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Guild Wars 2 is Coming to Steam - [Merged]

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  • lare.5129lare.5129 Member ✭✭✭✭

    gw2 on steam. ok. but Steam is in depend platform, whit wide community talks.
    How after that join we can close them mouths?
    we have good moderation on forum, good partnership whit reddit, who delete messagtes, but if Steam community come and start talk about "bots on pvp, bots on low level maps, hacker on wvw, lags on wvw, lagsspikes everywhere, non nice messages about disconnect-recconect, toxic raids ... and many other things" on other independed boards it will be not nice for us.
    How we will be protected from true??

    want solid balance ? - play chess.

  • Blude.6812Blude.6812 Member ✭✭✭✭

    I see what you did there. ;)

  • Asgaeroth.6427Asgaeroth.6427 Member ✭✭
    edited September 9, 2020

    Extremely disappointed with the account situation. I am sure it is an accounting difficulty on your end to make the accounts more open, but so many companies overcome this and focus on providing a good service to their customers over selfish shortcuts. You're only allowing new customers to use Steam client, which feels like an insult to your loyal customers. Think of us first and foremost and the money will come. Please stop falling for anti-consumer traps that offer short term gains at the expense of the service quality. Some companies see a bad ledger and think, how can we pass this off on the customers? Some companies see a bad ledger and think, how can we improve the service? Anet doesn't always have to be the bad guy in this scenario.

    Just do it properly, how is that too much to ask? Look at your Guild Wars 1 business model on Steam. I bought my Factions module on Steam to have access to Steam client and can play my normal Anet web account there. I was pretty disappointed when you didn't launch on Steam back in 2012 so we could have both clients in the same place on the same billing and account services. You've probably flushed a quarter billion dollars of revenue down the toilet not having launched there over the last 8 years from all the lost marketing and lost market share to other MMOs who had the foresight to do it. We've been posting about Steam launch for 8 years, and we get shut out when it finally comes. It's just exasperating.

  • lare.5129lare.5129 Member ✭✭✭✭
    edited September 10, 2020

    @Asgaeroth.6427 said:
    You're only allowing new customers to use Steam client, which feels like an insult to your loyal customers.

    Don't see any insult. Need use some additional-wrapper-laucher - so use it. For loyal customers nothing change.

    Anet doesn't always have to be the bad guy in this scenario.

    Site A now sell GuildWars2. Site B now sell GuildWars2. Steam now sell GuildWars2. So what ?

    I bought my Factions module on Steam to have access to Steam client and can play my normal Anet web account there. I was pretty disappointed when you didn't launch on Steam back in 2012 so we could have both clients in the same place on the same billing and account services.

    One more shortcut on descop give so much trouble? or what?

    It's just exasperating.

    I just GuildWars2 and few other mmo player. I don't try use steam and never try create that steam account. If Anet have one more market point - welcome. Ofc I have a little bit worried that players opinion on 3th side resource from that platform, sad - they independent, but if we tak about market share extend - why not?

    want solid balance ? - play chess.

  • SLOTH.5231SLOTH.5231 Member ✭✭✭

    @lare.5129 said:
    gw2 on steam. ok. but Steam is in depend platform, whit wide community talks.
    How after that join we can close them mouths?
    we have good moderation on forum, good partnership whit reddit, who delete messagtes, but if Steam community come and start talk about "bots on pvp, bots on low level maps, hacker on wvw, lags on wvw, lagsspikes everywhere, non nice messages about disconnect-recconect, toxic raids ... and many other things" on other independed boards it will be not nice for us.
    How we will be protected from true??

    Yep won't be able to moderate/delete the truth on steam.

  • Please accept money from the steam wallet to purchase gems. Here in Brazil, not everyone has paypal or credit card.
    Thanks for the beautiful initiative, I have friends waiting for this.
    I'm going to buy the game for about 10 people with the money from the steam wallet.

    For Tyrian

  • Oooh, that's going to be really cool! Nice job guys!

