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HoT = Dark Souls ? Casual Gamer perspective.

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  • One thing HoT does do is demand you remember that dodge you learn at level 4, then rarely use. When there are AOE marks and sniper trails on the ground it means MOVE. Not many professions can stand there and just take it, if any.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @whoeverxwins.1279 said:
    One thing HoT does do is demand you remember that dodge you learn at level 4, then rarely use. When there are AOE marks and sniper trails on the ground it means MOVE. Not many professions can stand there and just take it, if any.

    even those line trails that the flying wyverns leave behind on the islands at the last part of DS meta can easily down any profession if they were caught unaware

  • @Astyrah.4015 said:

    @whoeverxwins.1279 said:
    One thing HoT does do is demand you remember that dodge you learn at level 4, then rarely use. When there are AOE marks and sniper trails on the ground it means MOVE. Not many professions can stand there and just take it, if any.

    even those line trails that the flying wyverns leave behind on the islands at the last part of DS meta can easily down any profession if they were caught unaware

    Wyvern pee, look out!

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited August 7, 2020

    @Fueki.4753 said:

    @Raknar.4735 said:
    GW2 is harder than Soulsborne games. There, I said it!

    Except for very few bosses, Dark Souls games and Bloodborne aren't even hard.
    On the other hand, if it wasn't for the rampant AoE spam of way-too-may bosses and their inflated HP bars, GW2 wouldn't be hard either.
    It's just sad that the mechanically interesting bosses are generally the easier ones, while the "hard" ones just dominate players with cheapness.

    Yep. There aren‘t many bosses I would consider hard, and it also depends on weapon choice.
    If I had to list the hardest ones for me from all FromSoftware Soulsborne games they would be (in no order):

    Orphan
    Maria
    Friede (not really hard, just long)
    Nameless King
    Raime
    Artorias (debatable, just personal beef)
    OnS (Patience game)
    Manaeaters

    Compared to them GW2 has more of a bullet hell approach in boss design. You also don‘t find many „one-shot“ mechanics in Soulsborne bossfights and most of them are extremely telegraphed (unless it‘s gravity like Bed of Chaos).

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • Humor.5763Humor.5763 Member ✭✭

    @AdamWarlord.6782 said:
    Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine. I have nothing less than love for the game Devs and the community. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content. ** I am trying to voice my opinion and my experience in a straightforward manner. **

    Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.

    1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
    2. Lags way too much on my mid end laptop.
    3. Floor mobs are wayy too overpowered and feel like boss mobs.
    4. Hence because of the same reason above, VERY hard to level up the masteries.
    5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
    6. I can't Solo 50% of the hero points, being a max reaper.
    7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
    8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
    9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.
    Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    I'm not going to read through everyone's comment on this matter, too lazy.

    Upon my returning to Guild Wars 2 a few months ago, and I myself never delved into the expansions, other than Path of Fire's first mission in order to get a mount, I made a new character (Necromancer), bought all the living stories, and set a goal in mind to complete the base game/expansions in order. I mention this in particular, because it gave me a fair grasp on how to better play the Necromancer, which skills/weapons to mess around, I even asked around in the forums, and tested a multiple variety of weapons/styles, until I actually found one, most Necromancers don't even touch, but it suited my playstyle, and I eventually got fairly good at it, to the point I could solo most anything.

    That point aside, I soon found myself diving into Heart of Thorns for the first time, trying to obtain Hero Points/Mastery Points. My goal this time was to become, or at the very least test out the Reaper Sub Class. As such, I did so, and thought I had a fairly good grasp on how to play the class until I did get into Heart of Thorns (HoT). I got my kitten handed to me so much so, that I actually came to the forums to ask for help, and see what I was doing wrong. Again people told me to use certain builds, weapons, etc, etc. I honestly didn't find them too much fun, and thought I could further enhance the style I was already used to, only this time, it would take actually getting to learn the Reaper Skills better.

    I noticed one of my biggest issues when transitioning to Heart of Thorns, was that I wasn't "Weapon Swapping" nearly as much as I should have been, and this was one of, if not my biggest issue. Unlike Heart of Thorns, everything else can pretty much be done using one hotbar of skills, or so I find. Heart of Thorns definitely pushed, and tested my limitations, but once I got into the habit of swapping my hotbars, every chance I could, making use of multiple heal/buffs, etc etc. Heart of Thorns honestly posed no challenge for me at all. I was able to sustain myself, I went through other people's suggestions, and found my own particular build that I messed around with, and enjoy. I was able to solo pretty much ALL of the Hero points, if not all of them because I kept trying to improve upon the build I liked, with a few tweaks here and there.

    Honestly, if you're a Reaper sub class, and trying ONLY to make Reaper skills work, that's where it's going to bite you the hardest I think. Tons of people told me to go "Staff/Greatsword" with my Reaper, but I just couldn't make that work myself. Instead my build consists of Dagger/Ward, and Great Sword. This allows for some great crippling moves on enemies, to help sustain my health over the period of time it takes for the CD's to wear-off. I also still run with Minions to tank/sustain my health as well with each of their hits giving me health. Anyways, topic for Class forums. Point is, try optimizing a playstyle suited for yourself, and if you're not making use of weapon swapping/hotbar swapping, again was one of my biggest issue's. Also as mentioned, don't just try too make use of ONLY your Reaper skills. Base Necro skills are very much still a thing.

    I do however agree on some Hero Points being absolute trash to obtain. Like the "Bacon" Hero point you mentioned. I actually had to look up, and do some research on that myself, which boiled down to eating food for buffs. It took me a few attempts to actually do it even with food buffs, and while I think the concept of obtaining a Hero point through draining your life is interesting, probably could be a little more lenient.

    Anyways these are just my thoughts, dunno if it helps any, or if someone else mentioned something like this or not, as I said, not reading through every comment here.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Humor.5763 said:

    @AdamWarlord.6782 said:
    Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine. I have nothing less than love for the game Devs and the community. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content. ** I am trying to voice my opinion and my experience in a straightforward manner. **

    Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.

