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WvW Scourge nerf


Lahmia.2193

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@Nimon.7840 said:

@Excursion.9752 said:One extreme to the next. This is anything but balance. This is a knee jerk reaction from a player base that does not know how to avoid red circles. They did need to rework the number of targets not completely gut it. If they are going to reduce the amount of targets for AOE's they need to have sweeping changes across the board. Even with healing.

After watching the last live stream I thought just maybe they had a good understanding of how to balance the scourge. Boy was I wrong.

When devs stream next time, camp them with power hammer revs and longbow soulbeasts. Oneshot them as soon as they go out of spawn.Perma immob them so they are never ever able to move again.

Guess we just have to make it more obvious, what really is extremely overperforming atm

Druids are the ones who do immob and they are gonna have even more of a rep not sure if the buffs will put them as desireable as healer supports only time will tell so ikaruga is right.

Also:Great now nec are mostly either mediocre to sub par in all modes.

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@Nimon.7840 said:

@Nimon.7840 said:This patch just shows so much ignorance.

Before this patch, you actually had a good balance of classes in zergs:

Eles were hard to play but did 2-3times more damage than a necroRevs were kinda easy to play and did 1,3-1,5times more damage than necro.

Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

You seem to forget, that there's not only zerging in wvw. And actually a well played soulbeast is not bad in zergs

But:Mesmer in general: good at roamingDragonhunter: extremely good at roamingRanger in general: op at roamingWarrior/berserker: good at roamingEngineer in general: extremely good at roamingThief in general: absolutely busted at roaming

Necro in general: bad at roaming

Sure make every class good for zergs, but then also adjust every class to be good at roaming as well.

You seem to have not realised the conversation was about zerging and not roaming, but thanks for your input.

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@Dadnir.5038 said:

@Lottie.5370 said:Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

I thumb you up because what you say is true, however, Scourge doing less things won't help with the reason why mesmer, thief and ranger don't see play in zerg. These 3 professions are held back by their design not by the efficiency of other professions in the gamemode. 2 of these professions have their mechanic shut down because it's reliant on pets while the 3rd profession is designed around bursting damage from stealth...

You are completely correct. I wonder what changes there could be to those classes to help them see play in zerg. Since this is the Necro forum I'll not go into too much detail - however I think each class could have a place in the zerg. I do concede that the only class that doesn't really fit is Thief - it's more designed for picking targets off (so basically what they do now, and everyone will continue to hate them in their zerg. ':)

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@Lottie.5370 said:

@Nimon.7840 said:This patch just shows so much ignorance.

Before this patch, you actually had a good balance of classes in zergs:

Eles were hard to play but did 2-3times more damage than a necroRevs were kinda easy to play and did 1,3-1,5times more damage than necro.

Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

You seem to forget, that there's not only zerging in wvw. And actually a well played soulbeast is not bad in zergs

But:Mesmer in general: good at roamingDragonhunter: extremely good at roamingRanger in general: op at roamingWarrior/berserker: good at roamingEngineer in general: extremely good at roamingThief in general: absolutely busted at roaming

Necro in general: bad at roaming

Sure make every class good for zergs, but then also adjust every class to be good at roaming as well.

You
seem to have not realised the conversation was about zerging and not roaming, but thanks for your input.

I did. But you don't seem to understand that zerging isn't the only thing you can do, and that wvw isn't the only gamemode existing

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The July 9 WvW broadcast left me with a poor impression of the WvW balance team. Cal apparently thinks his job is to make changes and see how they work out. If they are not right, there is always the next balance patch.

The lack of leadership and sense of entitlement to treat the game as a sandbox was disappointing to listen to.

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@Nimon.7840 said:

@Nimon.7840 said:This patch just shows so much ignorance.

Before this patch, you actually had a good balance of classes in zergs:

Eles were hard to play but did 2-3times more damage than a necroRevs were kinda easy to play and did 1,3-1,5times more damage than necro.

Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

You seem to forget, that there's not only zerging in wvw. And actually a well played soulbeast is not bad in zergs

But:Mesmer in general: good at roamingDragonhunter: extremely good at roamingRanger in general: op at roamingWarrior/berserker: good at roamingEngineer in general: extremely good at roamingThief in general: absolutely busted at roaming

Necro in general: bad at roaming

Sure make every class good for zergs, but then also adjust every class to be good at roaming as well.

You
seem to have not realised the conversation was about zerging and not roaming, but thanks for your input.

I did. But you don't seem to understand that zerging isn't the only thing you can do, and that wvw isn't the only gamemode existing

Okay, but the shade change was WvW only,Well CD only got buffed in PvE

Other classes have had the same balancing issues of being balanced around one game mode with no regard to the other game mode, (See Lava font and Meteor Shower, Signet Of Inspiration) to name a couple, stop thinking that these type of changes only happen to Necro.

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@Mini Crinny.6190 said:

@Nimon.7840 said:This patch just shows so much ignorance.

Before this patch, you actually had a good balance of classes in zergs:

Eles were hard to play but did 2-3times more damage than a necroRevs were kinda easy to play and did 1,3-1,5times more damage than necro.

Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

You seem to forget, that there's not only zerging in wvw. And actually a well played soulbeast is not bad in zergs

But:Mesmer in general: good at roamingDragonhunter: extremely good at roamingRanger in general: op at roamingWarrior/berserker: good at roamingEngineer in general: extremely good at roamingThief in general: absolutely busted at roaming

Necro in general: bad at roaming

Sure make every class good for zergs, but then also adjust every class to be good at roaming as well.

You
seem to have not realised the conversation was about zerging and not roaming, but thanks for your input.

I did. But you don't seem to understand that zerging isn't the only thing you can do, and that wvw isn't the only gamemode existing

Okay, but the shade change was WvW only,Well CD only got buffed in PvENot totally convinced wells were buffed in PvE: VR was used for group support and, despite CD reduction becoming baseline and WoD receiving a large buff, a good core Necro group support option is gone. VR could prevent wipes in PUGs.

Other classes have had the same balancing issues of being balanced around one game mode with no regard to the other game mode, (See Lava font and Meteor Shower, Signet Of Inspiration) to name a couple, stop thinking that these type of changes only happen to Necro.

100% agree with you. "Let's butcher PvE to let other professions zerg in WvW," as if zerging is the only way to play and staff-wells zerg-Necro was not helpless without an escort.

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@Anchoku.8142 said:

@Nimon.7840 said:This patch just shows so much ignorance.

Before this patch, you actually had a good balance of classes in zergs:

Eles were hard to play but did 2-3times more damage than a necroRevs were kinda easy to play and did 1,3-1,5times more damage than necro.

Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

You seem to forget, that there's not only zerging in wvw. And actually a well played soulbeast is not bad in zergs

But:Mesmer in general: good at roamingDragonhunter: extremely good at roamingRanger in general: op at roamingWarrior/berserker: good at roamingEngineer in general: extremely good at roamingThief in general: absolutely busted at roaming

Necro in general: bad at roaming

Sure make every class good for zergs, but then also adjust every class to be good at roaming as well.

You
seem to have not realised the conversation was about zerging and not roaming, but thanks for your input.

I did. But you don't seem to understand that zerging isn't the only thing you can do, and that wvw isn't the only gamemode existing

Okay, but the shade change was WvW only,Well CD only got buffed in PvENot totally convinced wells were buffed in PvE: VR was used for group support and, despite CD reduction becoming baseline and WoD receiving a large buff, a good core Necro group support option is gone. VR could prevent wipes in PUGs.

Other classes have had the same balancing issues of being balanced around one game mode with no regard to the other game mode, (See Lava font and Meteor Shower, Signet Of Inspiration) to name a couple, stop thinking that these type of changes only happen to Necro.

100% agree with you. "Let's butcher PvE to let other professions zerg in WvW," as if zerging is the only way to play and staff-wells zerg-Necro was not helpless without an escort.

