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Elite Specs for End of Dragons and New Race(s)

Eagelseye.6312Eagelseye.6312 Member ✭✭
edited September 12, 2020 in Lore

Some of the possible weapon changes/elite specs for End of Dragons can be as follows if Developers feel any of these are suitable:

  1. The Ranger should get the true meaning of its name with a Rifle spec. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as such
  2. The Warrior getting Dual wielding spec for Greatswords for a Power DPS spec suited for Raids, Fractals, and PvP
  3. The Necro getting Sword/Sword Condi spec for all game modes
  4. The Revenant getting Spear and Shield based tank spec for Raids, Fractals, and Dungeons
  5. The Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvW
  6. The Engineer getting a Warhorn Shield based Heal spec suitable for Raids, Fractals, and PvP
  7. The Ele getting a Weaponless spell-based Power DPS spec, suitable for Open World,
  8. The Mesmer getting a Trident based power DPS spec suitable for all game modes
  9. Hopefully, a new class of a Monk that can be a Staff based DPS or Heal spec suitable for Raids and Fractals

Besides the above, it is much speculative that the Tengu is going to be the next new spec. Several players are excited about it, but it will be nice that instead of giving a Parrot shaped spec, the Devs can think of some more diverse specs especially Ogre/Troll/Jotun and especially the Krait and Largos.

Last but not the least, please bring some decent facial hair options for all specs, particularly Norns if possible.

Sincere Regards
Sunny/Eagleseye

Comments

  • Bast.7253Bast.7253 Member ✭✭✭✭

    Don't think thief would get another permastealth long-ranged weapon again.

    Also don't think anyone is getting a "no-weapon" based spec. If anything they'd probably get dual-focus (if that's programatically possible) and they would look like fist-weapons.

    Personally I think it's far more likely for us to get a new race at this point than it is a new profession. A new profession would involve core + 3 elite specs and we already have all armor weights at 3 each.

    I could be wrong and wouldn't mind having another profession, just don't think it's likely when they could just find a way to bake it into something else that already exists as an elite spec.

  • Stephen.6312Stephen.6312 Member ✭✭✭
    edited September 12, 2020

    @Eagelseye.6312 said:
    Some of the possible weapon changes/elite specs for End of Dragons can be as follows if Developers feel any of these are suitable:

    1. The Ranger should get the true meaning of its name with a Rifle spec. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as such
    2. The Warrior getting Dual wielding spec for Greatswords for a Power DPS spec suited for Raids, Fractals, and PvP
    3. The Necro getting Sword/Sword Condi spec for all game modes
    4. The Revenant getting Spear and Shield based tank spec for Raids, Fractals, and Dungeons
    5. The Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvW
    6. The Engineer getting a Warhorn Shield based Heal spec suitable for Raids, Fractals, and PvP
    7. The Ele getting a Weaponless spell-based Power DPS spec, suitable for Open World,
    8. The Mesmer getting a Trident based power DPS spec suitable for all game modes
    9. Hopefully, a new class of a Monk that can be a Staff based DPS or Heal spec suitable for Raids and Fractals

    Besides the above, it is much speculative that the Tengu is going to be the next new spec. Several players are excited about it, but it will be nice that instead of giving a Parrot shaped spec, the Devs can think of some more diverse specs especially Ogre/Troll/Jotun and especially the Krait and Largos.

    Last but not the least, please bring some decent facial hair options for all specs, particularly Norns if possible.

    Sincere Regards
    Sunny/Eagleseye

    I like all of this, especially the Ele idea. I'd build on that, though. A lot of innovative profession ideas have been dropped by development. Warrior banners are effectively redundant. Once, you could wield them as weapons. Elementalists can wield conjures, but no one chooses them. Rangers have pet commands, but they're not in an optimal place right now.

    Here's what I think: Bring banners back as standalone weapons via a dedicated traitline. Speccing into this traitline would allow warriors not only to wield banners, but also craft and use them as weapons. Make a traitline for elementalist conjures, allowing Eles to wield conjures exclusively, without the need for other weapons. Give ranger customisable pet UI via a traitline. Let them specify areas where pets can guard etc.

    Want to delve into some theories about the lore and story of GW2? Check these posts out: The Search For Answers P1 and The Search For Answers P2.

  • Thanks for the above comments and discussions. I forgot to add the Guards. Here it goes

    1. The Guardians getting a dual Chain wielding weapon (like Demios) DPS spec. suitable for Open World, Raids, and Fractals
  • @Konig Des Todes.2086 said:

    @Eagelseye.6312 said:
    1. The Ranger should get the true meaning of its name with a Rifle spec.

    rang·er
    /ˈrānjər/
    noun: ranger; plural noun: rangers

    1.
    a keeper of a park, forest, or area of countryside.
    2.
    a member of a body of armed men.
    

