Jump to content
  • Sign Up

Let us rest from map wide metas


coso.9173

Recommended Posts

  • Replies 67
  • Created
  • Last Reply

Top Posters In This Topic

Narrative should dictate the narrative design of a map. If the story of the zone is best told with a complex map wide meta, use one. We see this play out in Silverwastes and Drizzlewood. The story being told in each zone demands a big map wide meta. If the story of a zone is best told without a map wide meta, don't use one. If that means some zones are more occupied than others then...oh well. A cookie cutter approach will not work and I hope the studio isn't moving in the direction of more map wide metas. Grothmar Valley's story didn't want one and thankfully didn't get one. I don't know if the first half of Bjora Marshes wanted one and the one we got was weak. That may not be a coincidence.

Link to comment
Share on other sites

@AHITCZ.5694 said:Forgo the dominion keeper cache events after the south Drizzlewood Coast meta is completed. Use this opportunity to look away from the screen, hydrate, get up and stretch, use the restroom and/or get a snack. Although you may miss out on all or some of the loot, it is a good chance to rest.

Anyway, take care and happy meta-hunting.

I wish they would just have added the keepers as part of the battle and just make them drop the loot the chests would have had. Then the 15 minutes is a gap until the next meta.

Link to comment
Share on other sites

@AHITCZ.5694 said:Forgo the dominion keeper cache events after the south Drizzlewood Coast meta is completed. Use this opportunity to look away from the screen, hydrate, get up and stretch, use the restroom and/or get a snack. Although you may miss out on all or some of the loot, it is a good chance to rest.

I agree with the OP that the visuals of these two meta event halves are leaving you exhausted. I, personally, often get a headache from them. It is just too much at once and goes on for too long, even if you take that short break.

I concur with the wish to not have this kind of meta event design in future releases (at least not in consecutive episodes), and as far as Drizzlewood goes, I believe (as was suggested by many) it would help to retroactively separate the two meta events from each other for everyone to decide by themselves how much of the whole thing they are willing to do at a given time.

Link to comment
Share on other sites

I'm taking my rest during the meta. Not lifting a finger until we're ready to cross the bridge. Fight the tribunes, get their chests. Participate in events that work toward achievements, just watch the rest. Don't bother with the chest hunt at the end. It's not how I want to play, but it's the only way I can stomach it.

Link to comment
Share on other sites

I would like another Bitterfrost! Kind of a casual map where everything can be achieved in a small group or no group. Lots to gather and do. Lots to have fun and just relax with. Lots of stuff you can buy with the map currency so their things aren't wasted.

Link to comment
Share on other sites

I'm not against them entirely, but I'd prefer a better lead in. The issue I have with the current direction of GW2 is that when the game launched and even through into HoT, the maps organically told a story across each region, culminating in bigger events, longer chains and a greater sense of danger, but keeping those stories intact. PoF was the same - it kept interwoven and ongoing stories as you moved zone to zone naturally. Kryta again told varied stories, with the central theme of the Centaur War becoming bigger and bigger until culminating in Harathi mini meta. Ascalon told the stories of the Charr fighting on all fronts against Ghosts, rebels and the remnants of the Fire Shaman which became the focus of the final Ascalon map.

One of the big issues for me is that Drizzlewood is so utterly detached from the World and the map that preceded it. Instead of continuing the effects of Jormag's influence on the region after Bjora and moving naturally across the region, building the central focus of Bangar, Ryland and the Dominion story across the Shiverpeaks, we just jumped straight into a massive battle with only minimal lead in comparison to other maps. We could have organically moved into the meta with that as the culmination after 1-2 more traditional maps leading up to it, but instead we have to rush through and experience just the highlights now.

Otherwise, the concept of Drizzlewood is fine, it just needs refining to be easier to drop in/out like Silverwastes or Dragonfall and/or not take so long. The final section also needs better mechanics to increase engagement. By that point currently, many are on auto pilot after so long (or have dropped out due to time contraints), whereas Dragonstand forces players to wake up and pay attention to get past the Blighting Trees.