I don't know if sarcasm, but Lava Font and Meteor Shower were both nerfed due to PvE, SoI was reworked because of WvW.

Either way, Wells CD got reduced so its a buff nonetheless.

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@Mini Crinny.6190 said:

@Nimon.7840 said:This patch just shows so much ignorance.

Before this patch, you actually had a good balance of classes in zergs:

Eles were hard to play but did 2-3times more damage than a necroRevs were kinda easy to play and did 1,3-1,5times more damage than necro.

Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

You seem to forget, that there's not only zerging in wvw. And actually a well played soulbeast is not bad in zergs

But:Mesmer in general: good at roamingDragonhunter: extremely good at roamingRanger in general: op at roamingWarrior/berserker: good at roamingEngineer in general: extremely good at roamingThief in general: absolutely busted at roaming

Necro in general: bad at roaming

Sure make every class good for zergs, but then also adjust every class to be good at roaming as well.

You
seem to have not realised the conversation was about zerging and not roaming, but thanks for your input.

I did. But you don't seem to understand that zerging isn't the only thing you can do, and that wvw isn't the only gamemode existing

Okay, but the shade change was WvW only,Well CD only got buffed in PvENot totally convinced wells were buffed in PvE: VR was used for group support and, despite CD reduction becoming baseline and WoD receiving a large buff, a good core Necro group support option is gone. VR could prevent wipes in PUGs.

Other classes have had the same balancing issues of being balanced around one game mode with no regard to the other game mode, (See Lava font and Meteor Shower, Signet Of Inspiration) to name a couple, stop thinking that these type of changes only happen to Necro.

100% agree with you. "Let's butcher PvE to let other professions zerg in WvW," as if zerging is the only way to play and staff-wells zerg-Necro was not helpless without an escort.

I don't know if sarcasm, but Lava Font and Meteor Shower were both nerfed due to PvE, SoI was reworked because of WvW.

Either way, Wells CD got reduced so its a buff nonetheless.

Not sarcasm; AoE protection was the main benefit of Vampiric Rituals, not cool down. Who took VR in Blood Magic if not for the personal protection or support aspect? Blood Magic has a serious opportunity cost for its support capability. Ele got shafted, too, but it does not excuse a core support capability of Necro being destroyed.

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@Nimon.7840 said:

@"iKagura.1903" said:

@"Excursion.9752" said:One extreme to the next. This is anything but balance. This is a knee jerk reaction from a player base that does not know how to avoid red circles. They did need to rework the number of targets not completely gut it. If they are going to reduce the amount of targets for AOE's they need to have sweeping changes across the board. Even with healing.

After watching the last live stream I thought just maybe they had a good understanding of how to balance the scourge. Boy was I wrong.

When devs stream next time, camp them with power hammer revs and longbow soulbeasts. Oneshot them as soon as they go out of spawn.Perma immob them so they are never ever able to move again.

Guess we just have to make it more obvious, what really is extremely overperforming atm

except soulbeast doesn't have ancient seeds so they don't "perma immob" , that's druid - which is useless and even then they don't perma immob because aoe condi clear exists (and condi conversion to boons exist from who? voila! necros and guardians!).

If you really think that soulbeast doesn't perma immob, you clearly have no clue how ranger works. Yes, druid has one more immob from traits, but that's not what I'm talking about.Most guild groups play soulbeast for the immob, because its more useful than a druid (or at least was more useful pre patch)An I already asked for that before the patch, and not only me.

next time you type about classes and their specializations and the skills they have available to them you might want to make sure you actually understand what you're typing about before making blanket statements because you're upset they mis-managed your class.

the "my stuff got nerfed so nerf some other kitten" excuse is boring, overplayed and the wrong way to go about getting your class's stuff added back into the game. it's especially funny because scourge has and always will be 100x more meta than any ranger spec in WvW and this has been that way since PoF dropped so it's just ironic that you would mention rangers to even begin with. even with nerfs scourge would still always be the more valuable pick over ranger.

i think the obvious choice to camp the devs with would be the already STILL overperforming scourge so they nerf it more, right? let's also throw in the hammer backline rev, guardians and hell the scrapper and support spellbreaker as well.

it's funny, but surely you notice, there isn't immob soulbeast (because it doesn't exist and ranger itself isn't even meta in wvw zerg).

see this is why it's not cool to attack other classes because you're kitten about scourge getting some nerfs because you've been spoonfed a meta position in wvw for years now..

