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  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 12, 2020

    @Fueki.4753 said:

    @uberkingkong.8041 said:

    @bringlotsofweed.2086 said:
    I think the warrior is in a decent spot. I just think there is WAY to much aoe going on for them to be effective.

    Do you play Warrior?
    Can't say they in decent spot if all you do is play other professions and KNOW for a fact you going to rekt any Warrior that gets in your way.

    Just because the other professions are way too over-tuned, doesn't make Warrior any less decent.
    Warrior doesn't need buffs, the others need to get shaved.

    Yes let's keep going in the nerf things direction cuz feb patch and after has gone so well, pops even worse then it was before, balancing a game by large nurfing sounds great but in reality makes game less fun for most players who then leave. Also the this is fine everything else is OP is literally always the reasoning for every underperforming class, prob is this is anet meaning the class stays comparatively underperforming for years until other classes actually get those shaves.

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @uberkingkong.8041 said:

    @Ghos.1326 said:

    @Fueki.4753 said:

    @uberkingkong.8041 said:

    @bringlotsofweed.2086 said:
    I think the warrior is in a decent spot. I just think there is WAY to much aoe going on for them to be effective.

    Do you play Warrior?
    Can't say they in decent spot if all you do is play other professions and KNOW for a fact you going to rekt any Warrior that gets in your way.

    Just because the other professions are way too over-tuned, doesn't make Warrior any less decent.
    Warrior doesn't need buffs, the others need to get shaved.

    No sense talking to someone like him. Either he's hard trolling or he's that delirious.

    Yeah, he says others. Which he could have said everyone but warrior.
    What makes you think everyone but warrior is overtuned?

    Look at it glass half full or nearly full instead of glass half empty or nearly empty.
    All you do is BUFF warriors and NOW BALANCED.
    SIMPLE
    Why adjust 90% when all that is needed is 10% to be adjusted???

    "yeah the other classes (AKA ALL BUT WARRIOR) not balanced, warrior tho, its decent"
    yeah ok.
    Warrior doesn't FIT ALL the others, it aint balance.
    It doesnt fit them because the others are overtuned you say?
    BUFF THE WARRIOR THEN.
    "nah we want to nerf all the other professions" "we like negative thinking"
    Why nerf EVERY SINGLE ONE BUT WARRIOR, so much work, so much to change for balance. When all you had to do was....
    Make WARRIOR GREAT AGAIN by buffing the heck outta them.

    This is what Warrior should be like

    You want to fight on node with Warrior? You want to fight warrior head on? Ok your death.
    You want to shoot warrior and kill him from range? Oh wow, warrior death. Thats balance.
    You fight from distance YOU BEAT warrior. You fight from melee YOU LOSE to warrior. THATS BALANCE.
    ANY Version of Necro today I'd own ANY VERSION warrior regardless if he wants to fight from distance or in my face. THIS IS NOT BALANCE.
    Make WARRIORS GREAT AGAIN

    Yall so negative, NERF NERF NERF.
    No bro.
    BUFF

    Negative negative negative. Think positive. Quit complaining about negatives, so many negatives. Just buff one and all complaining goes away.
    NERF aint always the answer.
    Sometimes...
    BUFF

    ..
    ..
    Meanwhile in PvE, Dev "hey we made fractals a bit tougher since everyone does more dps"
    NERFS incoming to all but warrior because people think NERFS will bring balance.
    "fractals so hard now, please tune down"
    "say what? people said all but warrior was overtuned, hrmmmmm.... now I must do even more work, tuning 90% for balance took a lot outta me, now I gotta tune all these fractals too"
    "I should have listened to the dude saying BUFF not NERF"

    In PvP
    "wow now I see why that guy asked if Mist Champs are too tanky, didn't realize warriors don't do squat to them, and now the ALL BUT WARRIORS are on par with warrior, now we all see why these mist champs are too tanky"
    "should have just BUFFED the warrior, now you gotta make MIST CHAMPS LESS TANKY because you listened to NERFS not BUFF"

    You have 90% and you want to say its overtuned?
    No bro,
    10% is UNDERTUNED.

    The secret to balance is listening to the right people. Go ahead and nerf 'others' like the wrong people suggest.
    Game is already built around 'others' "overtuned"
    You want to NERF 'others' because they "overtuned"? What about the game "overtuned", oooh now you gotta nerf all that as well.
    You want to balance by fixing 90% rather than fixing 10%. Ohhhhh ok I see how you balance things.
    Oh wow now the PvE things are overtuned you nerfed 'overtuned'
    All you had to BUFF warrior to bring balance into the 'others' "overtuned 'PvE aspect overtuned'

    Look at Fractals, they the same as when they was when it was just core? Nope, its 'overtuned' now.
    Just buff the warrior, make the correct decision.

    Good greif these 'others' are so "overtuned"
    NERF em, it will look good in patch notes.

    Patch notes makes games #esports, the longer they are, the more #esports they become.
    It has nothing to do with... game just being good and no patch notes even needed.

    "gotta show the boss I'm working hard, I'm going to nerf because I get more patch notes outta nerfing than just buffing the warrior and putting an END to balance"
    "I gotta make anet feel like they will always need me, I can't be like Diablo2, they dont even do balance patches anymore, 3 years into the game they didnt do a single balance patch"
    "I gotta feel always needed, make sure game is never balance, can't listen to this smart guy saying buff warrior, he's just too true"
    "these necros going around like gods, all because the class thats suppose to keep em in check warriors are decent"
    "I hate people showing that 5 warriors ownage video because it just goes to SHOW a BALANCED WARRIOR TO NECRO. WARRIOR IS SUPPOSE TO TURN THAT NECRO INTO SARDINES.

    ...
    ..
    Oh you arent suppose to stand in front of a necro, they eat you alive.
    Well if Warriors were BUFFED, OTHER WAY AROUND, that necro knows better than to go face to face with a WARRIOR.
    THATS THE PROFESSION THAT OWNS THEM. AND THEY ARE BALANCED NOW.

    Shroud is very juicy and full of health, aint nobody good at cleaving melee.
    Oh here we go warrior is balanced, they DESIGNED to cleave in peoples face.

    That juicy shroud, gone in seconds, because warrior ate it all. You still want to stand in front of him like you do to everyone else?

    Because, as explained earlier, if you buff that 10% (warrior, as you claim it to be) then it now puts it in the category of overperforming, because currently, it still hits hard and can survive well. The issue is that the top performing builds right now (holo, thief, reaper) need to be toned down because they do extreme amounts of damage, and quite consistently. Not sure where you missed that, or if you just ignored it.
    While it may be easier to just buff X, the outcome could be fatal and could put the game in a more horrible position. Just because something is underperforming doesn't mean it needs a buff. Think outside the box.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Willing to help with anything Revenant related.

  • @Psycoprophet.8107 said:

    @Fueki.4753 said:

    @uberkingkong.8041 said:

    @bringlotsofweed.2086 said:
    I think the warrior is in a decent spot. I just think there is WAY to much aoe going on for them to be effective.

    Do you play Warrior?
    Can't say they in decent spot if all you do is play other professions and KNOW for a fact you going to rekt any Warrior that gets in your way.

    Just because the other professions are way too over-tuned, doesn't make Warrior any less decent.
    Warrior doesn't need buffs, the others need to get shaved.

    Yes let's keep going in the nerf things direction cuz feb patch and after has gone so well, pops even worse then it was before, balancing a game by large nurfing sounds great but in reality makes game less fun for most players who then leave. Also the this is fine everything else is OP is literally always the reasoning for every underperforming class, prob is this is anet meaning the class stays comparatively underperforming for years until other classes actually get those shaves.

    It's the Pepega Gw2 PvP Zoomer way, i mean it speaks for itself, you have a bunch of people calling nerfs for Flamethrower Engi, Thief Shortbow 5, Retaliation (:lol:). The rule here now is if it feels any sort of good or fun to play, it's very likely broken and needs to be nerfed. :kekw:

  • uberkingkong.8041uberkingkong.8041 Member ✭✭✭
    edited September 12, 2020

    @Ghos.1326 said:

    @uberkingkong.8041 said:

    @Ghos.1326 said:

    @Fueki.4753 said:

    @uberkingkong.8041 said:

    @bringlotsofweed.2086 said:
    I think the warrior is in a decent spot. I just think there is WAY to much aoe going on for them to be effective.

    Do you play Warrior?
    Can't say they in decent spot if all you do is play other professions and KNOW for a fact you going to rekt any Warrior that gets in your way.