    I mean, okay sure, rifle. But true meaning of its name is there in the very core mechanic and has nothing to do with rifles?

    A ranger is a person who should hit from a "Range" and that is possible using either LB or Rifles. Technically Rangers should have got the Rifle and not the Thief for the Deadeye. I hope the Devs would think about this and bring Rifle in it

  • @Stephen.6312 said:

    I like all of this, especially the Ele idea. I'd build on that, though. A lot of innovative profession ideas have been dropped by development. Warrior banners are effectively redundant. Once, you could wield them as weapons. Elementalists can wield conjures, but no one chooses them. Rangers have pet commands, but they're not in an optimal place right now.

    Here's what I think: Bring banners back as standalone weapons via a dedicated traitline. Speccing into this traitline would allow warriors not only to wield banners, but also craft and use them as weapons. Make a traitline for elementalist conjures, allowing Eles to wield conjures exclusively, without the need for other weapons. Give ranger customisable pet UI via a traitline. Let them specify areas where pets can guard etc.

    Excellent suggestions. Hopefully, Devs take a not of this

  • Aeon.4583Aeon.4583 Member ✭✭✭

    @Eagelseye.6312 said:
    5. The Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvW

    Nope, should be Greatsword Melee fighter.
    Good old Katana-style.

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    Shouldn't this be in professions?

  • I like ranger idea, but as far professions were tied to some form of lore, and i could find anything. Plus how would you tie pets with them in unique way ?

  • forevergamer.7653forevergamer.7653 Member ✭✭
    edited September 14, 2020

    I agree about Ranger should get a ranged eli spec something like rifle or pistol should be fine, but the new race probably ain't happening because we already have 5 main playable races and its enough. But the good news is we will get one more eli spec on the next expansion for all classes and this will be probably the last one, its the chance anet will have to fix that 'missing spot' for all classes.

    PS: perma stealth is the dream build of all thiefs LOL(there is a build that is almost ''perm stealth'' for thief check metabattle. I really hope anet brings a RANGED eli spec for Ranger.

    ''Hey Moxxi you should be bright orange because this body... is LEGENDARY!!'' - Borderlands 2 Drunk.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited September 13, 2020

    @Bast.7253 said:
    Personally I think it's far more likely for us to get a new race at this point than it is a new profession. A new profession would involve core + 3 elite specs and we already have all armor weights at 3 each.

    if you look past just the e-specs and armour weights -- a new race is equally as time consuming to implement as a new profession is, if not more work, tbh. you'd need a new starter city and adding this city to lion's arch portal hub, a starter zone in the open world and atleast 2 zones linked to it (so basically a level 1-15 zone along with a 15-25 and 25-35 zone), racial city npcs and guard npcs (with their own voiced lines and dialogue), extended lore (for character's backstory, if using a pre-existing non-playable race), 3 tiers of cultural gear for 3 armour weights, 3 sets of level 10 and level 20 personal stories for variety, male and female voice acting for all content (personal story until the latest content/lws/expansion) and profession specific call outs, new animations for player specific emotes like dances (if using pre-existing non-playable race).... and the list goes on... i mean you can skimp on all of those but then you'd have people complaining why does this new race don't have the features the core-races had? why are we being short-changed?

    whereas adding a new profession would maybe consist of: new animations, new assets (skill icons/ui art/profession and espec related equipment), programming for skills/profession mechanic, voice acting for profession specific call outs, and maybe one or two things i forgot to list... but it does seem less work than a new race.


    but yeah we're unlikely to get either given the work and resources that adding a new race or profession entails -- at the very least we'd get new elite specs (whatever those may be for all 9 existing professions)

  • @Eagelseye.6312 said:
    Thanks for the above comments and discussions. I forgot to add the Guards. Here it goes

    1. The Guardians getting a dual Chain wielding weapon (like Demios) DPS spec. suitable for Open World, Raids, and Fractals

    They're called flails, and we already have a small handful of flail skins for maces. New weapon types are very unlikely, especially when we already have that niche weapon type as a skin variant for another weapon.

    Off-hand mace could be possible for guardian though.

    @Eagelseye.6312 said:

    @Konig Des Todes.2086 said:

    @Eagelseye.6312 said:
    1. The Ranger should get the true meaning of its name with a Rifle spec.

    rang·er
    /ˈrānjər/
    noun: ranger; plural noun: rangers

    1.
    a keeper of a park, forest, or area of countryside.
    2.
    a member of a body of armed men.
    

    I mean, okay sure, rifle. But true meaning of its name is there in the very core mechanic and has nothing to do with rifles?

    A ranger is a person who should hit from a "Range" and that is possible using either LB or Rifles. Technically Rangers should have got the Rifle and not the Thief for the Deadeye. I hope the Devs would think about this and bring Rifle in it

    A ranger is not "a person who should hint from range". A ranger is exactly as I defined - a keeper of a park, forest, or a range ("a large area of open land for grazing or hunting."). Rangers, in this case, is the same kind of meaning you see in "park ranger" or the fantasy fiction use of ranger, which basically means someone who lives off the land.

