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Drizzlewood meta takes waayyyy too long now (meta event spoilers)


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@Just a flesh wound.3589 said:This map badly needs better scaling for small groups.

It is very long which is one problem but a bigger problem imo is you can’t easily get a new map going unless you already have a large number of players also trying. I’ve tried to start a new map with a couple others and the events (taking the fortified areas) fail. The mobs respawn so fast, they are so hard to kill, the events last several minutes (too long imo) and then players start dying and they waypoint out and give up. The way it is now you’ll appear at a completely red map and everyone is standing at the home base checking the LFG and not even trying to start on the map they’re on. It needs way better scaling that allows a few people to start the map going which encourages the others on the home base to join in when they see that this map has a chance.

This hits the nail squarely on the head and identifies the biggest issue with the map.

It has gone from a map that you could drop into and find it partially completed so you had an incentive to participate , to one where you will end up on a dead map, which demoralises casual players. Due to the scaling or lack thereof if you only have one or two players actively running the initial events to say the mines, they will fail causing further demoralisation.

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I can only agree on top of that until now I never saw any mentionable progress on the map meta and people who done it say it takes usually around 3h to do it. Basically the map I see is empty . It is infuriating like Bojara Marches to grindy and (some)mastery point looked behind stuff you don't really have easy access to.(Kodash achievement). I would say this maps tops is because without the meta you don't get the mastery points. The map as it was before was exactly right this is unplayable.

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I am joining the "this is too long" train. In all seriousness: I like the meta, but having to do 2 hours+ for just the meta itself is just waaaaaaaaay too long. The reward at the end of the meta is one thing, but I don't really care too much about it. I actually want the meta for achievements and I would grind it if it were shorter, but after 2 hours of one meta I felt so drained that I just want to turn off the game. I get it that they don't want people to abandon south meta like what happened to storm meta in Bjora Marches. But this is just bordering on the ridiculous.

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@Galmac.4680 said:When my meta achievement is done and I have the otter, I will definetely not visit this map again, there are better places to make gold.

Yeah, same. While ti's true that that are better places to make gold, personally I'm not in it for the gold. I'm also not in it for super rare drops that I only have a 1 in 10000 (0.0001%) chance to get. But I want to get SOMETHING to justify the time and effort I just spent. Getting the same-old, same-old junk just really left me cold. I get better loot spending 15 minutes on Tequatl than I do spending 35 minutes on Drakkar or 2-3 hours on Drizzlewood. If I wanted to spend that much time, I'd join a world boss train or a meta train.

Drizzlewood? No. Just. No. Once I've completed Citadel Crasher, I'm not doing that meta again.

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It should be like Bjora where there are two metas. Anet should change it. I'm only grinding achieve points because I need them, I do not like this long meta really that much. After I'm done with all my achieves there I will not be coming back at all. You can take that as my feedback Anet.

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@Shadowmoon.7986 said:Needs to work like silverwaste, once the bar fills up, all events on the map auto fails, and the escort to the bridge starts. Add something about efrem and malice sneaking behind enemylines for a desperation attack if village and lighthouse are not taken. If bridge event succeeds give cache reward event, and proceed to north events. If you fail, restart at start.

This would be a good solution. They did say on Guild Chat they are watching the forums and over two hours was not the intention, so hopefully it will be fixed.

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Another thing they could do is change the north meta to rally and start from the Forward Camp Waypoint rather than the bridge every two hours and if the southern meta hasn't completed by 5 minutes before the start of the north meta then fail south to reset so players can focus on the north meta. The dialog could say they need to fall back then rally at the Forward Camp. Put a permanent mesmer style portal open between Base Camp and Forward Camp. I think this might be the easiest solution.

On a side note; Crossing back and forth from the east side of Bjora Marches to the west is a pain and time consuming if you don't want to use a WP. I'd like to see a permanent mesmer style portal on Bjora Marches between the Jora's Keep and Still Water Speaking. The mesmer portal would be best in front of the southern building beside the flaming torch at the stairs. Adjust the tome to drop the player on the map between the General's Quarters and the building to the south so they could quickly go to the portal.

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2 hours in, I got disconnected for literally 20-30 seconds (weather). The game put me in a new map that was bare and hadn't even started. I almost lost 2 hours of non-stop progress. Luckily after 10 minutes of just trying to zone in I got in and got to partipate in the very end.

