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Damage feels higher now than pre-feb patch

Shiyo.3578Shiyo.3578 Member ✭✭✭✭

Everyone is forced into zerker amulet if they want to do damage because marauder amulet was nerfed(why??), and bunkers are unkillable without being zerker amulet so everyone is either 2 shotting each other or an invincible bunker.

How is it possible to reduce damage by 33%, but make it feel like it's higher?

Comments

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited September 19, 2020

    The bunkers are the ones that are 2 shotting, the games a disgusting mess. The wrong classes have the burst and ones sopose to be bursting can't deal with the bunkers for their team cuz their neutered due to whines from certain players, ahem cough cough. Population in 6-12 months is gonna be so low it may be time anet just shuts pvp down, no point working on something so little people play.

  • @Psycoprophet.8107 said:
    Population in 6-12 months is gonna be so low it may be time anet just shuts pvp down, no point working on something so little people play.

    But, but... wait a moment. Won't the "Steam release or their Community" fix the game? Well, I thought that was the case - until now. :)
     


    *Whoever finds sarcasm is free to keep it. ;)

    Keep the game clean - wait what, ...? REMOVED
    Keep the game clean - wait what, again - oof? REMOVED
    Iam waiting for the next one ...

  • Sifu.9745Sifu.9745 Member ✭✭✭
    edited September 19, 2020

    Dmg is way too high for my taste. I am a casual player and i am shocked every time when i see people going down from 100% health to 0 in less than 3 seconds vs 2 opponents. I think Anet should buff base health pools for all professions for at least 100% in PvP only. I would like to see Thieves, Eles and Guardian with base health pool around 24k and Warriors, Necros with base health pools 40k +. That would help a bit. Not much but a little bit. Oh, and you are free to remove all Amulets with Toughness and Vitality to compensate with improved health pools :)

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited September 19, 2020

    After the patch everyone continued playing their bruiser builds so that switching to berserker or marauder gave an advantage as you could kill faster than them. Now everyone plays berserker and marauder and so the inter-build-ratios are back at pre-feb levels (just that everyone can take two more hits than pre-feb). As a result I've adapted my build again to deal with all the glass canons and I am doing fine.

    There is maybe a handful of bunker builds in the game and they all just work because of a high defensive boon uptime. This is a boon generation issue, not a damage or gear issue. And of course there is teef...

  • Just have a boon-stripper on your team. It isn't hard to counter bunkers. Just like you have someone with mobility on your team to go cap home+far and rotate.

    Of course if you keep doing the same thing over and over and expect it to be different the 50th time - you are going to fail. But that is just you setting yourself up for failure.

    Maybe try learning some of the bunker builds. I know it is hard to make a new character and enter sPvP, but playing them will give you some insight into how to counter them more efficiently.

    Do you want a balanced GW2? Then you are obliged to unironically agree with this suggestion!

  • We still have immortal side node bunker in 1vs1 ..., forum: "dmg is to high 🧟‍♂️"

    Sure there r some builds a bit overtuned, nade, sevenshot, ..., but overall we r far away from feb, which does not mean it is gud. This meta is boring af.

  • Metzie.3451Metzie.3451 Member ✭✭
    edited September 19, 2020

    @Sifu.9745 said:
    Dmg is way too high for my taste. I am a casual player and i am shocked every time when i see people going down from 100% health to 0 in less than 3 seconds vs 2 opponents. I think Anet should buff base health pools for all professions for at least 100% in PvP only. I would like to see Thieves, Eles and Guardian with base health pool around 24k and Warriors, Necros with base health pools 40k +. That would help a bit. Not much but a little bit. Oh, and you are free to remove all Amulets with Toughness and Vitality to compensate with improved health pools :)

    Well, this post (whether it's a joke or serious) gives an insight ... what goes wrong or causes headaches. No offense (do not take it personally). But based on these suggestions, I would tend to recommend that PvP be completely abolished! Then, yes, then it is "casual" enough - no?

    According to such posts you can see how far ANet has managed to make the game (or the mode) what it is today, a pure clown fiesta. :)

    How about having a golem as an opponent where you don't have to move to destroy it? Just press 1 1 1 all the time! ANet, the game could be so easy, do something!

    Keep the game clean - wait what, ...? REMOVED
    Keep the game clean - wait what, again - oof? REMOVED
    Iam waiting for the next one ...

  • Bazsi.2734Bazsi.2734 Member ✭✭✭
    edited September 19, 2020

    @Sifu.9745 said:
    Dmg is way too high for my taste. I am a casual player and i am shocked every time when i see people going down from 100% health to 0 in less than 3 seconds vs 2 opponents. I think Anet should buff base health pools for all professions for at least 100% in PvP only. I would like to see Thieves, Eles and Guardian with base health pool around 24k and Warriors, Necros with base health pools 40k +. That would help a bit. Not much but a little bit. Oh, and you are free to remove all Amulets with Toughness and Vitality to compensate with improved health pools :)

    If you are caught with your guard down vs 2 opponents, you are supposed to die in 3 seconds. If we doubled healthpools, and kept the current sustain, killing anyone would be nigh impossible. There are bunkerbuilds that can even tank 2v1-s for quite long already. Imagine if they had 2 times the healthpool to work with. All that overhealing and doubled barrier cap would turn them into raidbosses.
    This game used to be so much faster, for a veteran like me it feels really slow and boring(Except roamer vs roamer duels, but that hardly ever happens). I suggest you practise some and get used to the current speed, because there is no way they are halving the pace again while keeping their playerbase. I'd quit thats for sure.