    Has nothing to do with fighting from range or using rifles.

    Not saying ranger can't get rifle, it's just that your definition for the profession name is completely off.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • jpsssss.7530jpsssss.7530 Member ✭✭✭
    • I want to see Ele get a warhammer, have it be not garbage, and give it a name like Stormbreaker. Maybe it'd get Rage or Physical skills and have a elemental break mechanic that improves weapon and utility skills but lock you into the element for a period of time.
    • Engineer should get a a shortbow and be a condi spec. It needs a PvP/WvW viable condi spec really badly
    • Mesmer is weird so i dunno what it'll get. It'll likly get reworked so its unrecognizable anyway
    • Necro should get Warhammer (skin looks like a great axe) but make it a condi spec (since condi scourge is peepee poopoo). Vengeance/rage theme. very in your face condi spec.
    • Warrior should get a support focused spec. Maybe staf and make the custom weapon look like a battle standard (not the skill). maybe some mantra skills.
    • Ranger should get sword offhand and give it an explorer theme. maybe give it some stealth and make it play more like a thief.
    • Theif needs a support spec. Make it something like scrapper but a different theme.
    • Rev should get Greatsword and have it be a frontlining spec with Jora as the legend.
    • Guardian should get a condi focused spec to diversify condi guard builds. It doesn't really need anything IMO, but maybe shortbow?
  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    Weapon less ele 😍 my greatest dream is to fight like that (though with a sword on my back for style), Fire fists and ice punches, lightning fingers and earth arm guards, there’s so much awesomeness that could be done

    I'd rather keep going.. wherever the wind takes us

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    Way too many dps specs in your list, especially if you consider that all classes except maybe the elementalist already have dps specs.
    Warrior: Berserker
    Guardian: Dragon Hunter
    Revenant: Renegade
    Engineer: Holosmith
    Thief: Deadeye
    Ranger: Soulbeast
    Mesmer: Mirage
    Necromancer: Reaper

    And I heavily disagree with your elite spec for engineer.
    Engi should definitely not get an offhand weapon for the next elite spec, they should get a 2handed weapon or dual wielding either axe, mace, or dagger. The reason is that engineer has the most restricted weapon pool of all classes, with just 1 mainhand weapon for core. So a new offhand weapon would mean we just get 2 new skills out of it and just 1 possible weapon combination (pistol/warhorn in your case here).

    Also engineer is already a pretty good healer in core, I don't think adding barrier for the team is really needed. Engineer needs a support elite spec, but I think this spec should focus on boons for a team as well as having a new unique buff (like renegade, ranger spirits, etc) to make engineer a viable healer for high end PvE.

    Also ranger needs a bruiser spec ala scrapper/spellbreaker/daredevil. Something that adds alot of CC and survivability, they don't need another dps elite spec after soulbeast.

  • @Kodama.6453 said:
    Also ranger needs a bruiser spec ala scrapper/spellbreaker/daredevil. Something that adds alot of CC and survivability, they don't need another dps elite spec after soulbeast.

    THIS. This is what needs to happen: Anet needs to bring back the Bunny Thumper !

    Hate Is Fuel.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @The Greyhawk.9107 said:

    @Kodama.6453 said:
    Also ranger needs a bruiser spec ala scrapper/spellbreaker/daredevil. Something that adds alot of CC and survivability, they don't need another dps elite spec after soulbeast.

    THIS. This is what needs to happen: Anet needs to bring back the Bunny Thumper !

    At least thematically, yes.
    A spec that keeps knocking down enemies with a hammer while they get killed by their pet.
    They won't call it "bunny thumper", tho, since that name is a bit silly. I personally envisioned this elite spec with the name "stampede", since it works well thematically for ranger, puts emphasis on the hard CC gameplay of the spec and also shows that the enemy will get overrun by pets (I would like this elite spec to be able to summon 2 pets at the same time with reduced stats).

    Which utility skill type do you think would fit best for such a spec? Physical skills might work in my opinion.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited September 13, 2020

    @Fueki.4753 said:
    I don't see Arenanet bringing aquatic weapon on land.

    I could see spear being added to land. But not trident or speargun since they're basically staff / rifle for underwater.

    Of course, if they do make land spears, then I bet they'll just make turn it from land / aquatic weapons to amphibious weaponry, and straight up merge staff / trident and rifle / speargun together, and add underwater skills to all/most the other weapons.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • @Kodama.6453 said:

    @The Greyhawk.9107 said:

    @Kodama.6453 said:
    Also ranger needs a bruiser spec ala scrapper/spellbreaker/daredevil. Something that adds alot of CC and survivability, they don't need another dps elite spec after soulbeast.

