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So uh, about that new news regarding Jormag...


Kurowolfe.7124

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Seems the new Frost Legion meta is gonna be structured like a kind of WvW map-wide battle against Jormag, with taking keeps and whatnot.I guess that is why the actual WvW scene got shafted to the side, they spent their expertise for yet another LW map :#

Sighs of resentment aside, I suppose it is an interesting change for the hardcore PvE players to experience. But I swore off new LW stories because of a story spoiler in Lake Doric, then in Thunderhead Peaks, that really rubbed me the wrong way, and made me disappointed in the story devs involved.

If anyone here is doing the meta when it releases, do share how it is though. If it's decent enough, I suppose I should follow what ANet is saying and abandon EBG for some PvE-style WvW xD

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My experience with Drizzlewood is that it is WvW lite. Very very light. NPCs don’t really have a chance to contest. Siege is literally a joke. Rewards are basically 1) be active and 2) hold the map + bonus chests after you win. It’s not like the WvW team’s ideas got stolen for PvE. It’s just a super watered down version of WvW or an upgraded version of Silverwastes.

WvW should get upgrades. Imagine if WvW Skirmishes rewarded major chests for being 1st vs 2nd or 3rd. Imagine if badges of honor functioned like war supply and you could purchase keys that unlocked Bonus Chests for taking objectives (more chests for higher tiers).

Imagine dynamic events that spawn portal entrances on the maps and let in equal numbers of the each team to battle out in unique mini maps for score bonuses and unique rewards. Or even some unique fortresses that can only be attacked and taken during those kinds of events.

Imagine a fully implemented coastal island borderlands with a central island and smaller islands surrounding it to fight over. New siege weapons in the form of boats to help transport troops. Underwater fortresses. A floating road you can fight over for faster access to cross the map.

Content is easy if you brainstorm it.

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@Kurowolfe.7124 said:I guess that is why the actual WvW scene got shafted to the side, they spent their expertise for yet another LW map :#

I think Drizzlewood's rather pretty, but the map design isn't nearly as hard to get right as a good WvW map. There's basically two lanes and you're holding/advancing them in a fairly linear fashion. The specific bases aren't designed for any kind of tactical siege warfare, just a bit of quickie pvdoor and then a couple of minutes of fighting off respawning enemies to get the cap.

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Drizzlewood is just a zergfest. No challenge at all. I guess you could argue WvW is a zergfest at times as well, but the simple fact that you are going against actual players makes it interesting. Drizzlewood is like WvW with none of the strategy and 0 chance to lose.

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@Kurowolfe.7124 said:Seems the new Frost Legion meta is gonna be structured like a kind of WvW map-wide battle against Jormag, with taking keeps and whatnot.I guess that is why the actual WvW scene got shafted to the side, they spent their expertise for yet another LW map :#

Sighs of resentment aside, I suppose it is an interesting change for the hardcore PvE players to experience. But I swore off new LW stories because of a story spoiler in Lake Doric, then in Thunderhead Peaks, that really rubbed me the wrong way, and made me disappointed in the story devs involved.

If anyone here is doing the meta when it releases, do share how it is though. If it's decent enough, I suppose I should follow what ANet is saying and abandon EBG for some PvE-style WvW xD

Id love to fight on jormags side and smash some pve heads in :)

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@Kurowolfe.7124 said:Seems the new Frost Legion meta is gonna be structured like a kind of WvW map-wide battle against Jormag, with taking keeps and whatnot.I guess that is why the actual WvW scene got shafted to the side, they spent their expertise for yet another LW map :#

Sighs of resentment aside, I suppose it is an interesting change for the hardcore PvE players to experience. But I swore off new LW stories because of a story spoiler in Lake Doric, then in Thunderhead Peaks, that really rubbed me the wrong way, and made me disappointed in the story devs involved.

If anyone here is doing the meta when it releases, do share how it is though. If it's decent enough, I suppose I should follow what ANet is saying and abandon EBG for some PvE-style WvW xDFor all the hype, the new meta isn't very much like wvw at all.It's a two lane Dragon's Stand with siege.

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@Dawdler.8521 said:

@"mindcircus.1506" said:It's a two lane Dragon's Stand with siege.Except the siege is useless, just fly over the walls.

Its kind of amusing they couldn't remember their "no gliding in enemy territory" rule in WvW exists for a reason. I guess one could argue that the PvE players would get upset with not being able to mount or glide but like, JPs use the same rules.

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@Dawdler.8521 said:Drizzlewood isnt even close to WvW.

The only thing I'm annoyed with is that Anet dont use their own new functions to enrich WvW. The parachute system for EWP would be perfect, for example. Or broken siege salvaged for supplies.

Kill a dolly and now we would have enough sups to purchase through salvage from dolly to take down that door to a keep? :astonished: With this kind of suggested change we wouldn't have to run to closest camp and take back any camps before we could use blueprints to turn into siege weapon that can be used.

