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Open World PvE Build?


CAA.9653

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My main alt is a Warrior. I really enjoy playing as Banner Slave in PvE or Tank in WvW. However, as I am going through the story line missions and general PvE, I am having a really difficult time staying alive or out-damaging veteran NPC mobs. Can somebody experienced recommend a good roaming PvE Build?

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http://gw2skills.net/editor/?PKwAEdflJwSYXMRWJOST6LPA-zRJYiRNfZEYKERFYy0IgZAA-e

Great sword + axe/axe. Maurader, might upon might, heals on might gain, lots of endurance gain for dodging. Dodge when you need to, heal at 50% hp, preferably when you have conditions for more healing.

You can run defense mid top top instead of tactics if you prefer. Mace shield instead of dual axes or the greatsword if you need a cc set for breakbars. Brave Stride now gives stab on movement skills with a 1s CD, but gw2Skills is not updated yet.

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Here's two builds I run, for some ideas.

First, a tanky Berserker w/2100 toughness and -45% incoming condi duration:http://gw2skills.net/editor/?PKwAceJlJwwYJMFmJeUXetbA-zRYYRQHW0hwvwOl2EBRoAqVIUhEQgTDDOjA-e

Second, for metas and other group content, a core Warrior. Sometimes use strength/discipline banners instead of cc utilities:http://gw2skills.net/editor/?PKwAceRlJwwYJMFWJO0S+LLA-zRIYR0xPGRqgKpg6ZR/zI-e

The second weapon is either hammer or rifle, depending on context. Occasionally I'll use GS instead of axes, but axes are my preference.

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@"TheAgedGnome.7520" said:Here's two builds I run, for some ideas.

First, a tanky Berserker w/2100 toughness and -45% incoming condi duration:http://gw2skills.net/editor/?PKwAceJlJwwYJMFmJeUXetbA-zRYYRQHW0hwvwOl2EBRoAqVIUhEQgTDDOjA-e

Second, for metas and other group content, a core Warrior. Sometimes use strength/discipline banners instead of cc utilities:http://gw2skills.net/editor/?PKwAceRlJwwYJMFWJO0S+LLA-zRIYR0xPGRqgKpg6ZR/zI-e

The second weapon is either hammer or rifle, depending on context. Occasionally I'll use GS instead of axes, but axes are my preference.

I've been playing around combining the two builds, and am so far very happy with this one. Alot of good damage but toughness for survivability. I also found that Sword/Axe is superior to Axe/Axe: it has a leap, very good single target damage but still has the nice AOE from axe5 for trash/burst/adrenaline-building. Sigil of Cruelty is an experiment, in place of Force.http://gw2skills.net/editor/?PKwAweRlJwwYJMFWJO0S+LLA-zRQYR0hvwKkIyggLgKCB1mGBcGB-e

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@TheAgedGnome.7520 said:

@TheAgedGnome.7520 said:Here's two builds I run, for some ideas.

First, a tanky Berserker w/2100 toughness and -45% incoming condi duration:

Second, for metas and other group content, a core Warrior. Sometimes use strength/discipline banners instead of cc utilities:

The second weapon is either hammer or rifle, depending on context. Occasionally I'll use GS instead of axes, but axes are my preference.

I've been playing around combining the two builds, and am so far very happy with this one. Alot of good damage but toughness for survivability. I also found that Sword/Axe is superior to Axe/Axe: it has a leap, very good single target damage but still has the nice AOE from axe5 for trash/burst/adrenaline-building. Sigil of Cruelty is an experiment, in place of Force.

Sword/Axe is fun. Try running the new Brave Stride with it. I'd also take Leg Specialist instead.

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@Lan Deathrider.5910 said:

@"TheAgedGnome.7520" said:I've been playing around combining the two builds, and am so far very happy with this one. Alot of good damage but toughness for survivability. I also found that Sword/Axe is superior to Axe/Axe: it has a leap, very good single target damage but still has the nice AOE from axe5 for trash/burst/adrenaline-building. Sigil of Cruelty is an experiment, in place of Force.

Sword/Axe is fun. Try running the new Brave Stride with it. I'd also take Leg Specialist instead.

Try running the new Brave Stride with it.I've been tempted to use that, but Restorative Strength + Phalanx Strength means I give allies might when I heal. Guess I could switch it up based on if I'm soloing or in a group.

I'd also take Leg Specialist instead.Again, a tradeoff w/group trait: Soldier's Comfort. For soloing, Tactics could probably be 1-2-1 or 1-2-2.

Good points.