    THIS. This is what needs to happen: Anet needs to bring back the Bunny Thumper !

    At least thematically, yes.
    A spec that keeps knocking down enemies with a hammer while they get killed by their pet.
    They won't call it "bunny thumper", tho, since that name is a bit silly. I personally envisioned this elite spec with the name "stampede", since it works well thematically for ranger, puts emphasis on the hard CC gameplay of the spec and also shows that the enemy will get overrun by pets (I would like this elite spec to be able to summon 2 pets at the same time with reduced stats).

    Which utility skill type do you think would fit best for such a spec? Physical skills might work in my opinion.

    I mean, I was only half serious about the name, but yeah I'd take hammer for Rangers in a heart beat. Especially over Rifles, I happen to like the Ranger's nature theme.
    The double pets thing would probably be a hard sell, but it might be viable if done really well, which I'm not sure Anet can do anymore. But however its done the Elite mechanic would have to focus on Using the pet rather than ignoring it like Druid did, or reallocating it like Soulbeast did.

    Still don't understand why this thread is in Lore...

    Hate Is Fuel.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    @Eagelseye.6312 said:
    Some of the possible weapon changes/elite specs for End of Dragons can be as follows if Developers feel any of these are suitable:

    1. The Ranger should get the true meaning of its name with a Rifle spec. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as such
    2. The Warrior getting Dual wielding spec for Greatswords for a Power DPS spec suited for Raids, Fractals, and PvP
    3. The Necro getting Sword/Sword Condi spec for all game modes
    4. The Revenant getting Spear and Shield based tank spec for Raids, Fractals, and Dungeons
    5. The Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvW
    6. The Engineer getting a Warhorn Shield based Heal spec suitable for Raids, Fractals, and PvP
    7. The Ele getting a Weaponless spell-based Power DPS spec, suitable for Open World,
    8. The Mesmer getting a Trident based power DPS spec suitable for all game modes
    9. Hopefully, a new class of a Monk that can be a Staff based DPS or Heal spec suitable for Raids and Fractals

    Besides the above, it is much speculative that the Tengu is going to be the next new spec. Several players are excited about it, but it will be nice that instead of giving a Parrot shaped spec, the Devs can think of some more diverse specs especially Ogre/Troll/Jotun and especially the Krait and Largos.

    Last but not the least, please bring some decent facial hair options for all specs, particularly Norns if possible.

    Sincere Regards
    Sunny/Eagleseye

    Tank specs literally have no purpose in raids, fractals, or dungeons and just make PvP zero fun. Please do not add anymore.

  • @jpsssss.7530 said:

    • Necro should get Warhammer (skin looks like a great axe) but make it a condi spec (since condi scourge is peepee poopoo). Vengeance/rage theme. very in your face condi spec.

    I support this. Short timespan close combat survivability and In-Out ability (possibly in new "hammer-themed" shroud). Main effect being short range, epidemic style in your faces condi spreads and some short range AOE CC to help break up blobs.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Shouldn't the ranger get the fabled dual longbow if the warrior get dual greatsword?

  • Svennis.3852Svennis.3852 Member ✭✭✭
    edited September 14, 2020

    Now that we're going to Cantha, the Ranger's Druid elite might've been more flavorful for this expansion given the 'Celestial Avatar' could've had an easy and present lore tie-in to the setting.

    I don't know mechanics well enough to develop e-spec ideas off of that, so I'll just stick with concepts that sound neat to me. Mostly going for flavor for these specs and not necessarily trying to design for niches that might be missing from core and/or existing elite specs.

    Warrior - Dragon Knight - Spear (staff, alternatively, if land spear just isn't possible) or main hand torch, focuses on mobility and reach, movement and attack style tries to emulate the motion of dragons. Very flavorful auto attack poses, evasion, good for closing gaps or attacking enemies while keeping them just out of reach, ideally some kind of 'jump' attack similar to Dragoons in the Final Fantasy franchise. Heavy Wuxia flavor/aesthetic.

    Guardian - Celestial Bastion - Main-hand shield, you have been touched by the Celestials of Cantha and can take up their mantle to defend and protect. I'm not sure what the mechanics could be, obviously heightened defense and ideally lending that protection to others. Maybe damage absorption, lots of blocks, shield bashes, all with a cool celestial aesthetic. Don't imagine it being heavily offensive but very survivable, with some smiting capabilities. Not sure how that would work or if that's any different that the normal Guardian abilities, but I like the mental images the idea evokes. The standard shield would look like an ethereal star chart.

    Revenant - I honestly don't know the class well enough to formulate much, but seeing a spirit like Togo or one of the heroes of GW1 as the new spirit Revs (Eve, Cynn, Aidan, Mhenlo, Devona if her spirit is free now, Razah) invoke would be neat. Could bring in some old Ritualist flavor if it's Togo or another ritualist. Could be referred to as Legendary Master Stance, or Legendary Adventurer Stance for one of the others (Legendary Hero?).