    Just because the other professions are way too over-tuned, doesn't make Warrior any less decent.
    Warrior doesn't need buffs, the others need to get shaved.

    No sense talking to someone like him. Either he's hard trolling or he's that delirious.

    Yeah, he says others. Which he could have said everyone but warrior.
    What makes you think everyone but warrior is overtuned?

    Look at it glass half full or nearly full instead of glass half empty or nearly empty.
    All you do is BUFF warriors and NOW BALANCED.
    SIMPLE
    Why adjust 90% when all that is needed is 10% to be adjusted???

    "yeah the other classes (AKA ALL BUT WARRIOR) not balanced, warrior tho, its decent"
    yeah ok.
    Warrior doesn't FIT ALL the others, it aint balance.
    It doesnt fit them because the others are overtuned you say?
    BUFF THE WARRIOR THEN.
    "nah we want to nerf all the other professions" "we like negative thinking"
    Why nerf EVERY SINGLE ONE BUT WARRIOR, so much work, so much to change for balance. When all you had to do was....
    Make WARRIOR GREAT AGAIN by buffing the heck outta them.

    This is what Warrior should be like

    You want to fight on node with Warrior? You want to fight warrior head on? Ok your death.
    You want to shoot warrior and kill him from range? Oh wow, warrior death. Thats balance.
    You fight from distance YOU BEAT warrior. You fight from melee YOU LOSE to warrior. THATS BALANCE.
    ANY Version of Necro today I'd own ANY VERSION warrior regardless if he wants to fight from distance or in my face. THIS IS NOT BALANCE.
    Make WARRIORS GREAT AGAIN

    Yall so negative, NERF NERF NERF.
    No bro.
    BUFF

    Negative negative negative. Think positive. Quit complaining about negatives, so many negatives. Just buff one and all complaining goes away.
    NERF aint always the answer.
    Sometimes...
    BUFF

    ..
    ..
    Meanwhile in PvE, Dev "hey we made fractals a bit tougher since everyone does more dps"
    NERFS incoming to all but warrior because people think NERFS will bring balance.
    "fractals so hard now, please tune down"
    "say what? people said all but warrior was overtuned, hrmmmmm.... now I must do even more work, tuning 90% for balance took a lot outta me, now I gotta tune all these fractals too"
    "I should have listened to the dude saying BUFF not NERF"

    In PvP
    "wow now I see why that guy asked if Mist Champs are too tanky, didn't realize warriors don't do squat to them, and now the ALL BUT WARRIORS are on par with warrior, now we all see why these mist champs are too tanky"
    "should have just BUFFED the warrior, now you gotta make MIST CHAMPS LESS TANKY because you listened to NERFS not BUFF"

    You have 90% and you want to say its overtuned?
    No bro,
    10% is UNDERTUNED.

    The secret to balance is listening to the right people. Go ahead and nerf 'others' like the wrong people suggest.
    Game is already built around 'others' "overtuned"
    You want to NERF 'others' because they "overtuned"? What about the game "overtuned", oooh now you gotta nerf all that as well.
    You want to balance by fixing 90% rather than fixing 10%. Ohhhhh ok I see how you balance things.
    Oh wow now the PvE things are overtuned you nerfed 'overtuned'
    All you had to BUFF warrior to bring balance into the 'others' "overtuned 'PvE aspect overtuned'

    Look at Fractals, they the same as when they was when it was just core? Nope, its 'overtuned' now.
    Just buff the warrior, make the correct decision.

    Good greif these 'others' are so "overtuned"
    NERF em, it will look good in patch notes.

    Patch notes makes games #esports, the longer they are, the more #esports they become.
    It has nothing to do with... game just being good and no patch notes even needed.

    "gotta show the boss I'm working hard, I'm going to nerf because I get more patch notes outta nerfing than just buffing the warrior and putting an END to balance"
    "I gotta make anet feel like they will always need me, I can't be like Diablo2, they dont even do balance patches anymore, 3 years into the game they didnt do a single balance patch"
    "I gotta feel always needed, make sure game is never balance, can't listen to this smart guy saying buff warrior, he's just too true"
    "these necros going around like gods, all because the class thats suppose to keep em in check warriors are decent"
    "I hate people showing that 5 warriors ownage video because it just goes to SHOW a BALANCED WARRIOR TO NECRO. WARRIOR IS SUPPOSE TO TURN THAT NECRO INTO SARDINES.

    ...
    ..
    Oh you arent suppose to stand in front of a necro, they eat you alive.
    Well if Warriors were BUFFED, OTHER WAY AROUND, that necro knows better than to go face to face with a WARRIOR.
    THATS THE PROFESSION THAT OWNS THEM. AND THEY ARE BALANCED NOW.

    Shroud is very juicy and full of health, aint nobody good at cleaving melee.
    Oh here we go warrior is balanced, they DESIGNED to cleave in peoples face.

    That juicy shroud, gone in seconds, because warrior ate it all. You still want to stand in front of him like you do to everyone else?

    Because, as explained earlier, if you buff that 10% (warrior, as you claim it to be) then it now puts it in the category of overperforming, because currently, it still hits hard and can survive well. The issue is that the top performing builds right now (holo, thief, reaper) need to be toned down because they do extreme amounts of damage, and quite consistently. Not sure where you missed that, or if you just ignored it.
    While it may be easier to just buff X, the outcome could be fatal and could put the game in a more horrible position. Just because something is underperforming doesn't mean it needs a buff. Think outside the box.

    Bro, I know you trolling.
    Just from reading this line.
    "Warrior.... It still hits hard"

    Aint nothing about Warrior and hitting hard is similar.

    Those 3 classes you mentioned.
    Holo Thief Reaper
    Why they meta?

    Because Warrior, the COUNTER class is in terrible shape.
    Warrior can't keep them in check, they become meta
    Balance, its I keep you in check. He keeps me in check. You keep him in check.

    Also, I told you, the Mist Champ he's been over tuned too, PvE is overtuned now. You don't go nerfing, you bring things up to par with overtune.

    HoT and PoF elite skills and abilities. Overtuned in general. It happens with expansions.
    All they did was forgot to tune up Warriors.
    They forgot to give WARRIORS A BUFF that they gave everybody else.

  • @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Yes warrior was used to doing half its dps thru cc's ur right about that so this vid cc no damage bs stripped warrior of half its dps as well as the standard dps drop everyone got, warrior relied on doing that half thru cc and now that's gone,no other class did and warrior got zero compensation thru its non damaging skills hense it was easily called that war would be in a weak state. Easy for u to say warrior can do damage if u just learn how to when u dont play the class which is the problem with the mentality of most the players that flick to this game.... lmao who am I kidding no one flicks to gw2 anymore.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Yes warrior was used to doing half its dps thru cc's ur right about that so this vid cc no damage bs stripped warrior of half its dps as well as the standard dps drop everyone got, warrior relied on doing that half thru cc and now that's gone,no other class did and warrior got zero compensation thru its non damaging skills hense it was easily called that war would be in a weak state. Easy for u to say warrior can do damage if u just learn how to when u dont play the class which is the problem with the mentality of most the players that flick to this game.... lmao who am I kidding no one flicks to gw2 anymore.

    Hammer is literally designed to do 5k damage after a CC every 3 seconds, yet nobody is bothered to try it but use CC all the time?

    I'm having fun and the reactions people have to how stupidly one sided fights can be with it is hilarious.

    I made an account entirely dedicated to prove that core gw2 is fine and people on f2p accounts can be competitive.

    GreatAxe works too and that's because of how Axe compensates by being stronger than dagger overall in damage.

    Willing to help with anything Revenant related.

  • @Shao.7236 said:

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Yes warrior was used to doing half its dps thru cc's ur right about that so this vid cc no damage bs stripped warrior of half its dps as well as the standard dps drop everyone got, warrior relied on doing that half thru cc and now that's gone,no other class did and warrior got zero compensation thru its non damaging skills hense it was easily called that war would be in a weak state. Easy for u to say warrior can do damage if u just learn how to when u dont play the class which is the problem with the mentality of most the players that flick to this game.... lmao who am I kidding no one flicks to gw2 anymore.

    Hammer is literally designed to do 5k damage after a CC every 3 seconds, yet nobody is bothered to try it but use CC all the time?

    I'm having fun and the reactions people have to how stupidly one sided fights can be with it is hilarious.

    I made an account entirely dedicated to prove that core gw2 is fine and people on f2p accounts can be competitive.

