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[Suggestion] Zhaitan Fractal?


Zola.6197

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I'm sure this has been proposed before, but wouldn't it be cool to explore Zhaitan more through the fractal game mode?

We're literally exploring moments of history copied into the mists. Centering a future fractal around Zhaitan could give us some awesome insight into the dragon's personality, retroactively giving them stronger characterization than we see in the personal story. Depending on how the fractal's story is written, we could even have the opportunity to fight Zhaitan again and get the epic battle against the death dragon that we never got to experience.

Also would be interesting to hear Zhaitan's voice. We could either play as Zhaitan's risen servants, or people/adventurers unlucky enough to cross the dragon's path. Just think there's a lot they could do to illuminate us more on Zhaitan's personality and goals. Perhaps even something focused on the early days of Zhaitan's rise, when they were first building their undead kingdom.

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@Hannelore.8153 said:

@"Trise.2865" said:...or you could play Arah.

Or ArenaNet could convert dungeons into Fractals so they'll become frequently-played content again. The current dungeon system is extremely outdated and abandoned, so much that few players even know it exists anymore.

its why I suggest that they nerf dungeons to make them essentially tutorial content for newer players to 5 man instanced content. only people doing dungeons these days are people at the level in which dungeons are suggested to you. i.e. level 35 for AC. its another deterrent to level 80s

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Other fractals I'd like to see:

  • Marionette with Scarlet fight after Marionette - It's already in the coding. Just rehash it with near raid like mechanics as a one big boss fight.
  • The actual searing of Ascalon - In this fractal you should have to fight oldschool GW1 like hard-mode godly char fire shamans. It shouldn't be a fractal you traverse through, but rather a bunker fight where you defend in the old Ascalonian pre-searing area from GW1 against waves of increasingly more difficult char, as you watch it gradually burn to the ground while dodging lethal 1shot meteors falling out of the sky. The boss should be Arkk CM like in difficulty and there is no need for voice acting here. It should roar like a lion, like the original char from GW1. The searing of Ascalon is arguably the most legendary, captivating, and memorable moment within Guild Wars lore. The battleground fractal doesn't do it justice.
  • A revisit to Khilbron The Lich and Shiro as a duo boss fight. Hey, these guys are in the mists now. No reason why this shouldn't be in the fractals.
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@Trevor Boyer.6524 said:Other fractals I'd like to see:

  • Marionette with Scarlet fight after Marionette - It's already in the coding. Just rehash it with near raid like mechanics as a one big boss fight.
  • The actual searing of Ascalon - In this fractal you should have to fight oldschool GW1 like hard-mode godly char fire shamans. It shouldn't be a fractal you traverse through, but rather a bunker fight where you defend in the old Ascalonian pre-searing area from GW1 against waves of increasingly more difficult char, as you watch it gradually burn to the ground while dodging lethal 1shot meteors falling out of the sky. The boss should be Arkk CM like in difficulty and there is no need for voice acting here. It should roar like a lion, like the original char from GW1. The searing of Ascalon is arguably the most legendary, captivating, and memorable moment within Guild Wars lore. The battleground fractal doesn't do it justice.
  • A revisit to Khilbron The Lich and Shiro as a duo boss fight. Hey, these guys are in the mists now. No reason why this shouldn't be in the fractals.

Marionette should be a world boss, not a fractal. It was cool to do in a large group, it feeld epic. But as a fractal it wouldn’t be so fun

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