  • Good idea, with lags on so many maps i'm pretty sure GW2 will break records of bad review, + i'm curious how refund will be handled.
    This will definitly be a total kitten and i'm impatient to see it

  • Did they give a good reason/explanation as to why we can't link our current accounts to a steam account? I'd buy EoD on Steam if I could, but won't if you can't.

  • lare.5129lare.5129 Member ✭✭✭✭

    @MokahTGS.7850 said:
    Did they give a good reason/explanation as to why we can't link our current accounts to a steam account? I'd buy EoD on Steam if I could, but won't if you can't.

    it is easy - if you use steam account and like it - you can buy per steam one more account, if you not use it at all - nothing changes for you.

    want solid balance ? - play chess.

  • @lare.5129 said:

    @MokahTGS.7850 said:
    Did they give a good reason/explanation as to why we can't link our current accounts to a steam account? I'd buy EoD on Steam if I could, but won't if you can't.

    it is easy - if you use steam account and like it - you can buy per steam one more account, if you not use it at all - nothing changes for you.

    That does not answer my question. I know how steam works...lol. I was asking WHY you can't link your steam version to an existing account. I was wondering if ANet has given any reason other than "nope"

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited September 14, 2020

    @MokahTGS.7850 said:

    @lare.5129 said:

    @MokahTGS.7850 said:
    Did they give a good reason/explanation as to why we can't link our current accounts to a steam account? I'd buy EoD on Steam if I could, but won't if you can't.

    it is easy - if you use steam account and like it - you can buy per steam one more account, if you not use it at all - nothing changes for you.

    That does not answer my question. I know how steam works...lol. I was asking WHY you can't link your steam version to an existing account. I was wondering if ANet has given any reason other than "nope"

     
    it was a decision made by arenanet when they opted to release the game to steam. was it a wise one? maybe yes maybe no. no one knows exactly why, only ArenaNet can answer that and they never gave more info or an answer to the "why" question. every reason you see here in this thread or on other threads and on reddit are just speculations.

    some people argue it's because they want to avoid steam's "30% cut" -- what they fail realise is that if a game does well, steam reduces it's cut to 25% and further down to 20% if the game keeps selling well. see: https://steamcommunity.com/groups/steamworks/announcements/detail/1697191267930157838 quoted:

    With that in mind, we’ve created new revenue share tiers for games that hit certain revenue levels. Starting from October 1, 2018 (i.e. revenues prior to that date are not included), when a game makes over $10 million on Steam, the revenue share for that application will adjust to 75%/25% on earnings beyond $10M. At $50 million, the revenue share will adjust to 80%/20% on earnings beyond $50M. Revenue includes game packages, DLC, in-game sales, and Community Marketplace game fees. Our hope is this change will reward the positive network effects generated by developers of big games, further aligning their interests with Steam and the community.

     
    take note, all other existing retail partners of ArenaNet like Amazon, DL-gamer etc. also take a cut in sales no storefront or online platform would sell your product without a % share in profit

    if you head over to the steam forums for GW2 and filter out the trash and toxic posts you'll see that there's a lot of demand to have the ability to link your existing ArenaNet account to steam (same here -- if you go back read a few pages -- and on reddit) people want the ease of payment (more payment methods) and the possibility of regional pricing that comes with steam -- without having to start over to a new "steam-only gw2" account and continue their progress using their existing main characters/accounts -- it's not just the ability to chat and let your steam friends see you're playing GW2 like some arguments being pushed around here.
     

    • if your reason for wanting GW2 in steam is to just have a nice overlay with chat to friends and let them know you're playing your favourite mmorpg -- you can do that right now by adding GW2 as a non-steam game and labelling it "Guild Wars 2"
       

    • if your reason for wanting GW2 in steam is to have access to better payment methods, having gemstore things priced in your local currency instead of USD/EURO then im afraid the only solution for now (unless they change it before launch) is to create a "shopping alt account" in steam GW2 to gift your main characters gemstore stuff so you don't have to start over.