    GreatAxe works too and that's because of how Axe compensates by being stronger than dagger overall in damage.

    Yeah no ones dying from one 5k skill every 3 seconds unless ur very new cuz after fighting war 3 times a player can easily know how to avoid the cc and that one hard hitting skill, lol cmon. Imagine a weapon having one hard hitting skill and thinking players wont quickly learn to avoid it. Without damage on cc hammer is useless against all but new players except for cc trolling which is definitely not a good way to design a weapon, then again its anet so maybe they think it is.

  • If they could make Berzerk mode ignore blinds and keep a consistent movement speed buff then I'd be happy. And maybe not have to take every sustain trait in the elite spec line to not blow up the moment I press F1, -300 toughness is just too much of a drawback for a spec designed to be a maniacal attacker. Instead I just die because I'm that much weaker.

  • uberkingkong.8041uberkingkong.8041 Member ✭✭✭
    edited September 12, 2020

    @Shao.7236 said:

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Yes warrior was used to doing half its dps thru cc's ur right about that so this vid cc no damage bs stripped warrior of half its dps as well as the standard dps drop everyone got, warrior relied on doing that half thru cc and now that's gone,no other class did and warrior got zero compensation thru its non damaging skills hense it was easily called that war would be in a weak state. Easy for u to say warrior can do damage if u just learn how to when u dont play the class which is the problem with the mentality of most the players that flick to this game.... lmao who am I kidding no one flicks to gw2 anymore.

    Hammer is literally designed to do 5k damage after a CC every 3 seconds, yet nobody is bothered to try it but use CC all the time?

    I'm having fun and the reactions people have to how stupidly one sided fights can be with it is hilarious.

    I made an account entirely dedicated to prove that core gw2 is fine and people on f2p accounts can be competitive.

    GreatAxe works too and that's because of how Axe compensates by being stronger than dagger overall in damage.

    Balance at about one prof doing a ton of dps and they need tone down.
    Balance is about one prof or two, keeps you in check.

    The Reaper, Thief, they people that fight in your face.
    The warrior sole job is get in peoples faces and beat kitten outta em.

    Reaper is suppose to do area damage to people, its not suppose to beat kitten outta warrior
    Thief is suppose to hunt down squishies, its an assassin. They suppose to go down quick if you get em and smack em.

    Warrior job, to COUNTER thief, bullrush that thief go HAM on him.
    Warrior job, to COUNTER Reaper, that reaper wants to stand still in middle of everyone doing his thing, WARRIOR suppose to eat him alive.

    ...
    Ranger job, immobilize the kitten outta the warrior, which means he can't get in anyone's face, aint nobody he can go HAM on.
    Reapers eat rangers alive though.
    Rangers are great against thieves
    Reapers are great against thieves
    Reapers are kitten against guardians
    Reapers are kitten against elementalist
    Elementalist is kitten against thief.
    Thats balance.
    Not everything to do with survivablility and dps. Everything to do with their purpose and are they able to do effectively what they suppose to do. Some classes they counter others like Reaper because of the condi cleanse and healing they keep doing. Some classes counter others because of immense pressure. Some classes counter others because they rely on very nasty quick dps. Others just because they tanky.
    That's balance

    Warrior is suppose to be that tanky class, HITS LIKE A TRUCK, has a lot of pressure.
    But once you immobilize them, its GG for them.

    I looked at some of the skill changes they did. Looks like Warriors pretty much a lot of them have remove immobilze.
    I don't know what this game is doing.

    I mentioned in another thread, core had balance down to a tee, but with HoT and PoF, making some professions do more, eliminating their counters but they still counter others good, thats how balance is broken. Eventually every prof do everything, and it will just be a dps and survivability game.

    The bane of expansions, it makes professions do more what they not suppose to do.
    Look at Everquest, only Druids and Rangers were suppose to track. Now every class can track just as good as Druid/Ranger. 20+ expansions into the game.
    Bane of expansions. Looks cool when it comes out, a year later,
    "game does not feel balanced for some reason anymore"

    Warrior this skill removes immobilize, so many I see now that have it. Funny. You forgot to BUFF their DPS though, those elite specs others have are even more crazy and Warrior isn't Warrior.

    Every other profession is fine, its just Warrior that is bad.
    Some will say this is my meta, "oh wrong, mine is this" "oh wrong mine is this"
    At end of Day, everybody has Warrior as unplayable, and those other professions, they make it to Meta sometimes, Warrior makes it to Great NONE OF THE TIMES.

  • @uberkingkong.8041 said:

    @Shao.7236 said:

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Yes warrior was used to doing half its dps thru cc's ur right about that so this vid cc no damage bs stripped warrior of half its dps as well as the standard dps drop everyone got, warrior relied on doing that half thru cc and now that's gone,no other class did and warrior got zero compensation thru its non damaging skills hense it was easily called that war would be in a weak state. Easy for u to say warrior can do damage if u just learn how to when u dont play the class which is the problem with the mentality of most the players that flick to this game.... lmao who am I kidding no one flicks to gw2 anymore.

    Hammer is literally designed to do 5k damage after a CC every 3 seconds, yet nobody is bothered to try it but use CC all the time?

    I'm having fun and the reactions people have to how stupidly one sided fights can be with it is hilarious.

    I made an account entirely dedicated to prove that core gw2 is fine and people on f2p accounts can be competitive.

    GreatAxe works too and that's because of how Axe compensates by being stronger than dagger overall in damage.

    Balance at about one prof doing a ton of dps and they need tone down.
    Balance is about one prof or two, keeps you in check.

    The Reaper, Thief, they people that fight in your face.
    The warrior sole job is get in peoples faces and beat kitten outta em.

    Reaper is suppose to do area damage to people, its not suppose to beat kitten outta warrior
    Thief is suppose to hunt down squishies, its an assassin. They suppose to go down quick if you get em and smack em.

    Warrior job, to COUNTER thief, bullrush that thief go HAM on him.
    Warrior job, to COUNTER Reaper, that reaper wants to stand still in middle of everyone doing his thing, WARRIOR suppose to eat him alive.

    ...
    Ranger job, immobilize the kitten outta the warrior, which means he can't get in anyone's face, aint nobody he can go HAM on.
    Reapers eat rangers alive though.
    Rangers are great against thieves
    Reapers are great against thieves
    Reapers are kitten against guardians
    Reapers are kitten against elementalist
    Elementalist is kitten against thief.
    Thats balance.
    Not everything to do with survivablility and dps. Everything to do with their purpose and are they able to do effectively what they suppose to do. Some classes they counter others like Reaper because of the condi cleanse and healing they keep doing. Some classes counter others because of immense pressure. Some classes counter others because they rely on very nasty quick dps. Others just because they tanky.
    That's balance

    Warrior is suppose to be that tanky class, HITS LIKE A TRUCK, has a lot of pressure.
    But once you immobilize them, its GG for them.

    I looked at some of the skill changes they did. Looks like Warriors pretty much a lot of them have remove immobilze.
    I don't know what this game is doing.

    I mentioned in another thread, core had balance down to a tee, but with HoT and PoF, making some professions do more, eliminating their counters but they still counter others good, thats how balance is broken. Eventually every prof do everything, and it will just be a dps and survivability game.

    The bane of expansions, it makes professions do more what they not suppose to do.
    Look at Everquest, only Druids and Rangers were suppose to track. Now every class can track just as good as Druid/Ranger. 20+ expansions into the game.
    Bane of expansions. Looks cool when it comes out, a year later,
    "game does not feel balanced for some reason anymore"

    Warrior this skill removes immobilize, so many I see now that have it. Funny. You forgot to BUFF their DPS though, those elite specs others have are even more crazy and Warrior isn't Warrior.

    Every other profession is fine, its just Warrior that is bad.
    Some will say this is my meta, "oh wrong, mine is this" "oh wrong mine is this"
    At end of Day, everybody has Warrior as unplayable, and those other professions, they make it to Meta sometimes, Warrior makes it to Great NONE OF THE TIMES.