    1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
    2. Lags way too much on my mid end laptop.
    3. Floor mobs are wayy too overpowered and feel like boss mobs.
    4. Hence because of the same reason above, VERY hard to level up the masteries.
    5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
    6. I can't Solo 50% of the hero points, being a max reaper.
    7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
    8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
    9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.
    Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    I'm not going to read through everyone's comment on this matter, too lazy.

    Upon my returning to Guild Wars 2 a few months ago, and I myself never delved into the expansions, other than Path of Fire's first mission in order to get a mount, I made a new character (Necromancer), bought all the living stories, and set a goal in mind to complete the base game/expansions in order. I mention this in particular, because it gave me a fair grasp on how to better play the Necromancer, which skills/weapons to mess around, I even asked around in the forums, and tested a multiple variety of weapons/styles, until I actually found one, most Necromancers don't even touch, but it suited my playstyle, and I eventually got fairly good at it, to the point I could solo most anything.

    That point aside, I soon found myself diving into Heart of Thorns for the first time, trying to obtain Hero Points/Mastery Points. My goal this time was to become, or at the very least test out the Reaper Sub Class. As such, I did so, and thought I had a fairly good grasp on how to play the class until I did get into Heart of Thorns (HoT). I got my kitten handed to me so much so, that I actually came to the forums to ask for help, and see what I was doing wrong. Again people told me to use certain builds, weapons, etc, etc. I honestly didn't find them too much fun, and thought I could further enhance the style I was already used to, only this time, it would take actually getting to learn the Reaper Skills better.

    I noticed one of my biggest issues when transitioning to Heart of Thorns, was that I wasn't "Weapon Swapping" nearly as much as I should have been, and this was one of, if not my biggest issue. Unlike Heart of Thorns, everything else can pretty much be done using one hotbar of skills, or so I find. Heart of Thorns definitely pushed, and tested my limitations, but once I got into the habit of swapping my hotbars, every chance I could, making use of multiple heal/buffs, etc etc. Heart of Thorns honestly posed no challenge for me at all. I was able to sustain myself, I went through other people's suggestions, and found my own particular build that I messed around with, and enjoy. I was able to solo pretty much ALL of the Hero points, if not all of them because I kept trying to improve upon the build I liked, with a few tweaks here and there.

    Honestly, if you're a Reaper sub class, and trying ONLY to make Reaper skills work, that's where it's going to bite you the hardest I think. Tons of people told me to go "Staff/Greatsword" with my Reaper, but I just couldn't make that work myself. Instead my build consists of Dagger/Ward, and Great Sword. This allows for some great crippling moves on enemies, to help sustain my health over the period of time it takes for the CD's to wear-off. I also still run with Minions to tank/sustain my health as well with each of their hits giving me health. Anyways, topic for Class forums. Point is, try optimizing a playstyle suited for yourself, and if you're not making use of weapon swapping/hotbar swapping, again was one of my biggest issue's. Also as mentioned, don't just try too make use of ONLY your Reaper skills. Base Necro skills are very much still a thing.

    I do however agree on some Hero Points being absolute trash to obtain. Like the "Bacon" Hero point you mentioned. I actually had to look up, and do some research on that myself, which boiled down to eating food for buffs. It took me a few attempts to actually do it even with food buffs, and while I think the concept of obtaining a Hero point through draining your life is interesting, probably could be a little more lenient.

    Anyways these are just my thoughts, dunno if it helps any, or if someone else mentioned something like this or not, as I said, not reading through every comment here.

    LoL @ "I'm not going to read anything you guys wrote, so please enjoy this rendition of "The Wheel of Time!"

    I did read your life story, though, and my experience with HoT matches yours. I find it challenges me to practice and tweak my build to find solutions where the core game really never did. Every time I take a new character to HoT it's the same way. I get wrecked at first and I have to practice and tweak things to get to the point where I feel comfortable. Once I find what works for me, I can do just about anything! It's unusual, in my experience, to feel challenged this way in solo open world play, but it's one of the things I absolutely love about GW2!

  • Paradoxoglanis.1904Paradoxoglanis.1904 Member ✭✭✭✭

    As with every kind of post like this:
    1. What is your build/class?
    2. You have been playing for 2-3 years, are you good at dodging and using active defense? If you cant get the hang of it then play builds/classes with more passive defense.
    3. Spend time practicing your class in challenging content. If you just play the trivial core content you wont really learn anything.
    4. If you really cant complete the content even with fool proof cookie cutter builds, then play with other people.

    The majority of people who complain about solo pve difficulty havent spent enough time learning the game. Explore different build options and gear stats. Learn mob movesets and abilities. Practice kiting and sustaining yourself. Read over your skills and traits and test exactly how they function.

  • Terra.9506Terra.9506 Member ✭✭✭

    I'm solo player and I like HoT so much but for new player I understand the frustration. I think when we look at HoT difficult we have to remind the time when we still lack of mastery specialize gliding.

    I have to suicide my character so many time because I can't use updraft.

    Smoke scale and that mini raptor so terrify me consider at the time mount is not exist.

    Mordrem that hit hard like a truck with half screen attack radius.

    Invisible frog that can teleport and one shot me from nowhere, Giant frog that simply not die , Chak Lobber that spray deadly acid so powerful even for tanky warrior but most of all that annoy mushroom family.... (even now I still hate them.)

    But higher mastery I have easier HoT become and now with mount even make some HoT mastery become useless like jump mushroom and layline gliding.

    And because it's difficult make HoT so remembered for me and very satisfy when I manage to finish it.

  • Iris Ng.9845Iris Ng.9845 Member ✭✭✭

    It's not wrong to ask for help if you can't handle the combat and navigation of HoT maps on your own.

    For the bacon hero point, you can ask a Chrono or an renegade to give you alacrity so you can eat the bacon to gain health more frequently.

    Objectively, the AI of mobs in HoT maps is one step above the rest in core maps. It may come as a shock to a new player but it does a good job prepare you for the annoyance coming with later maps.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭

    @Raknar.4735 said:

    @Fueki.4753 said:

    @Raknar.4735 said:
    GW2 is harder than Soulsborne games. There, I said it!