With how it works now in WvW we do have two system: one which automatically re-supply camps with sups from Dolly that need to rotate, camps and pathway need to be open (guards that aren't enemy guards as those delay Dolly's - that is why faster Dolly and Invulnerable Dolly is important tactic) combined with that every player need to have purchased with Honor of the battlefield (HoB) token blueprints which is the second system (kill or earn HoB).

Parachute system in DWC is a transport system that is meant to replace WP or portals. It costs a small amount of salvage to use and put you in a dangerous position if you don't avoid to get target from snipers on ground or higher level (top of buildings, hills etc). As you can enable gliding and use stealth (mastery) this is one option and the other use any flying mount (Skyscale, Griffon or Jackal). From flying mount in air it is possible to use Bound of Faith to change into gliding, if HP too fast get down from getting hit from ground snipers.

I don't think a parachute system would work very well the way we only have one ground based mount, we can't change into another mount and combine it with gliding. It would be harder to land this way and there is also the problem that in WvW maps when get too close to any invisible boarder that you will fall directly to ground or take heavy damage from birds that attack player. The real threat is if player can shoot down other player while gliding. Outnumbered would have a very hard time to catch up the larger group which now can instead just show up above your head very fast. It would just create another issue in the form of very fast attacks that stomp players.

Siege weapon would then need restriction for landing players as if players are forced to land directly on ground, then it is also possible to land directly in a large AoE on ground from siege weapons or massive bombs from ground based skills. As for now snipers in DWC have a very long range which is telegraphed with a red beam, when it is less player on map and you have two or three snipers that cross their beams then you now what I am talking about, add to that when Dominion owns the map with their siege weapon then you know that any system which involve player vs player and siege weapon can be hard to balance so you don't wipe everybody before they land or those flying players get the upper hand from numbers and can wipe every ground based players when they land.

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@ShadowCatz.8437 said:Kill a dolly and now we would have enough sups to purchase through salvage from dolly to take down that door to a keep? :astonished:Uh you know that's how it works now right? Yes if you are 10+ killing a dolly you will probably get enough supply for taking down a door.

I was thinking more that you kill an abandoned catapult and a portion of the supply used to build it spawns in a broken pile.

And obviously a parachute system would work exellently because you thinking WAY too hard about it and involving things in Drizzlewood that is irrelevant for WvW. It's sole purpose would be to solve one problem - EWP zerg spawn camping. Normal waypoint would be the same, but instead the EWP would:1) Spawn an airship above (nice visual indication EWP has been popped).2) Spawn a parachute drop point (ie the EWP itself) next to it/slightly beneath it.3) Players paradrop in and can drop down/switch to glider.

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@Dawdler.8521 said:

@ShadowCatz.8437 said:Kill a dolly and now we would have enough sups to purchase through salvage from dolly to take down that door to a keep? :astonished:Uh you know that's how it works now right? Yes if you are 10+ killing a dolly you will probably get enough supply for taking down a door.

I was thinking more that you kill an abandoned catapult and a portion of the supply used to build it spawns in a broken pile.

And obviously a parachute system would work exellently because you thinking
WAY
too hard about it and involving things in Drizzlewood that is irrelevant for WvW. It's sole purpose would be to solve one problem - EWP zerg spawn camping. Normal waypoint would be the same, but instead the EWP would:1) Spawn an airship above (nice visual indication EWP has been popped).2) Spawn a parachute drop point (ie the EWP itself) next to it/slightly beneath it.3) Players paradrop in and can drop down/switch to glider.

And the players can drop the parachute and swap to glider instead of the flying mount (like they do in Drizzlewood.) to then better control and guide their descent......

...and therefore completely remove any counter to EWP, and removing any risk of waiting until the very last second to pull it vs. wasting it against an attack that can be fought off as people run in. Just another way to remove skill, experience, tactics, and the exercise of basic intelligence from this game, eh?

If you get farmed spawning into an EWP, it's because your server mate didn't pull the tact early enough, and/or you had no scouts or roamers on that map to give callouts that outer was breached...all of these things are fixed by teaching players to be better at WvW rather than dumbing down the game mode even further.

.

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@Turkeyspit.3965 said:If you get farmed spawning into an EWP, it's because your server mate didn't pull the tact early enough, and/or you had no scouts or roamers on that map to give callouts that outer was breached... all of these things are fixed by teaching players to be better at WvW rather than dumbing down the game mode even further.Or they knew the enemies were camping it... warned you that you were going in hot and you immediately respawned after the first wipe and used the temp invulnerability to regroup.The counterplay to the ewp camping is already there. Not all late calls are bad calls.

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@Bristingr.5034 said:

@mindcircus.1506 said:It's a two lane Dragon's Stand with siege.Except the siege is useless, just fly over the walls.

Don't you have to take down the door to advance in the capture of the area though?

need to escort the npc's just discovered that yesterday lol... the pve ram wont damage gates.

note: There was a huge monoblob.. it was a awfull experience as an usual pve gw2 experience.... playing in pve wont even split in 2 teams for the 1st part of that map... very bad quanlity of player as usual.

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