    Issue here is ur talking as if there's a clear vision of the classes and their purpose, but there isnt. The devs tried to do a all classes can do everything approach that failed hard, it left the classes a mess like they all suffer from multiple half baked vision or purposes in one and non worked out lol.
    The classes need a serious overhaul with a actual vision and purpose for each one before these devs have a chance at even getting close to a somewhat balanced state. 100% balance is impossible with all the variances in gw2 enviously but what it is now is beyond laughable.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Yes warrior was used to doing half its dps thru cc's ur right about that so this vid cc no damage bs stripped warrior of half its dps as well as the standard dps drop everyone got, warrior relied on doing that half thru cc and now that's gone,no other class did and warrior got zero compensation thru its non damaging skills hense it was easily called that war would be in a weak state. Easy for u to say warrior can do damage if u just learn how to when u dont play the class which is the problem with the mentality of most the players that flick to this game.... lmao who am I kidding no one flicks to gw2 anymore.

    Hammer is literally designed to do 5k damage after a CC every 3 seconds, yet nobody is bothered to try it but use CC all the time?

    I'm having fun and the reactions people have to how stupidly one sided fights can be with it is hilarious.

    I made an account entirely dedicated to prove that core gw2 is fine and people on f2p accounts can be competitive.

    GreatAxe works too and that's because of how Axe compensates by being stronger than dagger overall in damage.

    Yeah no ones dying from one 5k skill every 3 seconds unless ur very new cuz after fighting war 3 times a player can easily know how to avoid the cc and that one hard hitting skill, lol cmon. Imagine a weapon having one hard hitting skill and thinking players wont quickly learn to avoid it. Without damage on cc hammer is useless against all but new players except for cc trolling which is definitely not a good way to design a weapon, then again its anet so maybe they think it is.

    So every plat / legend / known player to die in FFA or ranked are just all bad, got it.

    Can you even math? Warrior has at least 6 CC's at once that range from 24 to 6 seconds cooldown, you have a 3 seconds cooldown skill with 1.7k raw damage. Evading without permanent vigor or buffs take 20 seconds to fully recharge, imply that someone that's good would not wait out stability or bait evades with so many cc's to land bursts.

    Your excuse is "lol everyone dodge4head" as if the premise of warrior has never been to CC then burst.. LIKE EVERY PROFESSIONS IN THE GAME.

    "One hard hitting skill." You mean that potent 5k's every 3 seconds with that many low CD CC's in reach are worst than having your damage scattered across skills that are just as predictable and also have higher cooldowns with requisites such as having lower than 50% health?

    Y'all just want your cheese back rather than adapting, the denial is so strong that there's double standards in plain sight.

    Btw, minimum 5k, 9k is the highest it can easily go for.

    What's next, telling me that a hundred blades is better? Sure is with a "CC" or immobilize, but those are trivial things that only "new" players could ever fall for, according to you which I can't say it enough, it's biased.

    Willing to help with anything Revenant related.

  • @Shao.7236 said:

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Yes warrior was used to doing half its dps thru cc's ur right about that so this vid cc no damage bs stripped warrior of half its dps as well as the standard dps drop everyone got, warrior relied on doing that half thru cc and now that's gone,no other class did and warrior got zero compensation thru its non damaging skills hense it was easily called that war would be in a weak state. Easy for u to say warrior can do damage if u just learn how to when u dont play the class which is the problem with the mentality of most the players that flick to this game.... lmao who am I kidding no one flicks to gw2 anymore.

    Hammer is literally designed to do 5k damage after a CC every 3 seconds, yet nobody is bothered to try it but use CC all the time?

    I'm having fun and the reactions people have to how stupidly one sided fights can be with it is hilarious.

    I made an account entirely dedicated to prove that core gw2 is fine and people on f2p accounts can be competitive.

    GreatAxe works too and that's because of how Axe compensates by being stronger than dagger overall in damage.

    Yeah no ones dying from one 5k skill every 3 seconds unless ur very new cuz after fighting war 3 times a player can easily know how to avoid the cc and that one hard hitting skill, lol cmon. Imagine a weapon having one hard hitting skill and thinking players wont quickly learn to avoid it. Without damage on cc hammer is useless against all but new players except for cc trolling which is definitely not a good way to design a weapon, then again its anet so maybe they think it is.

    So every plat / legend / known player to die in FFA or ranked are just all bad, got it.

    Can you even math? Warrior has at least 6 CC's at once that range from 24 to 6 seconds cooldown, you have a 3 seconds cooldown skill with 1.7k raw damage. Evading without permanent vigor or buffs take 20 seconds to fully recharge, imply that someone that's good would not wait out stability or bait evades with so many cc's to land bursts.

    Your excuse is "lol everyone dodge4head" as if the premise of warrior has never been to CC then burst.. LIKE EVERY PROFESSIONS IN THE GAME.

    "One hard hitting skill." You mean that potent 5k's every 3 seconds with that many low CD CC's in reach are worst than having your damage scattered across skills that are just as predictable and also have higher cooldowns with requisites such as having lower than 50% health?

    Y'all just want your cheese back rather than adapting, the denial is so strong that there's double standards in plain sight.

    Btw, minimum 5k, 9k is the highest it can easily go for.

    What's next, telling me that a hundred blades is better? Sure is with a "CC" or immobilize, but those are trivial things that only "new" players could ever fall for, according to you which I can't say it enough, it's biased.

    100 blades is gbage too, who the .... designs a skill that requires a boon like quickness and a precursor hard cc to get the skill off in its entirety? The fact it still remains as is is a testament in itself. Yes only a player who's used all their stunbreak or ports would ever eat that war burst if they dont out right avoid it as most should. I'm a solo gold 3/plat 1 player so no where near the top yet I can manage to dummy most warriors by avoiding their very telegraphed and predictable bursts, if I can most should be able to.
    The cc-no damage nerf on all classes is a stupid and lazy as a blanket dps nerf across all classes. We can sit here and argue but what's the point when things are so bad u can have the same 2 players on ur team 3 matches in a row that arnt even duo qing lol. Games pretty much done and its population is a awesome testament to the feb patch that most forum warriors touted as "amazing"

  • jwhite.7012jwhite.7012 Member ✭✭✭

    And maybe not have to take every sustain trait in the elite spec line to not blow up the moment I press F1

    Won't lie, spit up my drink when i read this. I feel your pain.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @CutesySylveon.8290 said:
    If they could make Berzerk mode ignore blinds and keep a consistent movement speed buff then I'd be happy. And maybe not have to take every sustain trait in the elite spec line to not blow up the moment I press F1, -300 toughness is just too much of a drawback for a spec designed to be a maniacal attacker. Instead I just die because I'm that much weaker.

    I heard its condi meta, so that -300 toughness should not matter, right?

  • if you want dmg back on cc, then at least make that dmg mod upon interrupt, not just a cc.

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    To add on to that, pre-feb patch might makes right also healed for stupid amounts of health per might gained, basically being a defense line Adrenal health. Paired with all the crazy might gain and damage they did as well.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Harper.4173Harper.4173 Member ✭✭✭

    I've recently started trying to PVP again in order to work my way up to the new PvP Legendary. I must say warrior is in such a bad spot it hurts. You are not competitive at all. Warrior needs a significant buff if it is to have any chance in this or any other meta.
    It's a bad sign if a class being on a team is a pretty strong sign that said team will lose.

  • SLOTH.5231SLOTH.5231 Member ✭✭✭

    Warriors are only great at one thing right now yep you guessed it running away from a fight. Sadly that is the current state of warrior.

  • @SLOTH.5231 said:
    Warriors are only great at one thing right now yep you guessed it running away from a fight. Sadly that is the current state of warrior.

    It will be the next decap +1 spec now, gs, sw/wh build with any utilities and runes for swiftness and quickness lol.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Harper.4173 said:
    I've recently started trying to PVP again in order to work my way up to the new PvP Legendary. I must say warrior is in such a bad spot it hurts. You are not competitive at all. Warrior needs a significant buff if it is to have any chance in this or any other meta.
    It's a bad sign if a class being on a team is a pretty strong sign that said team will lose.

    The reason Warrior isn't doing great currently is not because of Warrior.
    The over-performing ones need to be toned down.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @uberkingkong.8041 said:

    @Shao.7236 said:

    @Psycoprophet.8107 said:

    @Shao.7236 said:

    @Ghos.1326 said:
    @Leonidrex.5649 I agree with the bug fixes and QoL updates. Those are always good, in my book.
    I still don't agree with warrior needing buffs. Once we nerf the 3-4 main things overperforming, warrior will be in a good spot. It's getting shoved out currently because of those things, though.

    Most warriors are used to the fact CC damage did about half the damage then they could use GS to rip through anything with the 50% damage bonus, doesn't work like that anymore.

    There's also other ways to deal great amount of damage, but those options are often overlooked/disregarded because if you have no GS or shield, its not viable according to whatever the reason its always used.