    @Shiyo.3578 said:
    Everyone is forced into zerker amulet if they want to do damage because marauder amulet was nerfed(why??), and bunkers are unkillable without being zerker amulet so everyone is either 2 shotting each other or an invincible bunker.

    How is it possible to reduce damage by 33%, but make it feel like it's higher?

    It doesn't feel the same at all. I can put on berserker amulet on a deadeye build, slot the 30% damage reduction while revealed trait and facetank an enemy reaper for seconds. SECONDS. The oneshot meta is so far gone.

  • felix.2386felix.2386 Member ✭✭✭
    edited September 19, 2020

    all high power builds just were pushed out of meta by condi thief.
    simple as that, now condi thief is gone to basically gold- only noob carry build, people can actually afford to go high power like d/p thief and power rev and even more holo because condi thief was basically it's soft counter

    and some other burst condi mix builds were shut down by condi rev. and now condi rev is less pain in the kitten, these are playable as well.

    basically condi thief and condi rev shut down like 90% of the power meta back in feb 25th.

    warrior has been unplayable in pvp
    for 6 months till now

    good job balance team

  • Avatar.3568Avatar.3568 Member ✭✭✭✭

    kitten nooo dmg is way lower, soulbeast was able to one shot with mostly every skill

  • A lot of power coefficients, might, and vuln generation were all nerfed, so with Zerkers stats a lot of people are doing around the same damage they were doing with Demolishers or Marauders pre-patch. Not all classes, but a few had their damage nerfed enough to where its just necessary to take zerks.

    Damage overall probably feels higher because people running those stats go down really easily. It's like being a glass party popper instead of a glass cannon.

    Ranked DuoQ 😡👉🚪
    Patch-culture is awful
    Nerfs should be reserved for extreme cases and only done in creative ways that make the game more interesting to play and watch.

  • otto.5684otto.5684 Member ✭✭✭✭

    Hmm.... no? I do not think there is much to say here beyond OP what are you smoking?

  • saerni.2584saerni.2584 Member ✭✭✭✭

    Bunkers aren’t unkillable. That’s good.

    Zerk can be killed quickly. Well that’s good.

    I feel like people didn’t understand that there’s no functional difference between a zerk build that hits for 30k combo and one that hits for 20k. Both will one shot. But, that there is a big difference between a duelist build that hits for 20k versus 14k. Suddenly that duelist isn’t one shot killing nearly as often.

    At the high end, a lot of damage is basically useless because HP pools don’t scale that much. So if you hit for 30k it really doesn’t matter getting nerfed to 20k if the average HP is 18k. You still kill them dead with the same skills.

    At the low end, you start to see the difference. The point of the 33% nerf wasn’t to prevent ALL one shots. It was to make only glass builds one shot (not saying the patch succeeded either).

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    @Aplethoraof.2643 said:
    Just have a boon-stripper on your team. It isn't hard to counter bunkers. Just like you have someone with mobility on your team to go cap home+far and rotate.

    Of course if you keep doing the same thing over and over and expect it to be different the 50th time - you are going to fail. But that is just you setting yourself up for failure.

    Maybe try learning some of the bunker builds. I know it is hard to make a new character and enter sPvP, but playing them will give you some insight into how to counter them more efficiently.

    There's no such thing as a boon stripper anymore, and I've played the bunker guard bunker and I can literally afk 1v1 vs certain builds and live forever. Bunkers are completely out of control, especially the symbol guard versions as they live forever and are impossible to fight regardless of either players skill for most builds.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    @Avatar.3568 said:
    kitten nooo dmg is way lower, soulbeast was able to one shot with mostly every skill

    I didn't play pre-feb, but I've talked to a few people who did(and were legend in every HoT season + p2+ every pof) and they all feel that damage is somehow higher despite a 33% nerf.

    I can still 1-2 shot on soulbeast with nearly every ability, kick does 7k, wordly impact does 14.4k(nearly 1 shots my zerker thief lol), maul does 10k, rapid fire does 15k+, etc. Add in one wolf pack and all of these are 1 shots or near 1 shots.

    I think it's due to zerker amulet being used now, which is 25% damage over marauder and not sure how much more over demo, probably 25-30% as well. On top of this, a lot of classes lost access to passive DR/sustain/prot uptime so that completely counteracts the 33% nerf which means damage isn't lower at all.