    Thief - I quite like WP Demon Pact Assassin concept on youtube.

    Ranger - Kirin Rider or Bell Summoner - Main or off-hand focus, you befriend a kirin spirit and may summon it to your aid by its bell (the focus skin). Summoning the kirin is the transformation state similar to Celestial Avatar or Soulbeast's fusion mode. During this time the kirin either replaces your animal companion, or you actually mount it and ride it while fighting. Either way, the kirin gives you some powerful boons or abilities. Perhaps if they are really powerful, you can only summon the kirin for a limited window of time. But the idea is that you've made some sort of pact with the kirin and they come to your aid when you call. Definitely a bell tone when you summon it.

    Engineer - Golemancer - Staff or main-hand mace, which functions as a 'control rod' for the legion of golems you can summon. Very Asura heavy flavored spec, I like the idea of summoning/constructing different golems that do different things - similar to the Rev's Renegade? Some could be mobile and others stationary (which lay down fields of effect, etc. Maybe one of the control rod's functions is to command and place the golems. Probably the F1 skills would change to become control rod skills.

    Elementalist - Jade Scion - Torch, main or off-hand. Elementalists that have tapped into the corrupting magic of the Jade Wind, having found a way to apply such forces on a smaller scale to the four elements. I think the spec would concern itself with a lot of control, petrifying and otherwise belaying enemies in area of effect fields, damaging them through this elemental corruption. The fire, water, air, and earth they use in this spec will have a special jade color, and perhaps the elementalist has to manage a corruption meter similar to the holosmith's heat mechanic? Could be neat.

    Mesmer - Spell Siren - Not really a Canthan tie-in, I just really want to see a mesmer specialization that invokes the concept of mermaids/sirens and uses sound, song, music, to daze, charm, bamboozle foes. The visuals and sounds they could make with these skills could be great/beautiful. Always pictured this as an underwater elite spec, if this expansion was truly underwater focused. Not sure what weapon would be great, but definitely would love to see the mesmer holding a harp. Maybe some sort F1 skills related to that.

    Necromancer - Ritualist - Mace or hammer? Not sure what weapon makes sense thematically with ritualist that Necs don't already have. I think there could be a way to bring back the Ritualist in a new way, but retain the general 'spirit' and aesthetic. I like the idea that the transformation phase (like Reaper's Shroud) would be holding an urn, but I don't know if the elite spec itself should be more offensively oriented or support oriented. Definitely summoning or channeling spirits in some form.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @Svennis.3852 said:
    Engineer - Golemancer - Staff or main-hand mace, which functions as a 'control rod' for the legion of golems you can summon. Very Asura heavy flavored spec, I like the idea of summoning/constructing different golems that do different things - similar to the Rev's Renegade? Some could be mobile and others stationary (which lay down fields of effect, etc. Maybe one of the control rod's functions is to command and place the golems. Probably the F1 skills would change to become control rod skills.

    I pray to the great machine loa that our next elite spec is not going to be golemancer every single day....

  • Svennis.3852Svennis.3852 Member ✭✭✭

    @Kodama.6453 said:

    @Svennis.3852 said:
    Engineer - Golemancer - Staff or main-hand mace, which functions as a 'control rod' for the legion of golems you can summon. Very Asura heavy flavored spec, I like the idea of summoning/constructing different golems that do different things - similar to the Rev's Renegade? Some could be mobile and others stationary (which lay down fields of effect, etc. Maybe one of the control rod's functions is to command and place the golems. Probably the F1 skills would change to become control rod skills.

    I pray to the great machine loa that our next elite spec is not going to be golemancer every single day....

    I don't particularly care what the engi spec would be, but golemancer is the only idea that came quickly to mind. ;P

  • @Fenom.9457 said:
    Weapon less ele 😍 my greatest dream is to fight like that (though with a sword on my back for style), Fire fists and ice punches, lightning fingers and earth arm guards, there’s so much awesomeness that could be done

    That if happens would just be fantastic indeed

  • @Svennis.3852 said:
    Now that we're going to Cantha, the Ranger's Druid elite might've been more flavorful for this expansion given the 'Celestial Avatar' could've had an easy and present lore tie-in to the setting.

    I don't know mechanics well enough to develop e-spec ideas off of that, so I'll just stick with concepts that sound neat to me. Mostly going for flavor for these specs and not necessarily trying to design for niches that might be missing from core and/or existing elite specs.

    Warrior - Dragon Knight - Spear (staff, alternatively, if land spear just isn't possible) or main hand torch, focuses on mobility and reach, movement and attack style tries to emulate the motion of dragons. Very flavorful auto attack poses, evasion, good for closing gaps or attacking enemies while keeping them just out of reach, ideally some kind of 'jump' attack similar to Dragoons in the Final Fantasy franchise. Heavy Wuxia flavor/aesthetic.