    Except for very few bosses, Dark Souls games and Bloodborne aren't even hard.
    On the other hand, if it wasn't for the rampant AoE spam of way-too-may bosses and their inflated HP bars, GW2 wouldn't be hard either.
    It's just sad that the mechanically interesting bosses are generally the easier ones, while the "hard" ones just dominate players with cheapness.

    Yep. There aren‘t many bosses I would consider hard, and it also depends on weapon choice.
    If I had to list the hardest ones for me from all FromSoftware Soulsborne games they would be (in no order):

    Orphan
    Maria
    Friede (not really hard, just long)
    Nameless King
    Raime
    Artorias (debatable, just personal beef)
    OnS (Patience game)
    Manaeaters

    Compared to them GW2 has more of a bullet hell approach in boss design. You also don‘t find many „one-shot“ mechanics in Soulsborne bossfights and most of them are extremely telegraphed (unless it‘s gravity like Bed of Chaos).

    The orphan of kos wouldn't be even half as bad if it wasn't pumped full of health. I can't say what boss was the most difficult, but the most annoying was all the bosses that summon enemies and the worst of them was Elana, squalid queen. Not really a one-shot when you get gangbanged to death against a wall, but close enough.

  • Raknar.4735Raknar.4735 Member ✭✭✭✭

    @Yggranya.5201 said:

    @Raknar.4735 said:

    @Fueki.4753 said:

    @Raknar.4735 said:
    GW2 is harder than Soulsborne games. There, I said it!

    Except for very few bosses, Dark Souls games and Bloodborne aren't even hard.
    On the other hand, if it wasn't for the rampant AoE spam of way-too-may bosses and their inflated HP bars, GW2 wouldn't be hard either.
    It's just sad that the mechanically interesting bosses are generally the easier ones, while the "hard" ones just dominate players with cheapness.

    Yep. There aren‘t many bosses I would consider hard, and it also depends on weapon choice.
    If I had to list the hardest ones for me from all FromSoftware Soulsborne games they would be (in no order):

    Orphan
    Maria
    Friede (not really hard, just long)
    Nameless King
    Raime
    Artorias (debatable, just personal beef)
    OnS (Patience game)
    Manaeaters

    Compared to them GW2 has more of a bullet hell approach in boss design. You also don‘t find many „one-shot“ mechanics in Soulsborne bossfights and most of them are extremely telegraphed (unless it‘s gravity like Bed of Chaos).

    The orphan of kos wouldn't be even half as bad if it wasn't pumped full of health. I can't say what boss was the most difficult, but the most annoying was all the bosses that summon enemies and the worst of them was Elana, squalid queen. Not really a one-shot when you get gangbanged to death against a wall, but close enough.

    Pumped full of health is a good description for every BB boss :D
    Yeah, Elana was annoying, but I didn't mind the 3 skele-summon. Velstadt summon hovewer was pretty annoying!

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • Here's a tip for HOT: Do NOT run berzerker/assassin.

    Run Soldier or Marauder gear for vitality/toughness. I can't overstate this, HOT becomes significantly more forgiving when you are running damage reduction on your gear.

    If you run glass cannon, prepare to be 2-shot.

    On my zerker Ele, HOT was a nightmare. Going through again on my Warrior running soldier stats, soloing around HOT was much, much easier and the difficulty was more even.

    These days I'm running Zerker on my warrior with Defense traited along with Dolyak signet to make up for lost defense, but I'm also just a better player now skill-wise and can avoid a lot more damage.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited August 7, 2020

    @Yggranya.5201 said:

    @Raknar.4735 said:

    @Fueki.4753 said:

    @Raknar.4735 said:
    GW2 is harder than Soulsborne games. There, I said it!

    Except for very few bosses, Dark Souls games and Bloodborne aren't even hard.
    On the other hand, if it wasn't for the rampant AoE spam of way-too-may bosses and their inflated HP bars, GW2 wouldn't be hard either.
    It's just sad that the mechanically interesting bosses are generally the easier ones, while the "hard" ones just dominate players with cheapness.

    Yep. There aren‘t many bosses I would consider hard, and it also depends on weapon choice.
    If I had to list the hardest ones for me from all FromSoftware Soulsborne games they would be (in no order):

    Orphan
    Maria
    Friede (not really hard, just long)
    Nameless King
    Raime
    Artorias (debatable, just personal beef)
    OnS (Patience game)
    Manaeaters

    Compared to them GW2 has more of a bullet hell approach in boss design. You also don‘t find many „one-shot“ mechanics in Soulsborne bossfights and most of them are extremely telegraphed (unless it‘s gravity like Bed of Chaos).

    The orphan of kos wouldn't be even half as bad if it wasn't pumped full of health. I can't say what boss was the most difficult, but the most annoying was all the bosses that summon enemies and the worst of them was Elana, squalid queen. Not really a one-shot when you get gangbanged to death against a wall, but close enough.

    OoK is actually my favourite Boss in the game.
    And I don't think it's actually hard. But I'm a Strength player mostly using Hunting Axe, Boomhammer and Pizza Cutter.
    Lady Maria with her invisible hit boxes and attacks that hit you, even though they didn't actually connect, on the other hand were terribly unfair.
    Blackflame Friede felt almost exactly like Lady Maria, you are just slower.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭
    edited August 8, 2020

    @Raknar.4735 said:

    @Yggranya.5201 said:

    @Raknar.4735 said:

    @Fueki.4753 said:

    @Raknar.4735 said:
    GW2 is harder than Soulsborne games. There, I said it!

    Except for very few bosses, Dark Souls games and Bloodborne aren't even hard.
    On the other hand, if it wasn't for the rampant AoE spam of way-too-may bosses and their inflated HP bars, GW2 wouldn't be hard either.
    It's just sad that the mechanically interesting bosses are generally the easier ones, while the "hard" ones just dominate players with cheapness.

