It's hard to secure kills in this current meta outside of AT's. You reduced all damage by 33% but did not nerf res utilities to compensate for this. There is barely any counter play to res utilities, as an ele can MIST FORM - > glyph(being completely invincible while ressing someone), glyph - > blink, etc. The only real class that can interact with res utilities is x/p thief due to having no cooldown on a ranged interrupt.
You already used all your resources and cooldowns to down a target, unless you are severely beating the enemy, it's too much to ask(and nearly impossible) to also have the resources and cooldowns left to pressure/interrupt someone using a res utility.
Please make res utilities less used and less common as they are not fun to fight against, add no depth to the game, and are too powerful in their current state. I suggest a 300 second cooldown, as that ensures only 2 resses per game, while still too strong(imo), it would at least be more reasonable to deal with.