And I also never said, that it wasn't the right choice to nerf scourge.Especially after the last patch, but both nerfs have been too much nerfing in my opinion.And 3 target shades have been a nerf already. I don't think they had enough data from just one day, to justify these nerfs.If they only increased well cooldowns again or only nerfed shade target cap ok. And then watch how it turns out, but not both at the same time.

I don't complain that they nerfed scourge, I complain about how they did it.

except soulbeast isn't a meta pick in zerg , it's a niche pick and hardly if EVER used and no soulbeast can't keep perma immob like you said. as you have very independent sources of immob that don't synergize together and you have to use your heal to use one of them (lol) - people who actually know the class have explained the reason why your perma immob logic (especially on soulbeast lol) is flawed... you really just have no idea about ranger clearly from your original post where i corrected you on multiple things and continue to correct you along with other people.

i said it was wrong choice to nerf scourge the way they did because i also play it regardless of how you feel, but to actually ATTEMPT to try and put ranger up next to necro in wvw zerg importance because of immobilization and to actually try and attempt a "what about-ism" with ranger in regards to scourge nerfs and then on top of it get your builds all mixed up and not even know some traits don't work with other specializations is unwise and foolish. you actually tried to say that soulbeast ranger is more busted in wvw zerg than scourge and to camp devs with that instead because then they'd see who truly is the op class - this is just laughable.

you've proven both that you don't know how to actually properly ask for balance recognition on your own class but try and attack another class that is mostly reserved purely for wvw roaming and not zerg play is again, foolish.

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@Mini Crinny.6190 said:

@Nimon.7840 said:This patch just shows so much ignorance.

Before this patch, you actually had a good balance of classes in zergs:

Eles were hard to play but did 2-3times more damage than a necroRevs were kinda easy to play and did 1,3-1,5times more damage than necro.

Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

You seem to forget, that there's not only zerging in wvw. And actually a well played soulbeast is not bad in zergs

But:Mesmer in general: good at roamingDragonhunter: extremely good at roamingRanger in general: op at roamingWarrior/berserker: good at roamingEngineer in general: extremely good at roamingThief in general: absolutely busted at roaming

Necro in general: bad at roaming

Sure make every class good for zergs, but then also adjust every class to be good at roaming as well.

You
seem to have not realised the conversation was about zerging and not roaming, but thanks for your input.

I did. But you don't seem to understand that zerging isn't the only thing you can do, and that wvw isn't the only gamemode existing

Okay, but the shade change was WvW only,Well CD only got buffed in PvE

Other classes have had the same balancing issues of being balanced around one game mode with no regard to the other game mode, (See Lava font and Meteor Shower, Signet Of Inspiration) to name a couple, stop thinking that these type of changes only happen to Necro.

Do you still think that ele isn't good in wvw?Guess you have to ask some people then that play their eles successful in zergs right now.Just the other day an ele of my guild was always by far top damage. Depending on length of the fight he pulled of numbers 1,5 to 2 times higher than the second placed.Guess what the most damaging spells were:

  1. Lava font
  2. Meteor shower
  3. Fire gs

Must be a mistake of the game then. And arc was lying.And if I remember correctly, especially meteor shower and lava font were nerfed, because they were absolutely busted in wvw and pve. But if I remember correctly the main reason was wvw.

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@Nimon.7840 said:

@Nimon.7840 said:This patch just shows so much ignorance.

