uberkingkong.8041 Posted October 13, 2020 Share Posted October 13, 2020 GW2 NEEDS....Something to indicate zone is full when looking at squads or parties in LFG window. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted October 13, 2020 Share Posted October 13, 2020 Every map I tried for the Labyrinth said 'Map is full', no matter if the LFG said 34 players or 11 players.Seemed off to me. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted October 13, 2020 Share Posted October 13, 2020 @uberkingkong.8041 said:GW2 NEEDS....Something to indicate zone is full when looking at squads or parties in LFG window.not really, we just need to have something like a strike, a public version and a squad version.a squad version require a commander to create the instance.you have to be in squad to join, if you aren't in a squad or got kicked by the commander (for afk leeching, etc), you will get booted to the public instancesquad lieutenants should have on their heads, just a smaller version of commander tag, and visible on mini mapPS: nerf the size of apple tags on mini map and world map, it's too big Link to comment Share on other sites More sharing options...
Hesione.9412 Posted October 14, 2020 Author Share Posted October 14, 2020 It's been happening for the labyrinth maps, but it's also a problem for other meta maps, like SW and Drizzlewood. While a squad will automatically be removed from LFG if the squad hits full, it can go up into LFG and stay there if the map hits full.It would be nice to see LFGs automatically removed, and also unlistable, when a map is full.Relatedly, it would be nice for the comm to get:an automated message to tell them that the squad has been delisted, irrespective of which trigger.an automated message informing them that they can relist in LFG. Link to comment Share on other sites More sharing options...
Silvia.9130 Posted October 14, 2020 Share Posted October 14, 2020 I wish they did this too, it's so annoying and often warning the commander that the map is full won't even wake them up to remove the LFG ._. Link to comment Share on other sites More sharing options...
MokahTGS.7850 Posted October 14, 2020 Share Posted October 14, 2020 Yeah, this has been a problem for years. I bought a commander tag specifically for this problem so that during Halloween, I could just start my own runs on empty maps. Usually in 5 min, I had a full train and map. Then I just handed it off to someone else when I was done. Link to comment Share on other sites More sharing options...
uberkingkong.8041 Posted October 14, 2020 Share Posted October 14, 2020 Yeah definitely something https://en-forum.guildwars2.com/discussion/116480/gw2-needs-this#latestMessage to commander takes up memory.Just have a color coding on there name to indicate the place they're in is full. Link to comment Share on other sites More sharing options...
mercury ranique.2170 Posted October 14, 2020 Share Posted October 14, 2020 Auto remove is bad in my opinion. Specially in the labyrinth, but also in other maps, the ones with squads are popular, but it also takes time for other people to leave. This can double the actual squad.Better in my opinion would be a colour coding indicating the squadleader is on a map that is currently full. Link to comment Share on other sites More sharing options...
Cuks.8241 Posted October 14, 2020 Share Posted October 14, 2020 Yeah I might want to join a squad that is on a full map because it might not be full later or whatever reason. Color coding would be much better. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted October 14, 2020 Share Posted October 14, 2020 Can a mod please merge the threads? https://en-forum.guildwars2.com/discussion/comment/1353447 Link to comment Share on other sites More sharing options...
Hesione.9412 Posted October 15, 2020 Author Share Posted October 15, 2020 @"crepuscular.9047" said:Can a mod please merge the threads? https://en-forum.guildwars2.com/discussion/comment/1353447Yes, I did not open the "GW2 NEEDS THIS" thread. I only open threads with self-explanatory titles. Link to comment Share on other sites More sharing options...
Tom.8029 Posted October 15, 2020 Share Posted October 15, 2020 I don't get why people tell the commander to unlist if a map is full. I still join squad and try to get in. And I'm usually successful. Link to comment Share on other sites More sharing options...
Galmac.4680 Posted October 15, 2020 Share Posted October 15, 2020 Well, yes, but no. I experienced it often that I want to join some map via LFG, and the map was full. But after some/many attempts it finally worked then becauce some player left the map there. So it was good to keep the LFG entry. Some indicator for full maps would be some wild blinking party light then. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted October 15, 2020 Share Posted October 15, 2020 @Hesione.9412 said:@"crepuscular.9047" said:Can a mod please merge the threads? https://en-forum.guildwars2.com/discussion/comment/1353447Yes, I did not open the "GW2 NEEDS THIS" thread. I only open threads with self-explanatory titles.yeah, your thread title is more explanatory, the other one is a bit fluff, but same topic, so mod should merge the two's posts ;) Link to comment Share on other sites More sharing options...
Vavume.8065 Posted October 15, 2020 Share Posted October 15, 2020 @Hesione.9412 said:It would be nice to see LFGs automatically removed, and also unlistable, when a map is full.This ^ Link to comment Share on other sites More sharing options...