  • Avatar.3568Avatar.3568 Member ✭✭✭✭

    @Shiyo.3578 said:

    @Avatar.3568 said:
    kitten nooo dmg is way lower, soulbeast was able to one shot with mostly every skill

    I didn't play pre-feb, but I've talked to a few people who did(and were legend in every HoT season + p2+ every pof) and they all feel that damage is somehow higher despite a 33% nerf.

    I can still 1-2 shot on soulbeast with nearly every ability, kick does 7k, wordly impact does 14.4k(nearly 1 shots my zerker thief lol), maul does 10k, rapid fire does 15k+, etc. Add in one wolf pack and all of these are 1 shots or near 1 shots.

    I think it's due to zerker amulet being used now, which is 25% damage over marauder and not sure how much more over demo, probably 25-30% as well. On top of this, a lot of classes lost access to passive DR/sustain/prot uptime so that completely counteracts the 33% nerf which means damage isn't lower at all.

    I will see you doing that

  • @Shiyo.3578 said:

    @Avatar.3568 said:
    kitten nooo dmg is way lower, soulbeast was able to one shot with mostly every skill

    I didn't play pre-feb, but I've talked to a few people who did(and were legend in every HoT season + p2+ every pof) and they all feel that damage is somehow higher despite a 33% nerf.

    I can still 1-2 shot on soulbeast with nearly every ability, kick does 7k, wordly impact does 14.4k(nearly 1 shots my zerker thief lol), maul does 10k, rapid fire does 15k+, etc. Add in one wolf pack and all of these are 1 shots or near 1 shots.

    I think it's due to zerker amulet being used now, which is 25% damage over marauder and not sure how much more over demo, probably 25-30% as well. On top of this, a lot of classes lost access to passive DR/sustain/prot uptime so that completely counteracts the 33% nerf which means damage isn't lower at all.

    Your whole post is a complete BS.
    1. You are trying to compare something you didn't witness with what your imaginary leg/plat players told you. Please name some of them to prove me wrong.
    2. Post a video where you actually reach those numbers, just for the fun.
    3.Berzerker has 20% more power than demo/marauder. The feb-patch is almost like they gave everyone perma protection. Even without doing the math 20 < 33, so there is no way damage would be higher than before just by changing amulets. If you add protection, damage is ~40% less than before.

    @Shiyo.3578 said:
    On top of this, a lot of classes lost access to passive DR/sustain/prot uptime so that completely counteracts the 33% nerf which means damage isn't lower at all.

    prot means damage is reduced. Nerfs means damage is reduced. I don t get how adding damage reduction on top of damage reduction will end up giving damage increasing.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Shiyo.3578 said:

    @Avatar.3568 said:
    kitten nooo dmg is way lower, soulbeast was able to one shot with mostly every skill

    I didn't play pre-feb, but I've talked to a few people who did(and were legend in every HoT season + p2+ every pof) and they all feel that damage is somehow higher despite a 33% nerf.

    I can still 1-2 shot on soulbeast with nearly every ability, kick does 7k, wordly impact does 14.4k(nearly 1 shots my zerker thief lol), maul does 10k, rapid fire does 15k+, etc. Add in one wolf pack and all of these are 1 shots or near 1 shots.

    I think it's due to zerker amulet being used now, which is 25% damage over marauder and not sure how much more over demo, probably 25-30% as well. On top of this, a lot of classes lost access to passive DR/sustain/prot uptime so that completely counteracts the 33% nerf which means damage isn't lower at all.

    10k mauls? If you had 25 might and the target had 25 vulnerability, CCed, plus all modifiers. Needless to say this ain’t pve and you won’t be fighting dummies. You will be lucky to average 3-4K per maul in entire sPvP match. And that is not even considering the ones you will miss. And, if rapid fire is hitting 15k at even a mild consistency, why would you play anything beside ranger?

    Trying to sell that damage has gone up, is not only false, it is hilariously false. That is like saying the the sky is purple. It is not.

    This meta is called CC bunker for a reason.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    No might, no vuln. Sic em + 10% dmg after CCing soulbeast trait + attack of opportunity.

    It's a bunker meta, except in high level games, where everyone 1 shots each other because everyone in high level games is playing builds to carry games by killing bunkers, and to do that you need to sacrifice ALL defenses for offense(zerker amulet) so everyone 2 shots eachother.

  • @Shiyo.3578 said:
    No might, no vuln. Sic em + 10% dmg after CCing soulbeast trait + attack of opportunity.

    It's a bunker meta, except in high level games, where everyone 1 shots each other because everyone in high level games is playing builds to carry games by killing bunkers, and to do that you need to sacrifice ALL defenses for offense(zerker amulet) so everyone 2 shots eachother.

    You talk too much. Show us the video.

  • wevh.2903wevh.2903 Member ✭✭✭

    @Raiden The Beast.3016 said:
    We still have immortal side node bunker in 1vs1 ..., forum: "dmg is to high 🧟‍♂️"

    Sure there r some builds a bit overtuned, nade, sevenshot, ..., but overall we r far away from feb, which does not mean it is gud. This meta is boring af.

    this ppl will complain about every build that does bit of burst no matter what , it doenst even matter if they face tank everything

  • wevh.2903wevh.2903 Member ✭✭✭

    @Shiyo.3578 said:
    No might, no vuln. Sic em + 10% dmg after CCing soulbeast trait + attack of opportunity.