    People are really attached to the old cheesy Tetherbreaker with lots of evades to spare, in turn you had also Might from it which ridiculously buffed damage.

    Yes warrior was used to doing half its dps thru cc's ur right about that so this vid cc no damage bs stripped warrior of half its dps as well as the standard dps drop everyone got, warrior relied on doing that half thru cc and now that's gone,no other class did and warrior got zero compensation thru its non damaging skills hense it was easily called that war would be in a weak state. Easy for u to say warrior can do damage if u just learn how to when u dont play the class which is the problem with the mentality of most the players that flick to this game.... lmao who am I kidding no one flicks to gw2 anymore.

    Hammer is literally designed to do 5k damage after a CC every 3 seconds, yet nobody is bothered to try it but use CC all the time?

    I'm having fun and the reactions people have to how stupidly one sided fights can be with it is hilarious.

    I made an account entirely dedicated to prove that core gw2 is fine and people on f2p accounts can be competitive.

    GreatAxe works too and that's because of how Axe compensates by being stronger than dagger overall in damage.

    Balance at about one prof doing a ton of dps and they need tone down.
    Balance is about one prof or two, keeps you in check.

    The Reaper, Thief, they people that fight in your face.
    The warrior sole job is get in peoples faces and beat kitten outta em.

    Reaper is suppose to do area damage to people, its not suppose to beat kitten outta warrior
    Thief is suppose to hunt down squishies, its an assassin. They suppose to go down quick if you get em and smack em.

    Warrior job, to COUNTER thief, bullrush that thief go HAM on him.
    Warrior job, to COUNTER Reaper, that reaper wants to stand still in middle of everyone doing his thing, WARRIOR suppose to eat him alive.

    ...
    Ranger job, immobilize the kitten outta the warrior, which means he can't get in anyone's face, aint nobody he can go HAM on.
    Reapers eat rangers alive though.
    Rangers are great against thieves
    Reapers are great against thieves
    Reapers are kitten against guardians
    Reapers are kitten against elementalist
    Elementalist is kitten against thief.
    Thats balance.
    Not everything to do with survivablility and dps. Everything to do with their purpose and are they able to do effectively what they suppose to do. Some classes they counter others like Reaper because of the condi cleanse and healing they keep doing. Some classes counter others because of immense pressure. Some classes counter others because they rely on very nasty quick dps. Others just because they tanky.
    That's balance

    Warrior is suppose to be that tanky class, HITS LIKE A TRUCK, has a lot of pressure.
    But once you immobilize them, its GG for them.

    I looked at some of the skill changes they did. Looks like Warriors pretty much a lot of them have remove immobilze.
    I don't know what this game is doing.

    I mentioned in another thread, core had balance down to a tee, but with HoT and PoF, making some professions do more, eliminating their counters but they still counter others good, thats how balance is broken. Eventually every prof do everything, and it will just be a dps and survivability game.

    The bane of expansions, it makes professions do more what they not suppose to do.
    Look at Everquest, only Druids and Rangers were suppose to track. Now every class can track just as good as Druid/Ranger. 20+ expansions into the game.
    Bane of expansions. Looks cool when it comes out, a year later,
    "game does not feel balanced for some reason anymore"

    Warrior this skill removes immobilize, so many I see now that have it. Funny. You forgot to BUFF their DPS though, those elite specs others have are even more crazy and Warrior isn't Warrior.

    Every other profession is fine, its just Warrior that is bad.
    Some will say this is my meta, "oh wrong, mine is this" "oh wrong mine is this"
    At end of Day, everybody has Warrior as unplayable, and those other professions, they make it to Meta sometimes, Warrior makes it to Great NONE OF THE TIMES.

    Issue here is ur talking as if there's a clear vision of the classes and their purpose, but there isnt. The devs tried to do a all classes can do everything approach that failed hard, it left the classes a mess like they all suffer from multiple half baked vision or purposes in one and non worked out lol.
    The classes need a serious overhaul with a actual vision and purpose for each one before these devs have a chance at even getting close to a somewhat balanced state. 100% balance is impossible with all the variances in gw2 enviously but what it is now is beyond laughable.

    What, you don't like the fact that ELEMENTALIST is a sword using melee in PvE and a support heal bot in PvP?
    Or that NECROMANCER is actually just a scythe wielding warrior in every game mode?

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭

    @Fueki.4753 said:

    @Harper.4173 said:
    I've recently started trying to PVP again in order to work my way up to the new PvP Legendary. I must say warrior is in such a bad spot it hurts. You are not competitive at all. Warrior needs a significant buff if it is to have any chance in this or any other meta.
    It's a bad sign if a class being on a team is a pretty strong sign that said team will lose.

    The reason Warrior isn't doing great currently is not because of Warrior.
    The over-performing ones need to be toned down.

    It absolutely ís because of warrior. The "over-performing ones" are the only ones who are performing at a proper level. We already got major power dip with the mega-patch, and it was a horrible failure, lets not double down on power dip.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @UNOwen.7132 said:

    @Fueki.4753 said:

    @Harper.4173 said:
    I've recently started trying to PVP again in order to work my way up to the new PvP Legendary. I must say warrior is in such a bad spot it hurts. You are not competitive at all. Warrior needs a significant buff if it is to have any chance in this or any other meta.
    It's a bad sign if a class being on a team is a pretty strong sign that said team will lose.

    The reason Warrior isn't doing great currently is not because of Warrior.
    The over-performing ones need to be toned down.

    It absolutely ís because of warrior. The "over-performing ones" are the only ones who are performing at a proper level. We already got major power dip with the mega-patch, and it was a horrible failure, lets not double down on power dip.

    They absolutely need to double dip on power damage at the same time as they also massively nerf bunker sustain.
    There is literally no point in even trying to play PvP properly when you die in few seconds anyway.
    Arenanet net definitely needs to reduce the creep instead of piling it on and on.

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭

    @Fueki.4753 said:

    @UNOwen.7132 said:

    @Fueki.4753 said:

    @Harper.4173 said:
    I've recently started trying to PVP again in order to work my way up to the new PvP Legendary. I must say warrior is in such a bad spot it hurts. You are not competitive at all. Warrior needs a significant buff if it is to have any chance in this or any other meta.
    It's a bad sign if a class being on a team is a pretty strong sign that said team will lose.

    The reason Warrior isn't doing great currently is not because of Warrior.
    The over-performing ones need to be toned down.

    It absolutely ís because of warrior. The "over-performing ones" are the only ones who are performing at a proper level. We already got major power dip with the mega-patch, and it was a horrible failure, lets not double down on power dip.

    They absolutely need to double dip on power damage at the same time as they also massively nerf bunker sustain.
    There is literally no point in even trying to play PvP properly when you die in few seconds anyway.
    Arenanet net definitely needs to reduce the creep instead of piling it on and on.

    The problem is were long past the stage of power creep. Were in a power dip stage. All builds (including the "overperforming" ones) are now weaker than any build that has ever existed in GW2 before. Were already too low, we dont need to make it lower.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited September 15, 2020

    @UNOwen.7132 said:
    The problem is were long past the stage of power creep. Were in a power dip stage. All builds (including the "overperforming" ones) are now weaker than any build that has ever existed in GW2 before. Were already too low, we dont need to make it lower.

    You realize yourself that that's wrong, right?

    The "top" builds still are far above what pre-HoT had to offer.
    You just don't notice it because Arenanet forgot to (or purposely didn't) nerf sustain in February and too many players started bunkering up.
    But if you are taking a "top" build and use it against a players with reasonable defences, you can down that player in few seconds.
    That shouldn't happen. For PvP to be healthy, the opponents needs to have a chance to properly fight back.

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭

    @Fueki.4753 said:

    @UNOwen.7132 said:
    The problem is were long past the stage of power creep. Were in a power dip stage. All builds (including the "overperforming" ones) are now weaker than any build that has ever existed in GW2 before. Were already too low, we dont need to make it lower.

    You realize yourself that that's wrong, right?

    I realise its right.

    The "top" builds still are far above what pre-HoT had to offer.

    Theyre not, nor are they even close. Take D/P thief for example. Top tier class, you need one in every team. Its so much worse than pre-HoT D/P thief. The backstab does at best half the damage, your autos do probably less than half, and your pressure is just unfathomably worse. Nothing is on the level of Cele Ele or Cele Engineer right now. Even Grenade Holo is a mere shoddy fascimile of cele engineer, featuring less damage, far less survivability, less utility and only mobility as an actual advantage.