    Yep. There aren‘t many bosses I would consider hard, and it also depends on weapon choice.
    If I had to list the hardest ones for me from all FromSoftware Soulsborne games they would be (in no order):

    Orphan
    Maria
    Friede (not really hard, just long)
    Nameless King
    Raime
    Artorias (debatable, just personal beef)
    OnS (Patience game)
    Manaeaters

    Compared to them GW2 has more of a bullet hell approach in boss design. You also don‘t find many „one-shot“ mechanics in Soulsborne bossfights and most of them are extremely telegraphed (unless it‘s gravity like Bed of Chaos).

    The orphan of kos wouldn't be even half as bad if it wasn't pumped full of health. I can't say what boss was the most difficult, but the most annoying was all the bosses that summon enemies and the worst of them was Elana, squalid queen. Not really a one-shot when you get gangbanged to death against a wall, but close enough.

    Pumped full of health is a good description for every BB boss :D
    Yeah, Elana was annoying, but I didn't mind the 3 skele-summon. Velstadt summon hovewer was pretty annoying!

    The endless jumping and raging around propably made it seem tougher. Ludwig wasn't so bad as you can just keep hitting him, but this thing really doesn't like standing still. Elana wouldn't have been so bad, if its entire thing was staying back and summoning enemies, but when it's a boss WITH the enemy summoning (not to mention the teleporting next to you for a swing) it just gets ridiculous. Not to mention having skeletons and velstadts ghost or whatever it is on you and then it teleports behind you. Horrible, horrible designing.

    @Fueki.4753 said:

    @Yggranya.5201 said:

    @Raknar.4735 said:

    @Fueki.4753 said:

    @Raknar.4735 said:
    GW2 is harder than Soulsborne games. There, I said it!

    Except for very few bosses, Dark Souls games and Bloodborne aren't even hard.
    On the other hand, if it wasn't for the rampant AoE spam of way-too-may bosses and their inflated HP bars, GW2 wouldn't be hard either.
    It's just sad that the mechanically interesting bosses are generally the easier ones, while the "hard" ones just dominate players with cheapness.

    Yep. There aren‘t many bosses I would consider hard, and it also depends on weapon choice.
    If I had to list the hardest ones for me from all FromSoftware Soulsborne games they would be (in no order):

    Orphan
    Maria
    Friede (not really hard, just long)
    Nameless King
    Raime
    Artorias (debatable, just personal beef)
    OnS (Patience game)
    Manaeaters

    Compared to them GW2 has more of a bullet hell approach in boss design. You also don‘t find many „one-shot“ mechanics in Soulsborne bossfights and most of them are extremely telegraphed (unless it‘s gravity like Bed of Chaos).

    The orphan of kos wouldn't be even half as bad if it wasn't pumped full of health. I can't say what boss was the most difficult, but the most annoying was all the bosses that summon enemies and the worst of them was Elana, squalid queen. Not really a one-shot when you get gangbanged to death against a wall, but close enough.

    OoK is actually my favourite Boss in the game.
    And I don't think it's actually hard. But I'm a Strength player mostly using Hunting Axe, Boomhammer and Pizza Cutter.
    Lady Maria with her invisible hit boxes and attacks that hit you, even though they didn't actually connect, on the other hand were terribly unfair.
    Blackflame Friede felt almost exactly like Lady Maria, you are just slower.

    Boomhammer = best weapon. Of course, the bloodletter is the most hilarious weapon. All the bosses in the old hunters had something in them that made them worse than they could have been. Like the first vicar, kitten fire field. Not difficult, just mildly annoying, like most bosses.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Mackdose.6504 said:
    Here's a tip for HOT: Do NOT run berzerker/assassin.

    Run **Soldier **or Marauder gear for vitality/toughness. I can't overstate this, HOT becomes significantly more forgiving when you are running damage reduction on your gear.

    Absolutely AWFUL advice.
    While Marauder's is indeed a good choice, telling someone to run Soldier's in PvE leads to a unfun, underperforming and terrible experience for the player.
    Telling anyone running a power based build to run a stat set without Prec and to neuter their own damage this way leaves them taking far too many hits while trash mobs take forever to kill.
    It leaves them with the same problem. Things take forever to kill, they just end up taking more hits from the mobs and the value of the stats are wasted.

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • Asum.4960Asum.4960 Member ✭✭✭✭
    edited August 9, 2020

    If you are struggling in open world, here are a few questions you can ask yourself:

    Does my build provide perma self 25 Might or close to it?
    Does my build provide perma 25 Vulnerability or close to it?
    Does my build provide me with 100% Critical Chance or close to it?

    If the answer to any of those is no, fix it. Every profession is capable of it and it completely trivialises > 95% of open world content by allowing you to nuke it from orbit before ever getting hit by anything.
    If you are still struggling solo after that, especially in more sustained fights - be it champion hero points and such, you can look into more sustain, getting a source of Protection, Vigor, etc., as long as it doesn't come at the expense of oneshotting almost everything in OW. Anything beyond that is learn to play (and dodge).

    Marauder, Diviner's or Berserker's are usually the best gear sets to choose from or mix and match for OW, and Runes like Firework's do wonders for the extra Might, Fury and Vigor, as well as the base movement speed for convenience. If that's not needed Runes like Durability provide nice alternatives with some Protection.

    And I will say it again and again, the problem is not that HoT is difficult (it isn't), it's that everything else is so incredibly easy that players never have to learn even the most basics of build craft or gameplay skill, which causes them to then struggle with even easy to moderate content.
    If 1-80 can be played blind and naked, soloed by a Ranger Pet, it's no surprise people struggle when HoT suddenly is an actual video game you need to play and think in to learn and overcome, both in terms of your own setup and skill, as well as enemy abilities.

    I know it's never going to happen, but I truly wish Anet would have another look at the core experience again someday and progressively scale the difficulty up as zone levels progress, so players can naturally improve and learn in a fun bit by bit way without hitting a frustrating wall afterwards.

    R.I.P. Build Templates, 15.10.2019

  • Croc.1978Croc.1978 Member ✭✭✭

    @mindcircus.1506 said:

    @Mackdose.6504 said:
    Here's a tip for HOT: Do NOT run berzerker/assassin.