Before this patch, you actually had a good balance of classes in zergs:

Eles were hard to play but did 2-3times more damage than a necroRevs were kinda easy to play and did 1,3-1,5times more damage than necro.

Balance of classes in zergs ???

Mesmer/Mirage/Chronomancer who? Dragonhunter who? Ranger/Soulbeast/Druid who? Warrior/Berserker who? Engineer/Holosmith who? Thief/Deadeye/Daredevil who? The list goes on.

Even if I was going to be lenient and not list classes where at least one specialisation is used, you're still left with Mesmer, Thief and Ranger seeing no play in zergs, except those people who pretty much only play one class or do not play WvW often, and let's be real: no one wants them in the zerg.

If you want a real balance of classes in zergs then you need each class to be able to bring something unique. Scourge having damage, condis, boon strip/conversion AND barrier was not helping
anything
.

You seem to forget, that there's not only zerging in wvw. And actually a well played soulbeast is not bad in zergs

But:Mesmer in general: good at roamingDragonhunter: extremely good at roamingRanger in general: op at roamingWarrior/berserker: good at roamingEngineer in general: extremely good at roamingThief in general: absolutely busted at roaming

Necro in general: bad at roaming

Sure make every class good for zergs, but then also adjust every class to be good at roaming as well.

You
seem to have not realised the conversation was about zerging and not roaming, but thanks for your input.

I did. But you don't seem to understand that zerging isn't the only thing you can do, and that wvw isn't the only gamemode existing

Okay, but the shade change was WvW only,Well CD only got buffed in PvE

Other classes have had the same balancing issues of being balanced around one game mode with no regard to the other game mode, (See Lava font and Meteor Shower, Signet Of Inspiration) to name a couple, stop thinking that these type of changes only happen to Necro.

Do you still think that ele isn't good in wvw?Guess you have to ask some people then that play their eles successful in zergs right now.Just the other day an ele of my guild was always by far top damage. Depending on length of the fight he pulled of numbers 1,5 to 2 times higher than the second placed.Guess what the most damaging spells were:
  1. Lava font
  2. Meteor shower
  3. Fire gs

Must be a mistake of the game then. And arc was lying.And if I remember correctly, especially meteor shower and lava font were nerfed, because they were absolutely busted in wvw and pve. But if I remember correctly the main reason was wvw.

The real question is what was all the Necros and Revs doing?

yes, lol Lava font and MS was nerfed because people in WvW stand still and cant move and PvE raid bosses have more of a brain than actual players. deserved 30% nerf on Lava font and the damage on MS can easily be tanked up, I'm not saying ele is bad, Tempest is doing alright, Weaver is still pretty trash considering Revs and Necros (Atleast good ones) should be easily doing more DPS than a Weaver. aswell as Necro corrupting millions of boons, Scourge doing that,Barrier and Area Denial, Rev bringing Jalis too.

Seriously though, you really think Lava font and Meteor shower was nerfed mainly because of WvW?

And I will ask you again, go play Weaver in WvW and lets see how you get on.

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@"jpsssss.7530" said:Can we all agree that the "balance team" is almost completely incompetent outsideof PvE?

Because you think PvE is balanced? A gamemode were some conditions are totally negated and other run at half efficiency. A gamemode that just shut down some profession's mechanic because mobs would just kill themself in seconds if they weren't shut downed (reflect projectile). A gamemode where mobs seldom use conditions and when they do it's in burst. A gamemode where your foes just don't have the need of some boons like vigor, because they just don't dodge and instead tank with their astronomical health pool... etc.

PvE is probably the most imbalanced gamemode of the game.

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^^^Agree with Dadnir. Compared with PvP, conditions are OP vs trash mobs who cannot clear them and negated by bosses with Defiance. Bosses also rarely, if ever, strip or corrupt boons, too. For professions that lean strongly one way or the other, it makes balance stupidly hard, if not impossible.

PvE has inherent balance issues forcing splits between it and competitive modes. Of course, balance is perfect in Crab Toss.

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