    _______________

    let's hope for the best and hope they allows us to link our ArenaNet accounts with our steam accounts in the future

  • You can add non-Steam games to the Steam launcher. I don't see what the big deal is.

  • Asgaeroth.6427Asgaeroth.6427 Member ✭✭
    edited September 18, 2020

    @lare.5129 said:

    @Asgaeroth.6427 said:
    You're only allowing new customers to use Steam client, which feels like an insult to your loyal customers.

    Don't see any insult. Need use some additional-wrapper-laucher - so use it. For loyal customers nothing change.

    Anet doesn't always have to be the bad guy in this scenario.

    Site A now sell GuildWars2. Site B now sell GuildWars2. Steam now sell GuildWars2. So what ?

    I bought my Factions module on Steam to have access to Steam client and can play my normal Anet web account there. I was pretty disappointed when you didn't launch on Steam back in 2012 so we could have both clients in the same place on the same billing and account services.

    One more shortcut on descop give so much trouble? or what?

    It's just exasperating.

    I just GuildWars2 and few other mmo player. I don't try use steam and never try create that steam account. If Anet have one more market point - welcome. Ofc I have a little bit worried that players opinion on 3th side resource from that platform, sad - they independent, but if we tak about market share extend - why not?

    If you don't get it, you're not going to get it. I really clearly stated the main reasons why I want it, and there is many more reasons as well. You managed to exclude those details in your point by point breakdown, refuting them with that context removed to make yourself feel like you've made a valid point. I want to play Steam client with the progress I've made. Anet wont allow that even though I've been asking for 8 years. It's important to me, saying it can't be because it is not important to you is not useful. I will continue to ask for Steam client access whether you think I should want it or not.

    And beyond all that, it's an issue of the service quality as a whole. Most MMOs do not split the community like this. It adds incredible complexity and trouble passed onto the consumer to manage for no real benefit to Anet. The extra money they might fleece out of us old customers will be weighed against the lost opportunity from a better service. Zenimax, EA, and many many others allow you to link your main account to your Steam account and play Steam and web client from the same account. That comes with strings from Valve and I understand they are hard to swallow for the accountants. It is worth it to serve your customers the better service regardless, and this is effectively proven by past experience from other companies. Anet is taking the low road on this and it is going to bite them hard. They don't need to make the same mistakes that others made before them. So there is both the personal issue that I have where their decision severely negatively impacts me, and the overall needless damage they are doing to the service quality. Both are really frustrating, doubly so considering GW1 is already running the correct account situation between Steam and web client. Their 15 year old product shouldn't have the superior account services.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited September 18, 2020

    @brokenrabbit.6538 said:
    You can add non-Steam games to the Steam launcher. I don't see what the big deal is.

    the big deal for a lot of people is beyond just wanting to launch it from steam and having a fancy chat/friends overlay.

    people not from NA/EU want to be able to pay in their local currency so any currency that isn't EURO or US DOLLAR and steam provides that because each steam account is localised. another reason is potential regional pricing -- this is the regional pricing for Guild Wars 1 -- see how GW1 Trilogy costs 30 dollars in the states while it costs half/nearly half of that like 15~17 dollars for countries like Peru, Philippine, Thailand, etc. though ArenaNet could do a 180 on regional pricing and make it so it's the same price everywhere, but still being able to pay in local currency is a big deal to people not from NA/EU -- not to mention being able to pay without a credit card by buying steam wallet prepaid cards or by selling skins/marketplace items you earn from other games

    people don't want to lose 1~8 years worth of progress because they can't continue their main on steam. if these people want to support or keep supporting ArenaNet better they have to suffer with the current payment methods where in some places like brazil gives hefty fees for charging with an international credit card -- with steam they can do it without suffering excess charges on their bank accounts

  • I want Steam achievement and Steam cards.