    Run **Soldier **or Marauder gear for vitality/toughness. I can't overstate this, HOT becomes significantly more forgiving when you are running damage reduction on your gear.

    Absolutely AWFUL advice.
    While Marauder's is indeed a good choice, telling someone to run Soldier's in PvE leads to a unfun, underperforming and terrible experience for the player.
    Telling anyone running a power based build to run a stat set without Prec and to neuter their own damage this way leaves them taking far too many hits while trash mobs take forever to kill.
    It leaves them with the same problem. Things take forever to kill, they just end up taking more hits from the mobs and the value of the stats are wasted.

    I don't agree with the blanket statement that Soldier's gear is useless in PvE. While it's true that it's not good for the majority of builds, there are also some where it makes sense. Speccing precision is not the only way in the game to increase damage.

    I know that all the veteran players will scoff now, but: my main is a core (imagine that!) melee Guardian in full Soldier's gear and she plays absolutely fantastic in all solo open world and story content. Tough as nails and still does enough damage to comfortably get through everything. But more importantly, the build allows for a lazy, fluent and straightforward playstyle that I prefer. With her I played the whole game from Wayfarer Foothills through Drizzlewood Coast including all story content. I also play a Reaper in full Berserker gear, so I have a bit of perspective on what a high damage build can do in open world.

    I absolutely agree with Mackdose that recommending anyone who asks for build advice to run full berserker/assassin (i.e. glasscannon) is very bad advice (exception: necro). If he is skilled and experienced enough to handle the game with a glasscannon build he does not need build advice anyway. If he is not, it will just lead to endless deaths and frustration.

    But maybe we can agree that the "default" build recommendation should be Marauder's, not Soldier's and not Berserker's.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    A question for the "Go glass or go home!" crowd:

    Would you struggle to survive in soldier gear? Why or why not?

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭

    @AliamRationem.5172 said:
    A question for the "Go glass or go home!" crowd:

    Would you struggle to survive in soldier gear? Why or why not?

    Personally I dont care if people run soldiers in open world, as long as they dont bring it into instanced content with me. I do think its a horrible gearset and a noob trap though.

    Answering your question, no I would have no issue surviving in soliders, everything would just take 2-3x as long.

  • My urge to Math is rising... Soldiers gear is one of the best sets in the game, having a really efficient distribution of stats. If there is somebody who legitimately can't play through PVE in Berserker gear, then Soldiers makes for an excellent alternative. Something I've also found is really helpful is health regeneration food. Mango Pies and the like. That ticking health bonus amounts to a lot over a long duration, and it means you can fight off the champions easier by running around in circles until your health goes back up.

    HoT isn't that hard overall. The enemies are actually pretty simple. They have one or two gimmicks, and once you learn to either dodge or walk around that gimmick, then you can beat them with little effort. Assuming you have a decent memory and are paying attention, a new player can quickly learn what each enemy does and how to beat them. There's only two stumbling blocks that a player might have going into HoT:

    (1)Learning what CC and break bars are.
    (2)Learning not to run an RNG build. That is, a build which is whatever gear happened to drop along the way to 80, comprised of random stats with no coherent theme.

    Which makes me wonder: has Adam Warlord posted up what build he is using? I know he's recessed into defending this all as just opinion, but I can't help but think there's some unstated set of mistakes on his part that is leading to these difficulties.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Croc.1978 said:

    @mindcircus.1506 said:

    @Mackdose.6504 said:
    Here's a tip for HOT: Do NOT run berzerker/assassin.

    Run **Soldier **or Marauder gear for vitality/toughness. I can't overstate this, HOT becomes significantly more forgiving when you are running damage reduction on your gear.

    Absolutely AWFUL advice.
    While Marauder's is indeed a good choice, telling someone to run Soldier's in PvE leads to a unfun, underperforming and terrible experience for the player.
    Telling anyone running a power based build to run a stat set without Prec and to neuter their own damage this way leaves them taking far too many hits while trash mobs take forever to kill.
    It leaves them with the same problem. Things take forever to kill, they just end up taking more hits from the mobs and the value of the stats are wasted.

    I don't agree with the blanket statement that Soldier's gear is useless in PvE. While it's true that it's not good for the majority of builds, there are also some where it makes sense.

    What is the most effective way to deal with a Mordrem Sniper?
    is it to:
    1. Sponge the hits and take 5-6 hits to down the sniper?
    2. Dodge the hit and take it down in 2?

    Speccing precision is not the only way in the game to increase damage.

    No but it is the simplest and most effective way for a power build to do so.

    I know that all the veteran players will scoff now, but: my main is a core (imagine that!) melee Guardian in full Soldier's gear and she plays absolutely fantastic in all solo open world and story content. Tough as nails and still does enough damage to comfortably get through everything. But more importantly, the build allows for a lazy, fluent and straightforward playstyle that I prefer.

    Weird flex, but ok.

    I absolutely agree with Mackdose that recommending anyone who asks for build advice to run full berserker/assassin (i.e. glasscannon) is very bad advice (exception: necro).

    Myopic and untrue.
    A great newbie friendly thief build is p/p Deadeye. Even with the way it generates it's own fury, it needs Assassin's gear or at least Berserker to get close enough to the crit cap to see it's real value.
    OW Scrapper is a total beast and with everything in an engineer's kit to leverage, not running Berserker's is just silly.
    Rev has access to two self heals on seperate cooldowns, why would would Soldier's gear be better than Assassin's for Shiro?
    And as you mentioned, Reaper has enough innate sustain to really make anything but full damage gear a waste.
    None if these examples (other than Scrapper perhaps) are high APM playstyles.
    Wooden Potatoes' "easiest OW build ever shortbow renegade" uses full damage gear.

    But maybe we can agree that the "default" build recommendation should be Marauder's, not Soldier's and not Berserker's.

    Nope. The best way to gear power OW will often be Marauders, it will sometimes be Berserker's or Assassin's.
    It may even occasionally be Diviner's.

    It will, however, never be Soldier's

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @zombyturtle.5980 said:
    Personally I dont care if people run soldiers in open world, as long as they dont bring it into instanced content with me. I do think its a horrible gearset and a noob trap though.

