felix.2386 Posted September 7, 2020 Share Posted September 7, 2020 and remove access of nade kits from holo.core engi will be more viable and holo will do fine without nades. Link to comment Share on other sites More sharing options...
Shao.7236 Posted September 7, 2020 Share Posted September 7, 2020 Or increase heat since that's the only thing untouched. If Revenant can deal with energy increases, Necro have less life force generation, then Holosmith can definitely deal with heat nerfs. Link to comment Share on other sites More sharing options...
felix.2386 Posted September 7, 2020 Author Share Posted September 7, 2020 @Shao.7236 said:Or increase heat since that's the only thing untouched. If Revenant can deal with energy increases, Necro have less life force generation, then Holosmith can definitely deal with heat nerfs.but holo without nade doesn't deserve nerfs like this, and holo mode energy consumption is already pretty high. and the energy gap is heavily filled by nade. Link to comment Share on other sites More sharing options...
Shao.7236 Posted September 7, 2020 Share Posted September 7, 2020 @felix.2386 said:@Shao.7236 said:Or increase heat since that's the only thing untouched. If Revenant can deal with energy increases, Necro have less life force generation, then Holosmith can definitely deal with heat nerfs.but holo without nade doesn't deserve nerfs like this.They're not going to lock Holosmiths out of kits, neither lock one kit specifically. Not that it's hard, they will see no sense in it. Holosmith is what it is because of the extra buttons, make those extra buttons less braindead then you get a simple solution. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted September 8, 2020 Share Posted September 8, 2020 @felix.2386 said:and remove access of nade kits from holo.core engi will be more viable and holo will do fine without nades.This is like asking to remove shortbow 5 from daredevils. Just because it solves one problem, making another huge one(namely creating a precedent that combos being too powerful don't get balanced, they get disabled) is worth it? Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted September 8, 2020 Share Posted September 8, 2020 @felix.2386 said:and remove access of nade kits from holo.core engi will be more viable and holo will do fine without nades.Play holosmith for a while in all game modes and you'll see why this is a very, very, very bad idea and ruins the class entirely.Grenades are not overpowered, explosive entrance is overpowered. Link to comment Share on other sites More sharing options...
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