    Guardian - Celestial Bastion - Main-hand shield, you have been touched by the Celestials of Cantha and can take up their mantle to defend and protect. I'm not sure what the mechanics could be, obviously heightened defense and ideally lending that protection to others. Maybe damage absorption, lots of blocks, shield bashes, all with a cool celestial aesthetic. Don't imagine it being heavily offensive but very survivable, with some smiting capabilities. Not sure how that would work or if that's any different that the normal Guardian abilities, but I like the mental images the idea evokes. The standard shield would look like an ethereal star chart.

    Revenant - I honestly don't know the class well enough to formulate much, but seeing a spirit like Togo or one of the heroes of GW1 as the new spirit Revs (Eve, Cynn, Aidan, Mhenlo, Devona if her spirit is free now, Razah) invoke would be neat. Could bring in some old Ritualist flavor if it's Togo or another ritualist. Could be referred to as Legendary Master Stance, or Legendary Adventurer Stance for one of the others (Legendary Hero?).

    Thief - I quite like WP Demon Pact Assassin concept on youtube.

    Ranger - Kirin Rider or Bell Summoner - Main or off-hand focus, you befriend a kirin spirit and may summon it to your aid by its bell (the focus skin). Summoning the kirin is the transformation state similar to Celestial Avatar or Soulbeast's fusion mode. During this time the kirin either replaces your animal companion, or you actually mount it and ride it while fighting. Either way, the kirin gives you some powerful boons or abilities. Perhaps if they are really powerful, you can only summon the kirin for a limited window of time. But the idea is that you've made some sort of pact with the kirin and they come to your aid when you call. Definitely a bell tone when you summon it.

    Engineer - Golemancer - Staff or main-hand mace, which functions as a 'control rod' for the legion of golems you can summon. Very Asura heavy flavored spec, I like the idea of summoning/constructing different golems that do different things - similar to the Rev's Renegade? Some could be mobile and others stationary (which lay down fields of effect, etc. Maybe one of the control rod's functions is to command and place the golems. Probably the F1 skills would change to become control rod skills.

    Elementalist - Jade Scion - Torch, main or off-hand. Elementalists that have tapped into the corrupting magic of the Jade Wind, having found a way to apply such forces on a smaller scale to the four elements. I think the spec would concern itself with a lot of control, petrifying and otherwise belaying enemies in area of effect fields, damaging them through this elemental corruption. The fire, water, air, and earth they use in this spec will have a special jade color, and perhaps the elementalist has to manage a corruption meter similar to the holosmith's heat mechanic? Could be neat.

    Mesmer - Spell Siren - Not really a Canthan tie-in, I just really want to see a mesmer specialization that invokes the concept of mermaids/sirens and uses sound, song, music, to daze, charm, bamboozle foes. The visuals and sounds they could make with these skills could be great/beautiful. Always pictured this as an underwater elite spec, if this expansion was truly underwater focused. Not sure what weapon would be great, but definitely would love to see the mesmer holding a harp. Maybe some sort F1 skills related to that.

    Necromancer - Ritualist - Mace or hammer? Not sure what weapon makes sense thematically with ritualist that Necs don't already have. I think there could be a way to bring back the Ritualist in a new way, but retain the general 'spirit' and aesthetic. I like the idea that the transformation phase (like Reaper's Shroud) would be holding an urn, but I don't know if the elite spec itself should be more offensively oriented or support oriented. Definitely summoning or channeling spirits in some form.

    Just amazing. All the concepts and the details are way above the league. Hopefully, Anet reads your notes

  • How about a shapeshifter Heal Spec, where a Druid using the new weapon or elite skill becomes a Tree of Heal or the new race transforms into a Beast for Tanking or DPS. That could just be fantastic

  • @Svennis.3852 said:
    Now that we're going to Cantha, the Ranger's Druid elite might've been more flavorful for this expansion given the 'Celestial Avatar' could've had an easy and present lore tie-in to the setting.

    I don't know mechanics well enough to develop e-spec ideas off of that, so I'll just stick with concepts that sound neat to me. Mostly going for flavor for these specs and not necessarily trying to design for niches that might be missing from core and/or existing elite specs.

    Warrior - Dragon Knight - Spear (staff, alternatively, if land spear just isn't possible) or main hand torch, focuses on mobility and reach, movement and attack style tries to emulate the motion of dragons. Very flavorful auto attack poses, evasion, good for closing gaps or attacking enemies while keeping them just out of reach, ideally some kind of 'jump' attack similar to Dragoons in the Final Fantasy franchise. Heavy Wuxia flavor/aesthetic.