    It's a bunker meta, except in high level games, where everyone 1 shots each other because everyone in high level games is playing builds to carry games by killing bunkers, and to do that you need to sacrifice ALL defenses for offense(zerker amulet) so everyone 2 shots eachother.

    All ppl im high games arent playing zerk builds , the only bunker meta is sidenoder part , teamfight is based on reaper tempest wich is hard to kill but not bunker , tempest is not a bunker , and roamer was alwayw high burst builds , bunkers r only nice to sidenode but having two sidenoders is easily to counter as simple as playing two nodes and forcing one sidenoder bunker into teamfight and let thief decap their point or sit there forever and lose

  • Sifu.9745Sifu.9745 Member ✭✭✭
    edited September 20, 2020

    That's the reason why only super hard core players are successful at gw2 PvP and that's a main reason why no one plays pvp these days, because of you guys, with super high ego. You want to one shot everything. You are sooo good, right? You don't know how to enjoy the game, slowly killing your opponents, no, you want to have everything done in a matter of seconds. Go and play counter strike you one shoters! And let me play my condi Scraper.

    Unranked? Please, don't make me laugh. There is no PvP for casual players, there is only pvp for fast fingers, not fast thinkers, "thx" to no global cd skills. Why there is not a structure PvP for more casual oriented players who want to play pvp on a more relaxing way? Why everything is made for pro players only? Why we are forced to play certain builds/weapons? There is no fun in gw2 PvP, just stress. I have enough stress in real life. I want to play a game to relax myself, get it?

    I am going back to World of Warcraft PvP, which is far better and way more popular than GW 2 PvP for one simple reason: it's made for all kind of players, and fast fingers don't help you much in WoW, because of global cooldown thing. You don't get one shoted there. You don't get two shoted, you don't get three shoted. Maybe you get 10 shoted, if you are really bad or AFK. There are no bunker builds, with exception of healers being unkillable 1 on 1 but that's normal. You can play 2 v 2, 3 vs 3, 10 vs 10, 15 vs 15 and 40 vs 40. In GW2 there is only stupid 5 vs 5! You can play with ranged weapons in WoW PvP without penalty, like a real Mage! Imagine a Staff elementalist in gw2 pvp lol. No, you are limited to daggers only.

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Sifu.9745 said:
    That's the reason why only super hard core players are successful at gw2 PvP and that's a main reason why no one plays pvp these days, because of you guys, with super high ego. You want to one shot everything. You are sooo good, right? You don't know how to enjoy the game, slowly killing your opponents, no, you want to have everything done in a matter of seconds. Go and play counter strike you one shoters! And let me play my condi Scraper.

    Unranked? Please, don't make me laugh. There is no PvP for casual players, there is only pvp for fast fingers, not fast thinkers, "thx" to no global cd skills. Why there is not a structure PvP for more casual oriented players who want to play pvp on a more relaxing way? Why everything is made for pro players only? Why we are forced to play certain builds/weapons? There is no fun in gw2 PvP, just stress. I have enough stress in real life. I want to play a game to relax myself, get it?

    I am going back to World of Warcraft PvP, which is far better and way more popular than GW 2 PvP for one simple reason: it's made for all kind of players, and fast fingers don't help you much in WoW, because of global cooldown thing. You don't get one shoted there. You don't get two shoted, you don't get three shoted. Maybe you get 10 shoted, if you are really bad or AFK. There are no bunker builds, with exception of healers being unkillable 1 on 1 but that's normal. You can play 2 v 2, 3 vs 3, 10 vs 10, 15 vs 15 and 40 vs 40. In GW2 there is only stupid 5 vs 5! You can play with ranged weapons in WoW PvP without penalty, like a real Mage! Imagine a Staff elementalist in gw2 pvp lol. No, you are limited to daggers only.

    I call bull kitten on the last statement about WoW. LoL.

  • Lucentfir.7430Lucentfir.7430 Member ✭✭✭
    edited September 20, 2020

    @Sifu.9745 said:
    That's the reason why only super hard core players are successful at gw2 PvP and that's a main reason why no one plays pvp these days, because of you guys, with super high ego. You want to one shot everything. You are sooo good, right? You don't know how to enjoy the game, slowly killing your opponents, no, you want to have everything done in a matter of seconds. Go and play counter strike you one shoters! And let me play my condi Scraper.

    Unranked? Please, don't make me laugh. There is no PvP for casual players, there is only pvp for fast fingers, not fast thinkers, "thx" to no global cd skills. Why there is not a structure PvP for more casual oriented players who want to play pvp on a more relaxing way? Why everything is made for pro players only? Why we are forced to play certain builds/weapons? There is no fun in gw2 PvP, just stress. I have enough stress in real life. I want to play a game to relax myself, get it?

