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reverse nade/engi nerfs.


felix.2386

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@Shao.7236 said:Or increase heat since that's the only thing untouched. If Revenant can deal with energy increases, Necro have less life force generation, then Holosmith can definitely deal with heat nerfs.

but holo without nade doesn't deserve nerfs like this, and holo mode energy consumption is already pretty high. and the energy gap is heavily filled by nade.

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@felix.2386 said:

@Shao.7236 said:Or increase heat since that's the only thing untouched. If Revenant can deal with energy increases, Necro have less life force generation, then Holosmith can definitely deal with heat nerfs.

but holo without nade doesn't deserve nerfs like this.

They're not going to lock Holosmiths out of kits, neither lock one kit specifically. Not that it's hard, they will see no sense in it. Holosmith is what it is because of the extra buttons, make those extra buttons less braindead then you get a simple solution.

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@felix.2386 said:and remove access of nade kits from holo.

core engi will be more viable and holo will do fine without nades.

This is like asking to remove shortbow 5 from daredevils. Just because it solves one problem, making another huge one(namely creating a precedent that combos being too powerful don't get balanced, they get disabled) is worth it?

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