    Those Full-Berserkers in Vanilla were happy when I face-tanked pre-first-nerf Lupi for them with my full Soldier Warrior.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 8, 2020

    @AliamRationem.5172 said:
    A question for the "Go glass or go home!" crowd:

    Would you struggle to survive in soldier gear? Why or why not?

    Not against regular mobs but you’ll kill them much slower and is just inefficient. Against tougher mobs, it would be a detriment as the loss of DPS outweighs the added survivability. I did a feed tests on a couple enemy types a year or so ago and found I tended to perform better in berserkers.

    This is solo. If you’re doing open world content and need to survive easier, run more defensive gear. The DPS loss won’t be significant anyway as the majority of people’s DPS is already horrible. In instanced content with other players, this is a different story.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    The soldier trinkets that drop for the Hot weapon collections can be useful for some of the lower stamina builds. There is a lot of options to allow for different play styles.

  • Cynder.2509Cynder.2509 Member ✭✭✭✭

    I guess you might be fun during raids...
    Also why is everyone always referring to Dark Souls when something is hard? The first Monster Hunter game came out before any Dark Souls game and they're both often spoken of in one sentence. Anyways, Dark Souls isn't that hard at all if you got the hang of it.
    The difficulty in gw2 overall is okay or sometimes even too easy. Even raids and cms are too kitten easy if you know your stuff well.

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭
    edited August 8, 2020

    @Fueki.4753 said:

    @zombyturtle.5980 said:
    Personally I dont care if people run soldiers in open world, as long as they dont bring it into instanced content with me. I do think its a horrible gearset and a noob trap though.

    Those Full-Berserkers in Vanilla were happy when I face-tanked pre-first-nerf Lupi for them with my full Soldier Warrior.

    Im sure they were. I would not have been. I never found a tank needed on lupi.

    If you want to bring soldiers into instanced groups that are happy to have it go for it. I just choose to not play with people in stats that make no sense in group content.
    The game has evolved so much since vanilla and there are many many better gear sets to use where having a tank is appropriate.

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭
    edited August 8, 2020

    @Croc.1978 said:

    @zombyturtle.5980 said:
    Answering your question, no I would have no issue surviving in soliders, everything would just take 2-3x as long.

    Come on, don't exaggerate. If the wiki and my calculations are correct: going from full Soldier's (5% crit chance & 150% crit dmg) to full Berserker's ascended gear (51% crit chance & 214% crit dmg) translates to about 54% more damage (assuming everything else stays the same), not 100% - 200% as you claim.

    You can achieve the same for instance with two +20% and one +10% damage multipliers from traits (granted, it's mostly conditional, but still). It appears to me that this community has an unhealthy and unwarranted fixation on critical hits.

    I dont play full beserker. I play assassin/zerker to get 100% crit cap. I would also have to change some traits, losing more damage.
    I would also have to spend way more time blocking or dodging attacks since I cant oneshot burst adds, adding more time to combat.

  • Croc.1978Croc.1978 Member ✭✭✭

    @mindcircus.1506 said:
    What is the most effective way to deal with a Mordrem Sniper?
    is it to:
    1. Sponge the hits and take 5-6 hits to down the sniper?
    2. Dodge the hit and take it down in 2?

    Going from full Soldier's to full Berserker's nets you about 54% more damage (see above, if my math is wrong plz show me). This means you would take that Sniper down in 4 hits instead of 6 (roughly). For this, you sacrifice almost half of your health (assuming Guardian, 21.2k => 11.6k) and half of your toughness (you will take double the damage from direct attacks).

    The usual experience with Snipers is that they are not alone. You often have to face 2 or more plus some other mean stuff. Now, I don't doubt at all that you can pull that off by dodging and using active defenses, but this is the expert player's perspective. Sending a casual player into Verdant Brink the very first time with 11.6k health is just not gonna work out, no matter the build. Not for the vast majority of players (there are always exceptions). A disaster waiting to happen.

    Myopic and untrue.
    A great newbie friendly thief build is p/p Deadeye. Even with the way it generates it's own fury, it needs Assassin's gear or at least Berserker to get close enough to the crit cap to see it's real value.

    Yes, p/p Deadeye is very easy to play. But why not Marauder's gear? Marauder's gives more Precision than Berserker's (at the cost of Power and Ferocity ofc), so if Marauder's cannot reach the crit cap, Berserker's surely can't.

    OW Scrapper is a total beast and with everything in an engineer's kit to leverage, not running Berserker's is just silly.
    Rev has access to two self heals on seperate cooldowns, why would would Soldier's gear be better than Assassin's for Shiro?
    And as you mentioned, Reaper has enough innate sustain to really make anything but full damage gear a waste.
    None if these examples (other than Scrapper perhaps) are high APM playstyles.
    Wooden Potatoes' "easiest OW build ever shortbow renegade" uses full damage gear.

    Yes, yes, I absolutely believe you. But again, this is the expert player's perspective. Someone who can play any of these comfortably from the get-go should never ask for build advice (or rather prefix advice for a certain build). He will just copy one of those, adapt it to his liking and off he goes.

    For all that is holy, grant player's at least some more hit points until they have become more skilled and more experienced.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Croc.1978 said:
    some stuff

    Three thoughts:
    1. Expecting a player to dodge is not the "Expert player's perspective". It is tutorialized in starter zones.
    2. You math does not take into account the multiplicative impact of boons like Might.
    3. We are derailing this thread and our discussion is off topic.

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • Shikaru.7618Shikaru.7618 Member ✭✭✭
    edited August 9, 2020

    @mindcircus.1506 said:

    @Croc.1978 said:
    some stuff

    Three thoughts:
    1. Expecting a player to dodge is not the "Expert player's perspective". It is tutorialized in starter zones.
    2. You math does not take into account the multiplicative impact of boons like Might.
    3. We are derailing this thread and our discussion is off topic.