    I am going back to World of Warcraft PvP, which is far better and way more popular than GW 2 PvP for one simple reason: it's made for all kind of players, and fast fingers don't help you much in WoW, because of global cooldown thing. You don't get one shoted there. You don't get two shoted, you don't get three shoted. Maybe you get 10 shoted, if you are really bad or AFK. There are no bunker builds, with exception of healers being unkillable 1 on 1 but that's normal. You can play 2 v 2, 3 vs 3, 10 vs 10, 15 vs 15 and 40 vs 40. In GW2 there is only stupid 5 vs 5! You can play with ranged weapons in WoW PvP without penalty, like a real Mage! Imagine a Staff elementalist in gw2 pvp lol. No, you are limited to daggers only.

    No one plays PvP anymore because it's the same old conquest "bread and butter game mode" for the past 8 years, with no new permanent game mode addition, not to mention the competative spirit died some years ago because a group of high end players tainted the lake with constant toxic practices, and anet's incomptence to deal with it. Then we have the ever decreasing variety of options that keeps getting trimmed down, from stat amulets, runes, to sigils. Then there's the pvp gw2 zoomer crusade that wants everything heavily nerfed into oblivion (except for something they might be playing) even if it makes PvP feel worse for everyone else, and with even less options to work with.

    At the end of the day Gw2 is a different type of game than WoW despite being in the same genre.. It has the best feeling pvp combat out of every other MMO I played but it greatly mishandled nowadays, and not even supported compared to what PVE and gemstore gets.

    Yo, i can respect your choice to switch back again, but this is like "The grass is always greener on the other side." Sort of deal. I'm going to tell you now those have existed in WoW too, but they're going away in the SL pre-patch(corruptions). It's also sort of dishonest to say you don't get one shotted, but maybe get10 shotted , when you have casters like Warlock, free casting Chaos Bolt, or Mages Greater Pyro spam (35% max health damage per hit, or people running Drestagath Trinket/or Remote Guidance device, for non casters. Then there's also Rextroy to prove you wrong too. Yes there's only Conquest 5v5s and gimmicky mini seasons that shouldn't exist, then is the only other thing WvW, for gw2. Staff ele was used in Spvp a long long time ago, I think it was still around the era of 4 ele 1 theif comp, but possibly a little farther back.

  • @Vancho.8750 said:

    @Sifu.9745 said:
    That's the reason why only super hard core players are successful at gw2 PvP and that's a main reason why no one plays pvp these days, because of you guys, with super high ego. You want to one shot everything. You are sooo good, right? You don't know how to enjoy the game, slowly killing your opponents, no, you want to have everything done in a matter of seconds. Go and play counter strike you one shoters! And let me play my condi Scraper.

    Unranked? Please, don't make me laugh. There is no PvP for casual players, there is only pvp for fast fingers, not fast thinkers, "thx" to no global cd skills. Why there is not a structure PvP for more casual oriented players who want to play pvp on a more relaxing way? Why everything is made for pro players only? Why we are forced to play certain builds/weapons? There is no fun in gw2 PvP, just stress. I have enough stress in real life. I want to play a game to relax myself, get it?

    I am going back to World of Warcraft PvP, which is far better and way more popular than GW 2 PvP for one simple reason: it's made for all kind of players, and fast fingers don't help you much in WoW, because of global cooldown thing. You don't get one shoted there. You don't get two shoted, you don't get three shoted. Maybe you get 10 shoted, if you are really bad or AFK. There are no bunker builds, with exception of healers being unkillable 1 on 1 but that's normal. You can play 2 v 2, 3 vs 3, 10 vs 10, 15 vs 15 and 40 vs 40. In GW2 there is only stupid 5 vs 5! You can play with ranged weapons in WoW PvP without penalty, like a real Mage! Imagine a Staff elementalist in gw2 pvp lol. No, you are limited to daggers only.

    I call bull kitten on the last statement about WoW. LoL.

    Yup, and those are going away in like 9 days with the pre-patch.

    There's also this one.

  • mixxed.5862mixxed.5862 Member ✭✭✭
    edited September 20, 2020

    This thread is ridiculous. Damage prior to the february patch was much higher. Although they need to finally put more effort into balancing out the outliers like explosive entrance nade kit holo or seven-shot etc.

  • Vancho.8750Vancho.8750 Member ✭✭✭✭

    @Widmo.3186 said:

    @Vancho.8750 said:

    @Sifu.9745 said:
    That's the reason why only super hard core players are successful at gw2 PvP and that's a main reason why no one plays pvp these days, because of you guys, with super high ego. You want to one shot everything. You are sooo good, right? You don't know how to enjoy the game, slowly killing your opponents, no, you want to have everything done in a matter of seconds. Go and play counter strike you one shoters! And let me play my condi Scraper.

    Unranked? Please, don't make me laugh. There is no PvP for casual players, there is only pvp for fast fingers, not fast thinkers, "thx" to no global cd skills. Why there is not a structure PvP for more casual oriented players who want to play pvp on a more relaxing way? Why everything is made for pro players only? Why we are forced to play certain builds/weapons? There is no fun in gw2 PvP, just stress. I have enough stress in real life. I want to play a game to relax myself, get it?