  • cant wait, hopefully this will bring so many new players

    Always be rootin, always be tootin, and by golly always be shootin.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited September 24, 2020

    @Astyrah.4015

    “some people argue it's because they want to avoid steam's "30% cut" -- what they fail realise is that if a game does well, steam reduces it's cut to 25% and further down to 20% if the game keeps selling well. see:”

    Why would it be a smart business decision for NC and Anet to willingly hand over between 20% - 30% of the revenue from their existing player base that predates Steam? Do you realize what the implications would be on game development and players if NC and Anet gave away many millions to Steam?

  • @Agua.1607 said:
    Personally, I would buy the next expansion if I'm allowed to move to steam my old account. Please let me buy the expansion for my old account via steam, else Iit would be impossible for me to buy the game due to recent law that forbids buying USD or buying by paying USD dollars. I have all content in my old account and I will not start again, seriously there is no way I renounce to my 27k anet points account.

    If you're from Argentina like me, do yourself a favor and try to sell stuff (I sell gacha accounts) through paypal, and save those dollars for gaming purposes.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    edited September 27, 2020

    One nice convenience Arenanet could give to new accounts is a stack of Mystic Salvage kits in a letter explaining the Mystic Forge, its location, salvaging or selling unwanted equipment, and the recipe for the kit. Maybe not at level 1 but at some early milestone as they acquire mob drops.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Anchoku.8142 said:
    One nice convenience Arenanet could give to new accounts is a stack of Mystic Salvage kits in a letter explaining the Mystic Forge, its location, salvaging or selling unwanted equipment, and the recipe for the kit. Maybe not at level 1 but at some early milestone as they acquire mob drops.

    You already get salvage kits (crude and basic) while leveling up.

  • Smeerlap.2698Smeerlap.2698 Member ✭✭✭

    Will rebuy the game if i can link my EXISTING ACCOUNT to STEAM.

    I have 95% of my games on steam, i use ORIGINS for Battlefield 3-4 and UPLAY for Assasins Creed Origins-Odyssey-Valhalla.

    Let me use my 4+ year account on steam - i will NOT start all over (7 characters) .. thanks. ;)

  • tbh I dislike steam luncher gw 2 luncher is way better in term updating or downloading

  • jokke.6239jokke.6239 Member ✭✭✭
    • Steam release
    • You can't play with your account
    • Go and wishlist the game on steam

    What? :disappointed:

    I get why we can't play it with our accounts
    But it seems a bit pointless to tell us to wishlist the game when we can't play it anyway

  • Mad Queen Malafide.7512Mad Queen Malafide.7512 Member ✭✭✭
    edited October 6, 2020

    @Butterfly Kingdom.8349 said:
    However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account.

    For the same experience, you can add GW2 as a non-steam game to your Steam library, as I have.

    But will there be Steam achievements and badges for GW2?

  • once the steam crowd hit the lag the games going to bomb on that platform. This seems like a short term cash injection rather than the long term health of the game.

  • I still don't get it on why we can't play with our accounts on steam... well, whoever came up with this, he or she wasn't in a really bright day. Hope the staff change their minds on this so we can buy future expansions and gems through the steam store.

  • jokke.6239jokke.6239 Member ✭✭✭
    edited October 8, 2020

    @Messier.2671 said:
    I still don't get it on why we can't play with our accounts on steam... well, whoever came up with this, he or she wasn't in a really bright day. Hope the staff change their minds on this so we can buy future expansions and gems through the steam store.

    So you don't buy future expansions and gems on steam, is why. That's 30% of your money going to Valve instead of Arena Net/NC Soft.
    I wish I could login with my steam account as well, but I get why they are doing it. They are adding the game to steam to earn more money, not lose 30% from their veteran players.
    You could argue the game could potentially earn more with everyone on steam, if the game landed in "top f2p" games on steam and stayed there. Great free advertising, but that's a gamble I don't think they're willing to take

  • @jokke.6239 said:

    @Messier.2671 said:
    I still don't get it on why we can't play with our accounts on steam... well, whoever came up with this, he or she wasn't in a really bright day. Hope the staff change their minds on this so we can buy future expansions and gems through the steam store.

