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mindcircus.1506

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@Strider Pj.2193 said:

@"Excursion.9752" said:I personally like to see something like Monthly player goals introduced to WvW.
  • Capture SMC "x" Times
  • Capture Keep "x" Times
  • Capture Tower "x" Times
  • Capture Camp"x" Times*Capture "x" Keeps or Towers without breaking a gate
  • Capture "x" Keeps or Towers by only breaking a gates
  • Capture "x" shrines
  • Kill "x" players
  • Kill "x" Guards
  • Kill "x" sentry's
  • Kill "x" Dolyaks
  • Gather "x" legendary Spikes
  • Cause "x" amount of damage with siege
  • Break "x" amount of siege
  • Run "x" amount of Yaks
  • Defend "x" objectives
  • Claim all Diamond Chest
  • Harvest "x" amount of nodes

As for rewards we could use the system we have in place now just add to it a bit by each goal you achieve you gain an appropriate amount of reward track potion, WvW Skirmish Claim Tickets, and Mystic Coins. I was thinking like a tiered system like Drizzlewood Coast the more you achieve the better the reward for each achievement. I am not talking about game breaking rewards just a little something for the players while they play normally. The more they actually play the more they will get. I guess you could put some AP in there but I don't think its really needed.

So, the old monthlies that got scrapped?

Which I think we know aren’t going to be brought back.

But repeatable. Aka Kill Quests as labelled elsewhere. +10 from me. Maybe we use badges to buy the missions. Makes more use of the badges and gets you a bigger return once completed or larger bolsters to reward tracks.

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