    I am going back to World of Warcraft PvP, which is far better and way more popular than GW 2 PvP for one simple reason: it's made for all kind of players, and fast fingers don't help you much in WoW, because of global cooldown thing. You don't get one shoted there. You don't get two shoted, you don't get three shoted. Maybe you get 10 shoted, if you are really bad or AFK. There are no bunker builds, with exception of healers being unkillable 1 on 1 but that's normal. You can play 2 v 2, 3 vs 3, 10 vs 10, 15 vs 15 and 40 vs 40. In GW2 there is only stupid 5 vs 5! You can play with ranged weapons in WoW PvP without penalty, like a real Mage! Imagine a Staff elementalist in gw2 pvp lol. No, you are limited to daggers only.

    I call bull kitten on the last statement about WoW. LoL.

    And I call bull kitten your countervideo. All WoW players know that corruptions aint balanced, but Blizzard keeps listening to playerbase and constantly nerf/fix things. Tendrils, gnushing wounds, beam, etc. And furthermore, because its so hard to balance it, theyre removing that 'mechanic' in the very next expac.
    The guy that you linked is Rextroy, for those that dont know who he is - thats basically a player that spends his gametime on looking for mechanics that can be abused to oneshot players - Blizzard keeps an eye on it and constantly fixes whatever they find gamebreaking. And when you see how much it usually takes to perform such oneshot, its not like picking EE and nades on holo, and clicking 2 buttons, no. It takes much time to find combination of stats, gear, sometimes toys, that can provide oneshot.

    For example the video you linked. Whole gear in high corruption - you can basically kill yourself anytime by taking the smallest amount of damage. Then you have RNG of procing IS, then you have RNG of procing it on wrong target. Then you can be basically countered by enemy clicking Ice Block while you are in bubble taking damage from pet or w/e. High risk, high reward, truly glasscannon. What do you think, how many times they failed miserable before they managed to get one proper win? So yes, you can get oneshoted in current version of the game, but the amount of requirements that need to be met makes it imo fair.

    Meanwhile in gw2 theres no such thing. You can abuse whatever you want, without any time/money/brain investment. And guess what happens when you find something that can be abused and 3/4 of community find gamebreaking/not fun to play against/OP? Answer is - nothing, because ANet workers not only dont listen to community, but they also dont play their own game

    You basically confirmed what i was saying WoW will never have good PVP since all the balance is made for PVE, most of the mechanics are bad there for pvp but are cool for PVE so ill never expect WoW to have good pvp ever again. There will be a new gimmick next expansion anyway so if you are expecting pvp to be good then though luck.

  • Widmo.3186Widmo.3186 Member ✭✭✭✭

    @Vancho.8750 said:

    @Widmo.3186 said:

    @Vancho.8750 said:

    @Sifu.9745 said:
    That's the reason why only super hard core players are successful at gw2 PvP and that's a main reason why no one plays pvp these days, because of you guys, with super high ego. You want to one shot everything. You are sooo good, right? You don't know how to enjoy the game, slowly killing your opponents, no, you want to have everything done in a matter of seconds. Go and play counter strike you one shoters! And let me play my condi Scraper.

    Unranked? Please, don't make me laugh. There is no PvP for casual players, there is only pvp for fast fingers, not fast thinkers, "thx" to no global cd skills. Why there is not a structure PvP for more casual oriented players who want to play pvp on a more relaxing way? Why everything is made for pro players only? Why we are forced to play certain builds/weapons? There is no fun in gw2 PvP, just stress. I have enough stress in real life. I want to play a game to relax myself, get it?

    I am going back to World of Warcraft PvP, which is far better and way more popular than GW 2 PvP for one simple reason: it's made for all kind of players, and fast fingers don't help you much in WoW, because of global cooldown thing. You don't get one shoted there. You don't get two shoted, you don't get three shoted. Maybe you get 10 shoted, if you are really bad or AFK. There are no bunker builds, with exception of healers being unkillable 1 on 1 but that's normal. You can play 2 v 2, 3 vs 3, 10 vs 10, 15 vs 15 and 40 vs 40. In GW2 there is only stupid 5 vs 5! You can play with ranged weapons in WoW PvP without penalty, like a real Mage! Imagine a Staff elementalist in gw2 pvp lol. No, you are limited to daggers only.

    I call bull kitten on the last statement about WoW. LoL.

    And I call bull kitten your countervideo. All WoW players know that corruptions aint balanced, but Blizzard keeps listening to playerbase and constantly nerf/fix things. Tendrils, gnushing wounds, beam, etc. And furthermore, because its so hard to balance it, theyre removing that 'mechanic' in the very next expac.
    The guy that you linked is Rextroy, for those that dont know who he is - thats basically a player that spends his gametime on looking for mechanics that can be abused to oneshot players - Blizzard keeps an eye on it and constantly fixes whatever they find gamebreaking. And when you see how much it usually takes to perform such oneshot, its not like picking EE and nades on holo, and clicking 2 buttons, no. It takes much time to find combination of stats, gear, sometimes toys, that can provide oneshot.