    Guardian - Celestial Bastion - Main-hand shield, you have been touched by the Celestials of Cantha and can take up their mantle to defend and protect. I'm not sure what the mechanics could be, obviously heightened defense and ideally lending that protection to others. Maybe damage absorption, lots of blocks, shield bashes, all with a cool celestial aesthetic. Don't imagine it being heavily offensive but very survivable, with some smiting capabilities. Not sure how that would work or if that's any different that the normal Guardian abilities, but I like the mental images the idea evokes. The standard shield would look like an ethereal star chart.

    Revenant - I honestly don't know the class well enough to formulate much, but seeing a spirit like Togo or one of the heroes of GW1 as the new spirit Revs (Eve, Cynn, Aidan, Mhenlo, Devona if her spirit is free now, Razah) invoke would be neat. Could bring in some old Ritualist flavor if it's Togo or another ritualist. Could be referred to as Legendary Master Stance, or Legendary Adventurer Stance for one of the others (Legendary Hero?).

    Thief - I quite like WP Demon Pact Assassin concept on youtube.

    Ranger - Kirin Rider or Bell Summoner - Main or off-hand focus, you befriend a kirin spirit and may summon it to your aid by its bell (the focus skin). Summoning the kirin is the transformation state similar to Celestial Avatar or Soulbeast's fusion mode. During this time the kirin either replaces your animal companion, or you actually mount it and ride it while fighting. Either way, the kirin gives you some powerful boons or abilities. Perhaps if they are really powerful, you can only summon the kirin for a limited window of time. But the idea is that you've made some sort of pact with the kirin and they come to your aid when you call. Definitely a bell tone when you summon it.

    Engineer - Golemancer - Staff or main-hand mace, which functions as a 'control rod' for the legion of golems you can summon. Very Asura heavy flavored spec, I like the idea of summoning/constructing different golems that do different things - similar to the Rev's Renegade? Some could be mobile and others stationary (which lay down fields of effect, etc. Maybe one of the control rod's functions is to command and place the golems. Probably the F1 skills would change to become control rod skills.

    Elementalist - Jade Scion - Torch, main or off-hand. Elementalists that have tapped into the corrupting magic of the Jade Wind, having found a way to apply such forces on a smaller scale to the four elements. I think the spec would concern itself with a lot of control, petrifying and otherwise belaying enemies in area of effect fields, damaging them through this elemental corruption. The fire, water, air, and earth they use in this spec will have a special jade color, and perhaps the elementalist has to manage a corruption meter similar to the holosmith's heat mechanic? Could be neat.

    Mesmer - Spell Siren - Not really a Canthan tie-in, I just really want to see a mesmer specialization that invokes the concept of mermaids/sirens and uses sound, song, music, to daze, charm, bamboozle foes. The visuals and sounds they could make with these skills could be great/beautiful. Always pictured this as an underwater elite spec, if this expansion was truly underwater focused. Not sure what weapon would be great, but definitely would love to see the mesmer holding a harp. Maybe some sort F1 skills related to that.

    Necromancer - Ritualist - Mace or hammer? Not sure what weapon makes sense thematically with ritualist that Necs don't already have. I think there could be a way to bring back the Ritualist in a new way, but retain the general 'spirit' and aesthetic. I like the idea that the transformation phase (like Reaper's Shroud) would be holding an urn, but I don't know if the elite spec itself should be more offensively oriented or support oriented. Definitely summoning or channeling spirits in some form.

    The siren does have some ties to Cantha thru the Kurzick Tree Singers. The ritual allowed a sacrifice to become an Amber Juggernaut. Mesmer have a lot of weapons available to them. Not sure what the weapon will be.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited September 19, 2020

    @Jack Swiftclaw.9076 said:
    The siren does have some ties to Cantha thru the Kurzick Tree Singers. The ritual allowed a sacrifice to become an Amber Juggernaut. Mesmer have a lot of weapons available to them. Not sure what the weapon will be.

    Since the only sound-based weapon (other than some specific skins) is Warhorn, that should be the go-to weapon for a music based spec.
    Alternatively, since Paragons in GW1 have the Singing-based skill category of Chants (which is further divided into Anthems, Arias, Chorusses, Lyrics, Songs and one Ballad), a newly introduced Javelin weapon class would go well with it, too.

  • I really hope the Guard gets a more healer spec because no guys FB isnt a healer or full support. I like to play support so I wish for a more mystic class like shaman or monk, guardian angel something like that. I wish for new weapon to be warhorn and bunch of barriers centered skills.

  • Svennis.3852Svennis.3852 Member ✭✭✭

    @juhicha.7683 said:
    I really hope the Guard gets a more healer spec because no guys FB isnt a healer or full support. I like to play support so I wish for a more mystic class like shaman or monk, guardian angel something like that. I wish for new weapon to be warhorn and bunch of barriers centered skills.

