8615 said:

@AgentMoore.9453 said:It's basically a WvW map

it's not even WvW, it's a mini dragon stand

it would be much more interesting if we can lose captured points if we failed to defend like WvW

i stopped playing after finished all the map achieves

You are mistaken, captured points can be lost if not defended. The swarms of enemies that will rush a point will take it if not driven off.

must be extremely abandoned map then, i've never seen an already captured points being converted back to dominion territory even with a low pop map

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@crepuscular.9047 said:

@AgentMoore.9453 said:It's basically a WvW map

it's not even WvW, it's a mini dragon stand

it would be much more interesting if we can lose captured points if we failed to defend like WvW

i stopped playing after finished all the map achieves

You are mistaken, captured points can be lost if not defended. The swarms of enemies that will rush a point will take it if not driven off.

must be extremely abandoned map then, i've never seen an already captured points being converted back to dominion territory even with a low pop map

People have lost them aplenty because of not paying attention. But I think players in generally is getting better with the mechanics. Helps with having an active commander or two on the map.

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@LucianDK.8615 said:

@AgentMoore.9453 said:It's basically a WvW map

it's not even WvW, it's a mini dragon stand

it would be much more interesting if we can lose captured points if we failed to defend like WvW

i stopped playing after finished all the map achieves

You are mistaken, captured points can be lost if not defended. The swarms of enemies that will rush a point will take it if not driven off.

must be extremely abandoned map then, i've never seen an already captured points being converted back to dominion territory even with a low pop map

People have lost them aplenty because of not paying attention. But I think players in generally is getting better with the mechanics. Helps with having an active commander or two on the map.

A commander can't do anything if people isn't staying on map and defend, just jumping maps to get their goals and then leave. I don't like DWC as it is now as too often map is all red when the main zerg are leaving. Feels rather hopeless to take back any area compared to fighting in WvW where a dedicated group can grow (when more players join during early morning) and take back at least some parts of map. Here you suddenly have those ever spawning Dominion NPCs where one group killed and next is next in line.

In short DWC lack dynamic where a couple of players can take back and defend parts of map up to main event and also get rewarded. Dragonfall have more of this kind build up as a couple of player can start to get WP in map and that way progress towards main event. (Dragonfall isn't perfect, but it doesn't try to imitate a WvW kind of play style, which DWC isn't.)

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@"HnRkLnXqZ.1870" said:DR was introduced to make camping spots less profitable. But the camping of the dolyak routes does the exact opposite. The longer the afk-campers stay there, the more escorts they participate in, the more participation % they gain and so more and better loot.

There even exists an ingame-mechanic to prevent this kind of abuse. When you participate in a Dynamic Event an run away too far and too long, the event will grey out. That means you are inactive in that event and will not gain anything when it finishes until you return and refresh your participation. The escort-events are too small and short. A small change of the parameters for that map might do the trick already.

VgBP174.jpg

I'm pretty sure DR only affects core as since SW you can farm almost anywhere non-stop. It is the worst mechanic ever and prevents you from doing what you want. They do need an afk type thing in drizzle because of the yak escorts but if they remove participation from that then even as active players I jump back to escort in between events to gain participation. Something as easy as in WvW you basically have to walk with the yak for a certain distance to get credit and could add that here instead of just tagging first batch of mobs.

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  • 2 weeks later...

Drizzlewood is super fun, but I find it has several mechanics that we don't have much reason to use.

Repairing is potentially the biggest war supply sink, but there isn't enough incentive to do it, so we're left with awkwardly on fire camps that no one seems interested in fixing.

Siege already felt pretty lackluster (low damage and you get knocked off of it constantly), and they nerfed it even more shortly after release for some reason. It's just easier to break enemy influence by killing the easy mobs rather than doing anything interesting.

I both love and hate that people still haven't figured out how to target Vishen. On the one hand the community usually trivializes mechanics quickly after release, so it's nice to see one still causing trouble. On the other hand, I often play on low pop maps, and it's somewhat frustrating how many instances capture the lighthouse and then fail over and over again to take Leadfoot. I can only stay on an instance like that for so long before it gets boring.