    You just don't notice it because Arenanet forgot to (or purposely didn't) nerf sustain in February and too many players started bunkering up.

    No I dont notice it because its not true.

    But if you are taking a "top" build and use it against a players with reasonable defences, you can down that player in few seconds.

    Not really. Hell, most "bunker" builds arent bunkering up. Theyre glass cannon builds. Turns out even glass cannons can survive endlessly against how low damage is now.

    That shouldn't happen. For PvP to be healthy, the opponents needs to have a chance to properly fight back.

    And they had that chance pre-patch. However for PvP to be healthy, you also need to be able to kill opponents without outnumbering them. That is no longer the case. Damage is too low. We need to increase it.

  • Ghos.1326Ghos.1326 Member ✭✭✭✭
    edited September 15, 2020

    Theyre not, nor are they even close. Take D/P thief for example. Top tier class, you need one in every team. Its so much worse than pre-HoT D/P thief. The backstab does at best half the damage, your autos do probably less than half, and your pressure is just unfathomably worse. Nothing is on the level of Cele Ele or Cele Engineer right now. Even Grenade Holo is a mere shoddy fascimile of cele engineer, featuring less damage, far less survivability, less utility and only mobility as an actual advantage.

    No profession should be able to pump out the kind of damage that most builds could pump out pre-feb patch. It was unhealthy and unintuitive.

    No I dont notice it because its not true.

    It is true, some defenses on some things were untouched, and were only recently nerfed (example rev)

    Not really. Hell, most "bunker" builds arent bunkering up. Theyre glass cannon builds. Turns out even glass cannons can survive endlessly against how low damage is now.

    This is because they've removed the amulets for bunker builds to happen. The issue with bunkers before, and in general, is when that bunker also has high damage and high mobility. No bunker should have both of those on top of their crazy high sustain.
    Also, this is false. The only things that can survive using zerk-like stats are those with many blocks/evades/invulns/high defensive boon uptime/cleanses/etc. Even then, when they pop all of that, they still die really quick.

    That shouldn't happen. For PvP to be healthy, the opponents needs to have a chance to properly fight back.

    Agreed 100%, when things die in literally 2 attacks, it's just boring. There is no skill in that, it's basically "did you dodge, and if you didn't, did you dodge all of the other possible attacks that can burst you down really quickly, only to save for that other thing that bursts you down quickly". What kind of skill is that?

    And they had that chance pre-patch. However for PvP to be healthy, you also need to be able to kill opponents without outnumbering them. That is no longer the case. Damage is too low. We need to increase it.

    They didn't have that chance pre-feb patch. The only thing that actually did was warrior, and that was mainly because of signet heal being 300+ hp healing passively per second, which is stupid, might makes right giving you 100+ healing per might stack, while being able to easily stack might with all of the traits it ran on a mostly offensive trait line, which is also stupid. If you want that kind of defense, you should run a defensive trait line. Literally before the patch, a Warrior didn't need a defensive trait line to be just as defensive as they were if they ran the Defense trait line, the line that actually focuses on defense. So what you had was Warriors being able to run full offense, while also gaining defensive properties from 2 sources, one being a passive heal slot and the other being an offense focused trait line, which resulted in them being able to hit 5k bull's charge, 10k+ arcing slice, 7k+ whirlwinds (while also having evade frames) etc etc.

    Even support focused firebrands could pump out major direct and burning damage with little to no cost in sustain, they could run jack of all trades build and do better than builds that chose to focus on one kind of role.

    I agree with one thing you say here. People should be able to kill opponents without outnumbering them. But raising damage doesn't help that. It only brings back powercreep. There are still a few things that actually need their damage lowered, as they were missed with the nerf of the feb 2020 patch. Once that happens, many things will inadvertently be buffed without actually bumping up numbers or reworking things on their skills, so you'll start to see things come back as the overperforming things currently are brought down to acceptable levels. This doesn't apply to just damage too: defensive things can still be looked at for a few things as well, so that they don't overperform after damage on the other things is brought down.

    All in all, damage is not too low. thieves still being able to hit 5k+ on a single stealth attack with no real drawback is still pretty hard hitting, especially to those with lower health pools. I think the issue is you may be used to everything hitting way too hard (example my hammer 2 on scrapper hit someone for 10k, 10k!! 6s cd pre-patch btw). The reality is it wasn't healthy and it needed to go.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 15, 2020

    @UNOwen.7132 said:

    @Fueki.4753 said:

    @UNOwen.7132 said:
    The problem is were long past the stage of power creep. Were in a power dip stage. All builds (including the "overperforming" ones) are now weaker than any build that has ever existed in GW2 before. Were already too low, we dont need to make it lower.

    You realize yourself that that's wrong, right?

    I realise its right.

    The "top" builds still are far above what pre-HoT had to offer.

    Theyre not, nor are they even close. Take D/P thief for example. Top tier class, you need one in every team. Its so much worse than pre-HoT D/P thief. The backstab does at best half the damage, your autos do probably less than half, and your pressure is just unfathomably worse. Nothing is on the level of Cele Ele or Cele Engineer right now. Even Grenade Holo is a mere shoddy fascimile of cele engineer, featuring less damage, far less survivability, less utility and only mobility as an actual advantage.

    You just don't notice it because Arenanet forgot to (or purposely didn't) nerf sustain in February and too many players started bunkering up.

    No I dont notice it because its not true.

    But if you are taking a "top" build and use it against a players with reasonable defences, you can down that player in few seconds.

    Not really. Hell, most "bunker" builds arent bunkering up. Theyre glass cannon builds. Turns out even glass cannons can survive endlessly against how low damage is now.

    That shouldn't happen. For PvP to be healthy, the opponents needs to have a chance to properly fight back.

    And they had that chance pre-patch. However for PvP to be healthy, you also need to be able to kill opponents without outnumbering them. That is no longer the case. Damage is too low. We need to increase it.

    Honestly man I hear u, unfortunately the game state and playstyles u prefer are no longer the direction this games going in unfortunately. I agree with u that it was more fun pre feb patch where to be hight sustain or tanky u had to build for it and even then in outnumbered ud drop fast to hight spikes from a couple sources not this a class can stall a 1v2 for over a minute with those very tanks bursting as much as the glass burst specs lmao at least before feb patch to be near that tanky ur damage would suffer comparatively. Aperantly a lot agree with u and I as well as I've never in 7 yrs seen pvp in such a low populated state, had 2 of the same non duo q players in 3 matches in a row on my team, that's very bad. Defenitely dont take the word of the 10 forum posters left in these pvp forums, over half are spending 90% of their time on the forum constantly complaining about thief and asking for nerfs to everything but its name. Move on to a mmo that has the pvp playstyle u enjoy and leave gw2 pvp to the scraps left that likes it this way cuz it's only gonna get more barren over time.

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭

    @Ghos.1326 said:

    Theyre not, nor are they even close. Take D/P thief for example. Top tier class, you need one in every team. Its so much worse than pre-HoT D/P thief. The backstab does at best half the damage, your autos do probably less than half, and your pressure is just unfathomably worse. Nothing is on the level of Cele Ele or Cele Engineer right now. Even Grenade Holo is a mere shoddy fascimile of cele engineer, featuring less damage, far less survivability, less utility and only mobility as an actual advantage.

    No profession should be able to pump out the kind of damage that most builds could pump out pre-feb patch. It was unhealthy and unintuitive.

    "Unhealthy" you could maybe argue (though I would already disagree there) but "unintuitive"? Whats unintuitive about a backstab actually doing a lot of damage? If anything the word Id use for that is "intuitive".

    No I dont notice it because its not true.

    It is true, some defenses on some things were untouched, and were only recently nerfed (example rev)

    His point was that supposedly builds are still ahead of pre-HoT times and that I supposedly didnt notice it because some werent nerfed. The problem is theyre far behind pre-HoT times, and I did notice that.

    Not really. Hell, most "bunker" builds arent bunkering up. Theyre glass cannon builds. Turns out even glass cannons can survive endlessly against how low damage is now.

    This is because they've removed the amulets for bunker builds to happen. The issue with bunkers before, and in general, is when that bunker also has high damage and high mobility. No bunker should have both of those on top of their crazy high sustain.

    Not really, you can still get demolishers, marauders and hell, Paladins is still available. But no one uses them. Its all Berserkers. Even pre-patch you at least saw marauders, but now damage is so low that you both cant afford to reduce your damage, and picking anything but berserkers is also entirely pointless.