    Might would not affect the damage ratio calculation between soldiers and berserker as full might would result in the same ending power stat in both calculations. Other damage modifiers from traits would also maintain the same ratio of 54% as they would be applied to both builds. The only thing that would affect this ratio is fury, and any sources of flat increases of +precision or + ferocity like from spotter, assassins presence, etc.

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭

    @Croc.1978 said:

    • snip - For this, you sacrifice almost half of your health (assuming Guardian, 21.2k => 11.6k) and half of your toughness (you will take double the damage from direct attacks).

    Full Ascended Soldier's gear adds: (Trinkets: 267) + (Armor : 315) + (Back: 40) + (2-Handed Weapon: 179) = 801 Toughness. The damage calculation is the product of weapon strength, power and coefficient divided by the Armor stat, which is itself the sum of Toughness and Defense. For Ascended Armor, those totals are: (Light 967); (Medium 1118); and (Heavy: 1271). There's also the base 1000 Toughness. So, the final values would be:

    Berserkers
    Light: 1967
    Medium: 2118
    Heavy: 2271

    Soldiers
    Light: 2768
    Medium: 2919
    Heavy: 3072

    Now, assuming a hit of 10,000,000 damage, who takes what?

    Light: 10,000,000 / 1967 = 5084; 10,000,000 / 2768 = 3613 the difference is 1471, or about 41% more damage taken by the Berserker wearer.
    Medium: 10,000,000 / 2118 = 4721; 10,000,000 / 2919 = 3425 the difference is 1296, or about 38% more damage taken by the Berserker wearer.
    Heavy: 10,000,000 / 2271 = 4403; 10,000,000 / 3072 = 3255 the difference is 1148, or about 35% more damage taken by the Berserker wearer.

    As an exercise, substitute 15,471,223 for 10,000,000 versus light.

    7,865 vs 5589, difference of 2276; the % more taken is ~41%

    Because the damage calculation is multiplicative, the ratios for the various armor weights will remain roughly the same (roughly due to rounding). Double damage taken? Not close.

    A better indicator might be Time to Live (TTL), which would calculate the number of hits a Berserker wearer can absorb vs the Soldier wearer. Take a Ranger, Berserker (base) health of 15,922; add 8010 health for vitality from Soldiers for 23,932. Assume attacks with nothing but 10,000,000 incoming and face tanking (no other mitigation.) The Berserker Ranger is downed on the 4th hit (4721, 9442, 14,163, down. The Soldier wearer is downed on the 9th hit (2919, 5838, 8,757, 11,676, 14,595, 17,514, 20,433, 23,352, down). 5 more hits, so a bit above double the TTL in that scenario. However, TTL can be extended for both equally by the use of invulnerability frames. Assuming equal use, let's say both can avoid 4 hits. That changes the ratio to 8:13, or about 38% more hits in the TTL for Soldiers. Add more avoidance, you will lower the difference in TTL further.

    You're better off with Sustain like barrier, healing, vigor for more dodges, regeneration, traits or skills that conditionally restore health (e.g., Signet of Malice for Thief). One can get good sustain without sacrificing anywhere near as much damage as one has to to get the Toughness/Vitality from Soldiers. High-damage builds with a lot of sustain are not going to be featured in top-end raid or fractal compositions, but they can come a lot closer to those builds' damage than a Soldiers wearer ever could.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • Croc.1978Croc.1978 Member ✭✭✭

    @IndigoSundown.5419 said:
    Full Ascended Soldier's gear adds: (Trinkets: 267) + (Armor : 315) + (Back: 40) + (2-Handed Weapon: 179) = 801 Toughness. The damage calculation is the product of weapon strength, power and coefficient divided by the Armor stat, which is itself the sum of Toughness and Defense. For Ascended Armor, those totals are: (Light 967); (Medium 1118); and (Heavy: 1271). There's also the base 1000 Toughness. So, the final values would be:

    It's actually 426 for trinkets and 960 Toughness overall (you missed the second ring and the second accessory), but of course your point still stands. Sorry, I completely forgot base armour from gear. Thank you for pointing that out.

    You're better off with Sustain like barrier, healing, vigor for more dodges, regeneration, traits or skills that conditionally restore health (e.g., Signet of Malice for Thief). One can get good sustain without sacrificing anywhere near as much damage as one has to to get the Toughness/Vitality from Soldiers.

    Yes, a decent player can. What Soldier's gear mostly does is increasing your margin for mistakes (that everyone makes), since it boosts your passive defenses significantly. So, if you don't need that additional margin for mistakes, you're better off with offensive prefixes.

    But still: I disagree with the blanket statement that it's always wrong for open world. It MIGHT be a good choice, but only for melee builds (+960 Toughness will make you the center of mob attention everywhere) and never for necromancers (they have plenty of base health, shroud and insane passive sustain possibilities in their trait lines).

    High-damage builds with a lot of sustain are not going to be featured in top-end raid or fractal compositions, but they can come a lot closer to those builds' damage than a Soldiers wearer ever could.

    Full Soldier's gear is no good in any instanced PVE content, I fully agree. For those parts of the game, it's always better to max dps and rely on group-based sustain.

  • People need to stop using dark souls to describe any kind of difficulty. First, because dark souls didn't invent difficulty and second, it's by far not the most difficult game. Dark souls and gw2 have absolutely nothing in common. And HoT difficulty is fine in my opinion. Sure, there are a few BS kind of moves from champs, but still, no reason to go around nerfing anything.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭
    edited August 9, 2020

    @maddoctor.2738 said:

    @AdamWarlord.6782 said:
    2. Lags way too much on my mid end laptop.

    Maybe that's why your experience is so much different than that of many other players, including those posting in this thread. Having horrible fps drops does make content a lot more challenging, but I'm not sure if it's something Anet can fix, the game's requirements are already so low (especially core/hot) that I don't know how much lower they can get them. Maybe lower graphics settings? Are you playing with everything on lowest already?

    Also, since you talked about expansions, Path of Fire has quite higher system requirements so if your laptop lags in Hot, you are gonna have a rather bad time in Pof. And of course the upcoming next expansion should increase the graphics quality even further. Maybe it's not a matter of difficulty/challenge but rather it's time to upgrade the machine you play on.