    For example the video you linked. Whole gear in high corruption - you can basically kill yourself anytime by taking the smallest amount of damage. Then you have RNG of procing IS, then you have RNG of procing it on wrong target. Then you can be basically countered by enemy clicking Ice Block while you are in bubble taking damage from pet or w/e. High risk, high reward, truly glasscannon. What do you think, how many times they failed miserable before they managed to get one proper win? So yes, you can get oneshoted in current version of the game, but the amount of requirements that need to be met makes it imo fair.

    Meanwhile in gw2 theres no such thing. You can abuse whatever you want, without any time/money/brain investment. And guess what happens when you find something that can be abused and 3/4 of community find gamebreaking/not fun to play against/OP? Answer is - nothing, because ANet workers not only dont listen to community, but they also dont play their own game

    You basically confirmed what i was saying WoW will never have good PVP since all the balance is made for PVE, most of the mechanics are bad there for pvp but are cool for PVE so ill never expect WoW to have good pvp ever again. There will be a new gimmick next expansion anyway so if you are expecting pvp to be good then though luck.

    What? XDD
    How the hell you got to that conclusion? Most of the mechanics are made for PvP, thats why all classes have their kinds of stuns, roots, hard and soft CCs. Its not classic where you use those things during boss battles, bosses are not affected to any kind of CC except interrupts. In PvE you just check what deals most damage, manage your rotation and dodge all 'red circles'. WoW has great competetive PvP, and thats why it has AWC (esport) and GW2 has not.
    And 'good pvp' in WoW - classic is clownfiesta, I agree, but thats how the game was in 2004. Since then, name what expansion you think PvP state was bad, so bad as balance is in gw2? Im listening.
    Also, gimmicks dont make pvp bad. They make it fun, its like leagues in PoE, new league - new ideas how to push your build to the limit. If something is too strong, it gets nerfed, like those examples I gave you. Overall corruptions are not a problem, what is a problem is the Cloak - it requires you to do weekly stuff on all your characters, which means for casual player to play 1, maybe 2 characters at the moment. And if you come back, you have hard time catching up to the rest of players. That and also thing that corruptions are hard to balance with upcoming new expac made blizzard delete it from the game instead of trying to keep it at decent level. Mature move, you dont have enough freetime to take care of the dog - you dont adopt one.

    Dont mind me, I just randomly spam 35 skill-buttons
    25.02.2020 edit - Nevermind, now I spam only 29 skill-buttons

  • Every offender that does too much damage has 1 thing in common. 25 might stacks.

  • @Widmo.3186 said:

    @Vancho.8750 said:

    @Widmo.3186 said:

    @Vancho.8750 said:

    @Sifu.9745 said:
    That's the reason why only super hard core players are successful at gw2 PvP and that's a main reason why no one plays pvp these days, because of you guys, with super high ego. You want to one shot everything. You are sooo good, right? You don't know how to enjoy the game, slowly killing your opponents, no, you want to have everything done in a matter of seconds. Go and play counter strike you one shoters! And let me play my condi Scraper.

    Unranked? Please, don't make me laugh. There is no PvP for casual players, there is only pvp for fast fingers, not fast thinkers, "thx" to no global cd skills. Why there is not a structure PvP for more casual oriented players who want to play pvp on a more relaxing way? Why everything is made for pro players only? Why we are forced to play certain builds/weapons? There is no fun in gw2 PvP, just stress. I have enough stress in real life. I want to play a game to relax myself, get it?

    I am going back to World of Warcraft PvP, which is far better and way more popular than GW 2 PvP for one simple reason: it's made for all kind of players, and fast fingers don't help you much in WoW, because of global cooldown thing. You don't get one shoted there. You don't get two shoted, you don't get three shoted. Maybe you get 10 shoted, if you are really bad or AFK. There are no bunker builds, with exception of healers being unkillable 1 on 1 but that's normal. You can play 2 v 2, 3 vs 3, 10 vs 10, 15 vs 15 and 40 vs 40. In GW2 there is only stupid 5 vs 5! You can play with ranged weapons in WoW PvP without penalty, like a real Mage! Imagine a Staff elementalist in gw2 pvp lol. No, you are limited to daggers only.

    I call bull kitten on the last statement about WoW. LoL.

    And I call bull kitten your countervideo. All WoW players know that corruptions aint balanced, but Blizzard keeps listening to playerbase and constantly nerf/fix things. Tendrils, gnushing wounds, beam, etc. And furthermore, because its so hard to balance it, theyre removing that 'mechanic' in the very next expac.
    The guy that you linked is Rextroy, for those that dont know who he is - thats basically a player that spends his gametime on looking for mechanics that can be abused to oneshot players - Blizzard keeps an eye on it and constantly fixes whatever they find gamebreaking. And when you see how much it usually takes to perform such oneshot, its not like picking EE and nades on holo, and clicking 2 buttons, no. It takes much time to find combination of stats, gear, sometimes toys, that can provide oneshot.