    So you don't buy future expansions and gems on steam, is why. That's 30% of your money going to Valve instead of Arena Net/NC Soft.
    I wish I could login with my steam account as well, but I get why they are doing it. They are adding the game to steam to earn more money, not lose 30% from their veteran players.
    You could argue the game could potentially earn more with everyone on steam, if the game landed in "top f2p" games on steam and stayed there. Great free advertising, but that's a gamble I don't think they're willing to take

    Yeah, you have a good point. The good thing on steam are the regional prices, it would be nice to have a way to buy it from there, but well, we can't always get everything we want.

  • Do we have any new information on how this will work? You're THIS close to release (about a month away), I think now's the time to give us some info.

    As an existing player I just want the ease of use by having the game in my Steam library permanently (personally I hate manually adding non-Steam games to library, hunting for banners, icons, etc.) I'd like to be able to download the client from Steam, and then log-in with my old accounts manually (either via command-line argument/config file or via the Gw2.exe launcher). Since GW2 has free-to-play account creation, I assume that downloading the client should be possible, just not sure how login will work.

    I don't care about buying future expansions on Steam, or converting accounts, or using any single sign-ons from Steam. The payment method is not a material difference to me, and the current client already saves your username/password. What's the difference? If that's what's in store for new Steam players I think that's cool, but for me personally I'm happy to use the in-game store or anet store like it has always worked. Just let me login with a Steam client.

    My group of 3 have been trying lots of games (thanks to COVID) and deleting & redownloading games is very common. Having it in Steam just makes life 3 minutes easier. (Yes we'll literally give up if there's a "3 minute hurdle" because it tends to snowball). Relevent story:

    FF14 made it very difficult to figure out how to even create accounts and login to play. We found out it let us play free with the first expac we thought that was amazeballs so we tried to sign up on 2 separate occasions, 1st time failed because some of us had FF14 1.0 Beta accounts or couldn't download the client due to network glitches. Few weeks later, 2nd time worked but only after I got us to use fresh email addresses, to make fresh accounts. When we got it all set up and working we ended up quitting within the first hour once we found out we couldn't even party together (THIS INFO should've been on the Steam storefront page. The description even actually says the opposite lol "Form a party and adventure with multitude of players" HAHAHA... /cry). I hope GW2 isn't trying the same thing. Seriously please don't make it hard to sign up or add too many hurdles to play together or OMIT information about any f2p limitations from Steam.

  • Arionell.3574Arionell.3574 Member ✭✭
    edited October 11, 2020

    @Widmo.3186 said:
    Cool move, but still...

    @Butterfly Kingdom.8349 said:
    However, please note that you cannot convert an existing Guild Wars 2 account to a Steam account or convert a Steam account to a non-Steam account.

    Is there a limit of foolishness from ANet side? Cant you act like a normal company, like kakao games which moved to steam with BDO and allowed ppl to log-in through steam? No? I ask for too much?

    You couldn't be more wrong about BDO lmao.

    They NEVER allowed people to migrate to steam, at any point in time. Steam and the original accounts were always seperate. You cant login through Steam if you bought the game through the website. Basically you cant migrate and neither you can login through steam with your non-steam account or viceversa

    Please don't call others fools before getting your facts straight.

  • So no one mentioned how bad the video is that they choose to use for this really go to the steam store and show me a promotional video that is worse then the one they have up on the steam store
    https://store.steampowered.com/app/1284210/Guild_Wars_2/

  • Donari.5237Donari.5237 Member ✭✭✭✭
    edited October 13, 2020

    Oh dear, I thought that one had faded into the Mists.

    But there is a worse one they could use. The commercial with random modern people wading into the water to become GW2 characters.