    Also, this is false. The only things that can survive using zerk-like stats are those with many blocks/evades/invulns/high defensive boon uptime/cleanses/etc. Even then, when they pop all of that, they still die really quick.

    No, everyone can. Every single power sidenoder uses berserkers right now. There is just no reason not to. Hell, Core Grenadier uses Berserkers, and their defense is low (since you basically dont have any blocks at all), and even playing that I dont feel threatened unless its a 2v1.

    That shouldn't happen. For PvP to be healthy, the opponents needs to have a chance to properly fight back.

    Agreed 100%, when things die in literally 2 attacks, it's just boring. There is no skill in that, it's basically "did you dodge, and if you didn't, did you dodge all of the other possible attacks that can burst you down really quickly, only to save for that other thing that bursts you down quickly". What kind of skill is that?

    There is a lot of skill in very high damage games actually. Just look at things like SamSho. If the damage is very high, that means mistakes are costly. Fights become a dance of trying to bait out the enemies defenses while perfectly managing your own. Its very nice. On the other hand, whats the skill in "just use everything you have off cooldown and still dont kill the enemy until your thief pops around and gives you that bit of extra damage needed"?

    And they had that chance pre-patch. However for PvP to be healthy, you also need to be able to kill opponents without outnumbering them. That is no longer the case. Damage is too low. We need to increase it.

    They didn't have that chance pre-feb patch. The only thing that actually did was warrior, and that was mainly because of signet heal being 300+ hp healing passively per second, which is stupid, might makes right giving you 100+ healing per might stack, while being able to easily stack might with all of the traits it ran on a mostly offensive trait line, which is also stupid. If you want that kind of defense, you should run a defensive trait line. Literally before the patch, a Warrior didn't need a defensive trait line to be just as defensive as they were if they ran the Defense trait line, the line that actually focuses on defense. So what you had was Warriors being able to run full offense, while also gaining defensive properties from 2 sources, one being a passive heal slot and the other being an offense focused trait line, which resulted in them being able to hit 5k bull's charge, 10k+ arcing slice, 7k+ whirlwinds (while also having evade frames) etc etc.

    Ill get into why thats wrong in a bit, but just look at the start. If the pre-patch meta didnt give you a chance to fight back, as you said, then passive healing like that wouldnt be particularly helpful. It takes a long time for it to match any instant healing skill. Like take thieves withdraw. Instant 4800 healing pre-patch. If you truly had no chance to fight back, that would be a lot more helpful than 500 healing per second, which would take 9 seconds at least to even match it. The only way picking it wouldve made sense, is if fights went long enough, and you had enough of a chance to fight back, for that passive healing to add up. And well, that was exactly the case. Hence why everyone had the chance. At the top level, a 1v1 would take 30 seconds to a minute, but it would end. Thats good.

    Even support focused firebrands could pump out major direct and burning damage with little to no cost in sustain, they could run jack of all trades build and do better than builds that chose to focus on one kind of role.

    Eh, supports always do damage, otherwise they become unpickable. Firebrand didnt do that much damage either, but it was good at supporting so.

    I agree with one thing you say here. People should be able to kill opponents without outnumbering them. But raising damage doesn't help that. It only brings back powercreep. There are still a few things that actually need their damage lowered, as they were missed with the nerf of the feb 2020 patch. Once that happens, many things will inadvertently be buffed without actually bumping up numbers or reworking things on their skills, so you'll start to see things come back as the overperforming things currently are brought down to acceptable levels. This doesn't apply to just damage too: defensive things can still be looked at for a few things as well, so that they don't overperform after damage on the other things is brought down.

    Raising damage absolutely helps that. See, right now all damage is at least 20-30% below the lowest it had ever been in GW2 history. Power Creep is not even a relevant concern right now. We have a much, much bigger concern. Power Dip. Its the reverse of power creep, only much worse. Right now, the meta is neither fun nor skillful, because damage is too low. No one ever dies without outnumbering. This means youre encouraged to just spam everything off cooldown and you can make endless mistakes, and you just dont die. Reducing damage when already no one ever dies is unbelievably stupid. We need to increase damage, to have a skillful and fun meta once more.

    All in all, damage is not too low. thieves still being able to hit 5k+ on a single stealth attack with no real drawback is still pretty hard hitting, especially to those with lower health pools. I think the issue is you may be used to everything hitting way too hard (example my hammer 2 on scrapper hit someone for 10k, 10k!! 6s cd pre-patch btw). The reality is it wasn't healthy and it needed to go.

    Damage is far too low. Thieves hit 5k at most on backstab, and usually its 4k or less if its not on a pure glass cannon with all shields down. Thats very very little. Now of course, thief isnt supposed to ever win a 1v1, so their damage being that low isnt too relevant (and its enough for +1ing), but its not just thief. Im not worried of facing any class in a 1v1, because I know they cant kill me, just like I cant kill them. Were both just wasting time until one of us gets outnumbered.

    Its so bad that even in the MOTA, the highest profile PvP tournament we had (not that means much mind you), when a ranger and an engineer found themselves around tranquility on their own, knowing full well that neither of them would be getting any reinforcements, they decided to just synchronise their dances, because fighting was literally pointless. And these werent bunkers. These were damage builds. But they couldnt kill each other in a 1v1, so dancing is whta they went for.

  • uberkingkong.8041uberkingkong.8041 Member ✭✭✭
    edited September 20, 2020

    Yeah people should be dying without outnumbering them.
    Right now Warrior struggles to even kill a Mist Champion.
    You need to take into factor the PvE aspect and right now PvE is in line with Great or Meta builds. Warrior doesn't have a single build in either of those categories.
    It needs a buff period.

    Preferably in the DPS department, and berserker.

    If I want bunker build, I certainly did not choose to play Warrior for that.
    Core warrior was never a bunker build too.

    Bunker guardians (untouchable at times plus healing)
    Bunker Elementalist (insane healing)
    Bunker engineer (autoresponse aka immunity to condis)

    But bunker warrior, yeah ok.
    I have no idea where that came from.

    "we made a SPELLBREAKER", whose dumb idea was this, and with a warrior?

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    Warrior does not need numerical changes like people seem to assume, it needs functionality changes. No one complained before cause it had damage to cover for its bugged up traitlines and skills that did kitten all. The defense and arms traitlines are total garbage. The defense mid row does nothing the best trait there is to take the + power from toughness the other two are 300 cd power damage 100% reduction and a mace trait that works only for mace skills( didn't get a touch up like the other weapon traits gj anet) and the fun part is that the cc duration increase doesn't work for the burst skill lol. Arms doesn't know if it is for condition builds or power builds and that trait with the dual wield that gives attack speed does not stack with quickness or with the bonus from Berserk, bam best grandmaster trait ever man.
    If you want to run a fighting warrior (LOL) you need Discipline, doesn't matter which build it is, if you want to do any damage you need it in PVE and PVP every single build needs it.
    All the changes and reworks on warrior have backtracked on their ideas from previous patches and it left it a jumbled mess. Remember the rework on berserker it was supposed to do allot of damage but lose allot defense, fun stuff they nerfed the damage and left the lose the defense part, that is also contradictory to the RP idea of berserker being a unflinching mad man that ignores wounds and jumps directly into the fire, currently you have to play it like a chess master and predict what will happen, instead of running in and yelling and smacking people without care.
    There are several threads in the Warrior forum about bugged or non functional skills and traits if anyone wants to add something.

  • @Vancho.8750 said:
    Warrior does not need numerical changes like people seem to assume, it needs functionality changes. No one complained before cause it had damage to cover for its bugged up traitlines and skills that did kitten all. The defense and arms traitlines are total garbage. The defense mid row does nothing the best trait there is to take the + power from toughness the other two are 300 cd power damage 100% reduction and a mace trait that works only for mace skills( didn't get a touch up like the other weapon traits gj anet) and the fun part is that the cc duration increase doesn't work for the burst skill lol. Arms doesn't know if it is for condition builds or power builds and that trait with the dual wield that gives attack speed does not stack with quickness or with the bonus from Berserk, bam best grandmaster trait ever man.
    If you want to run a fighting warrior (LOL) you need Discipline, doesn't matter which build it is, if you want to do any damage you need it in PVE and PVP every single build needs it.
    All the changes and reworks on warrior have backtracked on their ideas from previous patches and it left it a jumbled mess. Remember the rework on berserker it was supposed to do allot of damage but lose allot defense, fun stuff they nerfed the damage and left the lose the defense part, that is also contradictory to the RP idea of berserker being a unflinching mad man that ignores wounds and jumps directly into the fire, currently you have to play it like a chess master and predict what will happen, instead of running in and yelling and smacking people without care.
    There are several threads in the Warrior forum about bugged or non functional skills and traits if anyone wants to add something.