Link to comment
Share on other sites

Bjora was like that though. And if you don't want to focus super hard on a meta for the whole duration then just.... don't? Just chill at a fort, do the little events that come up, maybe help an escort, maybe map comp a little bit. There's a break before north meta too. Focusing on tagging everything only matters if you're trying to min max loot which...if you're asking for a more "relaxed" map then that shouldn't matter too much.I much prefer maps like this because it feels like there's always something to do while I'm there instead of just sitting around waiting for some once-every-few-hours events to show up.

Link to comment
Share on other sites

I commend ArenaNet for listening to their userbase & trying to please everyone but it is a losing battle.I also can't help but wonder how all these long events with populations of probably longer term do/collect/have everything first players & greatest amount of "flashy fashion" possible are contributing to the state of servers in general?

Link to comment
Share on other sites

@Game of Bones.8975 said:I don't want a whole map that depends on a meta to remain relevant.Why do people go to Dragon's Stand? For the meta, not much else.Will people abandon Drizzlewood with the new chapter or when a new expansion is released?

How else would you make a map remain relevant and not be mostly abandoned like all of the other maps without metas?

Link to comment
Share on other sites

@Ayrilana.1396 said:

@Game of Bones.8975 said:I don't want a whole map that depends on a meta to remain relevant.Why do people go to Dragon's Stand? For the meta, not much else.Will people abandon Drizzlewood with the new chapter or when a new expansion is released?

How else would you make a map remain relevant and not be mostly abandoned like all of the other maps without metas?

Add items within the map to the list of Dailies.

Link to comment
Share on other sites

@Game of Bones.8975 said:

@Game of Bones.8975 said:I don't want a whole map that depends on a meta to remain relevant.Why do people go to Dragon's Stand? For the meta, not much else.Will people abandon Drizzlewood with the new chapter or when a new expansion is released?

How else would you make a map remain relevant and not be mostly abandoned like all of the other maps without metas?

Add items within the map to the list of Dailies.

And once people obtain those items?

Link to comment
Share on other sites

It is impossible to release chill maps in living story episodes. Since the devs can only produce one map or half a map, players will expect this map to be worth the entertainment until the next release. You won’t have that chill experience because otherwise the map will die in one week.

The only time you can get a chill map is when the devs can release multiple maps within a single update. In other words: wait for the expansion.

Link to comment
Share on other sites

@Ayrilana.1396 said:

Add items within the map to the list of Dailies.

And once people obtain those items?

HoT/PoF has Bounties, Vista Viewers, and farming in the dailiesCore maps have Events, Viewpoints, Jumping puzzles, and farming in the dailies

Each of these maps have Dailies that help keep them populated. Map Dailies could be added to the rotation when additional maps are introduced.

Link to comment
Share on other sites

@Game of Bones.8975 said:

Add items within the map to the list of Dailies.

And once people obtain those items?

HoT/PoF has Bounties, Vista Viewers, and farming in the dailiesCore maps have Events, Viewpoints, Jumping puzzles, and farming in the dailies

Each of these maps have Dailies that help keep them populated. Map Dailies could be added to the rotation when additional maps are introduced.

These maps already have dailies.

Link to comment
Share on other sites

@Ayrilana.1396 said:

@"Game of Bones.8975" said:I don't want a whole map that depends on a meta to remain relevant.Why do people go to Dragon's Stand? For the meta, not much else.Will people abandon Drizzlewood with the new chapter or when a new expansion is released?

How else would you make a map remain relevant and not be mostly abandoned like all of the other maps without metas?

If Anet stopped designing Overworld content that required large groups to complete then it wouldn't be an issue. All these meta maps have their own currencies and yet Anet put them either in harvest nodes or behind group content.

People will do mini dungeons like the raven puzzles in Bjora or Grothmar events if you make them fun and give them decent rewards for completion. ESPECIALLY if you tune said rewards to the difficulty of doing content that requires personal effort instead of being carried by a map zerg

You only even think of "abandoned map" a framing because meta maps are unplayable without a certain number of people while vanilla launch maps have events, JP's, mini dungeons, and the occasional instant spawn world boss to kill and they're still enjoyable for what they are years later

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...