I have never seen such a disregard to players time. That was ridiculous.

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@Josiah.2967 said:

@Ayrilana.1396 said:Yeah. How dare Anet not have the ability to control weather from around the world.

I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

Why weren't you in the group in the first place to re-join the map instance?

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@Ayrilana.1396 said:

@Ayrilana.1396 said:Yeah. How dare Anet not have the ability to control weather from around the world.

I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

Why weren't you in the group in the first place to re-join the map instance?

It auto kicked me from the group. Because electricity went out for 20-30 seconds. Really small time frame. I know Arenanet's code did it because my friends were leading the group, and they did not do it. If I would of LFG with strangers I would have been hosed. I stand by my statement that this is a complete disregard for players time.

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@Josiah.2967 said:

@Ayrilana.1396 said:Yeah. How dare Anet not have the ability to control weather from around the world.

I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

Why weren't you in the group in the first place to re-join the map instance?

It auto kicked me from the group two. Because electricity went out for 20-30 seconds. Really small time frame. I know Arenanet did it because my friends were leading the group, and they did not do it.

Disconnects don't do that. I've had disconnects numerous times over the years and not once has it auto-kicked me out of a group.

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@Ayrilana.1396 said:

@Ayrilana.1396 said:Yeah. How dare Anet not have the ability to control weather from around the world.

I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

Why weren't you in the group in the first place to re-join the map instance?

It auto kicked me from the group two. Because electricity went out for 20-30 seconds. Really small time frame. I know Arenanet did it because my friends were leading the group, and they did not do it.

Disconnects don't do that. I've had disconnects numerous times over the years and not once has it auto-kicked me out of a group.

Hate to break it to you. It did. Doing the event again and in discord a friend said the game crashed once and did the same to him in the new zone.

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@Tekoneiric.6817 said:Another thing they could do is change the north meta to rally and start from the Forward Camp Waypoint rather than the bridge every two hours and if the southern meta hasn't completed by 5 minutes before the start of the north meta then fail south to reset so players can focus on the north meta. The dialog could say they need to fall back then rally at the Forward Camp. Put a permanent mesmer style portal open between Base Camp and Forward Camp. I think this might be the easiest solution.

On a side note; Crossing back and forth from the east side of Bjora Marches to the west is a pain and time consuming if you don't want to use a WP. I'd like to see a permanent mesmer style portal on Bjora Marches between the Jora's Keep and Still Water Speaking. The mesmer portal would be best in front of the southern building beside the flaming torch at the stairs. Adjust the tome to drop the player on the map between the General's Quarters and the building to the south so they could quickly go to the portal.

Mesmer portals should be different from what is portals that are meant to work as TP/WP system in game. Having same look as Mesmer players portals isn't a good solution.

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@Josiah.2967 said:

@Ayrilana.1396 said:Yeah. How dare Anet not have the ability to control weather from around the world.

I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

Why weren't you in the group in the first place to re-join the map instance?

It auto kicked me from the group two. Because electricity went out for 20-30 seconds. Really small time frame. I know Arenanet did it because my friends were leading the group, and they did not do it.

Disconnects don't do that. I've had disconnects numerous times over the years and not once has it auto-kicked me out of a group.

Hate to break it to you. It did. Doing the event again and in discord a friend said the game crashed once and did the same to him in the new zone.

Then that's a bug or someone is kicking you without realizing it.

I just joined a squad and closed the game through the task manager. When I logged back in, I was still in the squad.

Squads are the safety net in case you get disconnected so that you can rejoin the map instance. This has been the case for many many years so I don't see why you're now trying to contest it.

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@ShadowCatz.8437 said:

@Tekoneiric.6817 said:Another thing they could do is change the north meta to rally and start from the Forward Camp Waypoint rather than the bridge every two hours and if the southern meta hasn't completed by 5 minutes before the start of the north meta then fail south to reset so players can focus on the north meta. The dialog could say they need to fall back then rally at the Forward Camp. Put a permanent mesmer style portal open between Base Camp and Forward Camp. I think this might be the easiest solution.