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By far the best open world build:

I even run this in some fractals from time to time in place of the usual banner build if I'm with a non-meta group that's struggling on certain mechanics.

The entire WoodenPotatoes series on open world builds is very solid.

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@"TheAgedGnome.7520" said:Here's two builds I run, for some ideas.

First, a tanky Berserker w/2100 toughness and -45% incoming condi duration:http://gw2skills.net/editor/?PKwAceJlJwwYJMFmJeUXetbA-zRYYRQHW0hwvwOl2EBRoAqVIUhEQgTDDOjA-e

Second, for metas and other group content, a core Warrior. Sometimes use strength/discipline banners instead of cc utilities:http://gw2skills.net/editor/?PKwAceRlJwwYJMFWJO0S+LLA-zRIYR0xPGRqgKpg6ZR/zI-e

The second weapon is either hammer or rifle, depending on context. Occasionally I'll use GS instead of axes, but axes are my preference.

Just wondering, how come not marauder for your tanky build?

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@tinyasian.8941 said:

@"TheAgedGnome.7520" said:Here's two builds I run, for some ideas.

First, a tanky Berserker w/2100 toughness and -45% incoming condi duration:

Second, for metas and other group content, a core Warrior. Sometimes use strength/discipline banners instead of cc utilities:

The second weapon is either hammer or rifle, depending on context. Occasionally I'll use GS instead of axes, but axes are my preference.

Just wondering, how come not marauder for your tanky build?

Instead of Cav/Knights? Or instead of the Berzerker pieces? Either way, I prefer Toughness over Vitality as Toughness actually reduces damage whereas more Vitality just feels like being squishy fat , and Warrior already has pretty good Vitality with 19K heakth. Also, using 4-stat pieces means less of each stat is added. I know Toughness doesn't do anything for condi dmg, but as long as you run "Shake it Off" then condi isn't usually a big deal.

Since my post, I've combined the two builds, and also switched from mainhand axe to sword. So, this is what I run now all the time. As above, I still swap between hammer & rifle for second weapon, and swap to Stomp/Bulls Rush instead of banners, for CC.http://gw2skills.net/editor/?PKwAweRlJkwwCbdtNuuWZlO0S+LLA-zRYYREhtoBuwKkIyggLgKCB1GA-e(Note that the calculator is incorrectly inflating stats, as it acts as if the banner skills were activated.)

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  • 4 months later...
  • 1 month later...

@"Lan Deathrider.5910" said:http://gw2skills.net/editor/?PKwAEdflJwSYXMRWJOST6LPA-zRJYiRNfZEYKERFYy0IgZAA-e

Great sword + axe/axe. Maurader, might upon might, heals on might gain, lots of endurance gain for dodging. Dodge when you need to, heal at 50% hp, preferably when you have conditions for more healing.

You can run defense mid top top instead of tactics if you prefer. Mace shield instead of dual axes or the greatsword if you need a cc set for breakbars. Brave Stride now gives stab on movement skills with a 1s CD, but gw2Skills is not updated yet.

I'm not sure if that build is up to date but, does that have more survival and damage than spellbreaker if you remove the Tactics branch? I think Spellbreaker has more damage but I'm not so sure about the survival chances. Sure Full Counter is good but Tactics sustain is also good.

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@Telgum.6071 said:

@"Lan Deathrider.5910" said:

Great sword + axe/axe. Maurader, might upon might, heals on might gain, lots of endurance gain for dodging. Dodge when you need to, heal at 50% hp, preferably when you have conditions for more healing.

You can run defense mid top top instead of tactics if you prefer. Mace shield instead of dual axes or the greatsword if you need a cc set for breakbars. Brave Stride now gives stab on movement skills with a 1s CD, but gw2Skills is not updated yet.

I'm not sure if that build is up to date but, does that have more survival and damage than spellbreaker if you remove the Tactics branch? I think Spellbreaker has more damage but I'm not so sure about the survival chances. Sure Full Counter is good but Tactics sustain is also good.

For pve yes it is still current.

Tactics offers 7% for impaired targets, 1% per boon on you, and 25% vs high health targets or 50% vs barrier. It is feast or famine in dps regards but on the top end is the highest you'll get from a traitlines. Just very situational.

Try Str/Tactics/Spellbreaker. It would have the b st balance on sustain and dps, just losing out on fast hands and shorter burst CDs.

Edit: swap Disc for Spellbreaker mid/mid/bot or top/mid/bot. First one is lots of sustain and 10% more damage, the other is still lot sustain but with a bit more damage.

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