  • Why does Steam say you only need 55-65GB storage for GW2?
    My GW2 folder is 95GB.

  • Because your .dat file is bloated?
    It should be around 46-48 Gig.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    Mine takes 48gb.

  • @Inculpatus cedo.9234 said:
    Because your .dat file is bloated?
    It should be around 46-48 Gig.

    Why is it bloated? All I did was download the client from the website.

  • No idea.
    Did you download several languages?

  • Neeman Oria.7504Neeman Oria.7504 Member ✭✭
    edited October 21, 2020

    No I downloaded without signing in and slowly watched my 60GB turn to 100MB. Only it wasn't slow it was basically eating my SSD.

    Edit: I can confirm my .dat file is only 47.8GB, but whenever I try to install on my SSD it uses up 90+GB.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    Do you still have the 32-bit installation there too? Cause that would do it. A fresh install of the 64-bit GW2 program should be roughly 47.9GB.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Atomos.7593Atomos.7593 Member ✭✭✭✭
    edited October 21, 2020

    My GW2 installation folder also has a size of 48 GB on a non-SSD. Not sure why your one is 95 GB. Perhaps you have a double installation like the above poster has suggested?

  • Neeman Oria.7504Neeman Oria.7504 Member ✭✭
    edited October 21, 2020

    On my HDD I have (sitting at 47.9GB).
    -addons
    -bin64
    -gw2.dat
    -gw2.tmp
    -gw2-64
    -gw2-64.tmp
    -thirdpartysoftwarereadme

    I haven't been able to install on my SSD because of the issue. I found the original problem which was a dupe in the addons folder. But when installing or copying to the SSD the space will reserve the GB needed for the file (in the case of cut-paste) and slowly eat the storage, or it will quickly eat the space (when fresh downloading).

  • Atomos.7593Atomos.7593 Member ✭✭✭✭

    @Neeman Oria.7504 said:
    On my HDD I have (sitting at 47.9GB).
    -addons
    -bin64
    -gw2.dat
    -gw2.tmp
    -gw2-64
    -gw2-64.tmp
    -thirdpartysoftwarereadme

    I haven't been able to install on my SSD because of the issue. I found the original problem which was a dupe in the addons folder. But when installing or copying to the SSD the space will reserve the GB needed for the file (in the case of cut-paste) and slowly eat the storage, or it will quickly eat the space (when fresh downloading).

    Interesting. Seems like it might be a SSD only problem. I might also consider re-installing GW2 on my SSD in the future, so if indeed this is a problem it would be nice if it is fixed.

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    I only have SSDs, and my install is 48gb.

    X__________________________
    (Signature Required)

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Atomos.7593 said:

    @Neeman Oria.7504 said:
    On my HDD I have (sitting at 47.9GB).
    -addons
    -bin64
    -gw2.dat
    -gw2.tmp
    -gw2-64
    -gw2-64.tmp
    -thirdpartysoftwarereadme

    I haven't been able to install on my SSD because of the issue. I found the original problem which was a dupe in the addons folder. But when installing or copying to the SSD the space will reserve the GB needed for the file (in the case of cut-paste) and slowly eat the storage, or it will quickly eat the space (when fresh downloading).

    Interesting. Seems like it might be a SSD only problem. I might also consider re-installing GW2 on my SSD in the future, so if indeed this is a problem it would be nice if it is fixed.

    SSD, 48gb here.

  • Atomos.7593Atomos.7593 Member ✭✭✭✭
    edited October 21, 2020

    @Sobx.1758 said:

    @Atomos.7593 said:

    @Neeman Oria.7504 said:
    On my HDD I have (sitting at 47.9GB).
    -addons
    -bin64
    -gw2.dat
    -gw2.tmp
    -gw2-64
    -gw2-64.tmp
    -thirdpartysoftwarereadme

    I haven't been able to install on my SSD because of the issue. I found the original problem which was a dupe in the addons folder. But when installing or copying to the SSD the space will reserve the GB needed for the file (in the case of cut-paste) and slowly eat the storage, or it will quickly eat the space (when fresh downloading).