    The closest thing to a healer we have is the Druid elite spec for Ranger. I'd check that out if you haven't already!

  • @Svennis.3852 said:

    @juhicha.7683 said:
    I really hope the Guard gets a more healer spec because no guys FB isnt a healer or full support. I like to play support so I wish for a more mystic class like shaman or monk, guardian angel something like that. I wish for new weapon to be warhorn and bunch of barriers centered skills.

    The closest thing to a healer we have is the Druid elite spec for Ranger. I'd check that out if you haven't already!

    I have both druid and tempest but i really like the guardian profession and cant get used with others. My main in guard so I wish we had a better class for it because currently healer FB is always made fun of :'(

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited September 20, 2020

    @juhicha.7683 said:
    currently healer FB is always made fun of

    I never noticed this.

    I think that Healbrand is better than Druids or Tempest.
    Maybe the Druids and heal Tempests I party'd with were just bad, but (unlike Healbrands) they never saved groups from wipes.

  • Svennis.3852Svennis.3852 Member ✭✭✭

    @juhicha.7683 said:
    I have both druid and tempest but i really like the guardian profession and cant get used with others. My main in guard so I wish we had a better class for it because currently healer FB is always made fun of :'(

    Well, out of all the classes left, I would imagine Guardian is the natural next pick for a heal-heavy spec. Hopefully you get it for EoDs! :)

  • EdwinLi.1284EdwinLi.1284 Member ✭✭✭
    edited September 20, 2020

    Honestly, I expect either Warrior or Guardian to get a Elite Spec about Purging the lands of enemies due to being founded by Ministry of Purity.

    Either Warrior/Guardian gets a off-handed Pistol Elite Spec or a Guardian gets a Rifle Elite Spec.

    Make it so that they embody the Zealot ideas of the Ministry of Purity soldiers about exterminating Xenos because they are not Human and Heretics that does not believe in the Ministry of Purity's cause.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @EdwinLi.1284 said:
    Honestly, I expect either Warrior or Guardian to get a Elite Spec about Purging the lands of enemies due to being founded by Ministry of Purity.

    Either Warrior/Guardian gets a off-handed Pistol Elite Spec or a Guardian gets a Rifle Elite Spec.

    Make it so that they embody the Zealot ideas of the Ministry of Purity soldiers about exterminating Xenos because they are not Human and Heretics that does not believe in the Ministry of Purity's cause.

    Seeing that Guardian already got their "ranged" power specialisation with Dragon Hunter, I doubt it'll get Rifle.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @Svennis.3852 said:

    @juhicha.7683 said:
    I have both druid and tempest but i really like the guardian profession and cant get used with others. My main in guard so I wish we had a better class for it because currently healer FB is always made fun of :'(

    Well, out of all the classes left, I would imagine Guardian is the natural next pick for a heal-heavy spec. Hopefully you get it for EoDs! :)

    I highly doubt it, since firebrand is guardians support elite spec already. And I don't think that hfb is really something that is made fun of, I actually see them quite welcomed in groups.

  • @juhicha.7683 said:
    I really hope the Guard gets a more healer spec because no guys FB isnt a healer or full support. I like to play support so I wish for a more mystic class like shaman or monk, guardian angel something like that. I wish for new weapon to be warhorn and bunch of barriers centered skills.

    The game definitely needs an out an out Shaman or Monk spec for endgame in all versions be it sPvP or Open World or Raids/Fractals

  • If land spears become a thing I really hope they aren't exclusive to one elite spec.
    They should add them to the base class of a couple of classes.

  • I've posted my own ideas for e-specs here https://en-forum.guildwars2.com/discussion/113013/elite-spec-ideas-reworked

    As for new races, they've said over and over again that it won't happen for a lot of reasons so you won't be seeing any more in this game.

    That said, if they were to make a GW3, I would like to have a race of dragon/reptilian ppl to play with

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    i feel really saturated with so many elite specs....., anyway i will be satisfied with just a Revanant class using a GreatSword;

    main pvp: Khel the Undead(power reaper).

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    @Headcase.4618 said:
    I've posted my own ideas for e-specs here https://en-forum.guildwars2.com/discussion/113013/elite-spec-ideas-reworked

    As for new races, they've said over and over again that it won't happen for a lot of reasons so you won't be seeing any more in this game.

    That said, if they were to make a GW3, I would like to have a race of dragon/reptilian ppl to play with

    They said mounts would never happen, and look. Here they are. A selling point for an expansion... and what do you think they will use this time for the big draw? E-specs wont cut it alone. Cant do mounts again. Anything crafting/crafting related likely would be a no go.... So a new class or a new race is the EASIEST to implement, with the options left to them. (That said I doubt they'll do anything, I dont even think we'll get E-specs. Just a few maps and some gem-store stuff.... I expect next to nothing from them at this stage.)