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There was a tag complaining about F ing soloers doing events. Implying that there would not be enough keys to open chests because the “soloers” were doing events off of tag. Is this really the case? I am currently working on Skyscale for my 6 th account and am one of the soloers. Getting 30 events is just easier for me if I do them alone.

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@Avengingmydeath.8753 said:There was a tag complaining about F ing soloers doing events. Implying that there would not be enough keys to open chests because the “soloers” were doing events off of tag. Is this really the case? I am currently working on Skyscale for my 6 th account and am one of the soloers. Getting 30 events is just easier for me if I do them alone.

just ignore them and go about doing your own thing. if the events required a commander and his squad, it would be a group event -- something you wouldn't be able to solo. that commander is just being a snowflake and is being rude by calling out other people like that.

so yeah, it's working as intended and you'll be fine. even if they report you (for what reason?) nothing would come out of it since you're playing the game as intended.

goodluck on the skyscale progression :)

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You don't need to do it, but I guess it's nice to let the other players also tag events. This is because for events like the cull enemies you can just hit an enemy once and run away, and still get a key after the event completes. So doing as little damage as possible allows as many players as possible to hit these enemies, and when the event is over all of these players will get keys, instead of just a few players that could have completed the event by themselves.

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I've legitimately never had an issue with not having enough keys.

Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys.

Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few solo players are clearing events too fast... Then that's on them.

Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with.

Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events...

So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events)

To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events.

  • Setting up the camp gives 3 keys.
  • Defeating the mender gives 3 keys.
  • You get a total of 18 keys from doing all the meta progression and post-meta events

Meaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.

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@"Taril.8619" said:I've legitimately never had an issue with not having enough keys.

Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys.

Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few solo players are clearing events too fast... Then that's on them.

Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with.

Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events...

So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events)

To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events.

  • Setting up the camp gives 3 keys.
  • Defeating the mender gives 3 keys.
  • You get a total of 18 keys from doing all the meta progression and post-meta events

Meaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.

This disagrees with the wiki: https://wiki.guildwars2.com/wiki/Mistborn_Key

You get one key from each post-meta champ, but they generate 3 chests each. That's 9 keys from doing the champs, even to open 1 chest each boss, and another 18 needed to open the other 2 chests per champ - net loss of 2 keys per champ.

I'm not seeing any key rewards from the end of the meta: https://wiki.guildwars2.com/wiki/Engage_KralkatorrikWith 9 mistborne coffers spawning, that's 9 keys required.

9 + 18 = 27 keys needed at the end of the meta to open every post-meta chest (assuming every champion is killed inside the time limit).

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@Hesione.9412 said:

@"Taril.8619" said:I've legitimately never had an issue with not having enough keys.

Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys.

Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few
solo
players are clearing events too fast... Then that's on them.

Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with.

Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events...

So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events)

To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events.
  • Setting up the camp gives 3 keys.
  • Defeating the mender gives 3 keys.
  • You get a total of 18 keys from doing all the meta progression and post-meta events

Meaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.

This disagrees with the wiki:

You get one key from each post-meta champ, but they generate 3 chests each. That's 9 keys from doing the champs, even to open 1 chest each boss, and another 18 needed to open the other 2 chests per champ - net loss of 2 keys per champ.

I'm not seeing any key rewards from the end of the meta:
With 9 mistborne coffers spawning, that's 9 keys required.

9 + 18 = 27 keys needed at the end of the meta to open every post-meta chest (assuming every champion is killed inside the time limit).

It does not disagree with the wiki.

To open all chests you need a total of 42 keys.

You get 3 from setting up campYou get 3 from defeating a menderYou get 1 from defeating the ChampionYou get 1 from doing assisting the camp with the meta eventYou get 1 from doing the big collection eventYou get 1 from assisting the camp againYou get 2 from doing both of the ley reflectorsYou get 2 from doing both of the disruptorsYou get 1 from escorting the supply caravanYou get 9 from doing each of the post-event champs

That is a total of 24 keys.

This means you need only 18 more in order to have the total of 42 that is required for every chest.

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@Taril.8619 said:

@Taril.8619 said:I've legitimately never had an issue with not having enough keys.

Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys.

Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few
solo
players are clearing events too fast... Then that's on them.

Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with.

Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events...

So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events)

To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events.
  • Setting up the camp gives 3 keys.
  • Defeating the mender gives 3 keys.
  • You get a total of 18 keys from doing all the meta progression and post-meta events

Meaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.

This disagrees with the wiki:

You get one key from each post-meta champ, but they generate 3 chests each. That's 9 keys from doing the champs, even to open 1 chest each boss, and another 18 needed to open the other 2 chests per champ - net loss of 2 keys per champ.

I'm not seeing any key rewards from the end of the meta:
With 9 mistborne coffers spawning, that's 9 keys required.

9 + 18 = 27 keys needed at the end of the meta to open every post-meta chest (assuming every champion is killed inside the time limit).

It does not disagree with the wiki.

To open all chests you need a total of 42 keys.

You get 3 from setting up campYou get 3 from defeating a menderYou get 1 from defeating the ChampionYou get 1 from doing assisting the camp with the meta eventYou get 1 from doing the big collection eventYou get 1 from assisting the camp againYou get 2 from doing both of the ley reflectorsYou get 2 from doing both of the disruptorsYou get 1 from escorting the supply caravanYou get 9 from doing each of the post-event champs

That is a total of 24 keys.

This means you need only 18 more in order to have the total of 42 that is required for every chest.

Which is 18 more events over the ones you listed there. If other people are going around the map doing events, that then cuts down the number of events available to get those other 18 keys.

Plus, it assumes that every player is on that map relatively early. If you come into the map about halfway through, you're not going to get enough keys because there isn't enough events.

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Comms on this map want to maximize the keys for the squad. If you join the map for the keyfarm+meta I would say it is nice to stay with the tag and not solo. But if you intend to do something specific outside the squad like a certain achievement, you have every right to do it and comms shouldn't be jerks about it. It's ok for the comm to ask other people on the map to join the train but shouldn't be abusive about it.

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