    For example the video you linked. Whole gear in high corruption - you can basically kill yourself anytime by taking the smallest amount of damage. Then you have RNG of procing IS, then you have RNG of procing it on wrong target. Then you can be basically countered by enemy clicking Ice Block while you are in bubble taking damage from pet or w/e. High risk, high reward, truly glasscannon. What do you think, how many times they failed miserable before they managed to get one proper win? So yes, you can get oneshoted in current version of the game, but the amount of requirements that need to be met makes it imo fair.

    Meanwhile in gw2 theres no such thing. You can abuse whatever you want, without any time/money/brain investment. And guess what happens when you find something that can be abused and 3/4 of community find gamebreaking/not fun to play against/OP? Answer is - nothing, because ANet workers not only dont listen to community, but they also dont play their own game

    You basically confirmed what i was saying WoW will never have good PVP since all the balance is made for PVE, most of the mechanics are bad there for pvp but are cool for PVE so ill never expect WoW to have good pvp ever again. There will be a new gimmick next expansion anyway so if you are expecting pvp to be good then though luck.

    What? XDD
    How the hell you got to that conclusion? Most of the mechanics are made for PvP, thats why all classes have their kinds of stuns, roots, hard and soft CCs. Its not classic where you use those things during boss battles, bosses are not affected to any kind of CC except interrupts. In PvE you just check what deals most damage, manage your rotation and dodge all 'red circles'. WoW has great competetive PvP, and thats why it has AWC (esport) and GW2 has not.
    And 'good pvp' in WoW - classic is clownfiesta, I agree, but thats how the game was in 2004. Since then, name what expansion you think PvP state was bad, so bad as balance is in gw2? Im listening.
    Also, gimmicks dont make pvp bad. They make it fun, its like leagues in PoE, new league - new ideas how to push your build to the limit. If something is too strong, it gets nerfed, like those examples I gave you. Overall corruptions are not a problem, what is a problem is the Cloak - it requires you to do weekly stuff on all your characters, which means for casual player to play 1, maybe 2 characters at the moment. And if you come back, you have hard time catching up to the rest of players. That and also thing that corruptions are hard to balance with upcoming new expac made blizzard delete it from the game instead of trying to keep it at decent level. Mature move, you dont have enough freetime to take care of the dog - you dont adopt one.

    I haven't played WoW in many years, but I'll take the bait. BC resto druid. I don't know how you could have played WoW PvP with this class and say that there's anything close to as poorly balanced in GW2. Okay, that's one class. How about the rock/paper/scissor balancing? Could a warlock lose to a mage? Could a rogue lose to a warlock? Practically impossible. But that's just how they balanced the game. Is it the same way today? I have no idea.

    WoW has better PvP not because of the trash combat system and balancing, but because they have a variety of game modes and a huge player population. It's not even a contest in any way. GW2 combat is simply way better than WoW, but WoW has all sorts of fun PvP games to play when you want to just play for fun and it has the competitive side as well. Is GW2 balance and combat good enough to carry it without any sort of support from ANet? Of course it isn't. And that's the only reason WoW PvP > GW2 PvP. But again, I say this without having played WoW in a very long time. So maybe it's better now? I doubt it, since as far as I can tell the PvE is almost exactly the same (minus stupid gimmicks) except the system has been streamlined to the point where you can no longer make borked builds like you can in GW2.

  • As a hard warrior main, I disagree. Thanks.

  • It isn't. The feb damage rework patch simply forced people who were using demolishers/marauders amulet to now run berserkers. If you play something that uses toughness, like any build using rabid, you will see that damage is much lower.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Shiyo.3578 said:

    @Avatar.3568 said:
    kitten nooo dmg is way lower, soulbeast was able to one shot with mostly every skill

    I didn't play pre-feb, but I've talked to a few people who did(and were legend in every HoT season + p2+ every pof) and they all feel that damage is somehow higher despite a 33% nerf.

    I can still 1-2 shot on soulbeast with nearly every ability, kick does 7k, wordly impact does 14.4k(nearly 1 shots my zerker thief lol), maul does 10k, rapid fire does 15k+, etc. Add in one wolf pack and all of these are 1 shots or near 1 shots.

    I think it's due to zerker amulet being used now, which is 25% damage over marauder and not sure how much more over demo, probably 25-30% as well. On top of this, a lot of classes lost access to passive DR/sustain/prot uptime so that completely counteracts the 33% nerf which means damage isn't lower at all.

    I have a question...

    "Damage feels higher now than pre-feb patch"... then you say "I didn't play pre-feb"... So how do you get the "feels" that damage is higher if you didn't play previously?

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    @Master Ketsu.4569 said:
    It isn't. The feb damage rework patch simply forced people who were using demolishers/marauders amulet to now run berserkers. If you play something that uses toughness, like any build using rabid, you will see that damage is much lower.

    Demo/mara to zerkers is 25% dmg so that makes sense that damage is basically the same if not higher when you include loss of sustain/prot uptime.