TheQuickFox.3826 Posted August 2, 2020 Share Posted August 2, 2020 Many times I've been kicked out of a mission because I entered the red area on the map.Usually because I want to move on, explore or have my attention to the mission instead of the map. Usually the tolerances are quite slim so before I read the warning I can be booted from the mission already. And when I re-enter the mission, I usually lose progress.Can't we get rid of the kicking and the kick zones? Isn't there a more friendly method to point players to where they can go for the next action?Kick zones are especially annoying when they get paired with unskippable dialogs and when re-doing a mission. Link to comment Share on other sites More sharing options...
coso.9173 Posted August 2, 2020 Share Posted August 2, 2020 they could always use the open world approach they use, "a strong current/wind/force/whatever brings you back Link to comment Share on other sites More sharing options...
Danikat.8537 Posted August 2, 2020 Share Posted August 2, 2020 @"coso.9173" said:they could always use the open world approach they use, "a strong current/wind/force/whatever brings you backIt does that in some lower level story instances too, you just get teleported back if you try to leave the instance area.I'm not quite sure why they change it to kicking you at higher levels but I prefer the teleport option because sometimes I've accidentally gone over the border, especially when using mounts. It almost happened in the latest story too, during the part where you clear ice from a cave. I didn't realise I'd missed one tiny chunk off to one side, so when the path was clear I went to continue through the cave and just managed to stop in time when the warning came up. Link to comment Share on other sites More sharing options...
Atomos.7593 Posted August 2, 2020 Share Posted August 2, 2020 It is pretty annoying. I've been kicked many times because I was doing something else or wanted to explore the area while the boring dialogue was going on. Link to comment Share on other sites More sharing options...
Mewcifer.5198 Posted August 2, 2020 Share Posted August 2, 2020 I can't say I have every experienced this problem except on very very rare occasions. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted August 2, 2020 Share Posted August 2, 2020 @TheQuickFox.3826 said:Kick zones in storyline missions: Isn't there a better way?I keep asking myself the same thing. After all, in open world maps, when you venture too far, you a rubber-banded back to the last valid location. Why can't they do this for story missions?@Mewcifer.5198 said:I can't say I have every experienced this problem except on very very rare occasions.Yes, rare, but still annoying when it happens. ;) The last time I recall (maybe half a year ago?), an enemy pushed me into the red zone and thereby out of the instance. Fun. Not. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted August 3, 2020 Share Posted August 3, 2020 @"Mewcifer.5198" said:I can't say I have every experienced this problem except on very very rare occasions.It's a very common problem if you're doing the instance with someone else. There's a lot of story instances that keep moving the "inaccessible" area around as soon as the next checkpoint is triggered, and if that second person is not close to the first one when that happens, they often get kicked out instantly. Extra points when the person that triggered the inaccessible area resize was not the instance owner. Link to comment Share on other sites More sharing options...
Mewcifer.5198 Posted August 3, 2020 Share Posted August 3, 2020 @Astralporing.1957 said:@"Mewcifer.5198" said:I can't say I have every experienced this problem except on very very rare occasions.It's a very common problem if you're doing the instance with someone else. There's a lot of story instances that keep moving the "inaccessible" area around as soon as the next checkpoint is triggered, and if that second person is not close to the first one when that happens, they often get kicked out instantly. Extra points when the person that triggered the inaccessible area resize was not the instance owner.Ah yeah, I have heard complaints of that before, it had slipped my mind. That is a problem Link to comment Share on other sites More sharing options...
Friday.7864 Posted August 3, 2020 Share Posted August 3, 2020 Encountered quite a few annoying invisible walls in the game, but we can't have them in story instances where they would actually be useful.logic Link to comment Share on other sites More sharing options...
hugo.4705 Posted August 3, 2020 Share Posted August 3, 2020 Invisible walls. Haha. Link to comment Share on other sites More sharing options...
thugjudge.3240 Posted September 30, 2020 Share Posted September 30, 2020 The problem with the red zones is how they interact with movement abilities, and particularly mounts. Being one misclick away from erasing as much as 40 mins of progress for some missions doesn't make sense, especially when sucking and dying 5 times in a row doesn't even reset the boss fight. If you accidentally use the rapor move ability in the wrong direction, for example, you are immediately dismounted and kicked before being given a chance to get back. Link to comment Share on other sites More sharing options...
Silvia.9130 Posted September 30, 2020 Share Posted September 30, 2020 I agree. It happened so many times that, for example, accidentally using a skill (mostly ele off hand dagger 4 - air attunement >>) made me end up in the red area and get kicked out before having the time to return. ._. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted September 30, 2020 Share Posted September 30, 2020 @Astralporing.1957 said:@"Mewcifer.5198" said:I can't say I have every experienced this problem except on very very rare occasions.It's a very common problem if you're doing the instance with someone else. There's a lot of story instances that keep moving the "inaccessible" area around as soon as the next checkpoint is triggered, and if that second person is not close to the first one when that happens, they often get kicked out instantly. Extra points when the person that triggered the inaccessible area resize was not the instance owner.Even when doing it solo that can b e a problem and especially in instances where you can use mounts. You are basically always one raptor jump away from being kicked. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 30, 2020 Share Posted September 30, 2020 We already have the push back when hitting the boundaries in open world.I don't see why Arenanet doesn't implemented the same system to story missions. Link to comment Share on other sites More sharing options...
Deepcuts.9740 Posted September 30, 2020 Share Posted September 30, 2020 Simple answer: they like to make players suffer. Can't really think of another reason, specially when alternatives exist.Remember the times when out of zone killed you? Link to comment Share on other sites More sharing options...
WorldofBay.8160 Posted September 30, 2020 Share Posted September 30, 2020 moving into the red zone is a good way to get out of instances early but a button for that would also work. especially when the red zone is the reason why you want to leave as it just kicked a group member out.never use a beetle in an instance is what we learned on the sniper mission in LS4. the beetle dismount from inside the fort puts you in the red zone and out of the instance.in LS5 half the group walked straight into the red zone as it was the path we were heading just that some NPC didn't finish talking. so back again.there are definitely far better ways than the current red zone, even if it only is a bigger movable area, some instances have extremely tight zones. Link to comment Share on other sites More sharing options...
Atomos.7593 Posted October 5, 2020 Share Posted October 5, 2020 A bigger playable area and/or invisible walls blocking most of these parts instead would be nice. That way people that want to leave the instance can still do it, but people that don't will be less bothered by these. In some other MMOs I have played, you could simply leave instances at anytime with an immediately accessible option instead of entering a no-go zone, and it seems like it might work better here to allow invisible walls to prevent reaching any unintended areas. Link to comment Share on other sites More sharing options...
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