All in all, I'm taking a break just because I was playing a lot for a few months precisely because I am enjoying the new season and it was naturally time for that to ebb. I'm not actually disappointed in it, I will get the itch again soon. I like Drizzlewood quite a lot, but these are just my nitpicks that, if fixed, would get me excited about coming back to it.

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I posted this in a thread about people AFK farming the dolyak event but I feel like it keeps moving into a discussion about what's fair or not so I'm going to let my idea come over here and see if others think it would help revitalize the map. I specifically mean the 3rd point.

I got an idea:

  • Change how the participation works on the map so that instead of only gaining participation points for completing events, have participation points decrease at every reward interval.
  • Then lower the frequency/participation points of the supply bull events to the beginning 2 locations so that eventually, people farming those events never have enough participation to receive periodic rewards.
  • Also would be nice to have the rewards never stop on a map that is actively fighting to get to the final meta, or give everyone a head start of 50% participation. Just to make it not too punishing for people trying to play but having a tough time completing events.
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  • 5 weeks later...

I really do wonder if I'm getting into yet another One Sacred Map problem, where the meta is being worked on with all the taxi'd-in players and the remnant map that's desperately trying to get more people has no one working on it because it's empty.

This megaserver thing needs to change if these maps are going to be evened out.

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I do not like this map at all because the meta is just too darn long - horrible design decision. But this is really one area where the old GW1 server system would have been a very good idea so you could manually pick any open server instead of hoping for a lfg group with the right kind of server at the moment.

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@Jilora.9524 said:

@"HnRkLnXqZ.1870" said:
was introduced to make camping spots less profitable. But the camping of the dolyak routes does the exact opposite. The longer the afk-campers stay there, the more escorts they participate in, the more participation % they gain and so more and better loot.

There even exists an ingame-mechanic to prevent this kind of abuse. When you participate in a Dynamic Event an run away too far and too long, the event will grey out. That means you are inactive in that event and will not gain anything when it finishes until you return and refresh your participation. The escort-events are too small and short. A small change of the parameters for that map might do the trick already.

VgBP174.jpg

I'm pretty sure DR only affects core as since SW you can farm almost anywhere non-stop. It is the worst mechanic ever and prevents you from doing what you want. They do need an afk type thing in drizzle because of the yak escorts but if they remove participation from that then even as active players I jump back to escort in between events to gain participation. Something as easy as in WvW you basically have to walk with the yak for a certain distance to get credit and could add that here instead of just tagging first batch of mobs.

So the players attack only the first set on mobs that spawn on the dolyak, which is then lucky to get through the second set? That's what the AFKers with minions/pets are doing. Events only credit if successful.

Hasn't credit per event gone up recently, to compensation for the increased speed of the south meta? I seem to be receiving 20 per event instead of the old 10.

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@Hesione.9412 said:

@"HnRkLnXqZ.1870" said:
was introduced to make camping spots less profitable. But the camping of the dolyak routes does the exact opposite. The longer the afk-campers stay there, the more escorts they participate in, the more participation % they gain and so more and better loot.

There even exists an ingame-mechanic to prevent this kind of abuse. When you participate in a Dynamic Event an run away too far and too long, the event will grey out. That means you are inactive in that event and will not gain anything when it finishes until you return and refresh your participation. The escort-events are too small and short. A small change of the parameters for that map might do the trick already.

VgBP174.jpg

I'm pretty sure DR only affects core as since SW you can farm almost anywhere non-stop. It is the worst mechanic ever and prevents you from doing what you want. They do need an afk type thing in drizzle because of the yak escorts but if they remove participation from that then even as active players I jump back to escort in between events to gain participation. Something as easy as in WvW you basically have to walk with the yak for a certain distance to get credit and could add that here instead of just tagging first batch of mobs.

So the players attack only the first set on mobs that spawn on the dolyak, which is then lucky to get through the second set? That's what the AFKers with minions/pets are doing. Events only credit if successful.

Hasn't credit per event gone up recently, to compensation for the increased speed of the south meta? I seem to be receiving 20 per event instead of the old 10.