On a side note; Crossing back and forth from the east side of Bjora Marches to the west is a pain and time consuming if you don't want to use a WP. I'd like to see a permanent mesmer style portal on Bjora Marches between the Jora's Keep and Still Water Speaking. The mesmer portal would be best in front of the southern building beside the flaming torch at the stairs. Adjust the tome to drop the player on the map between the General's Quarters and the building to the south so they could quickly go to the portal.

Mesmer portals should be different from what is portals that are meant to work as TP/WP system in game. Having same look as Mesmer players portals isn't a good solution.

They have been using those permanent mesmer like portals in various places for awhile. Domain of Kourna has one and they are used during final stage of the south meta on Drizzlewood Coast.

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@Ayrilana.1396 said:

@Ben K.6238 said:I've yet to see a map where anyone's attempting it when I logged on, so I've just been playing other games.

Use the LFG or you could simply start it on your map instance.

I know that's a possibility, but I honestly can't be bothered. I'd rather just play a game I actually enjoy than faff around with map queues for however long it takes to get to the good bit.

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Tying the new meta in with the previous is borderline insanity.

  1. After everything we've learned in the past 2-3 years about how sitting in one spot for too long is unhealthy, how did anyone think this would be okay? And the pressure is on to not afk to speed up the metas by separating. Even then, it's. still. too. long.

2 . AFK folks (again, because it's too freaking long) make both metas take longer because there's less people to divide and conquer.

  1. It's ridiculous to have a 2nd meta completely depend on the completion of the first. Bjora Marches wasn't set up this way. Why is this?

The maps should be (and should have been) separated. Please don't do this again in upcoming episodes.

For the first time in GW1 and GW2 history combined, this is the first time I have to say something is without question 100% unfun.

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@Tekoneiric.6817 said:

@Tekoneiric.6817 said:Another thing they could do is change the north meta to rally and start from the Forward Camp Waypoint rather than the bridge every two hours and if the southern meta hasn't completed by 5 minutes before the start of the north meta then fail south to reset so players can focus on the north meta. The dialog could say they need to fall back then rally at the Forward Camp. Put a permanent mesmer style portal open between Base Camp and Forward Camp. I think this might be the easiest solution.

On a side note; Crossing back and forth from the east side of Bjora Marches to the west is a pain and time consuming if you don't want to use a WP. I'd like to see a permanent mesmer style portal on Bjora Marches between the Jora's Keep and Still Water Speaking. The mesmer portal would be best in front of the southern building beside the flaming torch at the stairs. Adjust the tome to drop the player on the map between the General's Quarters and the building to the south so they could quickly go to the portal.

Mesmer portals should be different from what is portals that are meant to work as TP/WP system in game. Having same look as Mesmer players portals isn't a good solution.

They have been using those permanent mesmer like portals in various places for awhile. Domain of Kourna has one and they are used during final stage of the south meta on Drizzlewood Coast.

I am aware that ANet have been using same kind of portals in other maps. It still doesn't make it right as Mesmer portals have been abused from other players around chests and nodes to teleport them away (if they weren't careful for which they interacted with). There is no reason why portals that are dedicated map portals can't be made to look different.

The first time I used in Kourna (between where there is WP close to city centre and the tower on island that have a bridge connected so it possible to get fast to next event where there is a boss fight), I wasn't even sure what that would lead to. It is no real indication for why those portals where there (from story) to learn it is a shortcut that can be used. GW2 have over time added more and more teleportation shortcuts where we first had WP (which could be contested if there where a fight close by), Asura gates, Mesmer portals (NPC or permanent), now those jump portals (when UL own that area - blue) and what not. Some where there need to be consistent system where it is clear that those portals can be used and not by randomly adding new way of shortcuts that some player finds out by trail and error.

Pretty sure player wouldn't like to get teleport into a sea of vulcanic matter (high burn damage) or or the bottom of the ice ground where you will get killed from cold damage just by picking a portal.

As for the final stage in DWC where you have portals, those are replacing the Bouncing Mushroom that you also can find on those maps. Probably because ANet want new player to be able to go there without need to level up their Mastery in Bouncing Mushroom or work on their Springer or flying mounts mastery to get there fast to take out minibosses and snipers from hills/mountains.

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Its impossible to even be on a map that does the meta. They must have decreased the amount of players on a map. Keep on doing it like this and players will turn their back on this game. :/ I rate the update 2/10. When is the next update, think I'm going to skip this one.

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