Friday.7864 Posted October 15, 2020 Share Posted October 15, 2020 Commanders have much better things to do than keep re-adding their squad to LFG each time a few people leave the map instance.You can mark the LFG entry as full and color code it but auto-kick should never become a thing. Link to comment Share on other sites More sharing options...
Danikat.8537 Posted October 15, 2020 Share Posted October 15, 2020 I like the idea of colour coding it. (Or something similar, add an icon, move it into a different section of the list etc. whatever Anet can do to mark groups in full maps.)I agree that removing them entirely would be impractical because people come and go all the time and some of them might not even be members of the squad so the commander would never know to re-list it. Plus having to keep checking and re-listing the squad would waste a lot of time.But it would be helpful if there was something that let me see which groups are currently on full maps. Even if those markers also keep coming and going as the population changes - that would still be useful because it lets me know if I keep trying I might get in. Link to comment Share on other sites More sharing options...
Hesione.9412 Posted October 16, 2020 Author Share Posted October 16, 2020 @Friday.7864 said:Commanders have much better things to do than keep re-adding their squad to LFG each time a few people leave the map instance.We also manually re-add our LFG when our squad decreases. On maps like DWC I get: put group in LFG, people join so it hits 50, is automatically unlisted, squad drops to - say - 42, I relist, rinse and repeat.I also change the LFG text to reflect what is happening in a meta map, e.g. changing the count everytime a point is capped in DWC. Updating map progress in SW.Having 8 people join, and 6 tell me the map is full, is annoying for all concerned. At that point I delist and keep the extras in squad, hoping they can spam in at some point.If I can't get into a map with any group listed, I stay on my map, tag up, and go into LFG. There's multiple maps and multiple people trying to get into maps. There's no need for people to keep trying to get into the one map. Link to comment Share on other sites More sharing options...
Friday.7864 Posted October 16, 2020 Share Posted October 16, 2020 @Hesione.9412 said:@Friday.7864 said:Commanders have much better things to do than keep re-adding their squad to LFG each time a few people leave the map instance.We also manually re-add our LFG when our squad decreases. On maps like DWC I get: put group in LFG, people join so it hits 50, is automatically unlisted, squad drops to - say - 42, I relist, rinse and repeat.I also change the LFG text to reflect what is happening in a meta map, e.g. changing the count everytime a point is capped in DWC. Updating map progress in SW.Having 8 people join, and 6 tell me the map is full, is annoying for all concerned. At that point I delist and keep the extras in squad, hoping they can spam in at some point.If I can't get into a map with any group listed, I stay on my map, tag up, and go into LFG. There's multiple maps and multiple people trying to get into maps. There's no need for people to keep trying to get into the one map.If you wanna delist your own squad feel free to do so, but please stop trying to impose your habits on others. No one should have the right to remove other people's LFG entries. Marking them as full and moving them to the bottom of the list is an excellent compromise if they ever implement something like this. And when enough people leave the map it can move back up on its own. Micromanaging LFG while I'm in the middle of something is the last thing I want to do as a comm. Link to comment Share on other sites More sharing options...
Corma.7268 Posted October 16, 2020 Share Posted October 16, 2020 Automatic delisting is too much. What about people who are already on said map and want to join? But an indicator in lfg that tells us "map is full" would be really helpful. Link to comment Share on other sites More sharing options...
Hoover.6394 Posted October 16, 2020 Share Posted October 16, 2020 Kinda of frustrating to have to go through a huge list of the Halloween parties and won’t be able to join them anyway. I don’t know how it works exactly, but why can’t the game hide the ones that’s already full? And only show the ones you can actually join? Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted October 16, 2020 Share Posted October 16, 2020 Because LFG has nothing to do with how full an instance is. Its supposed to be visible across all. This is up to players to moderate. Link to comment Share on other sites More sharing options...
Hoover.6394 Posted October 16, 2020 Share Posted October 16, 2020 @Dawdler.8521 said:Because LFG has nothing to do with how full an instance is. Its supposed to be visible across all. This is up to players to moderate.Wouldn’t be great if there’s a filter option to hide full instance? Link to comment Share on other sites More sharing options...
mercury ranique.2170 Posted October 16, 2020 Share Posted October 16, 2020 @Hoover.6394 said:Kinda of frustrating to have to go through a huge list of the Halloween parties and won’t be able to join them anyway. I don’t know how it works exactly, but why can’t the game hide the ones that’s already full? And only show the ones you can actually join?Please use the search function before posting. There have been two recent posts about the same topic. My opinion on this matter can be found in one of them. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted October 16, 2020 Share Posted October 16, 2020 @Hoover.6394 said:@Dawdler.8521 said:Because LFG has nothing to do with how full an instance is. Its supposed to be visible across all. This is up to players to moderate.Wouldn’t be great if there’s a filter option to hide full instance?Oh yea, we haven't been suggesting filters and ways to join servers without spamming taxis at all, yet. No offense to you, but if anet had the slightest interest in fixing the megaservers they would've done that 13 years ago Link to comment Share on other sites More sharing options...
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