Mediahead.3542 Posted October 5, 2020 Share Posted October 5, 2020 I've been trying to come up with a mesmer e-spec that uses daggers but this is way better then what I had in mind. My question is how will it affect weapon skills that spawn clones? Will there abilities change beyond adding more hex power? Also, minor note, but would it be possible to add an off-hand dagger as well?One last thing; At least one of the utility skills should be a stun breaker. I'll let you decide which one that should be Link to comment Share on other sites More sharing options...
Mystique.6793 Posted October 5, 2020 Share Posted October 5, 2020 I'm no expert on these sort of things, but as someone who loves the theme of mesmers and psionic/telepathic characters/classes in general, I'd love to see something like your idea make it into the game. Nice work and thanks for sharing. Link to comment Share on other sites More sharing options...
Obliviscaris.6937 Posted October 6, 2020 Share Posted October 6, 2020 The idea of a light armor having to be in close range using a dagger is a hard no for me (elementalist can make this work due to the multitude of active mitigations and defensives). It's the same reason why axe is so heavily flawed. Make the dagger a ranged weapon and I'm sold. Loving the hexing mechanic. But also straight up hating the name. Just name the entire spec Phantasm. Link to comment Share on other sites More sharing options...
Tseison.4659 Posted October 8, 2020 Share Posted October 8, 2020 I really love this idea and incorporating some aspects from the Mesmer Hexes in the original game. Great job on the concept and I do hope we see hexes again as perhaps a new condition maybe in the 3rd expansion? Link to comment Share on other sites More sharing options...
Senqu.8054 Posted May 17, 2021 Share Posted May 17, 2021 (edited) On 10/19/2018 at 6:44 AM, mortrialus.3062 said: Anxiety is a new condition that can be thought of as the opposite of Torment. It does moderately high damage unless the target is actively moving at at least top nonswiftness combat speed at which point it will do considerably less, perhaps no damage. Anxiety combos well with movement impairing conditions like cripple, chilled and immobilize as well as stuns ensuring your target suffers as much as possible from Anxiety. Hmm… has someone given ANet the wrong ideas? 😄 Edited May 17, 2021 by Senqu.8054 3 Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted July 27, 2021 Author Share Posted July 27, 2021 I feel like I got a lot of what I wanted out of the new spec. Cloneless, clones become ammunition for new mechanic instead, daggers, high power damage focused. 2 Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted March 11, 2022 Author Share Posted March 11, 2022 Having spent enough time on Virtuoso I think there's something to be said about how my fanfic elite spec changes the core gameplay loop of mesmer by turning F1-4 into debuffs you select and swap between during combat and then continue to empower with all your previous clone summoning skills vs virtuoso removing clones but its the exact same build ammo > spend ammo loop we've had for all our specs. Anet says what's supposed to be different about Virtuoso is that it's a shatter spec. But literally all specs shatter as soon as they have a good opportunity in PvE, PvP and WvW including Mirage. Link to comment Share on other sites More sharing options...
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