    I, too, suspect that a lot of this problem is about the hardware. Playing GW2 on a bad laptop with a dim screen (maybe even trying to do it with a trackpad?) would make HoT a pretty awful experience. The rest of the game would only be possible because core mobs are so easy.

  • Cuks.8241Cuks.8241 Member ✭✭✭

    Bad computer, low fps and resolution, small monitor and crappy keyboard mouse settings definitely impact performance hugely. I sometimes play mobas on my laptop when on business trips and I am not nearly as good as on my home PC.
    Regarding builds, I am always in favour of glass (berserker) builds in open world PVE. Most of the dmg can be avoided with dodge, one or 2 utility skills and CC so passive defence is actually useless. My first Hot walkthrough was on a rare/exotic glass core staff elementalist. Build was probably utter kitten. No mount. Yes, I died often but also learned the game that way.

  • ButcherofMalakir.4067ButcherofMalakir.4067 Member ✭✭✭✭
    edited August 9, 2020

    Hot is harder then rest of the game but if you have decent build you still oneshots almost everything. Only like 6 heropoints are hard to solo. Rest can be done. Again, with decent build.
    Bacon HP eat percentage of health. So your health doesmt matter. Its all about timing. But if you cannot do it you can have a friend give you alacrity or heals (i am not sure healing works but alac does)

    I know it can be tough if you come there straight from core story. But I am oneshoting 90% of mobs there with goid build. It is not unbeatable hard. Just that the diference between players is extreme. And combat system is exponential and not linear/logarithmical so that makes the diference even greater

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Hot maps can be done with just some trinkets and weapon... thats how easy HoT maps are nowadays, at the beggining people worked together once in a while.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    @ButcherofMalakir.4067 said:
    Bacon HP eat percentage of health. So your health doesmt matter. Its all about timing. But if you cannot do it you can have a friend give you alacrity or heals (i am not sure healing works but alac does)

    You can heal other players indeed at this HP. You can even heal someone with help of mounts.

    HoT is not difficult. The clue is in knowing your own skills and what they enemies do (all enemies have tells on what they do). As example, move when around smokescales at all time and you can attack them no problem and with pocket raptors use aoe,...). HoT is focussed on group play which is a good thing for an MMO. You cannot do the meta's alone. You have to organise those. Hero points, for some you do need other players but there are HoT trains for these (also for players without masteries and mounts). The clue of HoT is to not just rush through it but take your time playing it. That way you get the masteries fast enough while just playing the content. Focus on the story related masteries first and then fill up the ones left.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    I have had decent results from Valkyrie gear as long as you have another means of generating crit chance.

  • Try full ministrel its better to surviev than to make big damagr

  • Asum.4960Asum.4960 Member ✭✭✭✭

    @Laila Lightness.8742 said:
    Try full ministrel its better to surviev than to make big damagr

    A proper damage oriented build can "oneshot" (time to kill under 3 seconds) over 95% of mobs in OW, including veterans and such, making it sheer impossible to die unless oneshot yourself, which rarely if ever happens outside of massively upscaled group events - especially if combined with pulls to bunch mobs up or other disables, you often won't ever even get hit once in hours of OW gameplay, completely trivializing it.

    The only place where defensive stats come into usefulness is when trying to solo Legendaries/big group events which you simply can't sustain otherwise.
    For general play, utilising defensive stats just decreases your damage to a point where you give mobs much more opportunities to hit you, causing you to take much more damage and difficulty than if you had just focused on damage with most mobs already being dead by the time they first get one of their many hits in when on defensive gear.

    Running defensive gear does make the game (OW and Story) more fun imo, because you actually get to play and experience it rather than everything you touch just instantly evaporating, but it takes a lot more effort and time than just oneshotting things and it's not something I would recommend to people who are already struggling.

    As I said above, the key for solo play and solution for people struggling is to get as close as possible to that solo 25 Might, 25 Vuln, Fury/100% Crit Chance (and optionally perma Quickness if available).
    Those HoT mobs ain't so tough when you casually press 1-3 buttons and they are on the floor before finishing a single attack animation.

    R.I.P. Build Templates, 15.10.2019

  • battledrone.8315battledrone.8315 Member ✭✭✭✭

    @LucianDK.8615 said:
    Theres nothing wrong with HoT. Its pretty easy now, and mounts trivialize the content.

    this thread wouldnt exist if everything was "fine". i wont even TRY to hot anymore, not worth the trouble.
    it is also one of the few features, that other mmos havent copied, this is how you DONT do an expansion.
    and to get the mount , you have to play the NEXT expansion...debunked

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @battledrone.8315 said:
    and to get the mount , you have to play the NEXT expansion

    You are aware that you can do the expansion out of order, right?
    I'd even recommend doing PoF first, as its difficulty lies between HoT and core.

  • @battledrone.8315 said:

    @LucianDK.8615 said:
    Theres nothing wrong with HoT. Its pretty easy now, and mounts trivialize the content.

    this thread wouldnt exist if everything was "fine". i wont even TRY to hot anymore, not worth the trouble.
    it is also one of the few features, that other mmos havent copied, this is how you DONT do an expansion.
    and to get the mount , you have to play the NEXT expansion...debunked

    Pof is still harder than core so i guess you should avoid any content not part of core tyria

  • Atomos.7593Atomos.7593 Member ✭✭✭✭
    edited August 11, 2020

    The experience in HoT has differed a lot between professions for me. I find that heavy armor classes are much easier to play in the HoT maps. As an example, I was able to solo the champion mushroom king on my herald revenant, but I doubt I could do this on my elementalist.

  • Xervite.5493Xervite.5493 Member ✭✭✭

    HoT really isnt that hard tbh, as long as you know your class its a breeze. Dont run full berserker gear like you see in those dumb youtube build guides where its a copy paste from meta battle sets. Run proper utility skills like stun break or cc, use defensive traits if you cant burst down mobs. Lastly, you always have the option to call for help oh and as for that bacon hp just have a friend spam barrier on you with jackal to ignore that annoying degen.