    Interesting. Seems like it might be a SSD only problem. I might also consider re-installing GW2 on my SSD in the future, so if indeed this is a problem it would be nice if it is fixed.

    SSD, 48gb here.

    Nice, I guess it will be fine for me to download again onto my SSD then.

    Not sure why the OP is having a problem installing on their SSD then. I assume that you only need the required 48 GB of space free on the SSD to be able to download and install the files, unless there is some compression done of the game files after installation?

  • Stelawrat.6589Stelawrat.6589 Member ✭✭
    edited October 21, 2020

    SSD - 47.9 GB
    Maybe check the number of files / folders?

    You are a child of the universe no less than the trees and the stars; you have a right to be here.
    Desiderata

  • Atomos.7593Atomos.7593 Member ✭✭✭✭

    Does this issue also occur with other files and games on your SSD, or is it only GW2 (even after re-downloading/re-installing)?

    If it's only with GW2 and you haven't already, you might want to submit a ticket through the official support link at the top of this page, because only Anet will know exactly how the installation process occurs and where problems may potentially happen.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Atomos.7593 said:

    @Sobx.1758 said:

    @Atomos.7593 said:

    @Neeman Oria.7504 said:
    On my HDD I have (sitting at 47.9GB).
    -addons
    -bin64
    -gw2.dat
    -gw2.tmp
    -gw2-64
    -gw2-64.tmp
    -thirdpartysoftwarereadme

    I haven't been able to install on my SSD because of the issue. I found the original problem which was a dupe in the addons folder. But when installing or copying to the SSD the space will reserve the GB needed for the file (in the case of cut-paste) and slowly eat the storage, or it will quickly eat the space (when fresh downloading).

    Interesting. Seems like it might be a SSD only problem. I might also consider re-installing GW2 on my SSD in the future, so if indeed this is a problem it would be nice if it is fixed.

    SSD, 48gb here.

    Nice, I guess it will be fine for me to download again onto my SSD then.

    Not sure why the OP is having a problem installing on their SSD then. I assume that you only need the required 48 GB of space free on the SSD to be able to download and install the files, unless there is some compression done of the game files after installation?

    BTW You don't need to download it again. You can just move the gw2 folder and all its contents to a folder on your SSD, update your desktop shortcuts to point to the new location and it should work fine.

  • Atomos.7593Atomos.7593 Member ✭✭✭✭

    @Pifil.5193 said:

    @Atomos.7593 said:

    @Sobx.1758 said:

    @Atomos.7593 said:

    @Neeman Oria.7504 said:
    On my HDD I have (sitting at 47.9GB).
    -addons
    -bin64
    -gw2.dat
    -gw2.tmp
    -gw2-64
    -gw2-64.tmp
    -thirdpartysoftwarereadme

    I haven't been able to install on my SSD because of the issue. I found the original problem which was a dupe in the addons folder. But when installing or copying to the SSD the space will reserve the GB needed for the file (in the case of cut-paste) and slowly eat the storage, or it will quickly eat the space (when fresh downloading).

    Interesting. Seems like it might be a SSD only problem. I might also consider re-installing GW2 on my SSD in the future, so if indeed this is a problem it would be nice if it is fixed.

    SSD, 48gb here.

    Nice, I guess it will be fine for me to download again onto my SSD then.

    Not sure why the OP is having a problem installing on their SSD then. I assume that you only need the required 48 GB of space free on the SSD to be able to download and install the files, unless there is some compression done of the game files after installation?

    BTW You don't need to download it again. You can just move the gw2 folder and all its contents to a folder on your SSD, update your desktop shortcuts to point to the new location and it should work fine.

    Great, I will do that then. I don't usually do this because for some things in the past it hasn't worked well, but if others have done it for GW2 and it was fine I'll do it too. Thanks for the tip. :)