    Yeah exactly with berserker.
    Berserker is actually fun to play, it just doesn't do squat though.
    It needs a BUFF

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @uberkingkong.8041 said:

    @Vancho.8750 said:
    Warrior does not need numerical changes like people seem to assume, it needs functionality changes. No one complained before cause it had damage to cover for its bugged up traitlines and skills that did kitten all. The defense and arms traitlines are total garbage. The defense mid row does nothing the best trait there is to take the + power from toughness the other two are 300 cd power damage 100% reduction and a mace trait that works only for mace skills( didn't get a touch up like the other weapon traits gj anet) and the fun part is that the cc duration increase doesn't work for the burst skill lol. Arms doesn't know if it is for condition builds or power builds and that trait with the dual wield that gives attack speed does not stack with quickness or with the bonus from Berserk, bam best grandmaster trait ever man.
    If you want to run a fighting warrior (LOL) you need Discipline, doesn't matter which build it is, if you want to do any damage you need it in PVE and PVP every single build needs it.
    All the changes and reworks on warrior have backtracked on their ideas from previous patches and it left it a jumbled mess. Remember the rework on berserker it was supposed to do allot of damage but lose allot defense, fun stuff they nerfed the damage and left the lose the defense part, that is also contradictory to the RP idea of berserker being a unflinching mad man that ignores wounds and jumps directly into the fire, currently you have to play it like a chess master and predict what will happen, instead of running in and yelling and smacking people without care.
    There are several threads in the Warrior forum about bugged or non functional skills and traits if anyone wants to add something.

    Yeah exactly with berserker.
    Berserker is actually fun to play, it just doesn't do squat though.
    It needs a BUFF

    It needs a functionality rework again, not a buff it already does kitten damage when you stack it properly, but it gets winded fast after it does its combo and it just does hit and run, if this is the supposed play style it is better to run Shiro rev or Thief. Also why every speck on warrior ends up on the side node like kitten, one elite is enough for that you don't need 3 speck of the same class doing the same thing, change berserker to a teamfighter or smth idk anymore what is the purpose of it (for anyone that says PVE speck F words for you).

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @uberkingkong.8041 spellbreaker is awesome as an "idea". and it exists in many games, a warrior that specializes in dealing with mages.
    but its gw2 and we dont have mages and the closest thing we have is boons, so all it does is strip a boon on CC and boon rip on dagger and they called it a day. Kinda shame. Wish they made them more nimble and focused somehow on dealing with boons differently.
    Example, attack that marks a target, targets boons are frozen in time ( he cant gain boons OR lose them, and those that he had dont expire ) target takes bonus damage per boon. Cool things like that.

  • uberkingkong.8041uberkingkong.8041 Member ✭✭✭
    edited September 21, 2020

    @Leonidrex.5649 said:
    @uberkingkong.8041 spellbreaker is awesome as an "idea". and it exists in many games, a warrior that specializes in dealing with mages.
    but its gw2 and we dont have mages and the closest thing we have is boons, so all it does is strip a boon on CC and boon rip on dagger and they called it a day. Kinda shame. Wish they made them more nimble and focused somehow on dealing with boons differently.
    Example, attack that marks a target, targets boons are frozen in time ( he cant gain boons OR lose them, and those that he had dont expire ) target takes bonus damage per boon. Cool things like that.

    Spellbreaker sounds more of a Guardian build than a Warrior build, Firebrand isn't a warrior build either.

    This is what I mentioned in one of the threads,
    New Expansion I believe,
    https://en-forum.guildwars2.com/discussion/114461/new-expansion-worries#latest

    You have a GW2 profession built to do dps, thats what Warrior is designed to do, matter of fact they was so good, you had groups 1 mesmer 4 warriors for fastest speed runs.
    Now they cross over warrior being a DPS to a TANK

    Guardian is actually THE TANK.
    Back then MANY MANY GW2 pvp had bunkers, and when people think bunkers back then, its a Guardian.

    They are not staying in their lane with professions, everytime a new expansion comes out.
    Looky here, warriors are the big buffers.
    Looky here, thief monk is insane at healing
    Looky here, ranger warden has some kind of pet that likes to take all the damage and is a insane tank, this ghost pet eats all the Lich dps like its nothin.

    Bad bad bad.
    They need to stay in there lane.
    Warriors needs to STAY DPS

    If we just going to make anybody do anything, just get rid of professions, let people randomly decide I want to be a healer, I'll change my profession to this. Done.
    I didn't pick a Warrior to do ZERO damage, can't even kill a Mist Champion properly, and all I do is tank. I PICKED TO DPS. TO RUN OVER Necros standing still
    I'd pick a GUARDIAN if I wanted to do bunker in PvP.

    Buff the warrior, and by that I mean, the Berserker.
    Berserkers are not no tanks either.

  • felix.2386felix.2386 Member ✭✭✭

    warrior is a class that's stuck in 2012

    warrior has been unplayable in pvp
    for 6 months till now

    good job balance team

  • Sifu.9745Sifu.9745 Member ✭✭✭
    edited September 21, 2020

    I've just tried a condi Berserker Longbow + Sword/Torch (Arms/Disc/Bers) in unranked arena and omg: dmg is just insane for a ranged weapon and the playstyle is super relaxing and can't be easier. All you have to do is to hit people with your LB, that's it. Don't forget your Smoldering Arrow's Blind x 3, when you need some defense or a breath for your team mates. You will 1vs 1 any Ranger power LB with easy or Thief with a Rifle. Other ranged weapons can't come even close with exception of super bursty Mesmer's GS. Auto attack burning doing more then 1.2 k dmg per hit lol + Fan of Fire burning for 7 to 8k every 4 seconds.
    I've finally found a profession and a spec that doesn't require much effort. Perfect for late nights, when i barely keep my eyes opened. You are a bit squishy, yes, but who cares as long as dmg is high and you don't have to stay in a melee range. I barely swap to Sword/Torch for even higher dmg when i am sure that i can survive that 7 seconds before i get back to LB. Perfect for lazy players.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Fueki.4753 said:

    @uberkingkong.8041 said:

    @bringlotsofweed.2086 said:
    I think the warrior is in a decent spot. I just think there is WAY to much aoe going on for them to be effective.

    Do you play Warrior?
    Can't say they in decent spot if all you do is play other professions and KNOW for a fact you going to rekt any Warrior that gets in your way.

    Just because the other professions are way too over-tuned, doesn't make Warrior any less decent.
    Warrior doesn't need buffs, the others need to get shaved.

    Yes let's keep going in the nerf things direction cuz feb patch and after has gone so well, pops even worse then it was before, balancing a game by large nurfing sounds great but in reality makes game less fun for most players who then leave. Also the this is fine everything else is OP is literally always the reasoning for every underperforming class, prob is this is anet meaning the class stays comparatively underperforming for years until other classes actually get those shaves.

    Actually both sides need to be looked at, u cant only buff bufg buff cause it will make other players QQ and want their classes buffed and its snowball buffin everything, look to where that leaded us...over time.
    By the other hand nerf after nerf is bad thing as well.....

    Some need to go up other down other need smal tunning and imprtovements more than dammage boost to carry player, for erxample Hammer on Warrior needs improvements, besides a litle bit more damage on the CC skills they need effects trough KD and KB, i would says make those KD and KB skills similiar to how they worked in Gw1 Warrior skills, if target blocks this happens, if target does nothing skill normal effect happens... those thing were part of what made the pvp backthere really interesring.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited September 22, 2020

    [ Has been playing Power Berserker this entire time with little to no issues ]

    Only thing they need to fix is headbutt doing 4.5 damage if you eat stability to use it, and probably a very slight damage increase to bursts associated with berserker.. Give it a standalone damage modifier for headbutt that consumes stability. Core and Spellbreaker are fine.

    A surprising amount of people want oneshot metas back when prior to the last patch warriors had to be on here constantly defending why they could Arcing you for 11k. Ever since that patch I have gotten absolutely no whine from people getting wiped. I'd like it to stay that way. If it means I need to just play better, so be it lmao.

    [Charr Noises]
    [I play every class!]
    [I don't share builds!]
    [Fight me in the arena anytime!]