The afk's would tag the first set yes and the active players would do the rest. When only 1 half of the map was out active players needed to also escort yaks to get to 150 participation for max rewads as fast as possible. So these afk's would easily get credit. It's almost a non-issue now. I have not checked since I got otter. You get to 150 percent so fast just capping and events you don't need to escort yaks anymore so there were no afk's and ya if the yak event fails they only get like 5 percent so they needed the actives to get free rewards.

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@AgentMoore.9453 said:Unfortunately, I think you might be right about people losing interest.

Because it is boring due to its immense length. You want to do the North Meta only, because you have been done with the South part months ago, yet you are forced to do the South Meta as well - that's 2 to 2.5 hours each and every single time. Pure terror. For the first time, I won't be finishing all episode achievements (namely the special mission ones, then again they don't give AP, so...).

It's basically a WvW map

It is so not. WvW is players vs players, that is the major challenge of it - Drizzlewood does not offer that at all.

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I like that this map has a purpose, and think the existence of this super-meta in the game is a very cool option. That being said, I don't think it's worth my time any more, now that I have my otters.

With such beautiful scenery, I kind of wish there was a 'casual' version of this map, with little Central-Tyria style events.

I also kind of wish there were events to help earn the expensive crafting components needed for weapons lately. How about a merchant who will let you trade extra Memories of Otter for Draconic Lodestones and Tengu Echo blades? That would keep me coming back for a while.

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@Ashantara.8731 said:

@"AgentMoore.9453" said:It's basically a WvW map

It is so not. WvW is players vs players, that is the major challenge of it - Drizzlewood does not offer that at all.

We may play WvW with different experiences then. The WvW I usually see is a bunch of people following a tag from objective to objective, occasionally throwing down siege or escorting a Dolyak, with clashes between factions as something that comes as a rare, though pleasant surprise. It's also a ceaseless rotation through these things with little downtime, and can become quite a time sink if you have specific goals you're looking to meet while you're there.

In my case, Drizzlewood feels exactly the same, but I say "basically" because I acknowledge there are some who play differently or who avidly seek the PVP elements which Drizzlewood clearly does not offer.

Whichever way you play is kinda irrelevant though, since if a person doesn't like WvW in any amount, they're probably going to nope out of Drizzlewood the moment they're able to for the same reasons they avoid WvW. And that's a problem for people who come later when the charm of the map wears off.

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For South: morale goes up faster than it used to. You only need to get morale up for the last areas you cap, and simply retain the other ones. The west and east sides run independently, so if half the players are taking care of west and half are taking care of east, you have a fast map run. In addition, the South meta is now much faster than it used to be. The only changes I would make are:

  1. get rid of the timer-based rewards and add them to the chests. People still have to actively play the game to get the chests.
  2. decrease the time between the South and North maps. Move the champ train to occur after the second meta finishes. That way people who want to do the champ train can, and the others aren't sitting around waiting for the timer to tick down.

For North: it can be sped up by having people split and different groups do different capture points.

tl;drThe meta can be sped up by players making certain choices.

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  • 3 weeks later...

Every map begins to die out when the next new thing is up, and usually only return for metas. Since this meta isn't on a timer, it has to compete with Silverwastes to be worthwhile. Add in the fancy new fractal and the fractal rush, and people avoiding Drizzlewood until VA comes in, and it's going to be naturally seeing a downturn for a bit.

When VA comes back - assuming people haven't flocked to the Episode 5 map by this time - then Drizzlewood will likely see a temporary resurgence.

@AgentMoore.9453 said:Unfortunately, I think you might be right about people losing interest. It's basically a WvW map, so if people genuinely don't enjoy the mode, they'll move on from Drizzlewood just as soon as they complete their story or finish their meta achievement for the new emote.

It's not really a WvW map. It has WvW aesthetics and map-restricted items, but the events and metas are barely akin to WvW gameplay. People who like or dislike WvW won't feel the same for Drizzlewood.

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the most boring map created in this game. And possibly the most boring map I've seen in a mmozerg bus spam 1 on doors and motionless champions. Even the end boss is pitiful without any form of mechanics.I don't even understand how we can have fun doing that, it's beyond me.I hope not to see this type of map again in the game, it's a disaster. And especially not in cantha.

and let's not even talk about the story of the last 2 episodes with insipid dialogues without any interest. This saga is truly one of the worst things that has happened to gw2 since scarlet ^^

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